GD-Graph3d
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lib/GD/Graph/axestype3d.pm view on Meta::CPAN
# 2000JAN19 Converted to GD::Graph sublcass JW
# 2000FEB21 Fixed bug in y-labels' height JW
# 2000APR18 Updated for compatibility with GD::Graph 1.30 JW
# 2000AUG21 Added 3d shading JW
# 2000SEP04 Allowed box_clr without box axis JW
# 06Dec2001 Fixed bug in rendering of x tick when x_tick_number is set JW
#==========================================================================
# TODO
# * Modify to use true 3-d extrusions at any theta and phi
#==========================================================================
package GD::Graph::axestype3d;
use strict;
use GD::Graph;
use GD::Graph::axestype;
use GD::Graph::utils qw(:all);
use GD::Graph::colour qw(:colours);
use Carp;
@GD::Graph::axestype3d::ISA = qw(GD::Graph::axestype);
$GD::Graph::axestype3d::VERSION = '0.63';
# Commented inheritance from GD::Graph::axestype unless otherwise noted.
use constant PI => 4 * atan2(1,1);
my %Defaults = (
depth_3d => 20,
'3d_shading' => 1,
# the rest are inherited
);
# Inherit _has_default
# Can't inherit initialise, because %Defaults is referenced file-
# specific, not class specific.
sub initialise
{
my $self = shift;
my $rc = $self->SUPER::initialise();
while( my($key, $val) = each %Defaults ) {
$self->{$key} = $val
} # end while
return $rc;
} # end initialise
# PUBLIC
# Inherit plot
# Inherit set
# Inherit setup_text
# Inherit set_x_label_font
# Inherit set_y_label_font
# Inherit set_x_axis_font
# Inherit set_y_axis_font
# Inherit set_legend
# Inherit set_legend_font
# ----------------------------------------------------------
# Sub: init_graph
#
# Args: (None)
#
# Description:
# Override GD::Graph::init_graph to add 3d shading colors,
# if requested
#
# [From GD::Graph]
# Initialise the graph output canvas, setting colours (and
# getting back index numbers for them) setting the graph to
# transparent, and interlaced, putting a logo (if defined)
# on there.
# ----------------------------------------------------------
# Date Modification Author
# ----------------------------------------------------------
# 20Aug2000 Added to support 3d graph extensions JW
# ----------------------------------------------------------
sub init_graph {
my $self = shift;
# Sets up the canvas and color palette
$self->SUPER::init_graph( @_ );
# Now create highlights and showdows for each color
# in the palette
if( $self->{'3d_shading'} ) {
$self->{'3d_highlights'} = [];
$self->{'3d_shadows'} = [];
$self->{'3d_highlights'}[$self->{bgci}] = $self->set_clr( $self->_brighten( _rgb($self->{bgclr}) ) );
$self->{'3d_shadows'}[$self->{bgci}] = $self->set_clr( $self->_darken( _rgb($self->{bgclr}) ) );
$self->{'3d_highlights'}[$self->{fgci}] = $self->set_clr( $self->_brighten( _rgb($self->{fgclr}) ) );
$self->{'3d_shadows'}[$self->{fgci}] = $self->set_clr( $self->_darken( _rgb($self->{fgclr}) ) );
$self->{'3d_highlights'}[$self->{tci}] = $self->set_clr( $self->_brighten( _rgb($self->{textclr}) ) );
$self->{'3d_shadows'}[$self->{tci}] = $self->set_clr( $self->_darken( _rgb($self->{textclr}) ) );
$self->{'3d_highlights'}[$self->{lci}] = $self->set_clr( $self->_brighten( _rgb($self->{labelclr}) ) );
$self->{'3d_shadows'}[$self->{lci}] = $self->set_clr( $self->_darken( _rgb($self->{labelclr}) ) );
$self->{'3d_highlights'}[$self->{alci}] = $self->set_clr( $self->_brighten( _rgb($self->{axislabelclr}) ) );
$self->{'3d_shadows'}[$self->{alci}] = $self->set_clr( $self->_darken( _rgb($self->{axislabelclr}) ) );
$self->{'3d_highlights'}[$self->{acci}] = $self->set_clr( $self->_brighten( _rgb($self->{accentclr}) ) );
$self->{'3d_shadows'}[$self->{acci}] = $self->set_clr( $self->_darken( _rgb($self->{accentclr}) ) );
$self->{'3d_highlights'}[$self->{valuesci}] = $self->set_clr( $self->_brighten( _rgb($self->{valuesclr}) ) );
$self->{'3d_shadows'}[$self->{valuesci}] = $self->set_clr( $self->_darken( _rgb($self->{valuesclr}) ) );
$self->{'3d_highlights'}[$self->{legendci}] = $self->set_clr( $self->_brighten( _rgb($self->{legendclr}) ) );
$self->{'3d_shadows'}[$self->{legendci}] = $self->set_clr( $self->_darken( _rgb($self->{legendclr}) ) );
if( $self->{boxclr} ) {
$self->{'3d_highlights'}[$self->{boxci}] = $self->set_clr( $self->_brighten( _rgb($self->{boxclr}) ) );
$self->{'3d_shadows'}[$self->{boxci}] = $self->set_clr( $self->_darken( _rgb($self->{boxclr}) ) );
} # end if
} # end if
return $self;
} # end init_graph
# PRIVATE
# ----------------------------------------------------------
# Sub: _brighten
#
# Args: $r, $g, $b
# $r, $g, $b The Red, Green, and Blue components of a color
#
# Description: Brightens the color by adding white
# ----------------------------------------------------------
# Date Modification Author
# ----------------------------------------------------------
# 21AUG2000 Created to build 3d highlights table JW
# ----------------------------------------------------------
sub _brighten {
my $self = shift;
my( $r, $g, $b ) = @_;
my $p = ($r + $g + $b) / 70;
$p = 3 if $p < 3;
my $f = _max( $r / $p, _max( $g / $p, $b / $p ) );
$r = _min( 255, int( $r + $f ) );
$g = _min( 255, int( $g + $f ) );
$b = _min( 255, int( $b + $f ) );
return( $r, $g, $b );
} # end _brighten
# ----------------------------------------------------------
# Sub: _darken
#
# Args: $r, $g, $b
# $r, $g, $b The Red, Green, and Blue components of a color
#
# Description: Darkens the color by adding black
# ----------------------------------------------------------
# Date Modification Author
# ----------------------------------------------------------
# 21AUG2000 Created to build 3d shadows table JW
# ----------------------------------------------------------
sub _darken {
my $self = shift;
my( $r, $g, $b ) = @_;
my $p = ($r + $g + $b) / 70;
$p = 3 if $p < 3;
my $f = _max( $r / $p, _max( $g / $p, $b / $p) );
$r = _max( 0, int( $r - $f ) );
$g = _max( 0, int( $g - $f ) );
$b = _max( 0, int( $b - $f ) );
return( $r, $g, $b );
} # end _darken
lib/GD/Graph/axestype3d.pm view on Meta::CPAN
$x,
$y,
$self->{fgci}
);
}
else
{
$self->{graph}->line($x, $y,
$x, $y - $self->{x_tick_length}, $self->{fgci} );
# CONTRIB Jeremy Wadsack
# Draw conector ticks
$self->{graph}->line( $x - $self->{depth_3d},
$y + $self->{depth_3d},
$x, - $self->{depth_3d} + $self->{tick_length},
$y, + $self->{depth_3d} - $self->{tick_length},
$self->{fgci}
);
} # end if -- x_long_ticks
} # end if -- x_ticks
# If we have to skip labels, we'll do it here.
# Make sure to always draw the last one.
next if $i % $self->{x_label_skip} && $i != $self->{x_tick_number};
$self->{gdta_x_axis}->set_text($self->{x_labels}[$i]);
# CONTRIB Jeremy Wadsack
# Subtract 3-d extrusion width from left label
# Add 3-d extrusion height to left label
# (they were changed for ticks)
$x -= $self->{depth_3d};
$y += $self->{depth_3d};
if ($self->{x_labels_vertical})
{
$self->{gdta_x_axis}->set_align('center', 'right');
my $yt = $y + $self->{text_space}/2;
$self->{gdta_x_axis}->draw($x, $yt, PI/2);
}
else
{
$self->{gdta_x_axis}->set_align('top', 'center');
my $yt = $y + $self->{text_space}/2;
$self->{gdta_x_axis}->draw($x, $yt);
} # end if
} # end for
return $self;
} # end draw_x_tick_number
# Inherit draw_ticks
# Inherit draw_data
# Inherit draw_data_set
# Inherit set_max_min
# Inherit get_max_y
# Inherit get_min_y
# Inherit get_max_min_y_all
# Inherit _get_bottom
# Inherit val_to_pixel
# Inherit setup_legend
# [JW] Override draw_legend and reverse the drawing order
# if cumulate is enabled so legend matches data on chart
sub draw_legend
{
my $self = shift;
return unless defined $self->{legend};
my $xl = $self->{lg_xs} + $self->{legend_spacing};
my $y = $self->{lg_ys} + $self->{legend_spacing} - 1;
# If there's a frame, offset by the size and margin
$xl += $self->{legend_frame_margin} + $self->{legend_frame_size} if $self->{legend_frame_size};
$y += $self->{legend_frame_margin} + $self->{legend_frame_size} if $self->{legend_frame_size};
my $i = 0;
my $row = 1;
my $x = $xl; # start position of current element
my @legends = @{$self->{legend}};
my $i_step = 1;
# If we are working in cumulate mode, then reverse the drawing order
if( $self->{cumulate} ) {
@legends = reverse @legends;
$i = scalar(@legends);
$i = $self->{_data}->num_sets if $self->{_data}->num_sets < $i;
$i++;
$i_step = -1;
} # end if
foreach my $legend (@legends)
{
$i += $i_step;
# Legend for Pie goes over first set, and all points
# Works in either direction
last if $i > $self->{_data}->num_sets;
last if $i < 1;
my $xe = $x; # position within an element
next unless defined($legend) && $legend ne "";
$self->draw_legend_marker($i, $xe, $y);
$xe += $self->{legend_marker_width} + $self->{legend_spacing};
my $ys = int($y + $self->{lg_el_height}/2 - $self->{lgfh}/2);
$self->{gdta_legend}->set_text($legend);
$self->{gdta_legend}->draw($xe, $ys);
$x += $self->{lg_el_width};
if (++$row > $self->{lg_cols})
{
$row = 1;
$y += $self->{lg_el_height};
$x = $xl;
}
}
# If there's a frame, draw it now
if( $self->{legend_frame_size} ) {
$x = $self->{lg_xs} + $self->{legend_spacing};
$y = $self->{lg_ys} + $self->{legend_spacing} - 1;
for $i ( 0 .. $self->{legend_frame_size} - 1 ) {
$self->{graph}->rectangle(
$x + $i,
$y + $i,
$x + $self->{lg_x_size} + 2 * $self->{legend_frame_margin} - $i - 1,
$y + $self->{lg_y_size} + 2 * $self->{legend_frame_margin} - $i - 1,
$self->{acci},
);
} # end for
} # end if
}
# Inherit draw_legend_marker
1;
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