Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN

    i(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
    i(GL_EYE_DISTANCE_TO_LINE_SGIS)
    i(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
    i(GL_EYE_POINT_SGIS)
    i(GL_OBJECT_POINT_SGIS)
    i(GL_EYE_LINE_SGIS)
    i(GL_OBJECT_LINE_SGIS)
#endif /* GL_SGIS_point_line_texgen */

#ifndef NO_GL_SGIS_point_parameters
    i(GL_POINT_SIZE_MIN_SGIS)
    i(GL_POINT_SIZE_MAX_SGIS)
    i(GL_POINT_FADE_THRESHOLD_SIZE_SGIS)
    i(GL_DISTANCE_ATTENUATION_SGIS)
#endif /* GL_SGIS_point_parameters */

#ifndef NO_GL_SGIS_sharpen_texture
    i(GL_LINEAR_SHARPEN_SGIS)
    i(GL_LINEAR_SHARPEN_ALPHA_SGIS)
    i(GL_LINEAR_SHARPEN_COLOR_SGIS)
    i(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
#endif /* GL_SGIS_sharpen_texture */

#ifndef NO_GL_SGIS_texture4D
    i(GL_PACK_SKIP_VOLUMES_SGIS)
    i(GL_PACK_IMAGE_DEPTH_SGIS)
    i(GL_UNPACK_SKIP_VOLUMES_SGIS)
    i(GL_UNPACK_IMAGE_DEPTH_SGIS)
    i(GL_TEXTURE_4D_SGIS)
    i(GL_PROXY_TEXTURE_4D_SGIS)
    i(GL_TEXTURE_4DSIZE_SGIS)
    i(GL_TEXTURE_WRAP_Q_SGIS)
    i(GL_MAX_4D_TEXTURE_SIZE_SGIS)
    i(GL_TEXTURE_4D_BINDING_SGIS)
#endif /* GL_SGIS_texture4D */

#ifndef NO_GL_SGIS_texture_border_clamp
    i(GL_CLAMP_TO_BORDER_SGIS)
#endif /* GL_SGIS_texture_border_clamp */

#ifndef NO_GL_SGIS_texture_color_mask
    i(GL_TEXTURE_COLOR_WRITEMASK_SGIS)
#endif /* GL_SGIS_texture_color_mask */

#ifndef NO_GL_SGIS_texture_edge_clamp
    i(GL_CLAMP_TO_EDGE_SGIS)
#endif /* GL_SGIS_texture_edge_clamp */

#ifndef NO_GL_SGIS_texture_filter4
    i(GL_FILTER4_SGIS)
    i(GL_TEXTURE_FILTER4_SIZE_SGIS)
#endif /* GL_SGIS_texture_filter4 */

#ifndef NO_GL_SGIS_texture_lod
    i(GL_TEXTURE_MIN_LOD_SGIS)
    i(GL_TEXTURE_MAX_LOD_SGIS)
    i(GL_TEXTURE_BASE_LEVEL_SGIS)
    i(GL_TEXTURE_MAX_LEVEL_SGIS)
#endif /* GL_SGIS_texture_lod */

#ifndef NO_GL_SGIS_texture_select
    i(GL_DUAL_ALPHA4_SGIS)
    i(GL_DUAL_ALPHA8_SGIS)
    i(GL_DUAL_ALPHA12_SGIS)
    i(GL_DUAL_ALPHA16_SGIS)
    i(GL_DUAL_LUMINANCE4_SGIS)
    i(GL_DUAL_LUMINANCE8_SGIS)
    i(GL_DUAL_LUMINANCE12_SGIS)
    i(GL_DUAL_LUMINANCE16_SGIS)
    i(GL_DUAL_INTENSITY4_SGIS)
    i(GL_DUAL_INTENSITY8_SGIS)
    i(GL_DUAL_INTENSITY12_SGIS)
    i(GL_DUAL_INTENSITY16_SGIS)
    i(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
    i(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
    i(GL_QUAD_ALPHA4_SGIS)
    i(GL_QUAD_ALPHA8_SGIS)
    i(GL_QUAD_LUMINANCE4_SGIS)
    i(GL_QUAD_LUMINANCE8_SGIS)
    i(GL_QUAD_INTENSITY4_SGIS)
    i(GL_QUAD_INTENSITY8_SGIS)
    i(GL_DUAL_TEXTURE_SELECT_SGIS)
    i(GL_QUAD_TEXTURE_SELECT_SGIS)
#endif /* GL_SGIS_texture_select */

#ifndef NO_GL_SGIX_async
    i(GL_ASYNC_MARKER_SGIX)
#endif /* GL_SGIX_async */

#ifndef NO_GL_SGIX_async_histogram
    i(GL_ASYNC_HISTOGRAM_SGIX)
    i(GL_MAX_ASYNC_HISTOGRAM_SGIX)
#endif /* GL_SGIX_async_histogram */

#ifndef NO_GL_SGIX_async_pixel
    i(GL_ASYNC_TEX_IMAGE_SGIX)
    i(GL_ASYNC_DRAW_PIXELS_SGIX)
    i(GL_ASYNC_READ_PIXELS_SGIX)
    i(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
    i(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
    i(GL_MAX_ASYNC_READ_PIXELS_SGIX)
#endif /* GL_SGIX_async_pixel */

#ifndef NO_GL_SGIX_blend_alpha_minmax
    i(GL_ALPHA_MIN_SGIX)
    i(GL_ALPHA_MAX_SGIX)
#endif /* GL_SGIX_blend_alpha_minmax */

#ifndef NO_GL_SGIX_calligraphic_fragment
    i(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
#endif /* GL_SGIX_calligraphic_fragment */

#ifndef NO_GL_SGIX_clipmap
    i(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
    i(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
    i(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
    i(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
    i(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
    i(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
    i(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
    i(GL_MAX_CLIPMAP_DEPTH_SGIX)
    i(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
    i(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
    i(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
    i(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
#endif /* GL_SGIX_clipmap */

#ifndef NO_GL_SGIX_convolution_accuracy
    i(GL_CONVOLUTION_HINT_SGIX)
#endif /* GL_SGIX_convolution_accuracy */

#ifndef NO_GL_SGIX_depth_pass_instrument
#endif /* GL_SGIX_depth_pass_instrument */

#ifndef NO_GL_SGIX_depth_texture
    i(GL_DEPTH_COMPONENT16_SGIX)
    i(GL_DEPTH_COMPONENT24_SGIX)
    i(GL_DEPTH_COMPONENT32_SGIX)
#endif /* GL_SGIX_depth_texture */

#ifndef NO_GL_SGIX_flush_raster
#endif /* GL_SGIX_flush_raster */

#ifndef NO_GL_SGIX_fog_offset



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