Graphics-MNG
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think hard about the following routines.
lcms requires 2 profiles to work off the differences in the input-image
and the output-device. The ICC profile for the input-image will be
embedded within it to reflect its color-characteristics, but the output
profile depends on the output-device, which is something only *YOU* know
about. sRGB (standard RGB) is common for x86 compatible environments
(eg. Windows, Linux and some others)
If you are compiling for a sRGB compliant system you probably won't have
to do anything special. (unless you want to ofcourse)
If you are compiling for a non-sRGB compliant system
(eg. SGI, Mac, Next, others...)
you *MUST* define a proper ICC profile for the generic output-device
associated with that platform.
In either event, you may also want to offer an option to your users to
set the profile manually, or, if you know how, set it from a
system-defined default.
TO RECAP: for sRGB systems (Windows, Linux) no action required!
for non-sRGB systems (SGI, Mac, Next) ACTION REQUIRED!
Please visit http://www.srgb.com, http://www.color.org and
http://www.littlecms.com for more info.
*************************************************************************
!!!!!!!! THIS BIT IS IMPORTANT !!!!!!!!!
*************************************************************************
*/
/* mng_set_srgb tells libmng if it's running on a sRGB compliant system or not
the default is already set to MNG_TRUE */
/* mng_set_outputprofile, mng_set_outputprofile2, mng_set_outputsrgb
are used to set the default profile describing the output-device
by default it is already initialized with an sRGB profile */
/* mng_set_srgbprofile, mng_set_srgbprofile2, mng_set_srgbimplicit
are used to set the default profile describing a standard sRGB device
this is used when the input-image is tagged only as being sRGB, but the
output-device is defined as not being sRGB compliant
by default it is already initialized with a standard sRGB profile */
#if defined(MNG_SUPPORT_DISPLAY)
MNG_EXT mng_retcode MNG_DECL mng_set_srgb (mng_handle hHandle,
mng_bool bIssRGB);
MNG_EXT mng_retcode MNG_DECL mng_set_outputprofile (mng_handle hHandle,
mng_pchar zFilename);
MNG_EXT mng_retcode MNG_DECL mng_set_outputprofile2 (mng_handle hHandle,
mng_uint32 iProfilesize,
mng_ptr pProfile);
MNG_EXT mng_retcode MNG_DECL mng_set_outputsrgb (mng_handle hHandle);
MNG_EXT mng_retcode MNG_DECL mng_set_srgbprofile (mng_handle hHandle,
mng_pchar zFilename);
MNG_EXT mng_retcode MNG_DECL mng_set_srgbprofile2 (mng_handle hHandle,
mng_uint32 iProfilesize,
mng_ptr pProfile);
MNG_EXT mng_retcode MNG_DECL mng_set_srgbimplicit (mng_handle hHandle);
#endif
/* Gamma settings */
/* only used if you #define MNG_FULL_CMS or #define MNG_GAMMA_ONLY */
/* ... blabla (explain gamma processing a little; eg. formula & stuff) ... */
MNG_EXT mng_retcode MNG_DECL mng_set_viewgamma (mng_handle hHandle,
mng_float dGamma);
MNG_EXT mng_retcode MNG_DECL mng_set_displaygamma (mng_handle hHandle,
mng_float dGamma);
MNG_EXT mng_retcode MNG_DECL mng_set_dfltimggamma (mng_handle hHandle,
mng_float dGamma);
MNG_EXT mng_retcode MNG_DECL mng_set_viewgammaint (mng_handle hHandle,
mng_uint32 iGamma);
MNG_EXT mng_retcode MNG_DECL mng_set_displaygammaint (mng_handle hHandle,
mng_uint32 iGamma);
MNG_EXT mng_retcode MNG_DECL mng_set_dfltimggammaint (mng_handle hHandle,
mng_uint32 iGamma);
/* Ultimate clipping size */
/* used to limit extreme graphics from overloading the system */
/* if a graphic exceeds these limits a warning is issued, which can
be ignored by the app (using the errorproc callback). in that case
the library will use these settings to clip the input graphic, and
the app's canvas must account for this */
MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvaswidth (mng_handle hHandle,
mng_uint32 iMaxwidth);
MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvasheight (mng_handle hHandle,
mng_uint32 iMaxheight);
MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvassize (mng_handle hHandle,
mng_uint32 iMaxwidth,
mng_uint32 iMaxheight);
/* ZLIB default compression parameters */
/* these are used when writing out chunks */
/* they are also used when compressing PNG image-data or JNG alpha-data;
in this case you can set them just before calling mng_putimgdata_ihdr */
/* set to your liking; usually the defaults will suffice though! */
/* check the documentation for ZLIB for details on these parameters */
#ifdef MNG_INCLUDE_ZLIB
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_level (mng_handle hHandle,
mng_int32 iZlevel);
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_method (mng_handle hHandle,
mng_int32 iZmethod);
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_windowbits (mng_handle hHandle,
mng_int32 iZwindowbits);
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_memlevel (mng_handle hHandle,
mng_int32 iZmemlevel);
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_strategy (mng_handle hHandle,
mng_int32 iZstrategy);
MNG_EXT mng_retcode MNG_DECL mng_set_zlib_maxidat (mng_handle hHandle,
mng_uint32 iMaxIDAT);
#endif /* MNG_INCLUDE_ZLIB */
/* JNG default compression parameters (based on IJG code) */
/* these are used when compressing JNG image-data; so you can set them
just before calling mng_putimgdata_jhdr */
/* set to your liking; usually the defaults will suffice though! */
/* check the documentation for IJGSRC6B for details on these parameters */
#ifdef MNG_INCLUDE_JNG
#ifdef MNG_INCLUDE_IJG6B
MNG_EXT mng_retcode MNG_DECL mng_set_jpeg_dctmethod (mng_handle hHandle,
mngjpeg_dctmethod eJPEGdctmethod);
#endif
MNG_EXT mng_retcode MNG_DECL mng_set_jpeg_quality (mng_handle hHandle,
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