Alien-CSFML
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package Alien::CSFML;
{ $Alien::CSFML::VERSION = 'v0.0.7'; }
use strict;
use warnings;
use File::ShareDir qw[dist_dir];
use File::Spec::Functions qw[catdir canonpath];
sub new {
my ( $pkg, %overrides ) = @_;
return bless { 'C++' => $overrides{'C++'} }, $pkg;
}
sub include_dirs {
my ($s) = @_;
return (
canonpath( catdir( dist_dir('Alien-CSFML'), 'src' ) ),
canonpath( catdir( dist_dir('Alien-CSFML'), 'sfml', 'include' ) ),
( $s->{'C++'} ? () : canonpath( catdir( dist_dir('Alien-CSFML'), 'csfml', 'include' ) ) )
);
}
sub library_path {
my ($s) = @_;
return ( canonpath( catdir( dist_dir('Alien-CSFML'), 'sfml', 'lib' ) ),
( $s->{'C++'} ? () : canonpath( catdir( dist_dir('Alien-CSFML'), 'csfml', 'lib' ) ) ) );
}
sub cflags {''}
sub cxxflags {''}
sub ldflags {
my ( $s, @args ) = @_;
@args = qw[graphics window audio network system] if !scalar @args;
CORE::state $pre;
$pre //= { # Windows dependencies
graphics => [
( ( $s->{'C++'} ? '' : 'c' ) . 'sfml-window' ),
( ( $s->{'C++'} ? '' : 'c' ) . 'sfml-system' ),
qw[opengl32 freetype]
],
window => [ ( ( $s->{'C++'} ? '' : 'c' ) . 'sfml-system' ), qw[opengl32 winmm gdi32] ],
audio => [
( ( $s->{'C++'} ? '' : 'c' ) . 'sfml-system' ),
qw[openal32 flac vorbisenc vorbisfile vorbis ogg]
],
network => [ ( ( $s->{'C++'} ? '' : 'c' ) . 'sfml-system' ), qw[ws2_32] ],
system => [qw[winmm]]
}
if $^O eq 'MSWin32';
join ' ', ' -L' . canonpath( catdir( dist_dir('Alien-CSFML'), 'sfml', 'lib' ) ), (
$s->{'C++'} ? '' : ' -L' . canonpath( catdir( dist_dir('Alien-CSFML'), 'csfml', 'lib' ) ) ),
(
map { '-l' . $_ } (
( grep {/^audio$/} @args ) ?
( @{ $pre->{audio} }, 'sfml-audio', ( $s->{'C++'} ? () : 'csfml-audio' ) ) :
()
), (
( grep {/^graphics$/} @args ) ?
( @{ $pre->{graphics} }, 'sfml-graphics', ( $s->{'C++'} ? () : 'csfml-graphics' ) )
:
()
), (
( grep {/^network$/} @args ) ?
( @{ $pre->{network} }, 'sfml-network', ( $s->{'C++'} ? () : 'csfml-network' ) ) :
()
), (
( grep {/^system$/} @args ) ?
( @{ $pre->{system} }, 'sfml-system', ( $s->{'C++'} ? () : 'csfml-system' ) ) :
()
), (
( grep {/^window$/} @args ) ?
( @{ $pre->{window} }, 'sfml-window', ( $s->{'C++'} ? () : 'csfml-window' ) ) :
()
),
);
}
1;
=pod
=encoding utf-8
=head1 NAME
Alien::CSFML - Build and provide access to the official binding of SFML for the
C language
=head1 Description
This distribution builds and installs CSFML; the official binding of SFML for
the C language. Its API is as close as possible to the C++ API (but in C style,
of course), which makes it a perfect tool for building SFML bindings for other
languages that don't directly support C++ libraries.
=head1 Synopsis
use Alien::CSFML;
use ExtUtils::CBuilder;
my $SF = Alien::CSFML->new( 'C++' => 1 );
my $CC = ExtUtils::CBuilder->new( quiet => 0 );
my $SRC = 'hello_world.cxx';
open( my $FH, '>', $SRC ) || die '...';
syswrite( $FH, <<'') || die '...'; close $FH;
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
my $OBJ = $CC->compile( 'C++' => 1, source => $SRC, include_dirs => [ $SF->include_dirs ] );
my $EXE = $CC->link_executable(
objects => $OBJ,
extra_linker_flags => ' -lstdc++ ' . $SF->ldflags(qw[graphics system window])
);
print system(
(
$^O eq 'MSWin32' ? '' :
'LD_LIBRARY_PATH=' . join( ':', '.', $SF->library_path(1) ) . ' '
) .
'./' . $EXE
) ? 'Aww...' : 'Yay!';
END { unlink grep defined, $SRC, $OBJ, $EXE; }
=head1 Constructor
my $AS = Alien::CSFML->new( );
Per-object configuration options are set in the constructor and include:
=over
=item C<C++>
Specifies that the source file is a C++ source file and sets appropriate
compile and linker flags.
=back
=head1 Methods
After creating a new L<Alien::CSFML|Alien::CSFML> object, use the following
methods to gather information:
=head2 C<include_dirs>
my @include_dirs = $AS->include_dirs( );
Returns a list of the locations of the headers installed during the build
process and those required for compilation.
=head2 C<library_path>
my $lib_path = $AS->library_path( );
Returns the location of the private libraries we made and installed during the
build process.
=head2 C<cflags>
my $cflags = $AS->cflags( );
Returns additional C compiler flags to be used.
=head2 C<cxxflags>
my $cxxflags = $AS->cxxflags( );
Returns additional flags to be used to when compiling C++.
=head2 C<ldflags>
my $ldflags = $AS->ldflags( );
Returns additional linker flags to be used.
my $ldflags = $AS->ldflags(qw[audio window system]);
By default, all modules are linked but you may request certain modules
individually with the following values:
=over
=item C<audio> - hardware-accelerated spatialised audio playback and recording
=item C<graphics> - hardware acceleration of 2D graphics including sprites, polygons and text rendering
=item C<network> - TCP and UDP network sockets, data encapsulation facilities, HTTP and FTP classes
=item C<system> - vector and Unicode string classes, portable threading and timer facilities
=item C<window> - window and input device management including support for joysticks, OpenGL context management
=back
Dependencies are also automatically returned for each module type.
=head1 Installation
The distribution is based on L<Module::Build::Tiny|Module::Build::Tiny>, so use
the following procedure:
> perl Build.PL
> ./Build
> ./Build test
> ./Build install
=head2 Dependencies
On Windows and macOS, all the required dependencies are provided alongside SFML
so you won't have to download/install anything else. Building will work out of
the box.
On Linux however, nothing is provided. SFML relies on you to install all of its
dependencies on your own. Here is a list of what you need to install before
building SFML:
=over
=item freetype
=item x11
=item xrandr
=item udev
=item opengl
=item flac
=item ogg
=item vorbis
=item vorbisenc
( run in 1.012 second using v1.01-cache-2.11-cpan-cdf2f3d4e48 )