EV-Websockets
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per-connection response headers into the upgrade response. Return a false
value (C<undef>, C<0>, C<"">) to reject the connection (the client receives
a 403).
=head3 connections
Returns a list of Connection objects whose state is C<"connected"> or
C<"closing"> (i.e. the WebSocket handshake completed and the underlying
wsi still exists). Conns still in C<"connecting"> and conns already
C<"closed">/C<"destroyed"> are omitted.
my @conns = $ctx->connections;
$_->send("broadcast!") for @conns;
=head3 adopt(%options)
Adopt an existing IO handle (socket).
my $conn = $ctx->adopt(
fh => $socket_handle,
initial_data => $already_read_bytes, # optional pre-read data
max_message_size => 1048576,
on_connect => sub { my ($conn, $headers) = @_; ... },
on_message => sub { my ($conn, $data, $is_binary) = @_; ... },
on_close => sub { my ($conn, $code, $reason) = @_; ... },
on_error => sub { my ($conn, $err) = @_; ... },
on_pong => sub { my ($conn, $payload) = @_; ... },
on_drain => sub { my ($conn) = @_; ... },
);
Once adopted, C<libwebsockets> takes ownership of the file descriptor.
The module holds a reference to the Perl handle until the connection is
destroyed, preventing premature fd closure. C<$headers> in C<on_connect>
is always C<undef> for adopted connections.
If you already read data from the socket (e.g., the HTTP upgrade request),
pass it via C<initial_data> so lws can process the handshake.
=head2 EV::Websockets::Connection
Represents a WebSocket connection.
=head3 send($data)
Queue a text frame. Croaks if the connection is not open.
=head3 send_binary($data)
Queue a binary frame. Croaks if the connection is not open.
=head3 send_ping([$payload])
Queue a Ping frame. C<$payload> is optional; if supplied it is silently
truncated to 125 bytes per RFC 6455 §5.5. Croaks if the connection is not
open.
=head3 send_pong([$payload])
Queue a Pong frame. Same payload rules as C<send_ping>. Most peers send Pong
automatically in response to Ping; you only need this to send an unsolicited
Pong (e.g. as a one-way keepalive).
=head3 send_fragment($data, $is_binary = 0, $is_final = 1)
Send one fragment of a streaming message. The first call starts a new
fragmented message (text or binary per C<$is_binary>); subsequent calls send
continuation frames. Set C<$is_final> true on the last fragment.
$conn->send_fragment("part1", 0, 0); # text, not final
$conn->send_fragment("part2", 0, 0); # continuation, not final
$conn->send_fragment("part3", 0, 1); # continuation, final
Use this only if you need to interleave outbound writes with other I/O while
streaming a single message. For ordinary sends, prefer C<send>/C<send_binary>.
=head3 send_queue_size
Returns the number of payload bytes currently queued for sending (excludes
WebSocket framing overhead). Useful for backpressure monitoring; pair with
C<on_drain> to gate further sends.
=head3 stash
Returns a hashref for storing arbitrary per-connection metadata. The hashref
is lazily created on first access and lives until the connection is freed.
$conn->stash->{user_id} = 42;
my $uid = $conn->stash->{user_id};
=head3 get_protocol
Returns the negotiated C<Sec-WebSocket-Protocol> value, or C<undef> if no
subprotocol was negotiated or the connection is closed.
=head3 peer_address
Returns the peer's IP address as a printable string (IPv4 dotted-quad or
IPv6 colon notation, no brackets, no port), or C<undef> if unavailable.
=head3 close([$code = 1000], [$reason])
Initiate a clean WebSocket close. Sends a Close frame with C<$code> (default
1000, normal closure) and an optional UTF-8 C<$reason> (truncated by lws to
fit the frame). Pending sends are drained first, then the connection is torn
down and C<on_close> fires.
This is a no-op (does not croak) if the connection is already closed,
closing, or destroyed. It is also a no-op while the connection is still
in the C<"connecting"> state - calling C<close()> before the handshake
completes does not cancel the in-flight connect; use C<connect_timeout>
to bound the handshake instead.
=head3 pause_recv
Stop reading frames from this connection (TCP flow control). New incoming
frames will back up in the kernel's socket buffer until C<resume_recv> is
called. Silently does nothing on a closed or destroyed connection.
=head3 resume_recv
Resume receiving after C<pause_recv>. Silently does nothing on a closed or
destroyed connection.
=head3 is_connected
Returns true while C<state> is C<"connected">.
=head3 is_connecting
Returns true while C<state> is C<"connecting">. Returns false once the
connection is established, closing, closed, or destroyed.
=head3 state
Returns the current state as one of:
=over 4
=item C<"connecting"> - TCP/TLS handshake or HTTP upgrade in progress
=item C<"connected"> - open and ready to send/receive
=item C<"closing"> - C<close()> has been called; pending sends still draining
=item C<"closed"> - the underlying wsi is gone but the Perl object is still alive
=item C<"destroyed"> - the C struct has been freed (further method calls will croak)
=back
=head1 DEBUGGING
EV::Websockets::_set_debug(1);
Enables verbose debug output from both the module and libwebsockets.
In tests, gate on C<$ENV{EV_WS_DEBUG}>:
EV::Websockets::_set_debug(1) if $ENV{EV_WS_DEBUG};
=head1 FEERSUM INTEGRATION
Adopt WebSocket connections from a Feersum PSGI server via C<psgix.io>:
use Feersum;
use EV::Websockets;
my $ctx = EV::Websockets::Context->new;
my $feersum = Feersum->endjinn;
$feersum->set_psgix_io(1);
$feersum->psgi_request_handler(sub {
my $env = shift;
return [400,[],[]] unless ($env->{HTTP_UPGRADE}//'') =~ /websocket/i;
my $io = $env->{'psgix.io'};
# Reconstruct HTTP upgrade for lws
my $path = $env->{REQUEST_URI} // '/';
my $hdr = "GET $path HTTP/1.1\r\n";
for (sort keys %$env) {
next unless /^HTTP_(.+)/;
(my $h=$1) =~ s/_/-/g;
$hdr .= "$h: $env->{$_}\r\n";
}
$hdr .= "\r\n";
$ctx->adopt(fh => $io, initial_data => $hdr,
on_message => sub { $_[0]->send($_[1]) }, # echo
);
return;
});
See also C<eg/feersum_native.pl> and C<eg/feersum_psgi.pl> for full examples.
=head1 BENCHMARKS
The C<bench/> directory contains latency and throughput benchmarks.
# Echo round-trip latency (native client + native server)
perl bench/latency.pl
# Throughput (messages/sec)
perl bench/throughput.pl
# Comparison with AnyEvent::WebSocket and Net::WebSocket::EVx
( run in 1.134 second using v1.01-cache-2.11-cpan-98e64b0badf )