Game-HeroesVsAliens
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lib/Game/HeroesVsAliens/Projectile.pm view on Meta::CPAN
);
has power => (
is => 'rw',
default => sub { 20 }
);
has speed => (
is => 'rw',
default => sub { 5 }
);
has sprite => (
is => 'rw',
default => sub {
my $sprite = SDLx::Sprite::Animated->new(
image => $_[0]->resource_directory . 'resources/boy-hero-projectile.png',
width => 32,
height => 32,
);
}
);
has explode_sprite => (
is => 'rw',
default => sub {
my $sprite = SDLx::Sprite::Animated->new(
image => $_[0]->resource_directory . 'resources/boy-hero-explode-projectile.png',
width => 32,
height => 32,
);
}
);
has collision => (
is => 'rw',
default => sub { 0 }
);
sub draw {
my ($self, $app) = @_;
if ($self->collision) {
$self->explode_sprite->rect->x($self->x);
$self->explode_sprite->rect->y($self->y);
if ($app->frame % 3 == 0) {
$self->explode_sprite->next;
}
$self->explode_sprite->draw($app->ctx);
} else {
$self->sprite->rect->x($self->x);
$self->sprite->rect->y($self->y);
if ($app->frame % 3 == 0) {
$self->sprite->next;
}
$self->sprite->draw($app->ctx);
}
# $app->draw_circle($self->x, $self->y, $self->width, $self->height, [200, 100, 200, 255]);
}
sub update {
my ($self, $app) = @_;
$self->x($self->x + $self->speed);
}
1;
( run in 2.222 seconds using v1.01-cache-2.11-cpan-a49fcb8fa48 )