Chess-GameClock-GameClock
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lib/Chess/GameClock/GclkCounter.pm view on Meta::CPAN
}
# set the new counters state
if ( $mouse eq $whites->[0]{mouse}) {
$whites->[0]{newstate} ="Off" ;
$blacks->[0]{newstate} ="On" ;
} else {
$whites->[0]{newstate} ="On" ;
$blacks->[0]{newstate} ="Off" ;
}
$whites->cntupdate($tod) ;
$blacks->cntupdate($tod) ;
# print into the log
my $str=sprintf("%02d:%02d:%02d",$hour,$min,$sec) ;
print
"Time: $str \n
Whites move: $whites->[0]{mvt} whites time Av.:$whites->[0]{ct} #$whites->[0]{mv}\n
Blacks move: $blacks->[0]{mvt} Blacks time Av.:$blacks->[0]{ct} #$blacks->[0]{mv}\n" ;
}
sub print{
my $self=shift ;
#print " Counter elem: $$self[0]{state} \n" ;
#print " Counter elem: $self->[0]->{state} \n" ;
#print " Counter elem: $self->[0]{state} \n" ;
# print the whole thing with refs
for my $href ( @{$self} ) {
print "{ ";
for my $t ( keys %$href ) {
print "$t=$href->{$t} ";
}
print "}\n";
}
}
=head1 NAME
GclkCounter - The Heart of GameClock
=head1 VERSION
Version 1.0
=cut
=head1 SYNOPSIS
This module does everythings at counter level.
It makes counters,inits them, update them, captures events,
start , halt , eventually print the internal datas
use GclkCounter;
$whites=GclkCounter->new ;
$whites->init($arg,$color) ;
$whites-> cntupdate{$timestamp);
$whites->print ;
# the functions hereafter are only used inside callbacks
&start($whites,$blacks,$mainwindow,$white_move_button,$black_move_button)= ;
&stop($halt_button,$whites,$blacks) ;
&capture($mouse_event,$whites,$blacks ) ;
=head1 EXPORT
&capture
&stop
$start
=head1 FUNCTIONS
=head2 new ;
Create object GclkCounter
=cut
=head2 init
Get the parameters from GameClock directly or via Gamesettings
and adapts the datas for the counters
=head2 cntupdate
When an event more precisely a mouse button is
released the state of the counter changes.
This determines the following actions:
=over 4
=item * Change the counter states.
=item * Check times
=item * Update the time counters
=item * Update the move counters
=item * Update the sequence pointers
=back
=head2 capture
When a mouse event occurs the first time
after enabling the start mode, it determines
the mouse button for each player, knowing that
the Blacks must push the button at first.
It set the newsate of each counter accorging
to the mouse button pressed, and after that,
it gets a timestamp for calling the methode cntupdate.
=cut
=head2 start
Initialization of the program to begin
the counting mode.
( run in 0.682 second using v1.01-cache-2.11-cpan-39bf76dae61 )