Acme-MITHALDU-BleedingOpenGL
view release on metacpan or search on metacpan
glext_consts.h view on Meta::CPAN
i(GL_TEXTURE_BUFFER)
i(GL_MAX_TEXTURE_BUFFER_SIZE)
i(GL_TEXTURE_BINDING_BUFFER)
i(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
i(GL_TEXTURE_RECTANGLE)
i(GL_TEXTURE_BINDING_RECTANGLE)
i(GL_PROXY_TEXTURE_RECTANGLE)
i(GL_MAX_RECTANGLE_TEXTURE_SIZE)
i(GL_R8_SNORM)
i(GL_RG8_SNORM)
i(GL_RGB8_SNORM)
i(GL_RGBA8_SNORM)
i(GL_R16_SNORM)
i(GL_RG16_SNORM)
i(GL_RGB16_SNORM)
i(GL_RGBA16_SNORM)
i(GL_SIGNED_NORMALIZED)
i(GL_PRIMITIVE_RESTART)
i(GL_PRIMITIVE_RESTART_INDEX)
i(GL_COPY_READ_BUFFER)
i(GL_COPY_WRITE_BUFFER)
i(GL_UNIFORM_BUFFER)
i(GL_UNIFORM_BUFFER_BINDING)
i(GL_UNIFORM_BUFFER_START)
i(GL_UNIFORM_BUFFER_SIZE)
i(GL_MAX_VERTEX_UNIFORM_BLOCKS)
i(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
i(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
i(GL_MAX_COMBINED_UNIFORM_BLOCKS)
i(GL_MAX_UNIFORM_BUFFER_BINDINGS)
i(GL_MAX_UNIFORM_BLOCK_SIZE)
i(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
i(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
i(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
i(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
i(GL_ACTIVE_UNIFORM_BLOCKS)
i(GL_UNIFORM_TYPE)
i(GL_UNIFORM_SIZE)
i(GL_UNIFORM_NAME_LENGTH)
i(GL_UNIFORM_BLOCK_INDEX)
i(GL_UNIFORM_OFFSET)
i(GL_UNIFORM_ARRAY_STRIDE)
i(GL_UNIFORM_MATRIX_STRIDE)
i(GL_UNIFORM_IS_ROW_MAJOR)
i(GL_UNIFORM_BLOCK_BINDING)
i(GL_UNIFORM_BLOCK_DATA_SIZE)
i(GL_UNIFORM_BLOCK_NAME_LENGTH)
i(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
i(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
i(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
i(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
i(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
i(GL_INVALID_INDEX)
#endif /* GL_VERSION_3_1 */
#ifndef NO_GL_VERSION_3_2
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#elif defined(__sun__) || defined(__digital__)
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
#else
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#elif defined(__SCO__) || defined(__USLC__)
#elif defined(__UNIXOS2__) || defined(__SOL64__)
#elif defined(_WIN32) && defined(__GNUC__)
#elif defined(_WIN32)
#else
/* Fallback if nothing above works */
#endif
#endif
i(GL_CONTEXT_CORE_PROFILE_BIT)
i(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
i(GL_LINES_ADJACENCY)
i(GL_LINE_STRIP_ADJACENCY)
i(GL_TRIANGLES_ADJACENCY)
i(GL_TRIANGLE_STRIP_ADJACENCY)
i(GL_PROGRAM_POINT_SIZE)
i(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
i(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
i(GL_GEOMETRY_SHADER)
i(GL_GEOMETRY_VERTICES_OUT)
i(GL_GEOMETRY_INPUT_TYPE)
i(GL_GEOMETRY_OUTPUT_TYPE)
i(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
i(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
i(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
i(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
i(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
i(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
i(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
i(GL_CONTEXT_PROFILE_MASK)
i(GL_DEPTH_CLAMP)
i(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
i(GL_FIRST_VERTEX_CONVENTION)
i(GL_LAST_VERTEX_CONVENTION)
i(GL_PROVOKING_VERTEX)
i(GL_TEXTURE_CUBE_MAP_SEAMLESS)
i(GL_MAX_SERVER_WAIT_TIMEOUT)
i(GL_OBJECT_TYPE)
i(GL_SYNC_CONDITION)
i(GL_SYNC_STATUS)
i(GL_SYNC_FLAGS)
i(GL_SYNC_FENCE)
i(GL_SYNC_GPU_COMMANDS_COMPLETE)
i(GL_UNSIGNALED)
i(GL_SIGNALED)
i(GL_ALREADY_SIGNALED)
i(GL_TIMEOUT_EXPIRED)
i(GL_CONDITION_SATISFIED)
i(GL_WAIT_FAILED)
i(GL_TIMEOUT_IGNORED)
i(GL_SYNC_FLUSH_COMMANDS_BIT)
i(GL_SAMPLE_POSITION)
glext_consts.h view on Meta::CPAN
i(GL_RGB16F_ARB)
i(GL_ALPHA16F_ARB)
i(GL_INTENSITY16F_ARB)
i(GL_LUMINANCE16F_ARB)
i(GL_LUMINANCE_ALPHA16F_ARB)
#endif /* GL_ARB_texture_float */
#ifndef NO_GL_ARB_texture_gather
i(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
i(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
i(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
#endif /* GL_ARB_texture_gather */
#ifndef NO_GL_ARB_texture_mirror_clamp_to_edge
#endif /* GL_ARB_texture_mirror_clamp_to_edge */
#ifndef NO_GL_ARB_texture_mirrored_repeat
i(GL_MIRRORED_REPEAT_ARB)
#endif /* GL_ARB_texture_mirrored_repeat */
#ifndef NO_GL_ARB_texture_multisample
#endif /* GL_ARB_texture_multisample */
#ifndef NO_GL_ARB_texture_non_power_of_two
#endif /* GL_ARB_texture_non_power_of_two */
#ifndef NO_GL_ARB_texture_query_levels
#endif /* GL_ARB_texture_query_levels */
#ifndef NO_GL_ARB_texture_query_lod
#endif /* GL_ARB_texture_query_lod */
#ifndef NO_GL_ARB_texture_rectangle
i(GL_TEXTURE_RECTANGLE_ARB)
i(GL_TEXTURE_BINDING_RECTANGLE_ARB)
i(GL_PROXY_TEXTURE_RECTANGLE_ARB)
i(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
#endif /* GL_ARB_texture_rectangle */
#ifndef NO_GL_ARB_texture_rg
#endif /* GL_ARB_texture_rg */
#ifndef NO_GL_ARB_texture_rgb10_a2ui
#endif /* GL_ARB_texture_rgb10_a2ui */
#ifndef NO_GL_ARB_texture_stencil8
#endif /* GL_ARB_texture_stencil8 */
#ifndef NO_GL_ARB_texture_storage
#endif /* GL_ARB_texture_storage */
#ifndef NO_GL_ARB_texture_storage_multisample
#endif /* GL_ARB_texture_storage_multisample */
#ifndef NO_GL_ARB_texture_swizzle
#endif /* GL_ARB_texture_swizzle */
#ifndef NO_GL_ARB_texture_view
#endif /* GL_ARB_texture_view */
#ifndef NO_GL_ARB_timer_query
#endif /* GL_ARB_timer_query */
#ifndef NO_GL_ARB_transform_feedback2
#endif /* GL_ARB_transform_feedback2 */
#ifndef NO_GL_ARB_transform_feedback3
#endif /* GL_ARB_transform_feedback3 */
#ifndef NO_GL_ARB_transform_feedback_instanced
#endif /* GL_ARB_transform_feedback_instanced */
#ifndef NO_GL_ARB_transform_feedback_overflow_query
i(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
i(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
#endif /* GL_ARB_transform_feedback_overflow_query */
#ifndef NO_GL_ARB_transpose_matrix
i(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
i(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
i(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
i(GL_TRANSPOSE_COLOR_MATRIX_ARB)
#endif /* GL_ARB_transpose_matrix */
#ifndef NO_GL_ARB_uniform_buffer_object
#endif /* GL_ARB_uniform_buffer_object */
#ifndef NO_GL_ARB_vertex_array_bgra
#endif /* GL_ARB_vertex_array_bgra */
#ifndef NO_GL_ARB_vertex_array_object
#endif /* GL_ARB_vertex_array_object */
#ifndef NO_GL_ARB_vertex_attrib_64bit
#endif /* GL_ARB_vertex_attrib_64bit */
#ifndef NO_GL_ARB_vertex_attrib_binding
#endif /* GL_ARB_vertex_attrib_binding */
#ifndef NO_GL_ARB_vertex_blend
i(GL_MAX_VERTEX_UNITS_ARB)
i(GL_ACTIVE_VERTEX_UNITS_ARB)
i(GL_WEIGHT_SUM_UNITY_ARB)
i(GL_VERTEX_BLEND_ARB)
i(GL_CURRENT_WEIGHT_ARB)
i(GL_WEIGHT_ARRAY_TYPE_ARB)
i(GL_WEIGHT_ARRAY_STRIDE_ARB)
i(GL_WEIGHT_ARRAY_SIZE_ARB)
i(GL_WEIGHT_ARRAY_POINTER_ARB)
i(GL_WEIGHT_ARRAY_ARB)
i(GL_MODELVIEW0_ARB)
i(GL_MODELVIEW1_ARB)
i(GL_MODELVIEW2_ARB)
i(GL_MODELVIEW3_ARB)
i(GL_MODELVIEW4_ARB)
i(GL_MODELVIEW5_ARB)
i(GL_MODELVIEW6_ARB)
i(GL_MODELVIEW7_ARB)
i(GL_MODELVIEW8_ARB)
i(GL_MODELVIEW9_ARB)
i(GL_MODELVIEW10_ARB)
i(GL_MODELVIEW11_ARB)
glext_consts.h view on Meta::CPAN
#endif /* GL_EXT_texture_perturb_normal */
#ifndef NO_GL_EXT_texture_sRGB
i(GL_SRGB_EXT)
i(GL_SRGB8_EXT)
i(GL_SRGB_ALPHA_EXT)
i(GL_SRGB8_ALPHA8_EXT)
i(GL_SLUMINANCE_ALPHA_EXT)
i(GL_SLUMINANCE8_ALPHA8_EXT)
i(GL_SLUMINANCE_EXT)
i(GL_SLUMINANCE8_EXT)
i(GL_COMPRESSED_SRGB_EXT)
i(GL_COMPRESSED_SRGB_ALPHA_EXT)
i(GL_COMPRESSED_SLUMINANCE_EXT)
i(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
i(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
i(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
i(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
i(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
#endif /* GL_EXT_texture_sRGB */
#ifndef NO_GL_EXT_texture_sRGB_decode
i(GL_TEXTURE_SRGB_DECODE_EXT)
i(GL_DECODE_EXT)
i(GL_SKIP_DECODE_EXT)
#endif /* GL_EXT_texture_sRGB_decode */
#ifndef NO_GL_EXT_texture_shared_exponent
i(GL_RGB9_E5_EXT)
i(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
i(GL_TEXTURE_SHARED_SIZE_EXT)
#endif /* GL_EXT_texture_shared_exponent */
#ifndef NO_GL_EXT_texture_snorm
i(GL_ALPHA_SNORM)
i(GL_LUMINANCE_SNORM)
i(GL_LUMINANCE_ALPHA_SNORM)
i(GL_INTENSITY_SNORM)
i(GL_ALPHA8_SNORM)
i(GL_LUMINANCE8_SNORM)
i(GL_LUMINANCE8_ALPHA8_SNORM)
i(GL_INTENSITY8_SNORM)
i(GL_ALPHA16_SNORM)
i(GL_LUMINANCE16_SNORM)
i(GL_LUMINANCE16_ALPHA16_SNORM)
i(GL_INTENSITY16_SNORM)
i(GL_RED_SNORM)
i(GL_RG_SNORM)
i(GL_RGB_SNORM)
i(GL_RGBA_SNORM)
#endif /* GL_EXT_texture_snorm */
#ifndef NO_GL_EXT_texture_swizzle
i(GL_TEXTURE_SWIZZLE_R_EXT)
i(GL_TEXTURE_SWIZZLE_G_EXT)
i(GL_TEXTURE_SWIZZLE_B_EXT)
i(GL_TEXTURE_SWIZZLE_A_EXT)
i(GL_TEXTURE_SWIZZLE_RGBA_EXT)
#endif /* GL_EXT_texture_swizzle */
#ifndef NO_GL_EXT_timer_query
i(GL_TIME_ELAPSED_EXT)
#endif /* GL_EXT_timer_query */
#ifndef NO_GL_EXT_transform_feedback
i(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
i(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
i(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
i(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
i(GL_INTERLEAVED_ATTRIBS_EXT)
i(GL_SEPARATE_ATTRIBS_EXT)
i(GL_PRIMITIVES_GENERATED_EXT)
i(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
i(GL_RASTERIZER_DISCARD_EXT)
i(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
i(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
i(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
i(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
i(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
i(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
#endif /* GL_EXT_transform_feedback */
#ifndef NO_GL_EXT_vertex_array
i(GL_VERTEX_ARRAY_EXT)
i(GL_NORMAL_ARRAY_EXT)
i(GL_COLOR_ARRAY_EXT)
i(GL_INDEX_ARRAY_EXT)
i(GL_TEXTURE_COORD_ARRAY_EXT)
i(GL_EDGE_FLAG_ARRAY_EXT)
i(GL_VERTEX_ARRAY_SIZE_EXT)
i(GL_VERTEX_ARRAY_TYPE_EXT)
i(GL_VERTEX_ARRAY_STRIDE_EXT)
i(GL_VERTEX_ARRAY_COUNT_EXT)
i(GL_NORMAL_ARRAY_TYPE_EXT)
i(GL_NORMAL_ARRAY_STRIDE_EXT)
i(GL_NORMAL_ARRAY_COUNT_EXT)
i(GL_COLOR_ARRAY_SIZE_EXT)
i(GL_COLOR_ARRAY_TYPE_EXT)
i(GL_COLOR_ARRAY_STRIDE_EXT)
i(GL_COLOR_ARRAY_COUNT_EXT)
i(GL_INDEX_ARRAY_TYPE_EXT)
i(GL_INDEX_ARRAY_STRIDE_EXT)
i(GL_INDEX_ARRAY_COUNT_EXT)
i(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
i(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
i(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
i(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
i(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
i(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
i(GL_VERTEX_ARRAY_POINTER_EXT)
i(GL_NORMAL_ARRAY_POINTER_EXT)
i(GL_COLOR_ARRAY_POINTER_EXT)
i(GL_INDEX_ARRAY_POINTER_EXT)
i(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
i(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
#endif /* GL_EXT_vertex_array */
#ifndef NO_GL_EXT_vertex_array_bgra
#endif /* GL_EXT_vertex_array_bgra */
#ifndef NO_GL_EXT_vertex_attrib_64bit
i(GL_DOUBLE_VEC2_EXT)
i(GL_DOUBLE_VEC3_EXT)
( run in 2.015 seconds using v1.01-cache-2.11-cpan-39bf76dae61 )