Algorithm-QuadTree
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lib/Algorithm/QuadTree/PP.pm view on Meta::CPAN
package Algorithm::QuadTree::PP;
$Algorithm::QuadTree::PP::VERSION = '0.5';
use strict;
use warnings;
use Exporter qw(import);
use Scalar::Util qw(weaken);
our @EXPORT = qw(
_AQT_init
_AQT_deinit
_AQT_addObject
_AQT_findObjects
_AQT_delete
_AQT_clear
);
# recursive method which adds levels to the quadtree
sub _addLevel
{
my ($self, $depth, $parent, @coords) = @_;
my $node = {
PARENT => $parent,
HAS_OBJECTS => 0,
AREA => \@coords,
};
weaken $node->{PARENT} if $parent;
if ($depth < $self->{DEPTH}) {
my ($xmin, $ymin, $xmax, $ymax) = @coords;
my $xmid = $xmin + ($xmax - $xmin) / 2;
my $ymid = $ymin + ($ymax - $ymin) / 2;
$depth += 1;
# segment in the following order:
# top left, top right, bottom left, bottom right
$node->{CHILDREN} = [
_addLevel($self, $depth, $node, $xmin, $ymid, $xmid, $ymax),
_addLevel($self, $depth, $node, $xmid, $ymid, $xmax, $ymax),
_addLevel($self, $depth, $node, $xmin, $ymin, $xmid, $ymid),
_addLevel($self, $depth, $node, $xmid, $ymin, $xmax, $ymid),
];
}
else {
# leaves must have empty aref in objects
$node->{OBJECTS} = [];
}
return $node;
}
# this private method executes $code on every leaf node of the tree
# which is within the circular shape
sub _loopOnNodesInCircle
{
my ($self, $finding, @coords) = @_;
# avoid squaring the radius on each iteration
my $radius_squared = $coords[2] ** 2;
my @nodes;
my @loopargs = $self->{ROOT};
while (my $current = shift @loopargs) {
next if $finding && !$current->{HAS_OBJECTS};
my ($cxmin, $cymin, $cxmax, $cymax) = @{$current->{AREA}};
my $cx = $coords[0] < $cxmin
? $cxmin
: $coords[0] > $cxmax
? $cxmax
: $coords[0]
;
my $cy = $coords[1] < $cymin
? $cymin
: $coords[1] > $cymax
? $cymax
: $coords[1]
;
# first check if obj overlaps current segment.
next if ($coords[0] - $cx) ** 2 + ($coords[1] - $cy) ** 2
> $radius_squared;
$current->{HAS_OBJECTS} = 1 if !$finding;
if ($current->{CHILDREN}) {
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