Acme-Voodoo
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However caplatas (also known as bokors) do practice acts of evil sorcery,
which is sometimes referred to "left-handed Vodun".
Acme::Voodoo is mostly "left handed" and somewhat "Hollywood-ish" but can
bring a bit of spice to your programs. You can cast fairly simple spells on
your program to make it hard to understand, or to make it die a horrible
death. If you would like to add a spell please email me a patch. Or send it
via astral-projection. Acme::Voodoo is essentially an experiment in
symbol tables gone horribly wrong.
=head1 METHODS
=head2 new()
Creates a voodoo doll object. You must pass the namespace of your subject. If
your subject isn't within spell distance (the class can't be found) an
exception will be thrown. Otherwise you get back your doll, an
Acme::Voodoo::Doll object.
use Acme::Voodoo;
my $doll = Acme::Voodoo->new( 'CGI' );
print $doll->header();
=cut
sub new {
## uhoh, voodoo
no strict;
## figure out what class we are targeting
my ( $voodooClass, $targetClass, @args ) = @_;
eval "use $targetClass";
croak "I can't find $targetClass to put a spell on" if !$targetClass or $@;
## if the class doesn't have a new constructor we can't cast our spell
croak "curses, $targetClass is resilient to my spell"
if ! exists( ${ "${targetClass}::" }{ 'new' } );
## determine a new namespace for our voodoo doll
my $dollNum = scalar( keys( %dolls ) );
my $dollClass = "Acme::Voodoo::Doll_$dollNum";
## go through our target namespace and copy non subroutines
## into our Acme::Voodoo::Doll_X namespace
while ( ($k,$v) = each %{ "${targetClass}::" } ) {
if ( !defined(&{$v}) ) { ${ "${dollClass}::" }{ $k } = $v; }
}
## create an instance of our target class, and stash it away
my $instance = &{ "${targetClass}::new" }( @args );
$dolls{ $dollClass } = $instance;
## create the appropriate type of reference
my $ref;
if ( $instance =~ /HASH/ ) { $ref = {}; }
elsif ( $instance =~ /ARRAY/ ) { $ref = []; }
elsif ( $instance =~ /GLOB/ ) {
croak "glob objects are currently resistant to our voodoo spells!";
}
$doll = bless $ref, $dollClass;
## make our voodoo doll namespace inherit the AUTLOADER
## from the Acme::Voodoo namespace so we can trap method calls
push( @{ "${dollClass}::ISA" }, 'Acme::Voodoo' );
return( $doll );
}
=head2 pins()
Pass this function your voodoo doll and you'll get back a list of pins you
can use on your doll.
my @pins = $doll->pins();
=cut
sub pins {
my $doll = shift;
my $dollClass = ref( $dolls{ ref($doll) } );
my @methods = ();
return( () ) if !$dollClass;
no strict;
while ( my($k,$v) = each( %{ "${dollClass}::" } ) ) {
push( @methods, $k ) if defined &{ $v };
}
return( @methods );
}
=head2 zombie()
A method to turn your object into a zombie. The next method call on the object
will cause your program to go into limbo for an unpredictable amount of time.
When it wakes up, it will do what you asked it to do, and will feel fine from
then on, having no memory of what happened. If you know how long you want
your target to go to sleep for, pass the number of seconds in.
=cut
sub zombie {
my ( $self, $sleep ) = @_;
$zombies{ ref($self) } = 1;
$dreamTime = $sleep if $sleep;
return(1);
}
=head2 kill()
When you kill your doll the next time someone calls a method on it it will
cause your program to die a horrible and painful death.
$doll->kill();
$doll->method(); ## arrrrrggggghhhh!!
=cut
sub kill {
( run in 2.076 seconds using v1.01-cache-2.11-cpan-98e64b0badf )