AI-FuzzyEngine
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lib/AI/FuzzyEngine/Set.pm view on Meta::CPAN
if (@x == 1) {
# Explicitly deal with this case to allow recursive removing of points
$fun->[0] = [$from => $to];
$fun->[1] = [ @y[0, 0] ];
return $fun;
}
if ($x[0] > $from) {
unshift @x, $from;
unshift @y, $y[0];
}
elsif ($x[0] < $from) {
# Check for @x > 1 allows to use $x[1]
if ($x[1] <= $from) {
# Recursive call with removed left border
shift @{$fun->[0]};
shift @{$fun->[1]};
$class->set_x_limits( $fun, $from => $to );
# update @x and @y for further calculation
@x = _x_of $fun;
@y = _y_of $fun;
}
else {
$x[0] = $from;
$y[0] = $class->_interpol( $fun => $from );
};
};
if ($x[-1] < $to) {
push @x, $to;
push @y, $y[-1];
}
elsif ($x[-1] > $to) {
# Check for @x > 1 allows to use $x[-2]
if ($x[-2] >= $to) {
# Recursive call with removed right border
pop @{$fun->[0]};
pop @{$fun->[1]};
$class->set_x_limits( $fun, $from => $to );
# update @x and @y for further calculation
@x = _x_of $fun;
@y = _y_of $fun;
}
else {
$x[-1] = $to;
$y[-1] = $class->_interpol( $fun => $to );
};
};
$fun->[0] = \@x;
$fun->[1] = \@y;
return $fun;
}
sub synchronize_funs {
my ($class, $funA, $funB) = @_;
# change $funA, $funB directly, use their references
# \@x and \@y as part of $fun will be replaced nevertheless
my @xA = _x_of $funA;
my @yA = _y_of $funA;
my @xB = _x_of $funB;
my @yB = _y_of $funB;
croak '$funA is empty' unless @xA;
croak '$funB is empty' unless @xB;
# Find and add missing points
my (%yA_of, %yB_of);
@yA_of{@xA} = @yA;
@yB_of{@xB} = @yB;
my (%xA, %xB);
@xA{@xA} = 1;
@xB{@xB} = 1;
MISSING_IN_A:
for my $x (@xB) {
next MISSING_IN_A if exists $xA{$x};
$yA_of{$x} = $class->_interpol( $funA => $x );
};
MISSING_IN_B:
for my $x (@xA) {
next MISSING_IN_B if exists $xB{$x};
$yB_of{$x} = $class->_interpol( $funB => $x );
};
# Sort them and put them back to the references of $funA and $funB
# (Sort is necessary even if no crossings exist)
my @x = sort {$a<=>$b} keys %yA_of;
@yA = @yA_of{@x};
@yB = @yB_of{@x};
# Assign to fun references (needed within CHECK_CROSSING)
$funA->[0] = \@x;
$funA->[1] = \@yA;
$funB->[0] = \@x;
$funB->[1] = \@yB;
# Any crossing between interpolation points
my $found;
CHECK_CROSSING:
for my $ix (1..$#xA) {
my $dy1 = $yB[$ix-1] - $yA[$ix-1];
my $dy2 = $yB[$ix] - $yA[$ix];
next CHECK_CROSSING if $dy1 * $dy2 >= 0;
$found++;
my $dx = $xA[$ix] - $xA[$ix-1];
my $x = $xA[$ix-1] + $dx * $dy1 / ($dy1-$dy2);
my $y = $class->_interpol( $funA => $x );
$yA_of{$x} = $y;
$yB_of{$x} = $y;
};
if ($found) {
# Rest of procedure is known (and necessary)
@x = sort {$a<=>$b} keys %yA_of;
@yA = @yA_of{@x};
@yB = @yB_of{@x};
$funA->[0] = \@x;
$funA->[1] = \@yA;
$funB->[0] = \@x;
$funB->[1] = \@yB;
};
return;
};
sub _max_of {
my ($factor, $ar, $br) = @_;
my @y;
for my $ix ( reverse 0..$#$ar ) {
my $max = $ar->[$ix] * $factor > $br->[$ix] * $factor ?
$ar->[$ix] : $br->[$ix];
$y[$ix] = $max;
};
return @y;
}
sub _minmax_of_pair_of_funs {
my ($class, $factor, $funA, $funB) = @_;
# $factor > 0: 'max' operation
# $factor < 0: 'min' operation
# synchronize interpolation points (original functions are changed)
$class->synchronize_funs( $funA, $funB );
my @x = _x_of $funA;
my @yA = _y_of $funA;
my @yB = _y_of $funB;
# my @y = List::MoreUtils::pairwise { $a*$factor > $b*$factor ?
# $a : $b
# } @yA, @yB;
my @y = _max_of( $factor, \@yA, \@yB ); # faster than pairwise
return [ \@x, \@y ];
}
sub _minmax_of_funs {
my ($class, $factor, $funA, @moreFuns) = @_;
return $funA unless @moreFuns;
my $funB = shift @moreFuns;
my $fun = $class->_minmax_of_pair_of_funs( $factor, $funA, $funB );
# solve recursively
return $class->_minmax_of_funs( $factor, $fun, @moreFuns );
}
sub min_of_funs {
my ($class, @funs) = @_;
# Copy can not moved to _minmax_of_funs (is recursively called)
my @copied_funs = map { $class->_copy_fun($_) } @funs;
return $class->_minmax_of_funs( -1, @copied_funs );
}
sub max_of_funs {
my ($class, @funs) = @_;
# Copy can not moved to _minmax_of_funs (is recursively called)
my @copied_funs = map { $class->_copy_fun($_) } @funs;
return $class->_minmax_of_funs( 1, @copied_funs );
}
sub clip_fun {
my ($class, $fun, $max_y) = @_;
# clip by min operation on function $fun
my @x = _x_of $fun;
my @y = ( $max_y ) x @x;
my $fun_limit = [ \@x => \@y ];
return $class->min_of_funs( $fun, $fun_limit );
}
sub centroid {
my ($class, $fun) = @_;
# x and y values, check
my @x = _x_of $fun;
my @y = _y_of $fun;
croak "At least two points needed" if @x < 2;
# using code fragments from Ala Qumsieh (AI::FuzzyInference::Set)
# Left
my $x0 = shift @x;
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