Art-World
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=over 2
=item Primary M.A.G.M.A
Common work basis of artists research
=item Secondary M.A.G.M.A.
Cliché of the specialized art world
=item Tertiary M.A.G.M.A.
Component of artistic cultures generalist foundations
=back
You can consult a L<detailed version of this geologic-artistic theory|https://files.balik.network/art/schema_4.4.pdf> (FR language though).
=head2 History
This is a long term continuation of an art project started circa 2006.
In 2005, I got a metal box and colored carton cards and called this I<Le
Fichier>. It was basically a database of artworks ideas. I was trashing all
ideas I could have of serious or weird potential artworks. It was inspired
either by Roland Barthes, who was actually working with those kind of cards,
Georges Perec, who was exploring I<potentialities>, and Ãdouard Levé I<Oeuvres>,
a huge catalog of potential artworks (he later commited suicide after describing
his own I<Suicide> in a book).
2006 I initiated a FileMaker database of artworks to put the old style carton
cards in computer form. I had no idea what I was doing at this time, being an
art school student, at this time, programming was not massively taught as a fine art (unfortunately).
In 2008 I benefited of an artist residency in an agricultural college with a
creation grant of 10 000â¬. I wanted to keep working on my I<Art World and Creative
Processes schemas> projects initiated during art school. It didn't go very well
because the Plastic Art I<State Inspector> didn't like what I was
doing with her money and strongly advised to change orientation. In my opinion, it
was a perfect thing that the instutition itself would exhibit it's own workings. In the end, there was an exhibition, but she didn't
come to the opening.
Anyway, I ended up interviewing many I<Agents> of the college, and went
especially well with some natural sciences teacher. He recommended a manual were
I found some schemas that I made some I<detournement>: I used the geology
science as a metaphor of art world. I used geology terms and language to
describe social interactions that were not described in the art sociology field.
=begin html
<p>
<img alt="Pencil schema with mountains" src="https://gitlab.com/smonff/art-world/-/raw/master/spec/schema_v4.png"
width="600px">
</p>
=end html
The residency ended up with L<the redaction of a rather precise documentation|https://files.balik.network/art/schema_v4_presentation.pdf> (FR) and maybe the first specification I ever wrote.
Then I almost got beaten by a fellow artist who was participating in a collective
exhibition mostly for the money and not for the fun. I guess he felt a bit provoked by my situationist theory.
In 2008, I finally decided to start a training to learn programming and design a proper database and system for I<managing a virtual Art
World>. I became a web developer, but I totally forgot the ulterior motive.
Sometimes I thought about it:
=over
=item 2013 Perl try
I bootstrapped a Perl module with 5 abstract empty classes and then let it sleep on Github
=item 2017 Raku try
I restarted my project while getting into Raku
(it was still Perl6 at this time), but learning Raku was too much effort and I
abandonned again.
=back
Ten years later I am still on it. This project is L<following me in my
dreams|https://smonff.gitlab.io/art-school-story/>. I'll give it another try.
=head2 News on perlmonks.org
A series of posts exist on the
L<perlmonks.org|https://perlmonks.org/?node_id=11121551>, called the I<Diary of
a Zydeco experiment>. They are supposed to explain in details the motivations of
the project B<and> give some useful technical informations about some shiny
discoveries.
=over 2
=item C<E01>
L<< I<Introduction>|https://perlmonks.org/?node_id=11121551 >>
=item C<E02>
L<< I<History>|https://perlmonks.org/?node_id=11121784 >>
=item C<E03>
L<< I<Errors for fun and success>|https://perlmonks.org/?node_id=11122095 >>
=item C<E04>
L<< I<Renaming>|https://perlmonks.org/?node_id=11126613 >>
=back
=head1 AUTHOR
Seb. Hu-Rillettes <shr@balik.network>
=head1 CONTRIBUTORS
Sébastien Feugère <sebastien@feugere.net>
=head1 COPYRIGHT AND LICENSE
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