Algorithm-Evolutionary-Simple
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package Algorithm::Evolutionary::Simple;
use warnings;
use strict;
use Carp qw(croak);
our $VERSION = '0.3'; # Probably such an increase is not guaranteed, but...
use base 'Exporter';
use Sort::Key::Top qw(rnkeytop) ;
our @EXPORT_OK= qw( random_chromosome max_ones max_ones_fast spin
get_pool_roulette_wheel get_pool_binary_tournament
produce_offspring mutate crossover single_generation );
# Module implementation here
sub random_chromosome {
my $length = shift;
my $string = '';
for (1..$length) {
$string .= (rand >0.5)?1:0;
}
$string;
}
sub max_ones {
my $str=shift;
my $count = 0;
while ($str) {
$count += chop($str);
}
$count;
}
sub max_ones_fast {
($_[0] =~ tr/1/1/);
}
sub get_pool_roulette_wheel {
my $population = shift || croak "No population here";
my $fitness_of = shift || croak "need stuff evaluated";
my $need = shift || croak "I need to know the new population size";
my $total_fitness = shift || croak "I need the total fitness";
my @wheel = map( $fitness_of->{$_}/$total_fitness, @$population);
my @slots = spin( \@wheel, scalar(@$population));
# my $slots = scalar(@$population);
# my @slots = map( $_*$slots, @wheel );;
my @pool;
my $index = 0;
do {
my $p = $index++ % @slots;
my $copies = $slots[$p];
for (1..$copies) {
push @pool, $population->[$p];
}
} while ( @pool < $need );
@pool;
}
sub get_pool_binary_tournament {
my $population = shift || croak "No population here";
my $fitness_of = shift || croak "need stuff evaluated";
my $need = shift || croak "I need to know the new population size";
my $total_fitness = 0;
my @pool;
my $population_size = @$population;
do {
my $one = $population->[rand( $population_size )];
my $another = $population->[rand( $population_size )];
if ( $fitness_of->{$one} > $fitness_of->{$another} ) {
push @pool, $one;
} else {
push @pool, $another;
}
} while ( @pool < $need );
@pool;
}
sub spin {
my ( $wheel, $slots ) = @_;
return map( $_*$slots, @$wheel );
}
sub produce_offspring {
my $pool = shift || croak "Pool missing";
my $offspring_size = shift || croak "Population size needed";
my @population = ();
my $population_size = scalar( @$pool );
for ( my $i = 0; $i < $offspring_size/2; $i++ ) {
my $first = $pool->[rand($population_size)];
my $second = $pool->[rand($population_size)];
push @population, crossover( $first, $second );
}
map( $_ = mutate($_), @population );
return @population;
}
sub mutate {
my $chromosome = shift;
my $mutation_point = int(rand( length( $chromosome )));
substr($chromosome, $mutation_point, 1,
( substr($chromosome, $mutation_point, 1) eq 1 )?0:1 );
return $chromosome;
}
sub crossover {
my ($chromosome_1, $chromosome_2) = @_;
my $length = length( $chromosome_1 );
my $xover_point_1 = int rand( $length - 2 );
my $range = 1 + int rand ( $length - $xover_point_1 );
my $swap_chrom = $chromosome_1;
substr($chromosome_1, $xover_point_1, $range,
substr($chromosome_2, $xover_point_1, $range) );
substr($chromosome_2, $xover_point_1, $range,
substr($swap_chrom, $xover_point_1, $range) );
return ( $chromosome_1, $chromosome_2 );
}
sub single_generation {
my $population = shift || croak "No population";
my $fitness_of = shift || croak "No fitness cache";
my $total_fitness = shift;
if ( !$total_fitness ) {
map( $total_fitness += $fitness_of->{$_}, @$population);
}
my $population_size = @{$population};
my @best = rnkeytop { $fitness_of->{$_} } 2 => @$population; # Extract elite
my @reproductive_pool = get_pool_roulette_wheel( $population, $fitness_of,
$population_size, $total_fitness ); # Reproduce
my @offspring = produce_offspring( \@reproductive_pool, $population_size - 2 ); #Obtain offspring
unshift( @offspring, @best ); #Insert elite at the beginning
@offspring; # return
}
"010101"; # Magic true value required at end of module
__END__
=head1 NAME
Algorithm::Evolutionary::Simple - Run a simple, canonical evolutionary algorithm in Perl
=head1 VERSION
This document describes Algorithm::Evolutionary::Simple version 0.1.2
=head1 SYNOPSIS
use Algorithm::Evolutionary::Simple qw( random_chromosome max_ones max_ones_fast
get_pool_roulette_wheel get_pool_binary_tournament produce_offspring single_generation);
my @population;
my %fitness_of;
for (my $i = 0; $i < $number_of_strings; $i++) {
$population[$i] = random_chromosome( $length);
$fitness_of{$population[$i]} = max_ones( $population[$i] );
}
my @best;
my $generations=0;
do {
my @pool;
if ( $generations % 2 == 1 ) {
get_pool_roulette_wheel( \@population, \%fitness_of, $number_of_strings );
} else {
get_pool_binary_tournament( \@population, \%fitness_of, $number_of_strings );
}
my @new_pop = produce_offspring( \@pool, $number_of_strings/2 );
for my $p ( @new_pop ) {
if ( !$fitness_of{$p} ) {
$fitness_of{$p} = max_ones( $p );
}
}
@best = rnkeytop { $fitness_of{$_} } $number_of_strings/2 => @population;
@population = (@best, @new_pop);
print "Best so far $best[0] with fitness $fitness_of{$best[0]}\n";
} while ( ( $generations++ < $number_of_generations ) and ($fitness_of{$best[0]} != $length ));
=head1 DESCRIPTION
Assorted functions needed by an evolutionary algorithm, mainly for demos and simple clients.
=head1 INTERFACE
=head2 random_chromosome( $length )
Creates a binary chromosome, with uniform distribution of 0s and 1s,
and returns it as a string.
=head2 max_ones( $string )
Classical function that returns the number of ones in a binary string.
=head2 max_ones_fast( $string )
Faster implementation of max_ones.
=head2 spin($wheel, $slots )
Mainly for internal use, $wheel has the normalized probability, and
$slots the number of individuals to return.
=head2 single_generation( $population_arrayref, $fitness_of_hashref )
Applies all steps to arrive to a new generation, except
evaluation. Keeps the two best for the next generation.
=head2 get_pool_roulette_wheel( $population_arrayref, $fitness_of_hashref, $how_many_I_need )
Obtains a pool of new chromosomes using fitness_proportional selection
=head2 get_pool_binary_tournament( $population_arrayref, $fitness_of_hashref, $how_many_I_need )
Obtains a pool of new chromosomes using binary tournament, a greedier method.
=head2 produce_offspring( $population_hashref, $how_many_I_need )
Uses mutation first and then crossover to obtain a new population
=head2 mutate( $string )
Bitflips a a single point in the binary string
=head2 crossover( $one_string, $another_string )
Applies two-point crossover to both strings, returning them changed
=head1 DIAGNOSTICS
Will complain if some argument is missing.
Algorithm::Evolutionary::Simple requires no configuration files or environment variables.
=head1 DEPENDENCIES
L<Sort::Key::Top> for efficient sorting.
=head1 SEE ALSO
There are excellent evolutionary algorithm libraries out there; see
for instance L<AI::Genetic::Pro>
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