AI-Evolve-Befunge

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lib/AI/Evolve/Befunge/Board.pm  view on Meta::CPAN

package AI::Evolve::Befunge::Board;
use strict;
use warnings;
use Carp;

use AI::Evolve::Befunge::Util qw(code_print);
use AI::Evolve::Befunge::Critter;

use base 'Class::Accessor::Fast';
__PACKAGE__->mk_accessors( qw{ size dimensions } );

=head1 NAME

    AI::Evolve::Befunge::Board - board game object


=head1 SYNOPSIS

    my $board = AI::Evolve::Befunge::Board->new(Size => $vector);
    $board->set_value($vector, $value);
    $board->clear();


=head1 DESCRIPTION

This module tracks board-game state for AI::Evolve::Befunge.  It is only used
for board-game-style physics, like tic tac toe, othello, go, chess, etc.
Non-boardgame applications do not use a Board object.


=head1 CONSTRUCTOR

=head2 new

    AI::Evolve::Befunge::Board->new(Size => $vector);
    AI::Evolve::Befunge::Board->new(Size => $number, Dimensions => $number);

Creates a new Board object.  You need to specify the board-size somehow, either
by providing a Language::Befunge::Vector object, or by specifying the size of
the side of a hypercube and the number of dimensions it exists in (2 is the
most likely number of dimensions).  If the Size argument is numeric, the
Dimensions argument is required, and a size vector will be generated
internally.

=cut

# FIXME: fully vectorize this, and make this module dimensionality-independent
# (maybe just use another laheyspace for the storage object)

sub new {
    my $self = bless({}, shift);
    my %args = @_;
    my $usage = "\nUsage: ...Board->new(Dimensions => 4, Size => 8) or ...Board->new(Size => \$vector)";
    croak($usage) unless exists $args{Size};
    if(ref($args{Size})) {
        if(exists($args{Dimensions})) {
            croak "Dimensions argument doesn't match the number of dimensions in the vector"
                unless $args{Size}->get_dims() == $args{Dimensions};
        } else {
            $args{Dimensions} = $args{Size}->get_dims();
        }
    } else {
        if(exists($args{Dimensions})) {
            $args{Size} = Language::Befunge::Vector->new(
                map { $args{Size} } (1..$args{Dimensions}));
        } else {
            croak "No Dimensions argument given, and Size isn't a vector";
        }
    }

    $$self{size}       = $args{Size};
    $$self{dimensions} = $args{Dimensions};

    foreach my $dim (0..$$self{size}->get_dims()-1) {
        croak("Size[$dim] must be at least 1!")
            unless $$self{size}->get_component($dim) >= 1;
        if($dim >= 2) {
            croak("This module isn't smart enough to handle more than 2 dimensions yet")
                unless $$self{size}->get_component($dim) == 1;
        }
    }
    $$self{sizex} = $$self{size}->get_component(0);
    $$self{sizey} = $$self{size}->get_component(1);

    $$self{b} = [];
    for(0..$$self{sizey}-1) {
        push(@{$$self{b}}, [ map { 0 } (1..$$self{sizex})]);
    }
    return $self;
}


=head1 METHODS

=head2 clear

    $board->clear();

Clear the board - set all spaces to 0.

=cut

sub clear {
    my $self = shift;
    $$self{b} = [];
    for(0..$$self{sizey}-1) {
        push(@{$$self{b}}, [ map { 0 } (0..$$self{sizex}-1)]);
    }
}




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