AI-Prolog

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Facts look like this:

 gives(tom, book, sally).

B<Note:>  While the order of the arguments is technically not relevant, there
is a convention to more or less read the arguments left to right.  The above
fact can be read as "tom gives the book to sally."  Of course, it is sometimes
read as "sally gives the book to tom", but whichever order you adopt, you must
keep it consistent.

A fact consists of a I<functor> (also known as the I<head>) and 0 or more
arguments, followed by a period.  Allowed names for functors generally follow
allowed named for subroutines in Perl. 

The number of arguments to the functor are known as the I<arity>.  The functor,
followed by a slash and the arity ("gives/3" in this example) is called the
I<predicate>.  A predicate can have as many clauses as you like.

 gives(tom, book, sally).
 gives(tom, book, martin).
 gives('George Bush', grief, liberals).
 gives('Bill Clinton', grief, conservatives).

Note that those are not function calls.  Those are merely facts stating the
relationship of the arguments to one another.  Additionally, "tom" and "book"
are each repeated.  In Prolog, those each refer to the same entity.

Of course, facts can have a varying number of arguments, even for the same
functor.  The following are all legal:

 parent(bob, tim).           % parent/2
 parent(sue, alex, william). % parent/3
 male(sue).                  % male/1
 female(sue).                % female/1
 frobnitz.                   % frobnitz/0

You can name a predicate just about anything that makes sense, but note that
some predicates are built-in and their names are reserved.  The document
C<AI::Prolog::Builtins> has a list of the predicates that C<AI::Prolog>
directly supports.  If you're in the C<aiprolog> shell (explained later), you
can type C<help.> to get a list of built-in predicates and
C<help('functor/arity')> (e.g., C<help('consult/1')>) to get description of how
a particular built-in predicate works.

And that pretty much covers most of what you need to know about facts.

=head3 Rules

Rules, like facts, are stored in the program.  Rules describe how we can infer
new facts, even though we haven't explicitly stated them.

 gives(tom, book, SOMEONE) :-
     person(SOMEONE),
     likes(tom, SOMEONE).

This rule states that "Tom will give a book to anyone who Tom likes." Note that
we are not telling Prolog how to figure out to whom Tom will give books.
Instead, we have merely defined the conditions under which Tom is willing to
part with his material possessions.

To understand rules, read the neck operator, C<:->, as "if" and commas outside
of argument lists as "and."  Further, arguments beginning with upper-case
letters are I<variables>, such as C<SOMEONE> in the rule above.  Note that only
the first letter needs to be capitalized; C<Someone> would also be a variable,
as would C<SomeOne> or C<SOmeoNe>.

Of course, we could simply enumerate the relationships:

 gives(tom, book, alice).
 gives(tom, book, bob).
 gives(tom, book, martin).
 gives(tom, book, charlie).
 gives(tom, book, ovid).

However, this quickly become unweildy as the number of people in our program
grows.

=head3 Queries

Now that we have a rough understanding of facts and rules, we need to know how
to get answers from them.  Queries are typically entered in the "interactive
environment." This would be analogous to the query window in a database GUI.
With C<AI::Prolog>, a shell named C<aiprolog> is included for demonstration
purposes though we'll mainly focus on calling Prolog from within a Perl
program.

 ?- gives(tom, book, SOMEONE).

This looks just like a fact, but with some minor differences.  The C<?-> at the
beginning of the query is a query prompt seen in interactive environments.

You'll also note that C<SOMEONE> is capitalized, making it a variable (only the
first letter needs to capitalized.)  Thus, this query is asking who Tom will
gives books to.

 ?- gives(WHO, book, SOMEONE).

This query looks like the previous one, but since the first argument is
capitalized, we're asking "who will give books to whom?".

 ?- gives(WHO, WHAT, WHOM).

Finally, because all arguments are variables, we're asking for everyone who
will give anything to anybody.

Note that no code changes are necessary for any of this.  Because Prolog facts
and rules define relationships between things, Prolog can automatically infer
additional relationships if they are logically supported by the program.

Let's take a closer look at this, first focusing on the C<aiprolog> shell.
Assuming you've installed C<AI::Prolog> and said "yes" to installing the
C<aiprolog> shell, enter the following text in a file and save it as
I<gives.pro>.  Note that lines beginning with a percent sign (C<%>) are
single-line comments.

 % who are people?
 person(bob).
 person(sally).
 person(tom).
 person(alice).
 
 % who likes whom?
 likes(tom, bob).
 likes(tom, alice).
 likes(alice, bob).
 
 % who has what
 has(tom, book).
 has(alice, ring).
 has(bob, luck).
 
 % who will give what to whom?
 gives(WHO, WHAT, WHOM) :-
     has(WHO, WHAT),
     person(WHOM),
     likes(WHO, WHOM).
 
 gives(tom,book,harry).
 
When starting the shell, you can read in a file by supplying as a name on the
command line:

 $ aiprolog gives.pro

Alternately, you can I<consult> the file from the shell:
 
 $ aiprolog

 Welcome to AI::Prolog v 0.732
 Copyright (c) 2005, Curtis "Ovid" Poe.
 AI::Prolog comes with ABSOLUTELY NO WARRANTY.  This library is free software;
 you can redistribute it and/or modify it under the same terms as Perl itself.

 Type '?' for help.

 ?- consult('gives.pro').

The second notation allows you to consult multiple files and add all of them to
the knowledge base.

After issuing the C<consult/1> command, the shell will appear to hang.  Hit
I<Enter> to continue.  We'll explain this behavior in a moment.

Now that you've loaded the program into the shell, issue the following query:

 ?- gives(X,Y,Z).

The shell should respond:

 gives(tom, book, bob) 

It will appear to hang.  It wants to know if you wish for more results or if
you are going to continue.  Typing a semicolon (;) tells Prolog that you want
it to I<resatisfy> the goal.  In other words, you're asking Prolog if there are
more solutions.  If you keep hitting the semicolon, you should see something
similar to the following:

 ?- gives(X,Y,Z).

 gives(tom, book, bob) ;

 gives(tom, book, alice) ;

 gives(alice, ring, bob) ;

 gives(tom, book, harry) ;

  No
 ?- 

That final "No" is Prolog telling you that there are no more results which
satisfy your goal (query).  (If you hit I<Enter> before Prolog prints "No", it
will print "Yes", letting you know that it found results for you.  This is
standard behavior in Prolog.)

One thing you might notice is that the last result, C<gives(tom, book, harry)>,
does not match the rule we set up for C<gives/3>.  However, we get this result
because we chose to hard-code this fact as the last line of the Prolog program.

=head2 How this works

At this point, it's worth having a bit of a digression to explain how this
works.

Many deductive systems in artificial intelligence are based on two algorithms:
backtracking and unification.  You're probably already familiar with backtracking
from regular expressions.  In fact, regular expressions are very similar to
Prolog in that you specify a pattern for your data and let the regex engine
worry about how to do the matching.

In a regular expression, if a partial match is made, the regex engine remembers
where the end of that match occurred and tries to match more of the string.  If
it fails, it backtracks to the last place a successful match was made and sees
if there are alternative matches it can try.  If that fails, it keeps
backtracking to the last successful match and repeats that process until it
either finds a match or fails completely.

Unification, described in a fit of wild hand-waving, attempts to take two
logical terms and "unify" them.  Imagine you have the following two lists:

 ( 1, 2, undef, undef,     5 )



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