AI-PSO
view release on metacpan or search on metacpan
lib/AI/PSO.pm view on Meta::CPAN
$themDelta[$d] = $particles[$n]{bestPos}[$d] - $particles[$p]{currPos}[$d];
my $delta = ($rho1 * $meDelta[$d]) + ($rho2 * $themDelta[$d]);
$delta += $particles[$p]{velocity}[$d];
# do the PSO position and velocity updates
$particles[$p]{velocity}[$d] = &clamp_velocity($delta);
$particles[$p]{nextPos}[$d] = $particles[$p]{currPos}[$d] + $particles[$p]{velocity}[$d];
}
}
}
}
#
# at this point we have exceeded the maximum number of iterations, so let's at least print out the best result so far
#
print STDERR "MAX ITERATIONS REACHED WITHOUT MEETING EXIT CRITERION...printing best solution\n";
my $bestFit = -1;
my $bestPartIndex = -1;
for(my $p = 0; $p < $numParticles; $p++) {
my $endFit = &compute_fitness(@{$particles[$p]{bestPos}});
if($endFit >= $bestFit) {
$bestFit = $endFit;
$bestPartIndex = $p;
}
}
&save_solution(@{$particles[$bestPartIndex]{bestPos}});
&dump_particle($bestPartIndex);
return 1;
}
#
# save solution
# - simply copies the given array into the global solution array
#
sub save_solution(@) {
@solution = @_;
}
#
# compute_fitness
# - computes the fitness of a particle by using the user-specified fitness function
#
# NOTE: I originally had a 'fitness cache' so that particles that stumbled upon the same
# position wouldn't have to recalculate their fitness (which is often expensive).
# However, this may be undesirable behavior for the user (if you come across the same position
# then you may be settling in on a local maxima so you might want to randomize things and
# keep searching. For this reason, I'm leaving the cache out. It would be trivial
# for users to implement their own cache since they are passed the same array of values.
#
sub compute_fitness(@) {
my (@values) = @_;
my $return_fitness = 0;
# no strict 'refs';
# if(defined(&{"main::$user_fitness_function"})) {
# $return_fitness = &$user_fitness_function(@values);
# } else {
# warn "error running user_fitness_function\n";
# exit 1;
# }
# use strict 'refs';
$return_fitness = $user_fitness_function->call(@values);
return $return_fitness;
}
#
# random
# - returns a random number that is between the first and second arguments using the Math::Random module
#
sub random($$) {
my ($min, $max) = @_;
return random_uniform(1, $min, $max)
}
#
# get_index_of_neighbor
#
# - returns the index of Nth neighbor of the index for particle P
# ==> A neighbor is one of the next K particles following P where K is the neighborhood size.
# So, particle 1 has neighbors 2, 3, 4, 5 if K = 4. particle 4 has neighbors 5, 6, 7, 8
# ...
#
sub get_index_of_neighbor($$) {
my ($particleIndex, $neighborNum) = @_;
# TODO: insert error checking code / defensive programming
return ($particleIndex + $neighborNum) % $numParticles;
}
#
# get_index_of_best_fit_neighbor
# - returns the index of the neighbor with the best fitness (when given a particle index)...
#
sub get_index_of_best_fit_neighbor($) {
my ($particleIndex) = @_;
my $bestNeighborFitness = 0;
my $bestNeighborIndex = 0;
my $particleNeighborIndex = 0;
for(my $neighbor = 0; $neighbor < $numNeighbors; $neighbor++) {
$particleNeighborIndex = &get_index_of_neighbor($particleIndex, $neighbor);
if(&compute_fitness(@{$particles[$particleNeighborIndex]{bestPos}}) > $bestNeighborFitness) {
$bestNeighborFitness = &compute_fitness(@{$particles[$particleNeighborIndex]{bestPos}});
$bestNeighborIndex = $particleNeighborIndex;
}
}
# TODO: insert error checking code / defensive programming
return $particleNeighborIndex;
}
#
# clamp_velocity
# - restricts the change in velocity to be within a certain range (prevents large jumps in problem hyperspace)
#
sub clamp_velocity($) {
my ($dx) = @_;
if($dx < $deltaMin) {
$dx = $deltaMin;
} elsif($dx > $deltaMax) {
$dx = $deltaMax;
}
return $dx;
}
#--------- END INTERNAL SUBROUTINES -----------
1;
######################## END MODULE CODE #################################
__END__
=head1 NAME
AI::PSO - Module for running the Particle Swarm Optimization algorithm
=head1 SYNOPSIS
use AI::PSO;
my %params = (
numParticles => 4, # total number of particles involved in search
numNeighbors => 3, # number of particles with which each particle will share its progress
maxIterations => 1000, # maximum number of iterations before exiting with no solution found
dimensions => 4, # number of parameters you want to optimize
deltaMin => -4.0, # minimum change in velocity during PSO update
deltaMax => 4.0, # maximum change in velocity during PSO update
meWeight => 2.0, # 'individuality' weighting constant (higher means more individuality)
meMin => 0.0, # 'individuality' minimum random weight
meMax => 1.0, # 'individuality' maximum random weight
themWeight => 2.0, # 'social' weighting constant (higher means trust group more)
themMin => 0.0, # 'social' minimum random weight
themMax => 1.0, # 'social' maximum random weight
exitFitness => 0.9, # minimum fitness to achieve before exiting
verbose => 0, # 0 prints solution
# 1 prints (Y|N):particle:fitness at each iteration
# 2 dumps each particle (+1)
psoRandomRange => 4.0, # setting this enables the original PSO algorithm and
# also subsequently ignores the me*/them* parameters
);
sub custom_fitness_function(@input) {
# this is a callback function.
# @input will be passed to this, you do not need to worry about setting it...
# ... do something with @input which is an array of floats
# return a value in [0,1] with 0 being the worst and 1 being the best
}
( run in 0.508 second using v1.01-cache-2.11-cpan-39bf76dae61 )