Games-Chipmunk
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inc/cpSpace.xsh view on Meta::CPAN
cpSpace *
cpSpaceAlloc( )
cpSpace *
cpSpaceInit( space )
cpSpace *space
cpSpace *
cpSpaceNew( )
void
cpSpaceDestroy( space )
cpSpace *space
void
cpSpaceFree( space )
cpSpace *space
int
cpSpaceGetIterations( space )
cpSpace *space
void
cpSpaceSetIterations( space, iterations )
cpSpace *space
int iterations
cpVect
cpSpaceGetGravity( space )
cpSpace *space
void
cpSpaceSetGravity( space, gravity )
cpSpace *space
cpVect gravity
cpFloat
cpSpaceGetDamping( space )
cpSpace *space
void
cpSpaceSetDamping( space, damping )
cpSpace *space
cpFloat damping
cpFloat
cpSpaceGetIdleSpeedThreshold( space )
cpSpace *space
void
cpSpaceSetIdleSpeedThreshold( space, idleSpeedThreshold )
cpSpace *space
cpFloat idleSpeedThreshold
cpFloat
cpSpaceGetSleepTimeThreshold( space )
cpSpace *space
void
cpSpaceSetSleepTimeThreshold( space, sleepTimeThreshold )
cpSpace *space
cpFloat sleepTimeThreshold
cpFloat
cpSpaceGetCollisionSlop( space )
cpSpace *space
void
cpSpaceSetCollisionSlop( space, collisionSlop )
cpSpace *space
cpFloat collisionSlop
cpFloat
cpSpaceGetCollisionBias( space )
cpSpace *space
void
cpSpaceSetCollisionBias( space, collisionBias )
cpSpace *space
cpFloat collisionBias
cpTimestamp
cpSpaceGetCollisionPersistence( space )
cpSpace *space
void
( run in 1.012 second using v1.01-cache-2.11-cpan-71847e10f99 )