AI-Evolve-Befunge

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lib/AI/Evolve/Befunge/Critter.pm  view on Meta::CPAN

in the config file.  If that can't be found, a default value of 10 is
used.


=item Color

This determines the color of the player, which (for board games)
indicates which type of piece the current player is able to play.  It
has no other effect, and thus, it is not necessary for non-boardgame
physics models.

If not specified, a default value of 1 is used.


=item BoardSize

If specified, a board game of the given size (specified as a Vector
object) is created.

=back

=cut

sub new {
    my $package = shift;
    my %args = (
        # defaults
        Color       => 1,
        @_
    );
    # args
    my $usage = 
      "Usage: $package->new(Blueprint => \$blueprint, Physics => \$physics,\n"
     ."                     Tokens => 2000, BoardSize => \$vector, Config => \$config)";
    croak $usage unless exists  $args{Config};
    $args{Tokens}     = $args{Config}->config('tokens'     , 2000) unless defined $args{Tokens};
    $args{CodeCost}   = $args{Config}->config("code_cost"  , 1   ) unless defined $args{CodeCost};
    $args{IterCost}   = $args{Config}->config("iter_cost"  , 2   ) unless defined $args{IterCost};
    $args{RepeatCost} = $args{Config}->config("repeat_cost", 1   ) unless defined $args{RepeatCost};
    $args{StackCost}  = $args{Config}->config("stack_cost" , 1   ) unless defined $args{StackCost};
    $args{ThreadCost} = $args{Config}->config("thread_cost", 10  ) unless defined $args{ThreadCost};

    croak $usage unless exists  $args{Blueprint};
    croak $usage unless exists  $args{Physics};
    croak $usage unless defined $args{Color};

    my $codelen = 1;
    foreach my $d ($args{Blueprint}->size->get_all_components) {
        $codelen *= $d;
    }
    croak "CodeCost must be greater than 0!"   unless $args{CodeCost}   > 0;
    croak "IterCost must be greater than 0!"   unless $args{IterCost}   > 0;
    croak "RepeatCost must be greater than 0!" unless $args{RepeatCost} > 0;
    croak "StackCost must be greater than 0!"  unless $args{StackCost}  > 0;
    croak "ThreadCost must be greater than 0!" unless $args{ThreadCost} > 0;
    $args{Tokens} -= ($codelen * $args{CodeCost});
    croak "Tokens must exceed the code size!"  unless $args{Tokens}     > 0;
    croak "Code must be freeform!  (no newlines)"
        if $args{Blueprint}->code =~ /\n/;

    my $self = bless({}, $package);
    $$self{blueprint}  = $args{Blueprint};
    $$self{boardsize}  = $args{BoardSize} if exists $args{BoardSize};
    $$self{code}       = $$self{blueprint}->code;
    $$self{codecost}   = $args{CodeCost};
    $$self{codesize}   = $$self{blueprint}->size;
    $$self{config}     = $args{Config};
    $$self{dims}       = $$self{codesize}->get_dims();
    $$self{itercost}   = $args{IterCost};
    $$self{repeatcost} = $args{RepeatCost};
    $$self{stackcost}  = $args{StackCost};
    $$self{threadcost} = $args{ThreadCost};
    $$self{tokens}     = $args{Tokens};
    if(exists($$self{boardsize})) {
        $$self{dims} = $$self{boardsize}->get_dims()
            if($$self{dims} < $$self{boardsize}->get_dims());
    }
    if($$self{codesize}->get_dims() < $$self{dims}) {
        # upgrade codesize (keep it hypercubical)
        $$self{codesize} = Language::Befunge::Vector->new(
            $$self{codesize}->get_all_components(),
            map { $$self{codesize}->get_component(0) }
                (1..$$self{dims}-$$self{codesize}->get_dims())
        );
    }
    if(exists($$self{boardsize})) {
        if($$self{boardsize}->get_dims() < $$self{dims}) {
            # upgrade boardsize
            $$self{boardsize} = Language::Befunge::Vector->new(
                $$self{boardsize}->get_all_components(),
                map { 1 } (1..$$self{dims}-$$self{boardsize}->get_dims())
            );
        }
    }

    $$self{color} = $args{Color};
    croak "Color must be greater than 0" unless $$self{color} > 0;
    $$self{physics} = $args{Physics};
    croak "Physics must be a reference" unless ref($$self{physics});
    
    # set up our corral to be twice the size of our code or our board, whichever
    # is bigger.
    my $maxpos = Language::Befunge::Vector->new_zeroes($$self{dims});
    foreach my $dim (0..$$self{dims}-1) {
        if(!exists($$self{boardsize})
         ||($$self{codesize}->get_component($dim) > $$self{boardsize}->get_component($dim))) {
            $maxpos->set_component($dim, $$self{codesize}->get_component($dim));
        } else {
            $maxpos->set_component($dim, $$self{boardsize}->get_component($dim));
        }
    }
    my $minpos = Language::Befunge::Vector->new_zeroes($$self{dims}) - $maxpos;
    my $maxlen = 0;
    foreach my $d (0..$$self{dims}-1) {
        my $this = $maxpos->get_component($d) - $minpos->get_component($d);
        $maxlen = $this if $this > $maxlen;
    }
    $$self{maxsize} = $maxpos;
    $$self{minsize} = $minpos;
    $$self{maxlen}  = $maxlen;



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