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using namespace std;
static uint64 UNALIGNED_LOAD64(const char *p) {
uint64 result;
memcpy(&result, p, sizeof(result));
return result;
}
static uint32 UNALIGNED_LOAD32(const char *p) {
uint32 result;
memcpy(&result, p, sizeof(result));
return result;
}
#if !defined(WORDS_BIGENDIAN)
#define uint32_in_expected_order(x) (x)
#define uint64_in_expected_order(x) (x)
#else
#ifdef _MSC_VER
#include <stdlib.h>
#define bswap_32(x) _byteswap_ulong(x)
#define bswap_64(x) _byteswap_uint64(x)
#elif defined(__APPLE__)
// Mac OS X / Darwin features
#include <libkern/OSByteOrder.h>
#define bswap_32(x) OSSwapInt32(x)
#define bswap_64(x) OSSwapInt64(x)
#else
#include <byteswap.h>
#endif
#define uint32_in_expected_order(x) (bswap_32(x))
#define uint64_in_expected_order(x) (bswap_64(x))
#endif // WORDS_BIGENDIAN
#if !defined(LIKELY)
#if HAVE_BUILTIN_EXPECT
#define LIKELY(x) (__builtin_expect(!!(x), 1))
#else
#define LIKELY(x) (x)
#endif
#endif
static uint64 Fetch64(const char *p) {
return uint64_in_expected_order(UNALIGNED_LOAD64(p));
}
static uint32 Fetch32(const char *p) {
return uint32_in_expected_order(UNALIGNED_LOAD32(p));
}
// Some primes between 2^63 and 2^64 for various uses.
static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
static const uint64 k1 = 0xb492b66fbe98f273ULL;
static const uint64 k2 = 0x9ae16a3b2f90404fULL;
static const uint64 k3 = 0xc949d7c7509e6557ULL;
// Bitwise right rotate. Normally this will compile to a single
// instruction, especially if the shift is a manifest constant.
static uint64 Rotate(uint64 val, int shift) {
// Avoid shifting by 64: doing so yields an undefined result.
return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
}
// Equivalent to Rotate(), but requires the second arg to be non-zero.
// On x86-64, and probably others, it's possible for this to compile
// to a single instruction if both args are already in registers.
static uint64 RotateByAtLeast1(uint64 val, int shift) {
return (val >> shift) | (val << (64 - shift));
}
static uint64 ShiftMix(uint64 val) {
return val ^ (val >> 47);
}
static uint64 HashLen16(uint64 u, uint64 v) {
return Hash128to64(uint128(u, v));
}
static uint64 HashLen0to16(const char *s, size_t len) {
if (len > 8) {
uint64 a = Fetch64(s);
uint64 b = Fetch64(s + len - 8);
return HashLen16(a, RotateByAtLeast1(b + len, len)) ^ b;
}
if (len >= 4) {
uint64 a = Fetch32(s);
return HashLen16(len + (a << 3), Fetch32(s + len - 4));
}
if (len > 0) {
uint8 a = s[0];
uint8 b = s[len >> 1];
uint8 c = s[len - 1];
uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
uint32 z = len + (static_cast<uint32>(c) << 2);
return ShiftMix(y * k2 ^ z * k3) * k2;
}
return k2;
}
// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char *s, size_t len) {
uint64 a = Fetch64(s) * k1;
uint64 b = Fetch64(s + 8);
uint64 c = Fetch64(s + len - 8) * k2;
uint64 d = Fetch64(s + len - 16) * k0;
return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d,
a + Rotate(b ^ k3, 20) - c + len);
}
// Return a 16-byte hash for 48 bytes. Quick and dirty.
// Callers do best to use "random-looking" values for a and b.
static pair<uint64, uint64> WeakHashLen32WithSeeds(
uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
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