Acme-MITHALDU-BleedingOpenGL
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include/GL/glext.h view on Meta::CPAN
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels)...
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
#endif
#endif /* GL_SGIS_texture4D */
#ifndef GL_SGIS_texture_border_clamp
#define GL_SGIS_texture_border_clamp 1
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#endif /* GL_SGIS_texture_border_clamp */
#ifndef GL_SGIS_texture_color_mask
#define GL_SGIS_texture_color_mask 1
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
#endif
#endif /* GL_SGIS_texture_color_mask */
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif /* GL_SGIS_texture_edge_clamp */
#ifndef GL_SGIS_texture_filter4
#define GL_SGIS_texture_filter4 1
#define GL_FILTER4_SGIS 0x8146
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
#endif
#endif /* GL_SGIS_texture_filter4 */
#ifndef GL_SGIS_texture_lod
#define GL_SGIS_texture_lod 1
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#endif /* GL_SGIS_texture_lod */
#ifndef GL_SGIS_texture_select
#define GL_SGIS_texture_select 1
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#endif /* GL_SGIS_texture_select */
#ifndef GL_SGIX_async
#define GL_SGIX_async 1
#define GL_ASYNC_MARKER_SGIX 0x8329
typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
#endif
#endif /* GL_SGIX_async */
#ifndef GL_SGIX_async_histogram
#define GL_SGIX_async_histogram 1
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#endif /* GL_SGIX_async_histogram */
#ifndef GL_SGIX_async_pixel
#define GL_SGIX_async_pixel 1
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#endif /* GL_SGIX_async_pixel */
#ifndef GL_SGIX_blend_alpha_minmax
#define GL_SGIX_blend_alpha_minmax 1
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_MAX_SGIX 0x8321
#endif /* GL_SGIX_blend_alpha_minmax */
#ifndef GL_SGIX_calligraphic_fragment
#define GL_SGIX_calligraphic_fragment 1
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#endif /* GL_SGIX_calligraphic_fragment */
#ifndef GL_SGIX_clipmap
#define GL_SGIX_clipmap 1
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
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