Acme-MITHALDU-BleedingOpenGL

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glext_procs.h  view on Meta::CPAN

static PFNGLWINDOWPOS2SARBPROC glWindowPos2sARB = NULL;
static PFNGLWINDOWPOS2SVARBPROC glWindowPos2svARB = NULL;
static PFNGLWINDOWPOS3DARBPROC glWindowPos3dARB = NULL;
static PFNGLWINDOWPOS3DVARBPROC glWindowPos3dvARB = NULL;
static PFNGLWINDOWPOS3FARBPROC glWindowPos3fARB = NULL;
static PFNGLWINDOWPOS3FVARBPROC glWindowPos3fvARB = NULL;
static PFNGLWINDOWPOS3IARBPROC glWindowPos3iARB = NULL;
static PFNGLWINDOWPOS3IVARBPROC glWindowPos3ivARB = NULL;
static PFNGLWINDOWPOS3SARBPROC glWindowPos3sARB = NULL;
static PFNGLWINDOWPOS3SVARBPROC glWindowPos3svARB = NULL;
#endif /* GL_GLEXT_PROCS */
#endif /* GL_ARB_window_pos */

#ifndef NO_GL_KHR_blend_equation_advanced
#ifndef GL_KHR_blend_equation_advanced
#define GL_KHR_blend_equation_advanced 1
#endif
#define GL_MULTIPLY_KHR                   0x9294
#define GL_SCREEN_KHR                     0x9295
#define GL_OVERLAY_KHR                    0x9296
#define GL_DARKEN_KHR                     0x9297
#define GL_LIGHTEN_KHR                    0x9298
#define GL_COLORDODGE_KHR                 0x9299
#define GL_COLORBURN_KHR                  0x929A
#define GL_HARDLIGHT_KHR                  0x929B
#define GL_SOFTLIGHT_KHR                  0x929C
#define GL_DIFFERENCE_KHR                 0x929E
#define GL_EXCLUSION_KHR                  0x92A0
#define GL_HSL_HUE_KHR                    0x92AD
#define GL_HSL_SATURATION_KHR             0x92AE
#define GL_HSL_COLOR_KHR                  0x92AF
#define GL_HSL_LUMINOSITY_KHR             0x92B0
typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendBarrierKHR (void);
#endif
#ifdef GL_GLEXT_PROCS
static PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR = NULL;
#endif /* GL_GLEXT_PROCS */
#endif /* GL_KHR_blend_equation_advanced */

#ifndef NO_GL_KHR_blend_equation_advanced_coherent
#ifndef GL_KHR_blend_equation_advanced_coherent
#define GL_KHR_blend_equation_advanced_coherent 1
#endif
#define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285
#endif /* GL_KHR_blend_equation_advanced_coherent */

#ifndef NO_GL_KHR_context_flush_control
#ifndef GL_KHR_context_flush_control
#define GL_KHR_context_flush_control 1
#endif
#endif /* GL_KHR_context_flush_control */

#ifndef NO_GL_KHR_debug
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
#endif
#endif /* GL_KHR_debug */

#ifndef NO_GL_KHR_no_error
#ifndef GL_KHR_no_error
#define GL_KHR_no_error 1
#endif
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  0x00000008
#endif /* GL_KHR_no_error */

#ifndef NO_GL_KHR_robust_buffer_access_behavior
#ifndef GL_KHR_robust_buffer_access_behavior
#define GL_KHR_robust_buffer_access_behavior 1
#endif
#endif /* GL_KHR_robust_buffer_access_behavior */

#ifndef NO_GL_KHR_robustness
#ifndef GL_KHR_robustness
#define GL_KHR_robustness 1
#endif
#define GL_CONTEXT_ROBUST_ACCESS          0x90F3
#endif /* GL_KHR_robustness */

#ifndef NO_GL_KHR_texture_compression_astc_hdr
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr 1
#endif
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#endif /* GL_KHR_texture_compression_astc_hdr */

#ifndef NO_GL_KHR_texture_compression_astc_ldr
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_KHR_texture_compression_astc_ldr 1
#endif
#endif /* GL_KHR_texture_compression_astc_ldr */

#ifndef NO_GL_KHR_texture_compression_astc_sliced_3d
#ifndef GL_KHR_texture_compression_astc_sliced_3d
#define GL_KHR_texture_compression_astc_sliced_3d 1
#endif
#endif /* GL_KHR_texture_compression_astc_sliced_3d */



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