AnyEvent

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lib/AnyEvent.pm  view on Meta::CPAN

   print AnyEvent->now;  # prints current event loop time
   print AnyEvent->time; # think Time::HiRes::time or simply CORE::time.

   # POSIX signal
   my $w = AnyEvent->signal (signal => "TERM", cb => sub { ... });

   # child process exit
   my $w = AnyEvent->child (pid => $pid, cb => sub {
      my ($pid, $status) = @_;
      ...
   });

   # called when event loop idle (if applicable)
   my $w = AnyEvent->idle (cb => sub { ... });

   my $w = AnyEvent->condvar; # stores whether a condition was flagged
   $w->send; # wake up current and all future recv's
   $w->recv; # enters "main loop" till $condvar gets ->send
   # use a condvar in callback mode:
   $w->cb (sub { $_[0]->recv });

=head1 INTRODUCTION/TUTORIAL

This manpage is mainly a reference manual. If you are interested
in a tutorial or some gentle introduction, have a look at the
L<AnyEvent::Intro> manpage.

=head1 SUPPORT

An FAQ document is available as L<AnyEvent::FAQ>.

There also is a mailinglist for discussing all things AnyEvent, and an IRC
channel, too.

See the AnyEvent project page at the B<Schmorpforge Ta-Sa Software
Repository>, at L<http://anyevent.schmorp.de>, for more info.

=head1 WHY YOU SHOULD USE THIS MODULE (OR NOT)

Glib, POE, IO::Async, Event... CPAN offers event models by the dozen
nowadays. So what is different about AnyEvent?

Executive Summary: AnyEvent is I<compatible>, AnyEvent is I<free of
policy> and AnyEvent is I<small and efficient>.

First and foremost, I<AnyEvent is not an event model> itself, it only
interfaces to whatever event model the main program happens to use, in a
pragmatic way. For event models and certain classes of immortals alike,
the statement "there can only be one" is a bitter reality: In general,
only one event loop can be active at the same time in a process. AnyEvent
cannot change this, but it can hide the differences between those event
loops.

The goal of AnyEvent is to offer module authors the ability to do event
programming (waiting for I/O or timer events) without subscribing to a
religion, a way of living, and most importantly: without forcing your
module users into the same thing by forcing them to use the same event
model you use.

For modules like POE or IO::Async (which is a total misnomer as it is
actually doing all I/O I<synchronously>...), using them in your module is
like joining a cult: After you join, you are dependent on them and you
cannot use anything else, as they are simply incompatible to everything
that isn't them. What's worse, all the potential users of your
module are I<also> forced to use the same event loop you use.

AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
fine. AnyEvent + Tk works fine etc. etc. but none of these work together
with the rest: POE + EV? No go. Tk + Event? No go. Again: if your module
uses one of those, every user of your module has to use it, too. But if
your module uses AnyEvent, it works transparently with all event models it
supports (including stuff like IO::Async, as long as those use one of the
supported event loops. It is easy to add new event loops to AnyEvent, too,
so it is future-proof).

In addition to being free of having to use I<the one and only true event
model>, AnyEvent also is free of bloat and policy: with POE or similar
modules, you get an enormous amount of code and strict rules you have to
follow. AnyEvent, on the other hand, is lean and to the point, by only
offering the functionality that is necessary, in as thin as a wrapper as
technically possible.

Of course, AnyEvent comes with a big (and fully optional!) toolbox
of useful functionality, such as an asynchronous DNS resolver, 100%
non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
such as Windows) and lots of real-world knowledge and workarounds for
platform bugs and differences.

Now, if you I<do want> lots of policy (this can arguably be somewhat
useful) and you want to force your users to use the one and only event
model, you should I<not> use this module.

=head1 DESCRIPTION

L<AnyEvent> provides a uniform interface to various event loops. This
allows module authors to use event loop functionality without forcing
module users to use a specific event loop implementation (since more
than one event loop cannot coexist peacefully).

The interface itself is vaguely similar, but not identical to the L<Event>
module.

During the first call of any watcher-creation method, the module tries
to detect the currently loaded event loop by probing whether one of the
following modules is already loaded: L<EV>, L<AnyEvent::Loop>,
L<Event>, L<Glib>, L<Tk>, L<Event::Lib>, L<Qt>, L<POE>. The first one
found is used. If none are detected, the module tries to load the first
four modules in the order given; but note that if L<EV> is not
available, the pure-perl L<AnyEvent::Loop> should always work, so
the other two are not normally tried.

Because AnyEvent first checks for modules that are already loaded, loading
an event model explicitly before first using AnyEvent will likely make
that model the default. For example:

   use Tk;
   use AnyEvent;

   # .. AnyEvent will likely default to Tk

The I<likely> means that, if any module loads another event model and
starts using it, all bets are off - this case should be very rare though,
as very few modules hardcode event loops without announcing this very
loudly.

The pure-perl implementation of AnyEvent is called C<AnyEvent::Loop>. Like
other event modules you can load it explicitly and enjoy the high
availability of that event loop :)

=head1 WATCHERS

AnyEvent has the central concept of a I<watcher>, which is an object that
stores relevant data for each kind of event you are waiting for, such as
the callback to call, the file handle to watch, etc.

These watchers are normal Perl objects with normal Perl lifetime. After
creating a watcher it will immediately "watch" for events and invoke the
callback when the event occurs (of course, only when the event model
is in control).

Note that B<callbacks must not permanently change global variables>
potentially in use by the event loop (such as C<$_> or C<$[>) and that B<<
callbacks must not C<die> >>. The former is good programming practice in
Perl and the latter stems from the fact that exception handling differs

lib/AnyEvent.pm  view on Meta::CPAN


With L<Event::Lib>, C<< AnyEvent->time >> and C<< AnyEvent->now >> will
both return C<501>, because that is the current time, and the timer will
be scheduled to fire at time=504 (C<501> + C<3>).

With L<EV>, C<< AnyEvent->time >> returns C<501> (as that is the current
time), but C<< AnyEvent->now >> returns C<500>, as that is the time the
last event processing phase started. With L<EV>, your timer gets scheduled
to run at time=503 (C<500> + C<3>).

In one sense, L<Event::Lib> is more exact, as it uses the current time
regardless of any delays introduced by event processing. However, most
callbacks do not expect large delays in processing, so this causes a
higher drift (and a lot more system calls to get the current time).

In another sense, L<EV> is more exact, as your timer will be scheduled at
the same time, regardless of how long event processing actually took.

In either case, if you care (and in most cases, you don't), then you
can get whatever behaviour you want with any event loop, by taking the
difference between C<< AnyEvent->time >> and C<< AnyEvent->now >> into
account.

=item AnyEvent->now_update

Some event loops (such as L<EV> or L<AnyEvent::Loop>) cache the current
time for each loop iteration (see the discussion of L<< AnyEvent->now >>,
above).

When a callback runs for a long time (or when the process sleeps), then
this "current" time will differ substantially from the real time, which
might affect timers and time-outs.

When this is the case, you can call this method, which will update the
event loop's idea of "current time".

A typical example would be a script in a web server (e.g. C<mod_perl>) -
when mod_perl executes the script, then the event loop will have the wrong
idea about the "current time" (being potentially far in the past, when the
script ran the last time). In that case you should arrange a call to C<<
AnyEvent->now_update >> each time the web server process wakes up again
(e.g. at the start of your script, or in a handler).

Note that updating the time I<might> cause some events to be handled.

=back

=head2 SIGNAL WATCHERS

   $w = AnyEvent->signal (signal => <uppercase_signal_name>, cb => <callback>);

You can watch for signals using a signal watcher, C<signal> is the signal
I<name> in uppercase and without any C<SIG> prefix, C<cb> is the Perl
callback to be invoked whenever a signal occurs.

Although the callback might get passed parameters, their value and
presence is undefined and you cannot rely on them. Portable AnyEvent
callbacks cannot use arguments passed to signal watcher callbacks.

Multiple signal occurrences can be clumped together into one callback
invocation, and callback invocation will be synchronous. Synchronous means
that it might take a while until the signal gets handled by the process,
but it is guaranteed not to interrupt any other callbacks.

The main advantage of using these watchers is that you can share a signal
between multiple watchers, and AnyEvent will ensure that signals will not
interrupt your program at bad times.

This watcher might use C<%SIG> (depending on the event loop used),
so programs overwriting those signals directly will likely not work
correctly.

Example: exit on SIGINT

   my $w = AnyEvent->signal (signal => "INT", cb => sub { exit 1 });

=head3 Restart Behaviour

While restart behaviour is up to the event loop implementation, most will
not restart syscalls (that includes L<Async::Interrupt> and AnyEvent's
pure perl implementation).

=head3 Safe/Unsafe Signals

Perl signals can be either "safe" (synchronous to opcode handling)
or "unsafe" (asynchronous) - the former might delay signal delivery
indefinitely, the latter might corrupt your memory.

AnyEvent signal handlers are, in addition, synchronous to the event loop,
i.e. they will not interrupt your running perl program but will only be
called as part of the normal event handling (just like timer, I/O etc.
callbacks, too).

=head3 Signal Races, Delays and Workarounds

Many event loops (e.g. Glib, Tk, Qt, IO::Async) do not support
attaching callbacks to signals in a generic way, which is a pity,
as you cannot do race-free signal handling in perl, requiring
C libraries for this. AnyEvent will try to do its best, which
means in some cases, signals will be delayed. The maximum time
a signal might be delayed is 10 seconds by default, but can
be overriden via C<$ENV{PERL_ANYEVENT_MAX_SIGNAL_LATENCY}> or
C<$AnyEvent::MAX_SIGNAL_LATENCY> - see the L<ENVIRONMENT VARIABLES>
section for details.

All these problems can be avoided by installing the optional
L<Async::Interrupt> module, which works with most event loops. It will not
work with inherently broken event loops such as L<Event> or L<Event::Lib>
(and not with L<POE> currently). For those, you just have to suffer the
delays.

=head2 CHILD PROCESS WATCHERS

   $w = AnyEvent->child (pid => <process id>, cb => <callback>);

You can also watch for a child process exit and catch its exit status.

The child process is specified by the C<pid> argument (on some backends,
using C<0> watches for any child process exit, on others this will
croak). The watcher will be triggered only when the child process has
finished and an exit status is available, not on any trace events
(stopped/continued).

The callback will be called with the pid and exit status (as returned by
waitpid), so unlike other watcher types, you I<can> rely on child watcher
callback arguments.

This watcher type works by installing a signal handler for C<SIGCHLD>,
and since it cannot be shared, nothing else should use SIGCHLD or reap
random child processes (waiting for specific child processes, e.g. inside
C<system>, is just fine).

There is a slight catch to child watchers, however: you usually start them
I<after> the child process was created, and this means the process could
have exited already (and no SIGCHLD will be sent anymore).

Not all event models handle this correctly (neither POE nor IO::Async do,
see their AnyEvent::Impl manpages for details), but even for event models
that I<do> handle this correctly, they usually need to be loaded before
the process exits (i.e. before you fork in the first place). AnyEvent's
pure perl event loop handles all cases correctly regardless of when you
start the watcher.

This means you cannot create a child watcher as the very first
thing in an AnyEvent program, you I<have> to create at least one
watcher before you C<fork> the child (alternatively, you can call
C<AnyEvent::detect>).

As most event loops do not support waiting for child events, they will be

lib/AnyEvent.pm  view on Meta::CPAN

            undef $idle_w;
         }
      });
   });

=head2 CONDITION VARIABLES

   $cv = AnyEvent->condvar;

   $cv->send (<list>);
   my @res = $cv->recv;

If you are familiar with some event loops you will know that all of them
require you to run some blocking "loop", "run" or similar function that
will actively watch for new events and call your callbacks.

AnyEvent is slightly different: it expects somebody else to run the event
loop and will only block when necessary (usually when told by the user).

The tool to do that is called a "condition variable", so called because
they represent a condition that must become true.

Now is probably a good time to look at the examples further below.

Condition variables can be created by calling the C<< AnyEvent->condvar
>> method, usually without arguments. The only argument pair allowed is
C<cb>, which specifies a callback to be called when the condition variable
becomes true, with the condition variable as the first argument (but not
the results).

After creation, the condition variable is "false" until it becomes "true"
by calling the C<send> method (or calling the condition variable as if it
were a callback, read about the caveats in the description for the C<<
->send >> method).

Since condition variables are the most complex part of the AnyEvent API, here are
some different mental models of what they are - pick the ones you can connect to:

=over 4

=item * Condition variables are like callbacks - you can call them (and pass them instead
of callbacks). Unlike callbacks however, you can also wait for them to be called.

=item * Condition variables are signals - one side can emit or send them,
the other side can wait for them, or install a handler that is called when
the signal fires.

=item * Condition variables are like "Merge Points" - points in your program
where you merge multiple independent results/control flows into one.

=item * Condition variables represent a transaction - functions that start
some kind of transaction can return them, leaving the caller the choice
between waiting in a blocking fashion, or setting a callback.

=item * Condition variables represent future values, or promises to deliver
some result, long before the result is available.

=back

Condition variables are very useful to signal that something has finished,
for example, if you write a module that does asynchronous http requests,
then a condition variable would be the ideal candidate to signal the
availability of results. The user can either act when the callback is
called or can synchronously C<< ->recv >> for the results.

You can also use them to simulate traditional event loops - for example,
you can block your main program until an event occurs - for example, you
could C<< ->recv >> in your main program until the user clicks the Quit
button of your app, which would C<< ->send >> the "quit" event.

Note that condition variables recurse into the event loop - if you have
two pieces of code that call C<< ->recv >> in a round-robin fashion, you
lose. Therefore, condition variables are good to export to your caller, but
you should avoid making a blocking wait yourself, at least in callbacks,
as this asks for trouble.

Condition variables are represented by hash refs in perl, and the keys
used by AnyEvent itself are all named C<_ae_XXX> to make subclassing
easy (it is often useful to build your own transaction class on top of
AnyEvent). To subclass, use C<AnyEvent::CondVar> as base class and call
its C<new> method in your own C<new> method.

There are two "sides" to a condition variable - the "producer side" which
eventually calls C<< -> send >>, and the "consumer side", which waits
for the send to occur.

Example: wait for a timer.

   # condition: "wait till the timer is fired"
   my $timer_fired = AnyEvent->condvar;

   # create the timer - we could wait for, say
   # a handle becomign ready, or even an
   # AnyEvent::HTTP request to finish, but
   # in this case, we simply use a timer:
   my $w = AnyEvent->timer (
      after => 1,
      cb    => sub { $timer_fired->send },
   );

   # this "blocks" (while handling events) till the callback
   # calls ->send
   $timer_fired->recv;

Example: wait for a timer, but take advantage of the fact that condition
variables are also callable directly.

   my $done = AnyEvent->condvar;
   my $delay = AnyEvent->timer (after => 5, cb => $done);
   $done->recv;

Example: Imagine an API that returns a condvar and doesn't support
callbacks. This is how you make a synchronous call, for example from
the main program:

   use AnyEvent::CouchDB;

   ...

   my @info = $couchdb->info->recv;

And this is how you would just set a callback to be called whenever the
results are available:

   $couchdb->info->cb (sub {
      my @info = $_[0]->recv;
   });

=head3 METHODS FOR PRODUCERS

These methods should only be used by the producing side, i.e. the
code/module that eventually sends the signal. Note that it is also
the producer side which creates the condvar in most cases, but it isn't
uncommon for the consumer to create it as well.

=over 4

=item $cv->send (...)

Flag the condition as ready - a running C<< ->recv >> and all further
calls to C<recv> will (eventually) return after this method has been
called. If nobody is waiting the send will be remembered.

If a callback has been set on the condition variable, it is called
immediately from within send.

Any arguments passed to the C<send> call will be returned by all
future C<< ->recv >> calls.

Condition variables are overloaded so one can call them directly (as if
they were a code reference). Calling them directly is the same as calling
C<send>.

=item $cv->croak ($error)

Similar to send, but causes all calls to C<< ->recv >> to invoke
C<Carp::croak> with the given error message/object/scalar.

This can be used to signal any errors to the condition variable
user/consumer. Doing it this way instead of calling C<croak> directly
delays the error detection, but has the overwhelming advantage that it
diagnoses the error at the place where the result is expected, and not
deep in some event callback with no connection to the actual code causing
the problem.

=item $cv->begin ([group callback])

=item $cv->end

These two methods can be used to combine many transactions/events into
one. For example, a function that pings many hosts in parallel might want
to use a condition variable for the whole process.

lib/AnyEvent.pm  view on Meta::CPAN

a case where this is useful.

Example: Create a watcher for the IO::AIO module and store it in
C<$WATCHER>, but do so only do so after the event loop is initialised.

   our WATCHER;

   my $guard = AnyEvent::post_detect {
      $WATCHER = AnyEvent->io (fh => IO::AIO::poll_fileno, poll => 'r', cb => \&IO::AIO::poll_cb);
   };

   # the ||= is important in case post_detect immediately runs the block,
   # as to not clobber the newly-created watcher. assigning both watcher and
   # post_detect guard to the same variable has the advantage of users being
   # able to just C<undef $WATCHER> if the watcher causes them grief.

   $WATCHER ||= $guard;

=item @AnyEvent::post_detect

This is a lower level interface then C<AnyEvent::post_detect> (the
function). This variable is mainly useful for modules that can do
something useful when AnyEvent is used and thus want to know when it
is initialised, but do not need to even load it by default. This array
provides the means to hook into AnyEvent passively, without loading it.

Here is how it works: If there are any code references in this array (you
can C<push> to it before or after loading AnyEvent), then they will be
called directly after the event loop has been chosen.

You should check C<$AnyEvent::MODEL> before adding to this array, though:
if it is defined then the event loop has already been detected, and the
array will be ignored.

Best use C<AnyEvent::post_detect { BLOCK }> when your application allows
it, as it takes care of these details.

Example: To load Coro::AnyEvent whenever Coro and AnyEvent are used
together, you could put this into Coro (this is the actual code used by
Coro to accomplish this):

   if (defined $AnyEvent::MODEL) {
      # AnyEvent already initialised, so load Coro::AnyEvent
      require Coro::AnyEvent;
   } else {
      # AnyEvent not yet initialised, so make sure to load Coro::AnyEvent
      # as soon as it is
      push @AnyEvent::post_detect, sub { require Coro::AnyEvent };
   }

=item AnyEvent::postpone { BLOCK }

Arranges for the block to be executed as soon as possible, but not before
the call itself returns. In practise, the block will be executed just
before the event loop polls for new events, or shortly afterwards.

This function never returns anything (to make the C<return postpone { ...
}> idiom more useful.

To understand the usefulness of this function, consider a function that
asynchronously does something for you and returns some transaction
object or guard to let you cancel the operation. For example,
C<AnyEvent::Socket::tcp_connect>:

   # start a connection attempt unless one is active
   $self->{connect_guard} ||= AnyEvent::Socket::tcp_connect "www.example.net", 80, sub {
      delete $self->{connect_guard};
      ...
   };

Imagine that this function could instantly call the callback, for
example, because it detects an obvious error such as a negative port
number. Invoking the callback before the function returns causes problems
however: the callback will be called and will try to delete the guard
object. But since the function hasn't returned yet, there is nothing to
delete. When the function eventually returns it will assign the guard
object to C<< $self->{connect_guard} >>, where it will likely never be
deleted, so the program thinks it is still trying to connect.

This is where C<AnyEvent::postpone> should be used. Instead of calling the
callback directly on error:

   $cb->(undef), return # signal error to callback, BAD!
      if $some_error_condition;

It should use C<postpone>:

   AnyEvent::postpone { $cb->(undef) }, return # signal error to callback, later
      if $some_error_condition;

=item AnyEvent::log $level, $msg[, @args]

Log the given C<$msg> at the given C<$level>.

If L<AnyEvent::Log> is not loaded then this function makes a simple test
to see whether the message will be logged. If the test succeeds it will
load AnyEvent::Log and call C<AnyEvent::Log::log> - consequently, look at
the L<AnyEvent::Log> documentation for details.

If the test fails it will simply return. Right now this happens when a
numerical loglevel is used and it is larger than the level specified via
C<$ENV{PERL_ANYEVENT_VERBOSE}>.

If you want to sprinkle loads of logging calls around your code, consider
creating a logger callback with the C<AnyEvent::Log::logger> function,
which can reduce typing, codesize and can reduce the logging overhead
enourmously.

=item AnyEvent::fh_block $filehandle

=item AnyEvent::fh_unblock $filehandle

Sets blocking or non-blocking behaviour for the given filehandle.

=back

=head1 WHAT TO DO IN A MODULE

As a module author, you should C<use AnyEvent> and call AnyEvent methods
freely, but you should not load a specific event module or rely on it.

lib/AnyEvent.pm  view on Meta::CPAN

If the main program relies on a specific event model - for example, in
Gtk2 programs you have to rely on the Glib module - you should load the
event module before loading AnyEvent or any module that uses it: generally
speaking, you should load it as early as possible. The reason is that
modules might create watchers when they are loaded, and AnyEvent will
decide on the event model to use as soon as it creates watchers, and it
might choose the wrong one unless you load the correct one yourself.

You can chose to use a pure-perl implementation by loading the
C<AnyEvent::Loop> module, which gives you similar behaviour
everywhere, but letting AnyEvent chose the model is generally better.

=head2 MAINLOOP EMULATION

Sometimes (often for short test scripts, or even standalone programs who
only want to use AnyEvent), you do not want to run a specific event loop.

In that case, you can use a condition variable like this:

   AnyEvent->condvar->recv;

This has the effect of entering the event loop and looping forever.

Note that usually your program has some exit condition, in which case
it is better to use the "traditional" approach of storing a condition
variable somewhere, waiting for it, and sending it when the program should
exit cleanly.


=head1 OTHER MODULES

The following is a non-exhaustive list of additional modules that use
AnyEvent as a client and can therefore be mixed easily with other
AnyEvent modules and other event loops in the same program. Some of the
modules come as part of AnyEvent, the others are available via CPAN (see
L<http://search.cpan.org/search?m=module&q=anyevent%3A%3A*> for
a longer non-exhaustive list), and the list is heavily biased towards
modules of the AnyEvent author himself :)

=over 4

=item L<AnyEvent::Util> (part of the AnyEvent distribution)

Contains various utility functions that replace often-used blocking
functions such as C<inet_aton> with event/callback-based versions.

=item L<AnyEvent::Socket> (part of the AnyEvent distribution)

Provides various utility functions for (internet protocol) sockets,
addresses and name resolution. Also functions to create non-blocking tcp
connections or tcp servers, with IPv6 and SRV record support and more.

=item L<AnyEvent::Handle> (part of the AnyEvent distribution)

Provide read and write buffers, manages watchers for reads and writes,
supports raw and formatted I/O, I/O queued and fully transparent and
non-blocking SSL/TLS (via L<AnyEvent::TLS>).

=item L<AnyEvent::DNS> (part of the AnyEvent distribution)

Provides rich asynchronous DNS resolver capabilities.

=item L<AnyEvent::HTTP>, L<AnyEvent::IRC>, L<AnyEvent::XMPP>, L<AnyEvent::GPSD>, L<AnyEvent::IGS>, L<AnyEvent::FCP>

Implement event-based interfaces to the protocols of the same name (for
the curious, IGS is the International Go Server and FCP is the Freenet
Client Protocol).

=item L<AnyEvent::AIO> (part of the AnyEvent distribution)

Truly asynchronous (as opposed to non-blocking) I/O, should be in the
toolbox of every event programmer. AnyEvent::AIO transparently fuses
L<IO::AIO> and AnyEvent together, giving AnyEvent access to event-based
file I/O, and much more.

=item L<AnyEvent::Fork>, L<AnyEvent::Fork::RPC>, L<AnyEvent::Fork::Pool>, L<AnyEvent::Fork::Remote>

These let you safely fork new subprocesses, either locally or
remotely (e.g.v ia ssh), using some RPC protocol or not, without
the limitations normally imposed by fork (AnyEvent works fine for
example). Dynamically-resized worker pools are obviously included as well.

And they are quite tiny and fast as well - "abusing" L<AnyEvent::Fork>
just to exec external programs can easily beat using C<fork> and C<exec>
(or even C<system>) in most programs.

=item L<AnyEvent::Filesys::Notify>

AnyEvent is good for non-blocking stuff, but it can't detect file or
path changes (e.g. "watch this directory for new files", "watch this
file for changes"). The L<AnyEvent::Filesys::Notify> module promises to
do just that in a portbale fashion, supporting inotify on GNU/Linux and
some weird, without doubt broken, stuff on OS X to monitor files. It can
fall back to blocking scans at regular intervals transparently on other
platforms, so it's about as portable as it gets.

(I haven't used it myself, but it seems the biggest problem with it is
it quite bad performance).

=item L<AnyEvent::DBI>

Executes L<DBI> requests asynchronously in a proxy process for you,
notifying you in an event-based way when the operation is finished.

=item L<AnyEvent::FastPing>

The fastest ping in the west.

=item L<Coro>

Has special support for AnyEvent via L<Coro::AnyEvent>, which allows you
to simply invert the flow control - don't call us, we will call you:

   async {
      Coro::AnyEvent::sleep 5; # creates a 5s timer and waits for it
      print "5 seconds later!\n";

      Coro::AnyEvent::readable *STDIN; # uses an I/O watcher
      my $line = <STDIN>; # works for ttys

      AnyEvent::HTTP::http_get "url", Coro::rouse_cb;
      my ($body, $hdr) = Coro::rouse_wait;
   };

=back

=cut

package AnyEvent;

BEGIN {
   require "AnyEvent/constants.pl";
   &AnyEvent::common_sense;
}

use Carp ();

our $VERSION = 7.17;
our $MODEL;
our @ISA;
our @REGISTRY;
our $VERBOSE;
our %PROTOCOL; # (ipv4|ipv6) => (1|2), higher numbers are preferred
our $MAX_SIGNAL_LATENCY = $ENV{PERL_ANYEVENT_MAX_SIGNAL_LATENCY} || 10; # executes after the BEGIN block below (tainting!)

BEGIN {
   eval "sub TAINT (){" . (${^TAINT}*1) . "}";

   delete @ENV{grep /^PERL_ANYEVENT_/, keys %ENV}
      if ${^TAINT};

   $ENV{"PERL_ANYEVENT_$_"} = $ENV{"AE_$_"}
      for grep s/^AE_// && !exists $ENV{"PERL_ANYEVENT_$_"}, keys %ENV;

   @ENV{grep /^PERL_ANYEVENT_/, keys %ENV} = ()
      if ${^TAINT};

   # $ENV{PERL_ANYEVENT_xxx} now valid

   $VERBOSE = length $ENV{PERL_ANYEVENT_VERBOSE} ? $ENV{PERL_ANYEVENT_VERBOSE}*1 : 4;

   my $idx;

lib/AnyEvent.pm  view on Meta::CPAN


In other words, enables "strict" mode.

Unlike C<use strict> (or its modern cousin, C<< use L<common::sense>
>>, it is definitely recommended to keep it off in production. Keeping
C<PERL_ANYEVENT_STRICT=1> in your environment while developing programs
can be very useful, however.

=item C<PERL_ANYEVENT_DEBUG_SHELL>

If this env variable is nonempty, then its contents will be interpreted by
C<AnyEvent::Socket::parse_hostport> and C<AnyEvent::Debug::shell> (after
replacing every occurance of C<$$> by the process pid). The shell object
is saved in C<$AnyEvent::Debug::SHELL>.

This happens when the first watcher is created.

For example, to bind a debug shell on a unix domain socket in
F<< /tmp/debug<pid>.sock >>, you could use this:

   PERL_ANYEVENT_DEBUG_SHELL=/tmp/debug\$\$.sock perlprog
   # connect with e.g.: socat readline /tmp/debug123.sock

Or to bind to tcp port 4545 on localhost:

   PERL_ANYEVENT_DEBUG_SHELL=127.0.0.1:4545 perlprog
   # connect with e.g.: telnet localhost 4545

Note that creating sockets in F</tmp> or on localhost is very unsafe on
multiuser systems.

=item C<PERL_ANYEVENT_DEBUG_WRAP>

Can be set to C<0>, C<1> or C<2> and enables wrapping of all watchers for
debugging purposes. See C<AnyEvent::Debug::wrap> for details.

=item C<PERL_ANYEVENT_MODEL>

This can be used to specify the event model to be used by AnyEvent, before
auto detection and -probing kicks in.

It normally is a string consisting entirely of ASCII letters (e.g. C<EV>
or C<IOAsync>). The string C<AnyEvent::Impl::> gets prepended and the
resulting module name is loaded and - if the load was successful - used as
event model backend. If it fails to load then AnyEvent will proceed with
auto detection and -probing.

If the string ends with C<::> instead (e.g. C<AnyEvent::Impl::EV::>) then
nothing gets prepended and the module name is used as-is (hint: C<::> at
the end of a string designates a module name and quotes it appropriately).

For example, to force the pure perl model (L<AnyEvent::Loop::Perl>) you
could start your program like this:

   PERL_ANYEVENT_MODEL=Perl perl ...

=item C<PERL_ANYEVENT_IO_MODEL>

The current file I/O model - see L<AnyEvent::IO> for more info.

At the moment, only C<Perl> (small, pure-perl, synchronous) and
C<IOAIO> (truly asynchronous) are supported. The default is C<IOAIO> if
L<AnyEvent::AIO> can be loaded, otherwise it is C<Perl>.

=item C<PERL_ANYEVENT_PROTOCOLS>

Used by both L<AnyEvent::DNS> and L<AnyEvent::Socket> to determine preferences
for IPv4 or IPv6. The default is unspecified (and might change, or be the result
of auto probing).

Must be set to a comma-separated list of protocols or address families,
current supported: C<ipv4> and C<ipv6>. Only protocols mentioned will be
used, and preference will be given to protocols mentioned earlier in the
list.

This variable can effectively be used for denial-of-service attacks
against local programs (e.g. when setuid), although the impact is likely
small, as the program has to handle connection and other failures anyways.

Examples: C<PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6> - prefer IPv4 over IPv6,
but support both and try to use both.  C<PERL_ANYEVENT_PROTOCOLS=ipv4>
- only support IPv4, never try to resolve or contact IPv6
addresses. C<PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4> support either IPv4 or
IPv6, but prefer IPv6 over IPv4.

=item C<PERL_ANYEVENT_HOSTS>

This variable, if specified, overrides the F</etc/hosts> file used by
L<AnyEvent::Socket>C<::resolve_sockaddr>, i.e. hosts aliases will be read
from that file instead.

=item C<PERL_ANYEVENT_EDNS0>

Used by L<AnyEvent::DNS> to decide whether to use the EDNS0 extension for
DNS. This extension is generally useful to reduce DNS traffic, especially
when DNSSEC is involved, but some (broken) firewalls drop such DNS
packets, which is why it is off by default.

Setting this variable to C<1> will cause L<AnyEvent::DNS> to announce
EDNS0 in its DNS requests.

=item C<PERL_ANYEVENT_MAX_FORKS>

The maximum number of child processes that C<AnyEvent::Util::fork_call>
will create in parallel.

=item C<PERL_ANYEVENT_MAX_OUTSTANDING_DNS>

The default value for the C<max_outstanding> parameter for the default DNS
resolver - this is the maximum number of parallel DNS requests that are
sent to the DNS server.

=item C<PERL_ANYEVENT_MAX_SIGNAL_LATENCY>

Perl has inherently racy signal handling (you can basically choose between
losing signals and memory corruption) - pure perl event loops (including
C<AnyEvent::Loop>, when C<Async::Interrupt> isn't available) therefore
have to poll regularly to avoid losing signals.

Some event loops are racy, but don't poll regularly, and some event loops
are written in C but are still racy. For those event loops, AnyEvent
installs a timer that regularly wakes up the event loop.

lib/AnyEvent.pm  view on Meta::CPAN


The benchmark tries to test the performance of a typical small
server. While knowing how various event loops perform is interesting, keep
in mind that their overhead in this case is usually not as important, due
to the small absolute number of watchers (that is, you need efficiency and
speed most when you have lots of watchers, not when you only have a few of
them).

EV is again fastest.

Perl again comes second. It is noticeably faster than the C-based event
loops Event and Glib, although the difference is too small to really
matter.

POE also performs much better in this case, but is is still far behind the
others.

=head3 Summary

=over 4

=item * C-based event loops perform very well with small number of
watchers, as the management overhead dominates.

=back

=head2 THE IO::Lambda BENCHMARK

Recently I was told about the benchmark in the IO::Lambda manpage, which
could be misinterpreted to make AnyEvent look bad. In fact, the benchmark
simply compares IO::Lambda with POE, and IO::Lambda looks better (which
shouldn't come as a surprise to anybody). As such, the benchmark is
fine, and mostly shows that the AnyEvent backend from IO::Lambda isn't
very optimal. But how would AnyEvent compare when used without the extra
baggage? To explore this, I wrote the equivalent benchmark for AnyEvent.

The benchmark itself creates an echo-server, and then, for 500 times,
connects to the echo server, sends a line, waits for the reply, and then
creates the next connection. This is a rather bad benchmark, as it doesn't
test the efficiency of the framework or much non-blocking I/O, but it is a
benchmark nevertheless.

   name                    runtime
   Lambda/select           0.330 sec
      + optimized          0.122 sec
   Lambda/AnyEvent         0.327 sec
      + optimized          0.138 sec
   Raw sockets/select      0.077 sec
   POE/select, components  0.662 sec
   POE/select, raw sockets 0.226 sec
   POE/select, optimized   0.404 sec

   AnyEvent/select/nb      0.085 sec
   AnyEvent/EV/nb          0.068 sec
      +state machine       0.134 sec

The benchmark is also a bit unfair (my fault): the IO::Lambda/POE
benchmarks actually make blocking connects and use 100% blocking I/O,
defeating the purpose of an event-based solution. All of the newly
written AnyEvent benchmarks use 100% non-blocking connects (using
AnyEvent::Socket::tcp_connect and the asynchronous pure perl DNS
resolver), so AnyEvent is at a disadvantage here, as non-blocking connects
generally require a lot more bookkeeping and event handling than blocking
connects (which involve a single syscall only).

The last AnyEvent benchmark additionally uses L<AnyEvent::Handle>, which
offers similar expressive power as POE and IO::Lambda, using conventional
Perl syntax. This means that both the echo server and the client are 100%
non-blocking, further placing it at a disadvantage.

As you can see, the AnyEvent + EV combination even beats the
hand-optimised "raw sockets benchmark", while AnyEvent + its pure perl
backend easily beats IO::Lambda and POE.

And even the 100% non-blocking version written using the high-level (and
slow :) L<AnyEvent::Handle> abstraction beats both POE and IO::Lambda
higher level ("unoptimised") abstractions by a large margin, even though
it does all of DNS, tcp-connect and socket I/O in a non-blocking way.

The two AnyEvent benchmarks programs can be found as F<eg/ae0.pl> and
F<eg/ae2.pl> in the AnyEvent distribution, the remaining benchmarks are
part of the IO::Lambda distribution and were used without any changes.


=head1 SIGNALS

AnyEvent currently installs handlers for these signals:

=over 4

=item SIGCHLD

A handler for C<SIGCHLD> is installed by AnyEvent's child watcher
emulation for event loops that do not support them natively. Also, some
event loops install a similar handler.

Additionally, when AnyEvent is loaded and SIGCHLD is set to IGNORE, then
AnyEvent will reset it to default, to avoid losing child exit statuses.

=item SIGPIPE

A no-op handler is installed for C<SIGPIPE> when C<$SIG{PIPE}> is C<undef>
when AnyEvent gets loaded.

The rationale for this is that AnyEvent users usually do not really depend
on SIGPIPE delivery (which is purely an optimisation for shell use, or
badly-written programs), but C<SIGPIPE> can cause spurious and rare
program exits as a lot of people do not expect C<SIGPIPE> when writing to
some random socket.

The rationale for installing a no-op handler as opposed to ignoring it is
that this way, the handler will be restored to defaults on exec.

Feel free to install your own handler, or reset it to defaults.

=back

=cut

undef $SIG{CHLD}
   if $SIG{CHLD} eq 'IGNORE';

lib/AnyEvent.pm  view on Meta::CPAN

signal handling in pure perl. To ensure that signals still get
delivered, AnyEvent will start an interval timer to wake up perl (and
catch the signals) with some delay (default is 10 seconds, look for
C<$AnyEvent::MAX_SIGNAL_LATENCY>).

If this module is available, then it will be used to implement signal
catching, which means that signals will not be delayed, and the event loop
will not be interrupted regularly, which is more efficient (and good for
battery life on laptops).

This affects not just the pure-perl event loop, but also other event loops
that have no signal handling on their own (e.g. Glib, Tk, Qt).

Some event loops (POE, Event, Event::Lib) offer signal watchers natively,
and either employ their own workarounds (POE) or use AnyEvent's workaround
(using C<$AnyEvent::MAX_SIGNAL_LATENCY>). Installing L<Async::Interrupt>
does nothing for those backends.

=item L<EV>

This module isn't really "optional", as it is simply one of the backend
event loops that AnyEvent can use. However, it is simply the best event
loop available in terms of features, speed and stability: It supports
the AnyEvent API optimally, implements all the watcher types in XS, does
automatic timer adjustments even when no monotonic clock is available,
can take avdantage of advanced kernel interfaces such as C<epoll> and
C<kqueue>, and is the fastest backend I<by far>. You can even embed
L<Glib>/L<Gtk2> in it (or vice versa, see L<EV::Glib> and L<Glib::EV>).

If you only use backends that rely on another event loop (e.g. C<Tk>),
then this module will do nothing for you.

=item L<Guard>

The guard module, when used, will be used to implement
C<AnyEvent::Util::guard>. This speeds up guards considerably (and uses a
lot less memory), but otherwise doesn't affect guard operation much. It is
purely used for performance.

=item L<JSON> and L<JSON::XS>

One of these modules is required when you want to read or write JSON data
via L<AnyEvent::Handle>. L<JSON> is also written in pure-perl, but can take
advantage of the ultra-high-speed L<JSON::XS> module when it is installed.

=item L<Net::SSLeay>

Implementing TLS/SSL in Perl is certainly interesting, but not very
worthwhile: If this module is installed, then L<AnyEvent::Handle> (with
the help of L<AnyEvent::TLS>), gains the ability to do TLS/SSL.

=item L<Time::HiRes>

This module is part of perl since release 5.008. It will be used when the
chosen event library does not come with a timing source of its own. The
pure-perl event loop (L<AnyEvent::Loop>) will additionally load it to
try to use a monotonic clock for timing stability.

=item L<AnyEvent::AIO> (and L<IO::AIO>)

The default implementation of L<AnyEvent::IO> is to do I/O synchronously,
stopping programs while they access the disk, which is fine for a lot of
programs.

Installing AnyEvent::AIO (and its IO::AIO dependency) makes it switch to
a true asynchronous implementation, so event processing can continue even
while waiting for disk I/O.

=back


=head1 FORK

Most event libraries are not fork-safe. The ones who are usually are
because they rely on inefficient but fork-safe C<select> or C<poll> calls
- higher performance APIs such as BSD's kqueue or the dreaded Linux epoll
are usually badly thought-out hacks that are incompatible with fork in
one way or another. Only L<EV> is fully fork-aware and ensures that you
continue event-processing in both parent and child (or both, if you know
what you are doing).

This means that, in general, you cannot fork and do event processing in
the child if the event library was initialised before the fork (which
usually happens when the first AnyEvent watcher is created, or the library
is loaded).

If you have to fork, you must either do so I<before> creating your first
watcher OR you must not use AnyEvent at all in the child OR you must do
something completely out of the scope of AnyEvent (see below).

The problem of doing event processing in the parent I<and> the child
is much more complicated: even for backends that I<are> fork-aware or
fork-safe, their behaviour is not usually what you want: fork clones all
watchers, that means all timers, I/O watchers etc. are active in both
parent and child, which is almost never what you want. Using C<exec>
to start worker children from some kind of manage prrocess is usually
preferred, because it is much easier and cleaner, at the expense of having
to have another binary.

In addition to logical problems with fork, there are also implementation
problems. For example, on POSIX systems, you cannot fork at all in Perl
code if a thread (I am talking of pthreads here) was ever created in the
process, and this is just the tip of the iceberg. In general, using fork
from Perl is difficult, and attempting to use fork without an exec to
implement some kind of parallel processing is almost certainly doomed.

To safely fork and exec, you should use a module such as
L<Proc::FastSpawn> that let's you safely fork and exec new processes.

If you want to do multiprocessing using processes, you can
look at the L<AnyEvent::Fork> module (and some related modules
such as L<AnyEvent::Fork::RPC>, L<AnyEvent::Fork::Pool> and
L<AnyEvent::Fork::Remote>). This module allows you to safely create
subprocesses without any limitations - you can use X11 toolkits or
AnyEvent in the children created by L<AnyEvent::Fork> safely and without
any special precautions.


=head1 SECURITY CONSIDERATIONS

AnyEvent can be forced to load any event model via
$ENV{PERL_ANYEVENT_MODEL}. While this cannot (to my knowledge) be used to
execute arbitrary code or directly gain access, it can easily be used to
make the program hang or malfunction in subtle ways, as AnyEvent watchers
will not be active when the program uses a different event model than
specified in the variable.

You can make AnyEvent completely ignore this variable by deleting it
before the first watcher gets created, e.g. with a C<BEGIN> block:

   BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} }
  
   use AnyEvent;

Similar considerations apply to $ENV{PERL_ANYEVENT_VERBOSE}, as that can
be used to probe what backend is used and gain other information (which is
probably even less useful to an attacker than PERL_ANYEVENT_MODEL), and
$ENV{PERL_ANYEVENT_STRICT}.

Note that AnyEvent will remove I<all> environment variables starting with
C<PERL_ANYEVENT_> from C<%ENV> when it is loaded while taint mode is
enabled.


=head1 BUGS

Perl 5.8 has numerous memleaks that sometimes hit this module and are hard
to work around. If you suffer from memleaks, first upgrade to Perl 5.10
and check wether the leaks still show up. (Perl 5.10.0 has other annoying
memleaks, such as leaking on C<map> and C<grep> but it is usually not as
pronounced).


=head1 SEE ALSO

Tutorial/Introduction: L<AnyEvent::Intro>.

FAQ: L<AnyEvent::FAQ>.

Utility functions: L<AnyEvent::Util> (misc. grab-bag), L<AnyEvent::Log>
(simply logging).

Development/Debugging: L<AnyEvent::Strict> (stricter checking),
L<AnyEvent::Debug> (interactive shell, watcher tracing).

Supported event modules: L<AnyEvent::Loop>, L<EV>, L<EV::Glib>,
L<Glib::EV>, L<Event>, L<Glib::Event>, L<Glib>, L<Tk>, L<Event::Lib>,
L<Qt>, L<POE>, L<FLTK>, L<Cocoa::EventLoop>, L<UV>.

Implementations: L<AnyEvent::Impl::EV>, L<AnyEvent::Impl::Event>,
L<AnyEvent::Impl::Glib>, L<AnyEvent::Impl::Tk>, L<AnyEvent::Impl::Perl>,
L<AnyEvent::Impl::EventLib>, L<AnyEvent::Impl::Qt>,
L<AnyEvent::Impl::POE>, L<AnyEvent::Impl::IOAsync>, L<AnyEvent::Impl::Irssi>,
L<AnyEvent::Impl::FLTK>, L<AnyEvent::Impl::Cocoa>, L<AnyEvent::Impl::UV>.

Non-blocking handles, pipes, stream sockets, TCP clients and
servers: L<AnyEvent::Handle>, L<AnyEvent::Socket>, L<AnyEvent::TLS>.

Asynchronous File I/O: L<AnyEvent::IO>.

Asynchronous DNS: L<AnyEvent::DNS>.

Thread support: L<Coro>, L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.

Nontrivial usage examples: L<AnyEvent::GPSD>, L<AnyEvent::IRC>,
L<AnyEvent::HTTP>.


=head1 AUTHOR

   Marc Lehmann <schmorp@schmorp.de>
   http://anyevent.schmorp.de

=cut

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