Chess-Plisco
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lib/Chess/Plisco/Engine/Win32Wrapper.pm view on Meta::CPAN
$params{myinc} = delete $params{binc};
$params{hertime} = delete $params{wtime};
$params{herinc} = delete $params{winc};
} else {
$params{mytime} = delete $params{wtime};
$params{myinc} = delete $params{winc};
$params{hertime} = delete $params{btime};
$params{herinc} = delete $params{binc};
}
if ($params{mate}) {
$params{depth} = 2 * $params{mate} - 1;
}
if ($params{depth}) {
$tree->{max_depth} = $params{depth};
} else {
# Think for 5 seconds by default.
$tree->{allocated_time} = 5000;
delete $tree->{max_depth};
}
# Initial value for calibration.
$tree->{nodes_to_tc} = 1000;
if ($params{movetime}) {
$tree->{allocated_time} = $params{movetime};
$tree->{fixed_time} = 1;
} elsif ($params{infinite}) {
$tree->{max_depth} = Plisco::Engine::Tree->MAX_PLY;
} elsif ($params{nodes}) {
$tree->{max_nodes} = $params{nodes};
} elsif ($params{mytime}) {
$self->allocateTime($tree, \%params);
}
if ($params{searchmoves}) {
$tree->{searchmoves} = $params{searchmoves};
}
$tree->{start_time} = [gettimeofday];
bless $self, $class;
}
sub allocateTime {
my ($self, $tree, $params) = @_;
# First get a rough estimate of the moves to go.
my $mtg = $self->movesToGo;
if ($params->{movestogo} && $params->{movestogo} < $mtg) {
$mtg = $params->{movestogo};
}
my $time_left = $params->{mytime} + $params->{movestogo} * $params->{myinc};
# FIXME! This should not be fixed_time but have a better name.
# FIXME! Depending on the volatility of the position, there should be
# a time cushion that can be used if the evaluation changes a lot between
# iterations.
$tree->{allocated_time} = int (0.5 + $time_left / $mtg);
}
sub movesToGo {
my ($self) = @_;
# FIXME! These parameters should be configurable and their defaults
# should be tuned!
my $min_moves_remaining = 20;
my $max_moves_remaining = 60;
my $moves_range = $max_moves_remaining - $min_moves_remaining;
# We make two very simple assumptions. The popcount of the weaker
# party decreases in the course of the game from 16 to 1. That
# allows us a linear interpolation for the number of moves to go.
# On the other hand, the material imbalance may change from 0
# to 9 queens (81 for our purposes). But an imbalance of 10
# (one queen plus a pawn) should guaranty a trivial win for the side
# to move and we can limit the material imbalance to that.
#
# And then we simply give each a result a weight with the two results
# summing up to 1.0.
my $popcount_weight = 0.75;
my $material_weight = (1 - $popcount_weight);
my $pos = $self->{__tree}->{position};
my $wpopcount = $pos->bitboardPopcount($pos->whitePieces);
my $bpopcount = $pos->bitboardPopcount($pos->blackPieces);
my $material = $pos->material;
my $popcount = $wpopcount < $bpopcount ? $wpopcount : $bpopcount;
# Popcount slope and constant offset.
my $mpc = my $moves_range / (16 - 1);
my $cpc = $min_moves_remaining - $mpc;
# Material imbalance slope and constant offset.
my $mmc = -$moves_range / 10 - 0;
my $cmc = $max_moves_remaining;
# FIXME! Since this is only done once per ply, a full evaluation of
# the position should be done instead of just looking at the material
# balance.
my $mtg = $popcount_weight * ($mpc * $popcount + $cpc)
+ $material_weight * ($mmc * $material + $cmc);
return $mtg;
}
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