Games-Axmud
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lib/Games/Axmud/InterfaceModel.pm view on Meta::CPAN
category => 'alias', # Shortcut to $self->_objClass
# Alias attributes
# ----------------
stimulusName => 'pattern',
responseName => 'substitution',
# Default values for each alias attribute
optionalAttribHash => {
'ignore_case' => TRUE,
'keep_checking' => FALSE,
'temporary' => FALSE,
},
# Acceptable values for all attributes (standard interface and alias)
attribTypeHash => {
# Standard
'name' => 'string',
'stimulus' => 'pattern',
'response' => 'substitution',
'enabled' => 'boolean',
# Alias
'ignore_case' => 'boolean',
'keep_checking' => 'boolean',
'temporary' => 'boolean',
'cooldown' => 'number',
},
# Switches used in client commands
compulsorySwitchHash => {
'stimulus' => 's',
'response' => 'p',
},
optionalSwitchHash => {
'name' => 'n',
'enabled' => 'e',
'ignore_case' => 'o',
'keep_checking' => 'k',
'temporary' => 't',
'cooldown' => 'cd',
},
};
# Bless the object into existence
bless $self, $class;
return $self;
}
##################
# Methods
##################
# Accessors - set
##################
# Accessors - get
}
{ package Games::Axmud::InterfaceModel::Macro;
use strict;
use warnings;
# use diagnostics;
use Glib qw(TRUE FALSE);
our @ISA = qw(Games::Axmud::Generic::InterfaceModel Games::Axmud);
##################
# Constructors
sub new {
# Creates a new instance of the interface model object for macros
#
# Axmud interfaces are triggers, aliases, macros, timers and hooks. Interface models contain
# default value for each type of interface. The GA::Client object stores one model
# interface object for every type of interface
#
# Expected arguments
# (none besides $self)
#
# Return values
# 'undef' on improper arguments
# Blessed reference to the newly-created object on success
my ($class, $check) = @_;
# Check for improper arguments
if (! defined $class || defined $check) {
return $axmud::CLIENT->writeImproper($class . '->new', @_);
}
# Setup
my $self = {
_objName => 'macro',
_objClass => $class,
_parentFile => undef, # No parent file object
_parentWorld => undef, # No parent file object
_privFlag => TRUE, # All IVs are private
# Interface category
# ------------------
category => 'macro', # Shortcut to $self->_objClass
# Macro attributes
# ----------------
stimulusName => 'keycode',
responseName => 'instruction',
# Default values for each macro attribute
optionalAttribHash => {
'temporary' => FALSE,
},
# Acceptable values for all attributes (standard interface and macro)
attribTypeHash => {
# Standard
'name' => 'string',
'stimulus' => 'keycode',
'response' => 'instruction',
'enabled' => 'boolean',
# Macro
'temporary' => 'boolean',
'cooldown' => 'number',
},
# Switches used in client commands
compulsorySwitchHash => {
'stimulus' => 's',
'response' => 'p',
},
optionalSwitchHash => {
'name' => 'n',
'enabled' => 'e',
'temporary' => 't',
'cooldown' => 'cd',
},
};
# Bless the object into existence
bless $self, $class;
return $self;
}
##################
# Methods
##################
# Accessors - set
##################
# Accessors - get
}
{ package Games::Axmud::InterfaceModel::Timer;
use strict;
use warnings;
# use diagnostics;
use Glib qw(TRUE FALSE);
our @ISA = qw(Games::Axmud::Generic::InterfaceModel Games::Axmud);
##################
# Constructors
sub new {
# Creates a new instance of the interface model object for timers
#
# Axmud interfaces are triggers, aliases, macros, timers and hooks. Interface models contain
# default value for each type of interface. The GA::Client object stores one model
# interface object for every type of interface
#
# Expected arguments
# (none besides $self)
#
# Return values
# 'undef' on improper arguments
# Blessed reference to the newly-created object on success
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