Acme-MITHALDU-BleedingOpenGL

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include/GL/glext.h  view on Meta::CPAN

GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#endif /* GL_VERSION_3_1 */

#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
typedef struct __GLsync *GLsync;
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef uint64_t GLuint64;
typedef int64_t GLint64;
#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY                0x000A
#define GL_LINE_STRIP_ADJACENCY           0x000B
#define GL_TRIANGLES_ADJACENCY            0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
#define GL_PROGRAM_POINT_SIZE             0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER                0x8DD9
#define GL_GEOMETRY_VERTICES_OUT          0x8916
#define GL_GEOMETRY_INPUT_TYPE            0x8917
#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
#define GL_CONTEXT_PROFILE_MASK           0x9126
#define GL_DEPTH_CLAMP                    0x864F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
#define GL_LAST_VERTEX_CONVENTION         0x8E4E
#define GL_PROVOKING_VERTEX               0x8E4F
#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
#define GL_OBJECT_TYPE                    0x9112
#define GL_SYNC_CONDITION                 0x9113
#define GL_SYNC_STATUS                    0x9114
#define GL_SYNC_FLAGS                     0x9115
#define GL_SYNC_FENCE                     0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
#define GL_UNSIGNALED                     0x9118
#define GL_SIGNALED                       0x9119
#define GL_ALREADY_SIGNALED               0x911A
#define GL_TIMEOUT_EXPIRED                0x911B
#define GL_CONDITION_SATISFIED            0x911C
#define GL_WAIT_FAILED                    0x911D
#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
#define GL_SAMPLE_POSITION                0x8E50
#define GL_SAMPLE_MASK                    0x8E51
#define GL_SAMPLE_MASK_VALUE              0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES                0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
#define GL_MAX_INTEGER_SAMPLES            0x9110
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);

include/GL/glext.h  view on Meta::CPAN

GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
#endif
#endif /* GL_VERSION_3_3 */

#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
#define GL_SAMPLE_SHADING                 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_MAX_VERTEX_STREAMS             0x8E71
#define GL_DOUBLE_VEC2                    0x8FFC
#define GL_DOUBLE_VEC3                    0x8FFD
#define GL_DOUBLE_VEC4                    0x8FFE
#define GL_DOUBLE_MAT2                    0x8F46
#define GL_DOUBLE_MAT3                    0x8F47
#define GL_DOUBLE_MAT4                    0x8F48
#define GL_DOUBLE_MAT2x3                  0x8F49
#define GL_DOUBLE_MAT2x4                  0x8F4A
#define GL_DOUBLE_MAT3x2                  0x8F4B
#define GL_DOUBLE_MAT3x4                  0x8F4C
#define GL_DOUBLE_MAT4x2                  0x8F4D
#define GL_DOUBLE_MAT4x3                  0x8F4E
#define GL_ACTIVE_SUBROUTINES             0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_SUBROUTINES                0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
#define GL_COMPATIBLE_SUBROUTINES         0x8E4B
#define GL_PATCHES                        0x000E
#define GL_PATCH_VERTICES                 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
#define GL_TESS_GEN_MODE                  0x8E76
#define GL_TESS_GEN_SPACING               0x8E77
#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
#define GL_TESS_GEN_POINT_MODE            0x8E79
#define GL_ISOLINES                       0x8E7A
#define GL_FRACTIONAL_ODD                 0x8E7B
#define GL_FRACTIONAL_EVEN                0x8E7C
#define GL_MAX_PATCH_VERTICES             0x8E7D
#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER         0x8E87
#define GL_TESS_CONTROL_SHADER            0x8E88
#define GL_TRANSFORM_FEEDBACK             0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMinSampleShading (GLfloat value);
GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);

include/GL/glext.h  view on Meta::CPAN


#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
#define GL_COPY_READ_BUFFER_BINDING       0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH  0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH  0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH    0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH    0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE     0x912E
#define GL_NUM_SAMPLE_COUNTS              0x9380
#define GL_MIN_MAP_BUFFER_ALIGNMENT       0x90BC
#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
#define GL_UNIFORM_BARRIER_BIT            0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT            0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
#define GL_MAX_IMAGE_UNITS                0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME             0x8F3A
#define GL_IMAGE_BINDING_LEVEL            0x8F3B
#define GL_IMAGE_BINDING_LAYERED          0x8F3C
#define GL_IMAGE_BINDING_LAYER            0x8F3D
#define GL_IMAGE_BINDING_ACCESS           0x8F3E
#define GL_IMAGE_1D                       0x904C
#define GL_IMAGE_2D                       0x904D
#define GL_IMAGE_3D                       0x904E
#define GL_IMAGE_2D_RECT                  0x904F
#define GL_IMAGE_CUBE                     0x9050
#define GL_IMAGE_BUFFER                   0x9051
#define GL_IMAGE_1D_ARRAY                 0x9052
#define GL_IMAGE_2D_ARRAY                 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
#define GL_IMAGE_2D_MULTISAMPLE           0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056
#define GL_INT_IMAGE_1D                   0x9057
#define GL_INT_IMAGE_2D                   0x9058
#define GL_INT_IMAGE_3D                   0x9059
#define GL_INT_IMAGE_2D_RECT              0x905A
#define GL_INT_IMAGE_CUBE                 0x905B
#define GL_INT_IMAGE_BUFFER               0x905C
#define GL_INT_IMAGE_1D_ARRAY             0x905D
#define GL_INT_IMAGE_2D_ARRAY             0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D          0x9062
#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES              0x906D
#define GL_IMAGE_BINDING_FORMAT           0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
#define GL_COMPRESSED_RGBA_BPTC_UNORM     0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#endif
#endif /* GL_VERSION_4_2 */

#ifndef GL_VERSION_4_3
#define GL_VERSION_4_3 1
typedef void (APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#define GL_NUM_SHADING_LANGUAGE_VERSIONS  0x82E9
#define GL_VERTEX_ATTRIB_ARRAY_LONG       0x874E
#define GL_COMPRESSED_RGB8_ETC2           0x9274
#define GL_COMPRESSED_SRGB8_ETC2          0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_R11_EAC             0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
#define GL_COMPRESSED_RG11_EAC            0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_MAX_ELEMENT_INDEX              0x8D6B
#define GL_COMPUTE_SHADER                 0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_COMPUTE_SHADER_BIT             0x00000020
#define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION        0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM      0x8245
#define GL_DEBUG_SOURCE_API               0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249
#define GL_DEBUG_SOURCE_APPLICATION       0x824A
#define GL_DEBUG_SOURCE_OTHER             0x824B
#define GL_DEBUG_TYPE_ERROR               0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
#define GL_DEBUG_TYPE_PORTABILITY         0x824F
#define GL_DEBUG_TYPE_PERFORMANCE         0x8250
#define GL_DEBUG_TYPE_OTHER               0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144
#define GL_DEBUG_LOGGED_MESSAGES          0x9145
#define GL_DEBUG_SEVERITY_HIGH            0x9146
#define GL_DEBUG_SEVERITY_MEDIUM          0x9147
#define GL_DEBUG_SEVERITY_LOW             0x9148
#define GL_DEBUG_TYPE_MARKER              0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP          0x8269
#define GL_DEBUG_TYPE_POP_GROUP           0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH        0x826D
#define GL_BUFFER                         0x82E0
#define GL_SHADER                         0x82E1
#define GL_PROGRAM                        0x82E2
#define GL_QUERY                          0x82E3
#define GL_PROGRAM_PIPELINE               0x82E4
#define GL_SAMPLER                        0x82E6
#define GL_MAX_LABEL_LENGTH               0x82E8
#define GL_DEBUG_OUTPUT                   0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002
#define GL_MAX_UNIFORM_LOCATIONS          0x826E
#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS         0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
#define GL_INTERNALFORMAT_SUPPORTED       0x826F
#define GL_INTERNALFORMAT_PREFERRED       0x8270
#define GL_INTERNALFORMAT_RED_SIZE        0x8271
#define GL_INTERNALFORMAT_GREEN_SIZE      0x8272
#define GL_INTERNALFORMAT_BLUE_SIZE       0x8273
#define GL_INTERNALFORMAT_ALPHA_SIZE      0x8274
#define GL_INTERNALFORMAT_DEPTH_SIZE      0x8275
#define GL_INTERNALFORMAT_STENCIL_SIZE    0x8276
#define GL_INTERNALFORMAT_SHARED_SIZE     0x8277
#define GL_INTERNALFORMAT_RED_TYPE        0x8278
#define GL_INTERNALFORMAT_GREEN_TYPE      0x8279
#define GL_INTERNALFORMAT_BLUE_TYPE       0x827A
#define GL_INTERNALFORMAT_ALPHA_TYPE      0x827B
#define GL_INTERNALFORMAT_DEPTH_TYPE      0x827C
#define GL_INTERNALFORMAT_STENCIL_TYPE    0x827D
#define GL_MAX_WIDTH                      0x827E
#define GL_MAX_HEIGHT                     0x827F
#define GL_MAX_DEPTH                      0x8280
#define GL_MAX_LAYERS                     0x8281
#define GL_MAX_COMBINED_DIMENSIONS        0x8282
#define GL_COLOR_COMPONENTS               0x8283
#define GL_DEPTH_COMPONENTS               0x8284
#define GL_STENCIL_COMPONENTS             0x8285
#define GL_COLOR_RENDERABLE               0x8286
#define GL_DEPTH_RENDERABLE               0x8287
#define GL_STENCIL_RENDERABLE             0x8288
#define GL_FRAMEBUFFER_RENDERABLE         0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FRAMEBUFFER_BLEND              0x828B
#define GL_READ_PIXELS                    0x828C
#define GL_READ_PIXELS_FORMAT             0x828D
#define GL_READ_PIXELS_TYPE               0x828E
#define GL_TEXTURE_IMAGE_FORMAT           0x828F
#define GL_TEXTURE_IMAGE_TYPE             0x8290
#define GL_GET_TEXTURE_IMAGE_FORMAT       0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE         0x8292
#define GL_MIPMAP                         0x8293
#define GL_MANUAL_GENERATE_MIPMAP         0x8294
#define GL_AUTO_GENERATE_MIPMAP           0x8295
#define GL_COLOR_ENCODING                 0x8296
#define GL_SRGB_READ                      0x8297
#define GL_SRGB_WRITE                     0x8298
#define GL_FILTER                         0x829A
#define GL_VERTEX_TEXTURE                 0x829B
#define GL_TESS_CONTROL_TEXTURE           0x829C
#define GL_TESS_EVALUATION_TEXTURE        0x829D
#define GL_GEOMETRY_TEXTURE               0x829E
#define GL_FRAGMENT_TEXTURE               0x829F
#define GL_COMPUTE_TEXTURE                0x82A0
#define GL_TEXTURE_SHADOW                 0x82A1
#define GL_TEXTURE_GATHER                 0x82A2
#define GL_TEXTURE_GATHER_SHADOW          0x82A3
#define GL_SHADER_IMAGE_LOAD              0x82A4
#define GL_SHADER_IMAGE_STORE             0x82A5
#define GL_SHADER_IMAGE_ATOMIC            0x82A6
#define GL_IMAGE_TEXEL_SIZE               0x82A7
#define GL_IMAGE_COMPATIBILITY_CLASS      0x82A8
#define GL_IMAGE_PIXEL_FORMAT             0x82A9
#define GL_IMAGE_PIXEL_TYPE               0x82AA
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE  0x82B3
#define GL_CLEAR_BUFFER                   0x82B4
#define GL_TEXTURE_VIEW                   0x82B5
#define GL_VIEW_COMPATIBILITY_CLASS       0x82B6
#define GL_FULL_SUPPORT                   0x82B7
#define GL_CAVEAT_SUPPORT                 0x82B8
#define GL_IMAGE_CLASS_4_X_32             0x82B9
#define GL_IMAGE_CLASS_2_X_32             0x82BA
#define GL_IMAGE_CLASS_1_X_32             0x82BB
#define GL_IMAGE_CLASS_4_X_16             0x82BC
#define GL_IMAGE_CLASS_2_X_16             0x82BD
#define GL_IMAGE_CLASS_1_X_16             0x82BE
#define GL_IMAGE_CLASS_4_X_8              0x82BF
#define GL_IMAGE_CLASS_2_X_8              0x82C0
#define GL_IMAGE_CLASS_1_X_8              0x82C1
#define GL_IMAGE_CLASS_11_11_10           0x82C2
#define GL_IMAGE_CLASS_10_10_10_2         0x82C3
#define GL_VIEW_CLASS_128_BITS            0x82C4
#define GL_VIEW_CLASS_96_BITS             0x82C5
#define GL_VIEW_CLASS_64_BITS             0x82C6
#define GL_VIEW_CLASS_48_BITS             0x82C7
#define GL_VIEW_CLASS_32_BITS             0x82C8
#define GL_VIEW_CLASS_24_BITS             0x82C9
#define GL_VIEW_CLASS_16_BITS             0x82CA
#define GL_VIEW_CLASS_8_BITS              0x82CB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB       0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA      0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA      0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA      0x82CF
#define GL_VIEW_CLASS_RGTC1_RED           0x82D0
#define GL_VIEW_CLASS_RGTC2_RG            0x82D1
#define GL_VIEW_CLASS_BPTC_UNORM          0x82D2
#define GL_VIEW_CLASS_BPTC_FLOAT          0x82D3
#define GL_UNIFORM                        0x92E1
#define GL_UNIFORM_BLOCK                  0x92E2
#define GL_PROGRAM_INPUT                  0x92E3
#define GL_PROGRAM_OUTPUT                 0x92E4
#define GL_BUFFER_VARIABLE                0x92E5
#define GL_SHADER_STORAGE_BLOCK           0x92E6
#define GL_VERTEX_SUBROUTINE              0x92E8
#define GL_TESS_CONTROL_SUBROUTINE        0x92E9
#define GL_TESS_EVALUATION_SUBROUTINE     0x92EA
#define GL_GEOMETRY_SUBROUTINE            0x92EB
#define GL_FRAGMENT_SUBROUTINE            0x92EC
#define GL_COMPUTE_SUBROUTINE             0x92ED
#define GL_VERTEX_SUBROUTINE_UNIFORM      0x92EE
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_GEOMETRY_SUBROUTINE_UNIFORM    0x92F1
#define GL_FRAGMENT_SUBROUTINE_UNIFORM    0x92F2
#define GL_COMPUTE_SUBROUTINE_UNIFORM     0x92F3
#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
#define GL_ACTIVE_RESOURCES               0x92F5
#define GL_MAX_NAME_LENGTH                0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_NAME_LENGTH                    0x92F9
#define GL_TYPE                           0x92FA
#define GL_ARRAY_SIZE                     0x92FB
#define GL_OFFSET                         0x92FC
#define GL_BLOCK_INDEX                    0x92FD
#define GL_ARRAY_STRIDE                   0x92FE
#define GL_MATRIX_STRIDE                  0x92FF
#define GL_IS_ROW_MAJOR                   0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
#define GL_BUFFER_BINDING                 0x9302
#define GL_BUFFER_DATA_SIZE               0x9303
#define GL_NUM_ACTIVE_VARIABLES           0x9304
#define GL_ACTIVE_VARIABLES               0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309
#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
#define GL_LOCATION                       0x930E
#define GL_LOCATION_INDEX                 0x930F
#define GL_IS_PER_PATCH                   0x92E7
#define GL_SHADER_STORAGE_BUFFER          0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
#define GL_SHADER_STORAGE_BUFFER_START    0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
#define GL_TEXTURE_BUFFER_OFFSET          0x919D
#define GL_TEXTURE_BUFFER_SIZE            0x919E
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_VIEW_MIN_LEVEL         0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS        0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER         0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS        0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
#define GL_VERTEX_ATTRIB_BINDING          0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
#define GL_VERTEX_BINDING_DIVISOR         0x82D6
#define GL_VERTEX_BINDING_OFFSET          0x82D7
#define GL_VERTEX_BINDING_STRIDE          0x82D8
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
#define GL_VERTEX_BINDING_BUFFER          0x8F4F
#define GL_DISPLAY_LIST                   0x82E7
typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei ...
typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, G...
GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);
GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);

include/GL/glext.h  view on Meta::CPAN


#ifndef GL_ARB_blend_func_extended
#define GL_ARB_blend_func_extended 1
#endif /* GL_ARB_blend_func_extended */

#ifndef GL_ARB_buffer_storage
#define GL_ARB_buffer_storage 1
#endif /* GL_ARB_buffer_storage */

#ifndef GL_ARB_cl_event
#define GL_ARB_cl_event 1
struct _cl_context;
struct _cl_event;
#define GL_SYNC_CL_EVENT_ARB              0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
#endif
#endif /* GL_ARB_cl_event */

#ifndef GL_ARB_clear_buffer_object
#define GL_ARB_clear_buffer_object 1
#endif /* GL_ARB_clear_buffer_object */

#ifndef GL_ARB_clear_texture
#define GL_ARB_clear_texture 1
#endif /* GL_ARB_clear_texture */

#ifndef GL_ARB_clip_control
#define GL_ARB_clip_control 1
#endif /* GL_ARB_clip_control */

#ifndef GL_ARB_color_buffer_float
#define GL_ARB_color_buffer_float 1
#define GL_RGBA_FLOAT_MODE_ARB            0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
#define GL_CLAMP_READ_COLOR_ARB           0x891C
#define GL_FIXED_ONLY_ARB                 0x891D
typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
#endif
#endif /* GL_ARB_color_buffer_float */

#ifndef GL_ARB_compatibility
#define GL_ARB_compatibility 1
#endif /* GL_ARB_compatibility */

#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_ARB_compressed_texture_pixel_storage 1
#endif /* GL_ARB_compressed_texture_pixel_storage */

#ifndef GL_ARB_compute_shader
#define GL_ARB_compute_shader 1
#endif /* GL_ARB_compute_shader */

#ifndef GL_ARB_compute_variable_group_size
#define GL_ARB_compute_variable_group_size 1
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
#endif
#endif /* GL_ARB_compute_variable_group_size */

#ifndef GL_ARB_conditional_render_inverted
#define GL_ARB_conditional_render_inverted 1
#endif /* GL_ARB_conditional_render_inverted */

#ifndef GL_ARB_conservative_depth
#define GL_ARB_conservative_depth 1
#endif /* GL_ARB_conservative_depth */

#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#endif /* GL_ARB_copy_buffer */

#ifndef GL_ARB_copy_image
#define GL_ARB_copy_image 1
#endif /* GL_ARB_copy_image */

#ifndef GL_ARB_cull_distance
#define GL_ARB_cull_distance 1
#endif /* GL_ARB_cull_distance */

#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
typedef void (APIENTRY  *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
#define GL_DEBUG_SOURCE_API_ARB           0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam);
GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
#endif
#endif /* GL_ARB_debug_output */

#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
#endif /* GL_ARB_depth_buffer_float */

#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#endif /* GL_ARB_depth_clamp */

#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
#define GL_DEPTH_COMPONENT16_ARB          0x81A5
#define GL_DEPTH_COMPONENT24_ARB          0x81A6
#define GL_DEPTH_COMPONENT32_ARB          0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
#endif /* GL_ARB_depth_texture */

#ifndef GL_ARB_derivative_control
#define GL_ARB_derivative_control 1
#endif /* GL_ARB_derivative_control */

#ifndef GL_ARB_direct_state_access
#define GL_ARB_direct_state_access 1
#endif /* GL_ARB_direct_state_access */

#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1

include/GL/glext.h  view on Meta::CPAN

GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string);
GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
#endif
#endif /* GL_ARB_fragment_program */

#ifndef GL_ARB_fragment_program_shadow
#define GL_ARB_fragment_program_shadow 1
#endif /* GL_ARB_fragment_program_shadow */

#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
#define GL_FRAGMENT_SHADER_ARB            0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif /* GL_ARB_fragment_shader */

#ifndef GL_ARB_fragment_shader_interlock
#define GL_ARB_fragment_shader_interlock 1
#endif /* GL_ARB_fragment_shader_interlock */

#ifndef GL_ARB_framebuffer_no_attachments
#define GL_ARB_framebuffer_no_attachments 1
#endif /* GL_ARB_framebuffer_no_attachments */

#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#endif /* GL_ARB_framebuffer_object */

#ifndef GL_ARB_framebuffer_sRGB
#define GL_ARB_framebuffer_sRGB 1
#endif /* GL_ARB_framebuffer_sRGB */

#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#define GL_LINES_ADJACENCY_ARB            0x000A
#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_GEOMETRY_SHADER_ARB            0x8DD9
#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
#endif
#endif /* GL_ARB_geometry_shader4 */

#ifndef GL_ARB_get_program_binary
#define GL_ARB_get_program_binary 1
#endif /* GL_ARB_get_program_binary */

#ifndef GL_ARB_get_texture_sub_image
#define GL_ARB_get_texture_sub_image 1
#endif /* GL_ARB_get_texture_sub_image */

#ifndef GL_ARB_gpu_shader5
#define GL_ARB_gpu_shader5 1
#endif /* GL_ARB_gpu_shader5 */

#ifndef GL_ARB_gpu_shader_fp64
#define GL_ARB_gpu_shader_fp64 1
#endif /* GL_ARB_gpu_shader_fp64 */

#ifndef GL_ARB_gpu_shader_int64
#define GL_ARB_gpu_shader_int64 1
#define GL_INT64_ARB                      0x140E
#define GL_INT64_VEC2_ARB                 0x8FE9
#define GL_INT64_VEC3_ARB                 0x8FEA
#define GL_INT64_VEC4_ARB                 0x8FEB
#define GL_UNSIGNED_INT64_VEC2_ARB        0x8FF5
#define GL_UNSIGNED_INT64_VEC3_ARB        0x8FF6
#define GL_UNSIGNED_INT64_VEC4_ARB        0x8FF7
typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params);
typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);

include/GL/glext.h  view on Meta::CPAN

GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
#endif
#endif /* GL_ARB_multitexture */

#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#define GL_QUERY_COUNTER_BITS_ARB         0x8864
#define GL_CURRENT_QUERY_ARB              0x8865
#define GL_QUERY_RESULT_ARB               0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
#define GL_SAMPLES_PASSED_ARB             0x8914
typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
GLAPI void APIENTRY glEndQueryARB (GLenum target);
GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
#endif
#endif /* GL_ARB_occlusion_query */

#ifndef GL_ARB_occlusion_query2
#define GL_ARB_occlusion_query2 1
#endif /* GL_ARB_occlusion_query2 */

#ifndef GL_ARB_parallel_shader_compile
#define GL_ARB_parallel_shader_compile 1
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
#define GL_COMPLETION_STATUS_ARB          0x91B1
typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count);
#endif
#endif /* GL_ARB_parallel_shader_compile */

#ifndef GL_ARB_pipeline_statistics_query
#define GL_ARB_pipeline_statistics_query 1
#define GL_VERTICES_SUBMITTED_ARB         0x82EE
#define GL_PRIMITIVES_SUBMITTED_ARB       0x82EF
#define GL_VERTEX_SHADER_INVOCATIONS_ARB  0x82F0
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB  0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#endif /* GL_ARB_pipeline_statistics_query */

#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#endif /* GL_ARB_pixel_buffer_object */

#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#define GL_POINT_SIZE_MIN_ARB             0x8126
#define GL_POINT_SIZE_MAX_ARB             0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
#endif
#endif /* GL_ARB_point_parameters */

#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#define GL_POINT_SPRITE_ARB               0x8861
#define GL_COORD_REPLACE_ARB              0x8862
#endif /* GL_ARB_point_sprite */

#ifndef GL_ARB_post_depth_coverage
#define GL_ARB_post_depth_coverage 1
#endif /* GL_ARB_post_depth_coverage */

#ifndef GL_ARB_program_interface_query
#define GL_ARB_program_interface_query 1
#endif /* GL_ARB_program_interface_query */

#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#endif /* GL_ARB_provoking_vertex */

#ifndef GL_ARB_query_buffer_object
#define GL_ARB_query_buffer_object 1
#endif /* GL_ARB_query_buffer_object */

#ifndef GL_ARB_robust_buffer_access_behavior
#define GL_ARB_robust_buffer_access_behavior 1
#endif /* GL_ARB_robust_buffer_access_behavior */

#ifndef GL_ARB_robustness
#define GL_ARB_robustness 1
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_NO_RESET_NOTIFICATION_ARB      0x8261
typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);

include/GL/glext.h  view on Meta::CPAN

#define GL_REG_21_ATI                     0x8936
#define GL_REG_22_ATI                     0x8937
#define GL_REG_23_ATI                     0x8938
#define GL_REG_24_ATI                     0x8939
#define GL_REG_25_ATI                     0x893A
#define GL_REG_26_ATI                     0x893B
#define GL_REG_27_ATI                     0x893C
#define GL_REG_28_ATI                     0x893D
#define GL_REG_29_ATI                     0x893E
#define GL_REG_30_ATI                     0x893F
#define GL_REG_31_ATI                     0x8940
#define GL_CON_0_ATI                      0x8941
#define GL_CON_1_ATI                      0x8942
#define GL_CON_2_ATI                      0x8943
#define GL_CON_3_ATI                      0x8944
#define GL_CON_4_ATI                      0x8945
#define GL_CON_5_ATI                      0x8946
#define GL_CON_6_ATI                      0x8947
#define GL_CON_7_ATI                      0x8948
#define GL_CON_8_ATI                      0x8949
#define GL_CON_9_ATI                      0x894A
#define GL_CON_10_ATI                     0x894B
#define GL_CON_11_ATI                     0x894C
#define GL_CON_12_ATI                     0x894D
#define GL_CON_13_ATI                     0x894E
#define GL_CON_14_ATI                     0x894F
#define GL_CON_15_ATI                     0x8950
#define GL_CON_16_ATI                     0x8951
#define GL_CON_17_ATI                     0x8952
#define GL_CON_18_ATI                     0x8953
#define GL_CON_19_ATI                     0x8954
#define GL_CON_20_ATI                     0x8955
#define GL_CON_21_ATI                     0x8956
#define GL_CON_22_ATI                     0x8957
#define GL_CON_23_ATI                     0x8958
#define GL_CON_24_ATI                     0x8959
#define GL_CON_25_ATI                     0x895A
#define GL_CON_26_ATI                     0x895B
#define GL_CON_27_ATI                     0x895C
#define GL_CON_28_ATI                     0x895D
#define GL_CON_29_ATI                     0x895E
#define GL_CON_30_ATI                     0x895F
#define GL_CON_31_ATI                     0x8960
#define GL_MOV_ATI                        0x8961
#define GL_ADD_ATI                        0x8963
#define GL_MUL_ATI                        0x8964
#define GL_SUB_ATI                        0x8965
#define GL_DOT3_ATI                       0x8966
#define GL_DOT4_ATI                       0x8967
#define GL_MAD_ATI                        0x8968
#define GL_LERP_ATI                       0x8969
#define GL_CND_ATI                        0x896A
#define GL_CND0_ATI                       0x896B
#define GL_DOT2_ADD_ATI                   0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
#define GL_NUM_PASSES_ATI                 0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
#define GL_SWIZZLE_STR_ATI                0x8976
#define GL_SWIZZLE_STQ_ATI                0x8977
#define GL_SWIZZLE_STR_DR_ATI             0x8978
#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
#define GL_SWIZZLE_STRQ_ATI               0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
#define GL_RED_BIT_ATI                    0x00000001
#define GL_GREEN_BIT_ATI                  0x00000002
#define GL_BLUE_BIT_ATI                   0x00000004
#define GL_2X_BIT_ATI                     0x00000001
#define GL_4X_BIT_ATI                     0x00000002
#define GL_8X_BIT_ATI                     0x00000004
#define GL_HALF_BIT_ATI                   0x00000008
#define GL_QUARTER_BIT_ATI                0x00000010
#define GL_EIGHTH_BIT_ATI                 0x00000020
#define GL_SATURATE_BIT_ATI               0x00000040
#define GL_COMP_BIT_ATI                   0x00000002
#define GL_NEGATE_BIT_ATI                 0x00000004
#define GL_BIAS_BIT_ATI                   0x00000008
typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
GLAPI void APIENTRY glBeginFragmentShaderATI (void);
GLAPI void APIENTRY glEndFragmentShaderATI (void);
GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
#endif
#endif /* GL_ATI_fragment_shader */

#ifndef GL_ATI_map_object_buffer
#define GL_ATI_map_object_buffer 1
typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer);
GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);

include/GL/glext.h  view on Meta::CPAN

#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_STENCIL_INDEX1_EXT             0x8D46
#define GL_STENCIL_INDEX4_EXT             0x8D47
#define GL_STENCIL_INDEX8_EXT             0x8D48
#define GL_STENCIL_INDEX16_EXT            0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
#endif
#endif /* GL_EXT_framebuffer_object */

#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB 1
#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
#endif /* GL_EXT_framebuffer_sRGB */

#ifndef GL_EXT_geometry_shader4
#define GL_EXT_geometry_shader4 1
#define GL_GEOMETRY_SHADER_EXT            0x8DD9
#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_LINES_ADJACENCY_EXT            0x000A
#define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
#define GL_TRIANGLES_ADJACENCY_EXT        0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
#endif
#endif /* GL_EXT_geometry_shader4 */

#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
#endif
#endif /* GL_EXT_gpu_program_parameters */

#ifndef GL_EXT_gpu_shader4
#define GL_EXT_gpu_shader4 1
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0
#define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1
#define GL_SAMPLER_BUFFER_EXT             0x8DC2
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4
#define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5
#define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6
#define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7
#define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8
#define GL_INT_SAMPLER_1D_EXT             0x8DC9
#define GL_INT_SAMPLER_2D_EXT             0x8DCA
#define GL_INT_SAMPLER_3D_EXT             0x8DCB
#define GL_INT_SAMPLER_CUBE_EXT           0x8DCC
#define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD
#define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF
#define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905
typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);

include/GL/glext.h  view on Meta::CPAN

typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);
#endif
#endif /* GL_EXT_secondary_color */

#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects 1
#define GL_ACTIVE_PROGRAM_EXT             0x8B8D
typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
#endif
#endif /* GL_EXT_separate_shader_objects */

#ifndef GL_EXT_separate_specular_color
#define GL_EXT_separate_specular_color 1
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
#define GL_SINGLE_COLOR_EXT               0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
#endif /* GL_EXT_separate_specular_color */

#ifndef GL_EXT_shader_image_load_formatted
#define GL_EXT_shader_image_load_formatted 1
#endif /* GL_EXT_shader_image_load_formatted */

#ifndef GL_EXT_shader_image_load_store
#define GL_EXT_shader_image_load_store 1
#define GL_MAX_IMAGE_UNITS_EXT            0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#define GL_IMAGE_BINDING_NAME_EXT         0x8F3A
#define GL_IMAGE_BINDING_LEVEL_EXT        0x8F3B
#define GL_IMAGE_BINDING_LAYERED_EXT      0x8F3C
#define GL_IMAGE_BINDING_LAYER_EXT        0x8F3D
#define GL_IMAGE_BINDING_ACCESS_EXT       0x8F3E
#define GL_IMAGE_1D_EXT                   0x904C
#define GL_IMAGE_2D_EXT                   0x904D
#define GL_IMAGE_3D_EXT                   0x904E
#define GL_IMAGE_2D_RECT_EXT              0x904F
#define GL_IMAGE_CUBE_EXT                 0x9050
#define GL_IMAGE_BUFFER_EXT               0x9051
#define GL_IMAGE_1D_ARRAY_EXT             0x9052
#define GL_IMAGE_2D_ARRAY_EXT             0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
#define GL_IMAGE_2D_MULTISAMPLE_EXT       0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
#define GL_INT_IMAGE_1D_EXT               0x9057
#define GL_INT_IMAGE_2D_EXT               0x9058
#define GL_INT_IMAGE_3D_EXT               0x9059
#define GL_INT_IMAGE_2D_RECT_EXT          0x905A
#define GL_INT_IMAGE_CUBE_EXT             0x905B
#define GL_INT_IMAGE_BUFFER_EXT           0x905C
#define GL_INT_IMAGE_1D_ARRAY_EXT         0x905D
#define GL_INT_IMAGE_2D_ARRAY_EXT         0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D_EXT      0x9062
#define GL_UNSIGNED_INT_IMAGE_2D_EXT      0x9063
#define GL_UNSIGNED_INT_IMAGE_3D_EXT      0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT    0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
#define GL_MAX_IMAGE_SAMPLES_EXT          0x906D
#define GL_IMAGE_BINDING_FORMAT_EXT       0x906E
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  0x00000002
#define GL_UNIFORM_BARRIER_BIT_EXT        0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT  0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
#define GL_COMMAND_BARRIER_BIT_EXT        0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT  0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT    0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define GL_ALL_BARRIER_BITS_EXT           0xFFFFFFFF
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
#endif
#endif /* GL_EXT_shader_image_load_store */

include/GL/glext.h  view on Meta::CPAN

#define GL_DOUBLE_MAT3_EXT                0x8F47
#define GL_DOUBLE_MAT4_EXT                0x8F48
#define GL_DOUBLE_MAT2x3_EXT              0x8F49
#define GL_DOUBLE_MAT2x4_EXT              0x8F4A
#define GL_DOUBLE_MAT3x2_EXT              0x8F4B
#define GL_DOUBLE_MAT3x4_EXT              0x8F4C
#define GL_DOUBLE_MAT4x2_EXT              0x8F4D
#define GL_DOUBLE_MAT4x3_EXT              0x8F4E
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);
GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);
#endif
#endif /* GL_EXT_vertex_attrib_64bit */

#ifndef GL_EXT_vertex_shader
#define GL_EXT_vertex_shader 1
#define GL_VERTEX_SHADER_EXT              0x8780
#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
#define GL_OP_INDEX_EXT                   0x8782
#define GL_OP_NEGATE_EXT                  0x8783
#define GL_OP_DOT3_EXT                    0x8784
#define GL_OP_DOT4_EXT                    0x8785
#define GL_OP_MUL_EXT                     0x8786
#define GL_OP_ADD_EXT                     0x8787
#define GL_OP_MADD_EXT                    0x8788
#define GL_OP_FRAC_EXT                    0x8789
#define GL_OP_MAX_EXT                     0x878A
#define GL_OP_MIN_EXT                     0x878B
#define GL_OP_SET_GE_EXT                  0x878C
#define GL_OP_SET_LT_EXT                  0x878D
#define GL_OP_CLAMP_EXT                   0x878E
#define GL_OP_FLOOR_EXT                   0x878F
#define GL_OP_ROUND_EXT                   0x8790
#define GL_OP_EXP_BASE_2_EXT              0x8791
#define GL_OP_LOG_BASE_2_EXT              0x8792
#define GL_OP_POWER_EXT                   0x8793
#define GL_OP_RECIP_EXT                   0x8794
#define GL_OP_RECIP_SQRT_EXT              0x8795
#define GL_OP_SUB_EXT                     0x8796
#define GL_OP_CROSS_PRODUCT_EXT           0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
#define GL_OP_MOV_EXT                     0x8799
#define GL_OUTPUT_VERTEX_EXT              0x879A
#define GL_OUTPUT_COLOR0_EXT              0x879B
#define GL_OUTPUT_COLOR1_EXT              0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
#define GL_OUTPUT_FOG_EXT                 0x87BD
#define GL_SCALAR_EXT                     0x87BE
#define GL_VECTOR_EXT                     0x87BF
#define GL_MATRIX_EXT                     0x87C0
#define GL_VARIANT_EXT                    0x87C1
#define GL_INVARIANT_EXT                  0x87C2
#define GL_LOCAL_CONSTANT_EXT             0x87C3
#define GL_LOCAL_EXT                      0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
#define GL_X_EXT                          0x87D5
#define GL_Y_EXT                          0x87D6
#define GL_Z_EXT                          0x87D7
#define GL_W_EXT                          0x87D8
#define GL_NEGATIVE_X_EXT                 0x87D9
#define GL_NEGATIVE_Y_EXT                 0x87DA
#define GL_NEGATIVE_Z_EXT                 0x87DB
#define GL_NEGATIVE_W_EXT                 0x87DC
#define GL_ZERO_EXT                       0x87DD
#define GL_ONE_EXT                        0x87DE
#define GL_NEGATIVE_ONE_EXT               0x87DF
#define GL_NORMALIZED_RANGE_EXT           0x87E0
#define GL_FULL_RANGE_EXT                 0x87E1
#define GL_CURRENT_VERTEX_EXT             0x87E2
#define GL_MVP_MATRIX_EXT                 0x87E3
#define GL_VARIANT_VALUE_EXT              0x87E4
#define GL_VARIANT_DATATYPE_EXT           0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
#define GL_VARIANT_ARRAY_EXT              0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
#define GL_INVARIANT_VALUE_EXT            0x87EA
#define GL_INVARIANT_DATATYPE_EXT         0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);

include/GL/glext.h  view on Meta::CPAN

#define GL_INTERLACE_READ_INGR            0x8568
#endif /* GL_INGR_interlace_read */

#ifndef GL_INTEL_fragment_shader_ordering
#define GL_INTEL_fragment_shader_ordering 1
#endif /* GL_INTEL_fragment_shader_ordering */

#ifndef GL_INTEL_framebuffer_CMAA
#define GL_INTEL_framebuffer_CMAA 1
typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
#endif
#endif /* GL_INTEL_framebuffer_CMAA */

#ifndef GL_INTEL_map_texture
#define GL_INTEL_map_texture 1
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL    0x83FF
#define GL_LAYOUT_DEFAULT_INTEL           0
#define GL_LAYOUT_LINEAR_INTEL            1
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture);
GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level);
GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
#endif
#endif /* GL_INTEL_map_texture */

#ifndef GL_INTEL_parallel_arrays
#define GL_INTEL_parallel_arrays 1
#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer);
typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer);
GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer);
GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer);
GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer);
#endif
#endif /* GL_INTEL_parallel_arrays */

#ifndef GL_INTEL_performance_query
#define GL_INTEL_performance_query 1
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define GL_PERFQUERY_WAIT_INTEL           0x83FB
#define GL_PERFQUERY_FLUSH_INTEL          0x83FA
#define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
#define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counter...
typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GL...
GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
#endif
#endif /* GL_INTEL_performance_query */

#ifndef GL_MESAX_texture_stack
#define GL_MESAX_texture_stack 1
#define GL_TEXTURE_1D_STACK_MESAX         0x8759
#define GL_TEXTURE_2D_STACK_MESAX         0x875A
#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#endif /* GL_MESAX_texture_stack */

#ifndef GL_MESA_pack_invert
#define GL_MESA_pack_invert 1
#define GL_PACK_INVERT_MESA               0x8758
#endif /* GL_MESA_pack_invert */

#ifndef GL_MESA_resize_buffers
#define GL_MESA_resize_buffers 1
typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glResizeBuffersMESA (void);
#endif
#endif /* GL_MESA_resize_buffers */

#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1

include/GL/glext.h  view on Meta::CPAN

#define GL_NV_command_list 1
#define GL_TERMINATE_SEQUENCE_COMMAND_NV  0x0000
#define GL_NOP_COMMAND_NV                 0x0001
#define GL_DRAW_ELEMENTS_COMMAND_NV       0x0002
#define GL_DRAW_ARRAYS_COMMAND_NV         0x0003
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV   0x0005
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#define GL_ELEMENT_ADDRESS_COMMAND_NV     0x0008
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV   0x0009
#define GL_UNIFORM_ADDRESS_COMMAND_NV     0x000A
#define GL_BLEND_COLOR_COMMAND_NV         0x000B
#define GL_STENCIL_REF_COMMAND_NV         0x000C
#define GL_LINE_WIDTH_COMMAND_NV          0x000D
#define GL_POLYGON_OFFSET_COMMAND_NV      0x000E
#define GL_ALPHA_REF_COMMAND_NV           0x000F
#define GL_VIEWPORT_COMMAND_NV            0x0010
#define GL_SCISSOR_COMMAND_NV             0x0011
#define GL_FRONT_FACE_COMMAND_NV          0x0012
typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states);
typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states);
typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state);
typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists);
typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists);
typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list);
typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states);
GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states);
GLAPI GLboolean APIENTRY glIsStateNV (GLuint state);
GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode);
GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size);
GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype);
GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists);
GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists);
GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list);
GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments);
GLAPI void APIENTRY glCompileCommandListNV (GLuint list);
GLAPI void APIENTRY glCallCommandListNV (GLuint list);
#endif
#endif /* GL_NV_command_list */

#ifndef GL_NV_compute_program5
#define GL_NV_compute_program5 1
#define GL_COMPUTE_PROGRAM_NV             0x90FB
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#endif /* GL_NV_compute_program5 */

#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render 1
#define GL_QUERY_WAIT_NV                  0x8E13
#define GL_QUERY_NO_WAIT_NV               0x8E14
#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
GLAPI void APIENTRY glEndConditionalRenderNV (void);
#endif
#endif /* GL_NV_conditional_render */

#ifndef GL_NV_conservative_raster
#define GL_NV_conservative_raster 1
#define GL_CONSERVATIVE_RASTERIZATION_NV  0x9346
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
#endif
#endif /* GL_NV_conservative_raster */

#ifndef GL_NV_conservative_raster_dilate
#define GL_NV_conservative_raster_dilate 1
#define GL_CONSERVATIVE_RASTER_DILATE_NV  0x9379
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
#endif
#endif /* GL_NV_conservative_raster_dilate */

#ifndef GL_NV_conservative_raster_pre_snap_triangles
#define GL_NV_conservative_raster_pre_snap_triangles 1
#define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
#endif
#endif /* GL_NV_conservative_raster_pre_snap_triangles */

#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1
#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
#endif /* GL_NV_copy_depth_to_color */

#ifndef GL_NV_copy_image
#define GL_NV_copy_image 1
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei h...
#ifdef GL_GLEXT_PROTOTYPES

include/GL/glext.h  view on Meta::CPAN

GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
#endif
#endif /* GL_NV_fragment_program */

#ifndef GL_NV_fragment_program2
#define GL_NV_fragment_program2 1
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
#endif /* GL_NV_fragment_program2 */

#ifndef GL_NV_fragment_program4
#define GL_NV_fragment_program4 1
#endif /* GL_NV_fragment_program4 */

#ifndef GL_NV_fragment_program_option
#define GL_NV_fragment_program_option 1
#endif /* GL_NV_fragment_program_option */

#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
#endif /* GL_NV_fragment_shader_interlock */

#ifndef GL_NV_framebuffer_mixed_samples
#define GL_NV_framebuffer_mixed_samples 1
#define GL_COVERAGE_MODULATION_TABLE_NV   0x9331
#define GL_COLOR_SAMPLES_NV               0x8E20
#define GL_DEPTH_SAMPLES_NV               0x932D
#define GL_STENCIL_SAMPLES_NV             0x932E
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_COVERAGE_MODULATION_NV         0x9332
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
GLAPI void APIENTRY glCoverageModulationNV (GLenum components);
#endif
#endif /* GL_NV_framebuffer_mixed_samples */

#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif /* GL_NV_framebuffer_multisample_coverage */

#ifndef GL_NV_geometry_program4
#define GL_NV_geometry_program4 1
#define GL_GEOMETRY_PROGRAM_NV            0x8C26
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
#endif
#endif /* GL_NV_geometry_program4 */

#ifndef GL_NV_geometry_shader4
#define GL_NV_geometry_shader4 1
#endif /* GL_NV_geometry_shader4 */

#ifndef GL_NV_geometry_shader_passthrough
#define GL_NV_geometry_shader_passthrough 1
#endif /* GL_NV_geometry_shader_passthrough */

#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);

include/GL/glext.h  view on Meta::CPAN

#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
#endif
#endif /* GL_NV_parameter_buffer_object */

#ifndef GL_NV_parameter_buffer_object2
#define GL_NV_parameter_buffer_object2 1
#endif /* GL_NV_parameter_buffer_object2 */

#ifndef GL_NV_path_rendering
#define GL_NV_path_rendering 1
#define GL_PATH_FORMAT_SVG_NV             0x9070
#define GL_PATH_FORMAT_PS_NV              0x9071
#define GL_STANDARD_FONT_NAME_NV          0x9072
#define GL_SYSTEM_FONT_NAME_NV            0x9073
#define GL_FILE_NAME_NV                   0x9074
#define GL_PATH_STROKE_WIDTH_NV           0x9075
#define GL_PATH_END_CAPS_NV               0x9076
#define GL_PATH_INITIAL_END_CAP_NV        0x9077
#define GL_PATH_TERMINAL_END_CAP_NV       0x9078
#define GL_PATH_JOIN_STYLE_NV             0x9079
#define GL_PATH_MITER_LIMIT_NV            0x907A
#define GL_PATH_DASH_CAPS_NV              0x907B
#define GL_PATH_INITIAL_DASH_CAP_NV       0x907C
#define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D
#define GL_PATH_DASH_OFFSET_NV            0x907E
#define GL_PATH_CLIENT_LENGTH_NV          0x907F
#define GL_PATH_FILL_MODE_NV              0x9080
#define GL_PATH_FILL_MASK_NV              0x9081
#define GL_PATH_FILL_COVER_MODE_NV        0x9082
#define GL_PATH_STROKE_COVER_MODE_NV      0x9083
#define GL_PATH_STROKE_MASK_NV            0x9084
#define GL_COUNT_UP_NV                    0x9088
#define GL_COUNT_DOWN_NV                  0x9089
#define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A
#define GL_CONVEX_HULL_NV                 0x908B
#define GL_BOUNDING_BOX_NV                0x908D
#define GL_TRANSLATE_X_NV                 0x908E
#define GL_TRANSLATE_Y_NV                 0x908F
#define GL_TRANSLATE_2D_NV                0x9090
#define GL_TRANSLATE_3D_NV                0x9091
#define GL_AFFINE_2D_NV                   0x9092
#define GL_AFFINE_3D_NV                   0x9094
#define GL_TRANSPOSE_AFFINE_2D_NV         0x9096
#define GL_TRANSPOSE_AFFINE_3D_NV         0x9098
#define GL_UTF8_NV                        0x909A
#define GL_UTF16_NV                       0x909B
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define GL_PATH_COMMAND_COUNT_NV          0x909D
#define GL_PATH_COORD_COUNT_NV            0x909E
#define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F
#define GL_PATH_COMPUTED_LENGTH_NV        0x90A0
#define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1
#define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2
#define GL_SQUARE_NV                      0x90A3
#define GL_ROUND_NV                       0x90A4
#define GL_TRIANGULAR_NV                  0x90A5
#define GL_BEVEL_NV                       0x90A6
#define GL_MITER_REVERT_NV                0x90A7
#define GL_MITER_TRUNCATE_NV              0x90A8
#define GL_SKIP_MISSING_GLYPH_NV          0x90A9
#define GL_USE_MISSING_GLYPH_NV           0x90AA
#define GL_PATH_ERROR_POSITION_NV         0x90AB
#define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD
#define GL_ADJACENT_PAIRS_NV              0x90AE
#define GL_FIRST_TO_REST_NV               0x90AF
#define GL_PATH_GEN_MODE_NV               0x90B0
#define GL_PATH_GEN_COEFF_NV              0x90B1
#define GL_PATH_GEN_COMPONENTS_NV         0x90B3
#define GL_PATH_STENCIL_FUNC_NV           0x90B7
#define GL_PATH_STENCIL_REF_NV            0x90B8
#define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF
#define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4
#define GL_MOVE_TO_RESETS_NV              0x90B5
#define GL_MOVE_TO_CONTINUES_NV           0x90B6
#define GL_CLOSE_PATH_NV                  0x00
#define GL_MOVE_TO_NV                     0x02
#define GL_RELATIVE_MOVE_TO_NV            0x03
#define GL_LINE_TO_NV                     0x04
#define GL_RELATIVE_LINE_TO_NV            0x05
#define GL_HORIZONTAL_LINE_TO_NV          0x06
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_VERTICAL_LINE_TO_NV            0x08
#define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09
#define GL_QUADRATIC_CURVE_TO_NV          0x0A
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define GL_CUBIC_CURVE_TO_NV              0x0C
#define GL_RELATIVE_CUBIC_CURVE_TO_NV     0x0D
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_SMOOTH_CUBIC_CURVE_TO_NV       0x10
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_SMALL_CCW_ARC_TO_NV            0x12
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13
#define GL_SMALL_CW_ARC_TO_NV             0x14
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV    0x15
#define GL_LARGE_CCW_ARC_TO_NV            0x16
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17
#define GL_LARGE_CW_ARC_TO_NV             0x18
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV    0x19
#define GL_RESTART_PATH_NV                0xF0
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV    0xF2
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV     0xF4
#define GL_RECT_NV                        0xF6
#define GL_CIRCULAR_CCW_ARC_TO_NV         0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV          0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV     0xFC
#define GL_ARC_TO_NV                      0xFE
#define GL_RELATIVE_ARC_TO_NV             0xFF

include/GL/glext.h  view on Meta::CPAN

#define GL_ITALIC_BIT_NV                  0x02
#define GL_GLYPH_WIDTH_BIT_NV             0x01
#define GL_GLYPH_HEIGHT_BIT_NV            0x02
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_GLYPH_HAS_KERNING_BIT_NV       0x100
#define GL_FONT_X_MIN_BOUNDS_BIT_NV       0x00010000
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV       0x00020000
#define GL_FONT_X_MAX_BOUNDS_BIT_NV       0x00040000
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV       0x00080000
#define GL_FONT_UNITS_PER_EM_BIT_NV       0x00100000
#define GL_FONT_ASCENDER_BIT_NV           0x00200000
#define GL_FONT_DESCENDER_BIT_NV          0x00400000
#define GL_FONT_HEIGHT_BIT_NV             0x00800000
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  0x01000000
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_HAS_KERNING_BIT_NV        0x10000000
#define GL_ROUNDED_RECT_NV                0xE8
#define GL_RELATIVE_ROUNDED_RECT_NV       0xE9
#define GL_ROUNDED_RECT2_NV               0xEA
#define GL_RELATIVE_ROUNDED_RECT2_NV      0xEB
#define GL_ROUNDED_RECT4_NV               0xEC
#define GL_RELATIVE_ROUNDED_RECT4_NV      0xED
#define GL_ROUNDED_RECT8_NV               0xEE
#define GL_RELATIVE_ROUNDED_RECT8_NV      0xEF
#define GL_RELATIVE_RECT_NV               0xF7
#define GL_FONT_GLYPHS_AVAILABLE_NV       0x9368
#define GL_FONT_TARGET_UNAVAILABLE_NV     0x9369
#define GL_FONT_UNAVAILABLE_NV            0x936A
#define GL_FONT_UNINTELLIGIBLE_NV         0x936B
#define GL_CONIC_CURVE_TO_NV              0x1A
#define GL_RELATIVE_CONIC_CURVE_TO_NV     0x1B
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV  0x20000000
#define GL_STANDARD_FONT_FORMAT_NV        0x936C
#define GL_2_BYTES_NV                     0x1407
#define GL_3_BYTES_NV                     0x1408
#define GL_4_BYTES_NV                     0x1409
#define GL_EYE_LINEAR_NV                  0x2400
#define GL_OBJECT_LINEAR_NV               0x2401
#define GL_CONSTANT_NV                    0x8576
#define GL_PATH_FOG_GEN_MODE_NV           0x90AC
#define GL_PRIMARY_COLOR_NV               0x852C
#define GL_SECONDARY_COLOR_NV             0x852D
#define GL_PATH_GEN_COLOR_FORMAT_NV       0x90B2
#define GL_PATH_PROJECTION_NV             0x1701
#define GL_PATH_MODELVIEW_NV              0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV  0x0BA3
#define GL_PATH_MODELVIEW_MATRIX_NV       0x0BA6
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#define GL_PATH_PROJECTION_MATRIX_NV      0x0BA7
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#define GL_FRAGMENT_INPUT_NV              0x936D
typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfl...
typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat e...
typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
GLAPI GLboolean APIENTRY glIsPathNV (GLuint path);
GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)...
GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);

include/GL/glext.h  view on Meta::CPAN

#define GL_NUM_FILL_STREAMS_NV            0x8E29
#define GL_PRESENT_TIME_NV                0x8E2A
#define GL_PRESENT_DURATION_NV            0x8E2B
typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint ke...
typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLu...
typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, G...
GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
#endif
#endif /* GL_NV_present_video */

#ifndef GL_NV_primitive_restart
#define GL_NV_primitive_restart 1
#define GL_PRIMITIVE_RESTART_NV           0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPrimitiveRestartNV (void);
GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
#endif
#endif /* GL_NV_primitive_restart */

#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#define GL_REGISTER_COMBINERS_NV          0x8522
#define GL_VARIABLE_A_NV                  0x8523
#define GL_VARIABLE_B_NV                  0x8524
#define GL_VARIABLE_C_NV                  0x8525
#define GL_VARIABLE_D_NV                  0x8526
#define GL_VARIABLE_E_NV                  0x8527
#define GL_VARIABLE_F_NV                  0x8528
#define GL_VARIABLE_G_NV                  0x8529
#define GL_CONSTANT_COLOR0_NV             0x852A
#define GL_CONSTANT_COLOR1_NV             0x852B
#define GL_SPARE0_NV                      0x852E
#define GL_SPARE1_NV                      0x852F
#define GL_DISCARD_NV                     0x8530
#define GL_E_TIMES_F_NV                   0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV           0x8536
#define GL_UNSIGNED_INVERT_NV             0x8537
#define GL_EXPAND_NORMAL_NV               0x8538
#define GL_EXPAND_NEGATE_NV               0x8539
#define GL_HALF_BIAS_NORMAL_NV            0x853A
#define GL_HALF_BIAS_NEGATE_NV            0x853B
#define GL_SIGNED_IDENTITY_NV             0x853C
#define GL_SIGNED_NEGATE_NV               0x853D
#define GL_SCALE_BY_TWO_NV                0x853E
#define GL_SCALE_BY_FOUR_NV               0x853F
#define GL_SCALE_BY_ONE_HALF_NV           0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
#define GL_COMBINER_INPUT_NV              0x8542
#define GL_COMBINER_MAPPING_NV            0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
#define GL_COMBINER_MUX_SUM_NV            0x8547
#define GL_COMBINER_SCALE_NV              0x8548
#define GL_COMBINER_BIAS_NV               0x8549
#define GL_COMBINER_AB_OUTPUT_NV          0x854A
#define GL_COMBINER_CD_OUTPUT_NV          0x854B
#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
#define GL_COLOR_SUM_CLAMP_NV             0x854F
#define GL_COMBINER0_NV                   0x8550
#define GL_COMBINER1_NV                   0x8551
#define GL_COMBINER2_NV                   0x8552
#define GL_COMBINER3_NV                   0x8553
#define GL_COMBINER4_NV                   0x8554
#define GL_COMBINER5_NV                   0x8555
#define GL_COMBINER6_NV                   0x8556
#define GL_COMBINER7_NV                   0x8557
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
#endif
#endif /* GL_NV_register_combiners */

#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
#define GL_PER_STAGE_CONSTANTS_NV         0x8535
typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
#endif
#endif /* GL_NV_register_combiners2 */

#ifndef GL_NV_robustness_video_memory_purge
#define GL_NV_robustness_video_memory_purge 1
#define GL_PURGED_CONTEXT_RESET_NV        0x92BB
#endif /* GL_NV_robustness_video_memory_purge */

#ifndef GL_NV_sample_locations
#define GL_NV_sample_locations 1
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_SAMPLE_LOCATION_NV             0x8E50
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glResolveDepthValuesNV (void);
#endif
#endif /* GL_NV_sample_locations */

#ifndef GL_NV_sample_mask_override_coverage
#define GL_NV_sample_mask_override_coverage 1
#endif /* GL_NV_sample_mask_override_coverage */

#ifndef GL_NV_shader_atomic_counters
#define GL_NV_shader_atomic_counters 1
#endif /* GL_NV_shader_atomic_counters */

include/GL/glext.h  view on Meta::CPAN

#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV                    0x8503
#define GL_SOURCE3_RGB_NV                 0x8583
#define GL_SOURCE3_ALPHA_NV               0x858B
#define GL_OPERAND3_RGB_NV                0x8593
#define GL_OPERAND3_ALPHA_NV              0x859B
#endif /* GL_NV_texture_env_combine4 */

#ifndef GL_NV_texture_expand_normal
#define GL_NV_texture_expand_normal 1
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#endif /* GL_NV_texture_expand_normal */

#ifndef GL_NV_texture_multisample
#define GL_NV_texture_multisample 1
#define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045
#define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#endif
#endif /* GL_NV_texture_multisample */

#ifndef GL_NV_texture_rectangle
#define GL_NV_texture_rectangle 1
#define GL_TEXTURE_RECTANGLE_NV           0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
#endif /* GL_NV_texture_rectangle */

#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
#define GL_SHADER_CONSISTENT_NV           0x86DD
#define GL_TEXTURE_SHADER_NV              0x86DE
#define GL_SHADER_OPERATION_NV            0x86DF
#define GL_CULL_MODES_NV                  0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    0x86E1
#define GL_OFFSET_TEXTURE_2D_SCALE_NV     0x86E2
#define GL_OFFSET_TEXTURE_2D_BIAS_NV      0x86E3
#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
#define GL_CONST_EYE_NV                   0x86E5
#define GL_PASS_THROUGH_NV                0x86E6
#define GL_CULL_FRAGMENT_NV               0x86E7
#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
#define GL_DOT_PRODUCT_NV                 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV                        0x86F4
#define GL_DSDT_NV                        0x86F5
#define GL_DSDT_MAG_NV                    0x86F6
#define GL_DSDT_MAG_VIB_NV                0x86F7
#define GL_HILO16_NV                      0x86F8
#define GL_SIGNED_HILO_NV                 0x86F9
#define GL_SIGNED_HILO16_NV               0x86FA
#define GL_SIGNED_RGBA_NV                 0x86FB
#define GL_SIGNED_RGBA8_NV                0x86FC
#define GL_SIGNED_RGB_NV                  0x86FE
#define GL_SIGNED_RGB8_NV                 0x86FF
#define GL_SIGNED_LUMINANCE_NV            0x8701
#define GL_SIGNED_LUMINANCE8_NV           0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
#define GL_SIGNED_ALPHA_NV                0x8705
#define GL_SIGNED_ALPHA8_NV               0x8706
#define GL_SIGNED_INTENSITY_NV            0x8707
#define GL_SIGNED_INTENSITY8_NV           0x8708
#define GL_DSDT8_NV                       0x8709
#define GL_DSDT8_MAG8_NV                  0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV                    0x870E
#define GL_LO_SCALE_NV                    0x870F
#define GL_DS_SCALE_NV                    0x8710
#define GL_DT_SCALE_NV                    0x8711
#define GL_MAGNITUDE_SCALE_NV             0x8712
#define GL_VIBRANCE_SCALE_NV              0x8713
#define GL_HI_BIAS_NV                     0x8714
#define GL_LO_BIAS_NV                     0x8715
#define GL_DS_BIAS_NV                     0x8716
#define GL_DT_BIAS_NV                     0x8717
#define GL_MAGNITUDE_BIAS_NV              0x8718
#define GL_VIBRANCE_BIAS_NV               0x8719
#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
#define GL_TEXTURE_HI_SIZE_NV             0x871B
#define GL_TEXTURE_LO_SIZE_NV             0x871C
#define GL_TEXTURE_DS_SIZE_NV             0x871D
#define GL_TEXTURE_DT_SIZE_NV             0x871E
#define GL_TEXTURE_MAG_SIZE_NV            0x871F
#endif /* GL_NV_texture_shader */

#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF

include/GL/glext.h  view on Meta::CPAN

typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
GLAPI void APIENTRY glEndTransformFeedbackNV (void);
GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode);
GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
#endif
#endif /* GL_NV_transform_feedback */

#ifndef GL_NV_transform_feedback2
#define GL_NV_transform_feedback2 1
#define GL_TRANSFORM_FEEDBACK_NV          0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);
GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);
GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
#endif
#endif /* GL_NV_transform_feedback2 */

#ifndef GL_NV_uniform_buffer_unified_memory
#define GL_NV_uniform_buffer_unified_memory 1
#define GL_UNIFORM_BUFFER_UNIFIED_NV      0x936E
#define GL_UNIFORM_BUFFER_ADDRESS_NV      0x936F
#define GL_UNIFORM_BUFFER_LENGTH_NV       0x9370
#endif /* GL_NV_uniform_buffer_unified_memory */

#ifndef GL_NV_vdpau_interop
#define GL_NV_vdpau_interop 1
typedef GLintptr GLvdpauSurfaceNV;
#define GL_SURFACE_STATE_NV               0x86EB
#define GL_SURFACE_REGISTERED_NV          0x86FD
#define GL_SURFACE_MAPPED_NV              0x8700
#define GL_WRITE_DISCARD_NV               0x88BE
typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress);
typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress);
GLAPI void APIENTRY glVDPAUFiniNV (void);
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
#endif
#endif /* GL_NV_vdpau_interop */

#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1
#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer);
#endif
#endif /* GL_NV_vertex_array_range */

#ifndef GL_NV_vertex_array_range2
#define GL_NV_vertex_array_range2 1
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#endif /* GL_NV_vertex_array_range2 */

#ifndef GL_NV_vertex_attrib_integer_64bit
#define GL_NV_vertex_attrib_integer_64bit 1
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);



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