Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN

    i(GL_RELATIVE_RECT_NV)
    i(GL_FONT_GLYPHS_AVAILABLE_NV)
    i(GL_FONT_TARGET_UNAVAILABLE_NV)
    i(GL_FONT_UNAVAILABLE_NV)
    i(GL_FONT_UNINTELLIGIBLE_NV)
    i(GL_CONIC_CURVE_TO_NV)
    i(GL_RELATIVE_CONIC_CURVE_TO_NV)
    i(GL_FONT_NUM_GLYPH_INDICES_BIT_NV)
    i(GL_STANDARD_FONT_FORMAT_NV)
    i(GL_2_BYTES_NV)
    i(GL_3_BYTES_NV)
    i(GL_4_BYTES_NV)
    i(GL_EYE_LINEAR_NV)
    i(GL_OBJECT_LINEAR_NV)
    i(GL_CONSTANT_NV)
    i(GL_PATH_FOG_GEN_MODE_NV)
    i(GL_PRIMARY_COLOR_NV)
    i(GL_SECONDARY_COLOR_NV)
    i(GL_PATH_GEN_COLOR_FORMAT_NV)
    i(GL_PATH_PROJECTION_NV)
    i(GL_PATH_MODELVIEW_NV)
    i(GL_PATH_MODELVIEW_STACK_DEPTH_NV)
    i(GL_PATH_MODELVIEW_MATRIX_NV)
    i(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV)
    i(GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV)
    i(GL_PATH_PROJECTION_STACK_DEPTH_NV)
    i(GL_PATH_PROJECTION_MATRIX_NV)
    i(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV)
    i(GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV)
    i(GL_FRAGMENT_INPUT_NV)
#endif /* GL_NV_path_rendering */

#ifndef NO_GL_NV_path_rendering_shared_edge
    i(GL_SHARED_EDGE_NV)
#endif /* GL_NV_path_rendering_shared_edge */

#ifndef NO_GL_NV_pixel_data_range
    i(GL_WRITE_PIXEL_DATA_RANGE_NV)
    i(GL_READ_PIXEL_DATA_RANGE_NV)
    i(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
    i(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
    i(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
    i(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
#endif /* GL_NV_pixel_data_range */

#ifndef NO_GL_NV_point_sprite
    i(GL_POINT_SPRITE_NV)
    i(GL_COORD_REPLACE_NV)
    i(GL_POINT_SPRITE_R_MODE_NV)
#endif /* GL_NV_point_sprite */

#ifndef NO_GL_NV_present_video
    i(GL_FRAME_NV)
    i(GL_FIELDS_NV)
    i(GL_CURRENT_TIME_NV)
    i(GL_NUM_FILL_STREAMS_NV)
    i(GL_PRESENT_TIME_NV)
    i(GL_PRESENT_DURATION_NV)
#endif /* GL_NV_present_video */

#ifndef NO_GL_NV_primitive_restart
    i(GL_PRIMITIVE_RESTART_NV)
    i(GL_PRIMITIVE_RESTART_INDEX_NV)
#endif /* GL_NV_primitive_restart */

#ifndef NO_GL_NV_register_combiners
    i(GL_REGISTER_COMBINERS_NV)
    i(GL_VARIABLE_A_NV)
    i(GL_VARIABLE_B_NV)
    i(GL_VARIABLE_C_NV)
    i(GL_VARIABLE_D_NV)
    i(GL_VARIABLE_E_NV)
    i(GL_VARIABLE_F_NV)
    i(GL_VARIABLE_G_NV)
    i(GL_CONSTANT_COLOR0_NV)
    i(GL_CONSTANT_COLOR1_NV)
    i(GL_SPARE0_NV)
    i(GL_SPARE1_NV)
    i(GL_DISCARD_NV)
    i(GL_E_TIMES_F_NV)
    i(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
    i(GL_UNSIGNED_IDENTITY_NV)
    i(GL_UNSIGNED_INVERT_NV)
    i(GL_EXPAND_NORMAL_NV)
    i(GL_EXPAND_NEGATE_NV)
    i(GL_HALF_BIAS_NORMAL_NV)
    i(GL_HALF_BIAS_NEGATE_NV)
    i(GL_SIGNED_IDENTITY_NV)
    i(GL_SIGNED_NEGATE_NV)
    i(GL_SCALE_BY_TWO_NV)
    i(GL_SCALE_BY_FOUR_NV)
    i(GL_SCALE_BY_ONE_HALF_NV)
    i(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
    i(GL_COMBINER_INPUT_NV)
    i(GL_COMBINER_MAPPING_NV)
    i(GL_COMBINER_COMPONENT_USAGE_NV)
    i(GL_COMBINER_AB_DOT_PRODUCT_NV)
    i(GL_COMBINER_CD_DOT_PRODUCT_NV)
    i(GL_COMBINER_MUX_SUM_NV)
    i(GL_COMBINER_SCALE_NV)
    i(GL_COMBINER_BIAS_NV)
    i(GL_COMBINER_AB_OUTPUT_NV)
    i(GL_COMBINER_CD_OUTPUT_NV)
    i(GL_COMBINER_SUM_OUTPUT_NV)
    i(GL_MAX_GENERAL_COMBINERS_NV)
    i(GL_NUM_GENERAL_COMBINERS_NV)
    i(GL_COLOR_SUM_CLAMP_NV)
    i(GL_COMBINER0_NV)
    i(GL_COMBINER1_NV)
    i(GL_COMBINER2_NV)
    i(GL_COMBINER3_NV)
    i(GL_COMBINER4_NV)
    i(GL_COMBINER5_NV)
    i(GL_COMBINER6_NV)
    i(GL_COMBINER7_NV)
#endif /* GL_NV_register_combiners */

#ifndef NO_GL_NV_register_combiners2
    i(GL_PER_STAGE_CONSTANTS_NV)
#endif /* GL_NV_register_combiners2 */

#ifndef NO_GL_NV_robustness_video_memory_purge
    i(GL_PURGED_CONTEXT_RESET_NV)
#endif /* GL_NV_robustness_video_memory_purge */



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