App-Chart

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lib/App/Chart/Glib/Ex/SignalBlock.pm  view on Meta::CPAN


    {
      my $blocker = App::Chart::Glib::Ex::SignalBlock->new ($obj,$id);
      ...
    }

Or objects can help to manage longer lived blocking, so as not to lose track
of things held for a period of time or main loop conditions etc.

It works to nest blockers, done either with SignalBlock or explicit calls.
Glib simply keeps a count of current blocks on each connected ID, which
means there's no need for proper nesting, blockers can overlap in any
fashion.

=head2 Alternatives

You can also simply arrange for your signal handler to do nothing when it
sees a global variable or a flag in an object.

    our $update_in_progress;

    sub my_handler {
      return if $update_in_progress;
      ...
    }

    {
      local $update_in_progress = 1;
      ...
    }

If C<my_handler> is called many times during the "update" the repeated
do-nothing calls could be slow and a block (or disconnect) the signal may be
better.  On the other hand if there's just a few calls then the overhead of
creating a blocker object might be the slowest part.

=head1 FUNCTIONS

=over 4

=item C<< $blocker = App::Chart::Glib::Ex::SignalBlock->new ($object,$id,...) >>

Do a C<< $object->signal_handler_block >> on each given C<$object> and
signal handler C<$id>, and return a SignalBlock object which will make
corresponding C<< $object->signal_handler_unblock >> calls when it's
destroyed.  So for instance if you were thinking of

    $obj->signal_handler_block ($id);
    ...
    $obj->signal_handler_unblock ($id);

instead use

    {
      my $blocker = App::Chart::Glib::Ex::SignalBlock->new ($obj,$id);
      ...
      # automatic signal_handler_unblock when $blocker out of scope
    }

SignalBlock holds weak references to the target objects, so the mere fact a
signal is blocked won't an object alive once nothing else cares if it lives
or dies.

=back

=head1 OTHER NOTES

When there's multiple signals in a SignalBlock it's currently unspecified
what order the unblock calls are made.  (What would be good?  First-in
first-out, or a stack?)  You can create multiple SignalBlock objects and
arrange your blocks to destroyed them in a particular order if it matters.

There's quite a few general purpose block-scope cleanup systems if you want
more than signal blocking.  L<Scope::Guard|Scope::Guard>, L<AtExit|AtExit>,
L<Sub::ScopeFinalizer|Scope::Guard> and L<Guard|Guard> use the destructor
style.  L<Hook::Scope|Hook::Scope> and
L<B::Hooks::EndOfScope|B::Hooks::EndOfScope> manipulate the code in a block.

=head1 SEE ALSO

L<Glib::Object>, L<Glib::Ex::FreezeNotify>

=head1 HOME PAGE

L<http://user42.tuxfamily.org/glib-ex-objectbits/index.html>

=head1 LICENSE

Copyright 2008, 2009, 2010, 2011 Kevin Ryde

Glib-Ex-ObjectBits is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any later
version.

Glib-Ex-ObjectBits is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
Glib-Ex-ObjectBits.  If not, see L<http://www.gnu.org/licenses/>.

=cut



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