AI-Pathfinding-OptimizeMultiple
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lib/AI/Pathfinding/OptimizeMultiple.pm view on Meta::CPAN
return;
}
sub get_total_iters
{
my $self = shift;
return $self->_total_iters();
}
sub _add_to_total_iters
{
my $self = shift;
my $how_much = shift;
$self->_total_iters( $self->_total_iters() + $how_much );
return;
}
sub _add_to_total_boards_solved
{
my $self = shift;
my $how_much = shift;
$self->_total_boards_solved( $self->_total_boards_solved() + $how_much );
return;
}
1; # End of AI::Pathfinding::OptimizeMultiple
__END__
=pod
=encoding UTF-8
=head1 NAME
AI::Pathfinding::OptimizeMultiple - optimize path finding searches for a large
set of initial conditions (for better average performance).
=head1 VERSION
version 0.0.17
=head1 SYNOPSIS
use AI::Pathfinding::OptimizeMultiple
my @scans =
(
{
name => "first_search"
},
{
name => "second_search",
},
{
name => "third_search",
},
);
my $obj = AI::Pathfinding::OptimizeMultiple->new(
{
scans => \@scans,
num_boards => 32_000,
optimize_for => 'speed',
scans_iters_pdls =>
{
first_search => $first_search_pdl,
second_search => $second_search_pdl,
},
quotas => [400, 300, 200],
selected_scans =>
[
AI::Pathfinding::OptimizeMultiple::Scan->new(
id => 'first_search',
cmd_line => "--preset first_search",
),
AI::Pathfinding::OptimizeMultiple::Scan->new(
id => 'second_search',
cmd_line => "--preset second_search",
),
AI::Pathfinding::OptimizeMultiple::Scan->new(
id => 'third_search',
cmd_line => "--preset third_search",
),
],
}
);
$obj->calc_meta_scan();
foreach my $scan_alloc (@{$self->chosen_scans()})
{
printf "Run %s for %d iterations.\n",
$scans[$scan_alloc->scan_idx], $scan_alloc->iters;
}
=head1 DESCRIPTION
This CPAN distribution implements the algorithm described here:
=over 4
=item * L<https://groups.google.com/group/comp.ai.games/msg/41e899e9beea5583?dmode=source&output=gplain&noredirect>
=item * L<http://www.shlomifish.org/lecture/Perl/Lightning/Opt-Multi-Task-in-PDL/>
=back
Given statistics on the performance of several game AI searches (or scans)
across a representative number of initial cases, find a scan
that solves most deals with close-to-optimal performance, by using switch
tasking.
=head1 SUBROUTINES/METHODS
=head2 my $chosen_scans_array_ref = $self->chosen_scans()
Returns the scans that have been chosen to perform the iteration. Each one is
a AI::Pathfinding::OptimizeMultiple::ScanRun object.
=head2 $calc_meta_scan->calc_meta_scan()
Calculates the meta-scan after initialisation. See here for the details
of the algorithm:
L<http://www.shlomifish.org/lecture/Freecell-Solver/The-Next-Pres/slides/multi-tasking/best-meta-scan/>
=head2 $self->calc_flares_meta_scan()
This function calculates the flares meta-scan: i.e: assuming that all atomic
scans are run one after the other and the shortest solutions of all
successful scans are being picked.
=head2 $calc_meta_scan->calc_board_iters($board_idx)
Calculates the iterations of the board $board_idx in all the scans.
Returns a hash_ref containing the key 'per_scan_iters' for the iterations
per scan, and 'board_iters' for the total board iterations when ran in the
( run in 0.561 second using v1.01-cache-2.11-cpan-39bf76dae61 )