Acme-MITHALDU-BleedingOpenGL
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glext_consts.h view on Meta::CPAN
i(GL_PIXEL_UNPACK_BUFFER_EXT)
i(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
i(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
#endif /* GL_EXT_pixel_buffer_object */
#ifndef NO_GL_EXT_pixel_transform
i(GL_PIXEL_TRANSFORM_2D_EXT)
i(GL_PIXEL_MAG_FILTER_EXT)
i(GL_PIXEL_MIN_FILTER_EXT)
i(GL_PIXEL_CUBIC_WEIGHT_EXT)
i(GL_CUBIC_EXT)
i(GL_AVERAGE_EXT)
i(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
i(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
i(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
#endif /* GL_EXT_pixel_transform */
#ifndef NO_GL_EXT_pixel_transform_color_table
#endif /* GL_EXT_pixel_transform_color_table */
#ifndef NO_GL_EXT_point_parameters
i(GL_POINT_SIZE_MIN_EXT)
i(GL_POINT_SIZE_MAX_EXT)
i(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
i(GL_DISTANCE_ATTENUATION_EXT)
#endif /* GL_EXT_point_parameters */
#ifndef NO_GL_EXT_polygon_offset
i(GL_POLYGON_OFFSET_EXT)
i(GL_POLYGON_OFFSET_FACTOR_EXT)
i(GL_POLYGON_OFFSET_BIAS_EXT)
#endif /* GL_EXT_polygon_offset */
#ifndef NO_GL_EXT_polygon_offset_clamp
i(GL_POLYGON_OFFSET_CLAMP_EXT)
#endif /* GL_EXT_polygon_offset_clamp */
#ifndef NO_GL_EXT_post_depth_coverage
#endif /* GL_EXT_post_depth_coverage */
#ifndef NO_GL_EXT_provoking_vertex
i(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
i(GL_FIRST_VERTEX_CONVENTION_EXT)
i(GL_LAST_VERTEX_CONVENTION_EXT)
i(GL_PROVOKING_VERTEX_EXT)
#endif /* GL_EXT_provoking_vertex */
#ifndef NO_GL_EXT_raster_multisample
i(GL_RASTER_MULTISAMPLE_EXT)
i(GL_RASTER_SAMPLES_EXT)
i(GL_MAX_RASTER_SAMPLES_EXT)
i(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT)
i(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT)
i(GL_EFFECTIVE_RASTER_SAMPLES_EXT)
#endif /* GL_EXT_raster_multisample */
#ifndef NO_GL_EXT_rescale_normal
i(GL_RESCALE_NORMAL_EXT)
#endif /* GL_EXT_rescale_normal */
#ifndef NO_GL_EXT_secondary_color
i(GL_COLOR_SUM_EXT)
i(GL_CURRENT_SECONDARY_COLOR_EXT)
i(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
i(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
i(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
i(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
i(GL_SECONDARY_COLOR_ARRAY_EXT)
#endif /* GL_EXT_secondary_color */
#ifndef NO_GL_EXT_separate_shader_objects
i(GL_ACTIVE_PROGRAM_EXT)
#endif /* GL_EXT_separate_shader_objects */
#ifndef NO_GL_EXT_separate_specular_color
i(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
i(GL_SINGLE_COLOR_EXT)
i(GL_SEPARATE_SPECULAR_COLOR_EXT)
#endif /* GL_EXT_separate_specular_color */
#ifndef NO_GL_EXT_shader_image_load_formatted
#endif /* GL_EXT_shader_image_load_formatted */
#ifndef NO_GL_EXT_shader_image_load_store
i(GL_MAX_IMAGE_UNITS_EXT)
i(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
i(GL_IMAGE_BINDING_NAME_EXT)
i(GL_IMAGE_BINDING_LEVEL_EXT)
i(GL_IMAGE_BINDING_LAYERED_EXT)
i(GL_IMAGE_BINDING_LAYER_EXT)
i(GL_IMAGE_BINDING_ACCESS_EXT)
i(GL_IMAGE_1D_EXT)
i(GL_IMAGE_2D_EXT)
i(GL_IMAGE_3D_EXT)
i(GL_IMAGE_2D_RECT_EXT)
i(GL_IMAGE_CUBE_EXT)
i(GL_IMAGE_BUFFER_EXT)
i(GL_IMAGE_1D_ARRAY_EXT)
i(GL_IMAGE_2D_ARRAY_EXT)
i(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
i(GL_IMAGE_2D_MULTISAMPLE_EXT)
i(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
i(GL_INT_IMAGE_1D_EXT)
i(GL_INT_IMAGE_2D_EXT)
i(GL_INT_IMAGE_3D_EXT)
i(GL_INT_IMAGE_2D_RECT_EXT)
i(GL_INT_IMAGE_CUBE_EXT)
i(GL_INT_IMAGE_BUFFER_EXT)
i(GL_INT_IMAGE_1D_ARRAY_EXT)
i(GL_INT_IMAGE_2D_ARRAY_EXT)
i(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
i(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
i(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
i(GL_UNSIGNED_INT_IMAGE_1D_EXT)
i(GL_UNSIGNED_INT_IMAGE_2D_EXT)
i(GL_UNSIGNED_INT_IMAGE_3D_EXT)
i(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
i(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
i(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
i(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
i(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
i(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
i(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
i(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
i(GL_MAX_IMAGE_SAMPLES_EXT)
i(GL_IMAGE_BINDING_FORMAT_EXT)
i(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT)
i(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT)
i(GL_UNIFORM_BARRIER_BIT_EXT)
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