Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN

    i(GL_HISTOGRAM_GREEN_SIZE)
    i(GL_HISTOGRAM_BLUE_SIZE)
    i(GL_HISTOGRAM_ALPHA_SIZE)
    i(GL_HISTOGRAM_LUMINANCE_SIZE)
    i(GL_HISTOGRAM_SINK)
    i(GL_MINMAX)
    i(GL_MINMAX_FORMAT)
    i(GL_MINMAX_SINK)
    i(GL_TABLE_TOO_LARGE)
    i(GL_COLOR_MATRIX)
    i(GL_COLOR_MATRIX_STACK_DEPTH)
    i(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
    i(GL_POST_COLOR_MATRIX_RED_SCALE)
    i(GL_POST_COLOR_MATRIX_GREEN_SCALE)
    i(GL_POST_COLOR_MATRIX_BLUE_SCALE)
    i(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
    i(GL_POST_COLOR_MATRIX_RED_BIAS)
    i(GL_POST_COLOR_MATRIX_GREEN_BIAS)
    i(GL_POST_COLOR_MATRIX_BLUE_BIAS)
    i(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
    i(GL_COLOR_TABLE)
    i(GL_POST_CONVOLUTION_COLOR_TABLE)
    i(GL_POST_COLOR_MATRIX_COLOR_TABLE)
    i(GL_PROXY_COLOR_TABLE)
    i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
    i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
    i(GL_COLOR_TABLE_SCALE)
    i(GL_COLOR_TABLE_BIAS)
    i(GL_COLOR_TABLE_FORMAT)
    i(GL_COLOR_TABLE_WIDTH)
    i(GL_COLOR_TABLE_RED_SIZE)
    i(GL_COLOR_TABLE_GREEN_SIZE)
    i(GL_COLOR_TABLE_BLUE_SIZE)
    i(GL_COLOR_TABLE_ALPHA_SIZE)
    i(GL_COLOR_TABLE_LUMINANCE_SIZE)
    i(GL_COLOR_TABLE_INTENSITY_SIZE)
    i(GL_CONSTANT_BORDER)
    i(GL_REPLICATE_BORDER)
    i(GL_CONVOLUTION_BORDER_COLOR)
#endif /* GL_ARB_imaging */

#ifndef NO_GL_ARB_indirect_parameters
    i(GL_PARAMETER_BUFFER_ARB)
    i(GL_PARAMETER_BUFFER_BINDING_ARB)
#endif /* GL_ARB_indirect_parameters */

#ifndef NO_GL_ARB_instanced_arrays
    i(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
#endif /* GL_ARB_instanced_arrays */

#ifndef NO_GL_ARB_internalformat_query
#endif /* GL_ARB_internalformat_query */

#ifndef NO_GL_ARB_internalformat_query2
    i(GL_SRGB_DECODE_ARB)
#endif /* GL_ARB_internalformat_query2 */

#ifndef NO_GL_ARB_invalidate_subdata
#endif /* GL_ARB_invalidate_subdata */

#ifndef NO_GL_ARB_map_buffer_alignment
#endif /* GL_ARB_map_buffer_alignment */

#ifndef NO_GL_ARB_map_buffer_range
#endif /* GL_ARB_map_buffer_range */

#ifndef NO_GL_ARB_matrix_palette
    i(GL_MATRIX_PALETTE_ARB)
    i(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
    i(GL_MAX_PALETTE_MATRICES_ARB)
    i(GL_CURRENT_PALETTE_MATRIX_ARB)
    i(GL_MATRIX_INDEX_ARRAY_ARB)
    i(GL_CURRENT_MATRIX_INDEX_ARB)
    i(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
#endif /* GL_ARB_matrix_palette */

#ifndef NO_GL_ARB_multi_bind
#endif /* GL_ARB_multi_bind */

#ifndef NO_GL_ARB_multi_draw_indirect
#endif /* GL_ARB_multi_draw_indirect */

#ifndef NO_GL_ARB_multisample
    i(GL_MULTISAMPLE_ARB)
    i(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
    i(GL_SAMPLE_ALPHA_TO_ONE_ARB)
    i(GL_SAMPLE_COVERAGE_ARB)
    i(GL_SAMPLE_BUFFERS_ARB)
    i(GL_SAMPLES_ARB)
    i(GL_SAMPLE_COVERAGE_VALUE_ARB)
    i(GL_SAMPLE_COVERAGE_INVERT_ARB)
    i(GL_MULTISAMPLE_BIT_ARB)
#endif /* GL_ARB_multisample */

#ifndef NO_GL_ARB_multitexture
    i(GL_TEXTURE0_ARB)
    i(GL_TEXTURE1_ARB)
    i(GL_TEXTURE2_ARB)
    i(GL_TEXTURE3_ARB)
    i(GL_TEXTURE4_ARB)
    i(GL_TEXTURE5_ARB)
    i(GL_TEXTURE6_ARB)
    i(GL_TEXTURE7_ARB)
    i(GL_TEXTURE8_ARB)
    i(GL_TEXTURE9_ARB)
    i(GL_TEXTURE10_ARB)
    i(GL_TEXTURE11_ARB)
    i(GL_TEXTURE12_ARB)
    i(GL_TEXTURE13_ARB)
    i(GL_TEXTURE14_ARB)
    i(GL_TEXTURE15_ARB)
    i(GL_TEXTURE16_ARB)
    i(GL_TEXTURE17_ARB)
    i(GL_TEXTURE18_ARB)
    i(GL_TEXTURE19_ARB)
    i(GL_TEXTURE20_ARB)
    i(GL_TEXTURE21_ARB)
    i(GL_TEXTURE22_ARB)
    i(GL_TEXTURE23_ARB)
    i(GL_TEXTURE24_ARB)
    i(GL_TEXTURE25_ARB)
    i(GL_TEXTURE26_ARB)

glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_ARB_point_parameters
    i(GL_POINT_SIZE_MIN_ARB)
    i(GL_POINT_SIZE_MAX_ARB)
    i(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
    i(GL_POINT_DISTANCE_ATTENUATION_ARB)
#endif /* GL_ARB_point_parameters */

#ifndef NO_GL_ARB_point_sprite
    i(GL_POINT_SPRITE_ARB)
    i(GL_COORD_REPLACE_ARB)
#endif /* GL_ARB_point_sprite */

#ifndef NO_GL_ARB_post_depth_coverage
#endif /* GL_ARB_post_depth_coverage */

#ifndef NO_GL_ARB_program_interface_query
#endif /* GL_ARB_program_interface_query */

#ifndef NO_GL_ARB_provoking_vertex
#endif /* GL_ARB_provoking_vertex */

#ifndef NO_GL_ARB_query_buffer_object
#endif /* GL_ARB_query_buffer_object */

#ifndef NO_GL_ARB_robust_buffer_access_behavior
#endif /* GL_ARB_robust_buffer_access_behavior */

#ifndef NO_GL_ARB_robustness
    i(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
    i(GL_LOSE_CONTEXT_ON_RESET_ARB)
    i(GL_GUILTY_CONTEXT_RESET_ARB)
    i(GL_INNOCENT_CONTEXT_RESET_ARB)
    i(GL_UNKNOWN_CONTEXT_RESET_ARB)
    i(GL_RESET_NOTIFICATION_STRATEGY_ARB)
    i(GL_NO_RESET_NOTIFICATION_ARB)
#endif /* GL_ARB_robustness */

#ifndef NO_GL_ARB_robustness_isolation
#endif /* GL_ARB_robustness_isolation */

#ifndef NO_GL_ARB_sample_locations
    i(GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB)
    i(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
    i(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
    i(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB)
    i(GL_SAMPLE_LOCATION_ARB)
    i(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB)
    i(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB)
    i(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB)
#endif /* GL_ARB_sample_locations */

#ifndef NO_GL_ARB_sample_shading
    i(GL_SAMPLE_SHADING_ARB)
    i(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
#endif /* GL_ARB_sample_shading */

#ifndef NO_GL_ARB_sampler_objects
#endif /* GL_ARB_sampler_objects */

#ifndef NO_GL_ARB_seamless_cube_map
#endif /* GL_ARB_seamless_cube_map */

#ifndef NO_GL_ARB_seamless_cubemap_per_texture
#endif /* GL_ARB_seamless_cubemap_per_texture */

#ifndef NO_GL_ARB_separate_shader_objects
#endif /* GL_ARB_separate_shader_objects */

#ifndef NO_GL_ARB_shader_atomic_counter_ops
#endif /* GL_ARB_shader_atomic_counter_ops */

#ifndef NO_GL_ARB_shader_atomic_counters
#endif /* GL_ARB_shader_atomic_counters */

#ifndef NO_GL_ARB_shader_ballot
#endif /* GL_ARB_shader_ballot */

#ifndef NO_GL_ARB_shader_bit_encoding
#endif /* GL_ARB_shader_bit_encoding */

#ifndef NO_GL_ARB_shader_clock
#endif /* GL_ARB_shader_clock */

#ifndef NO_GL_ARB_shader_draw_parameters
#endif /* GL_ARB_shader_draw_parameters */

#ifndef NO_GL_ARB_shader_group_vote
#endif /* GL_ARB_shader_group_vote */

#ifndef NO_GL_ARB_shader_image_load_store
#endif /* GL_ARB_shader_image_load_store */

#ifndef NO_GL_ARB_shader_image_size
#endif /* GL_ARB_shader_image_size */

#ifndef NO_GL_ARB_shader_objects
#ifdef __APPLE__
#else
#endif
    i(GL_PROGRAM_OBJECT_ARB)
    i(GL_SHADER_OBJECT_ARB)
    i(GL_OBJECT_TYPE_ARB)
    i(GL_OBJECT_SUBTYPE_ARB)
    i(GL_FLOAT_VEC2_ARB)
    i(GL_FLOAT_VEC3_ARB)
    i(GL_FLOAT_VEC4_ARB)
    i(GL_INT_VEC2_ARB)
    i(GL_INT_VEC3_ARB)
    i(GL_INT_VEC4_ARB)
    i(GL_BOOL_ARB)
    i(GL_BOOL_VEC2_ARB)
    i(GL_BOOL_VEC3_ARB)
    i(GL_BOOL_VEC4_ARB)
    i(GL_FLOAT_MAT2_ARB)
    i(GL_FLOAT_MAT3_ARB)
    i(GL_FLOAT_MAT4_ARB)
    i(GL_SAMPLER_1D_ARB)
    i(GL_SAMPLER_2D_ARB)
    i(GL_SAMPLER_3D_ARB)
    i(GL_SAMPLER_CUBE_ARB)
    i(GL_SAMPLER_1D_SHADOW_ARB)
    i(GL_SAMPLER_2D_SHADOW_ARB)
    i(GL_SAMPLER_2D_RECT_ARB)
    i(GL_SAMPLER_2D_RECT_SHADOW_ARB)

glext_consts.h  view on Meta::CPAN

#ifndef NO_GL_ARB_sparse_texture2
#endif /* GL_ARB_sparse_texture2 */

#ifndef NO_GL_ARB_sparse_texture_clamp
#endif /* GL_ARB_sparse_texture_clamp */

#ifndef NO_GL_ARB_stencil_texturing
#endif /* GL_ARB_stencil_texturing */

#ifndef NO_GL_ARB_sync
#endif /* GL_ARB_sync */

#ifndef NO_GL_ARB_tessellation_shader
#endif /* GL_ARB_tessellation_shader */

#ifndef NO_GL_ARB_texture_barrier
#endif /* GL_ARB_texture_barrier */

#ifndef NO_GL_ARB_texture_border_clamp
    i(GL_CLAMP_TO_BORDER_ARB)
#endif /* GL_ARB_texture_border_clamp */

#ifndef NO_GL_ARB_texture_buffer_object
    i(GL_TEXTURE_BUFFER_ARB)
    i(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
    i(GL_TEXTURE_BINDING_BUFFER_ARB)
    i(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
    i(GL_TEXTURE_BUFFER_FORMAT_ARB)
#endif /* GL_ARB_texture_buffer_object */

#ifndef NO_GL_ARB_texture_buffer_object_rgb32
#endif /* GL_ARB_texture_buffer_object_rgb32 */

#ifndef NO_GL_ARB_texture_buffer_range
#endif /* GL_ARB_texture_buffer_range */

#ifndef NO_GL_ARB_texture_compression
    i(GL_COMPRESSED_ALPHA_ARB)
    i(GL_COMPRESSED_LUMINANCE_ARB)
    i(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
    i(GL_COMPRESSED_INTENSITY_ARB)
    i(GL_COMPRESSED_RGB_ARB)
    i(GL_COMPRESSED_RGBA_ARB)
    i(GL_TEXTURE_COMPRESSION_HINT_ARB)
    i(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
    i(GL_TEXTURE_COMPRESSED_ARB)
    i(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
    i(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
#endif /* GL_ARB_texture_compression */

#ifndef NO_GL_ARB_texture_compression_bptc
    i(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
    i(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
    i(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
    i(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
#endif /* GL_ARB_texture_compression_bptc */

#ifndef NO_GL_ARB_texture_compression_rgtc
#endif /* GL_ARB_texture_compression_rgtc */

#ifndef NO_GL_ARB_texture_cube_map
    i(GL_NORMAL_MAP_ARB)
    i(GL_REFLECTION_MAP_ARB)
    i(GL_TEXTURE_CUBE_MAP_ARB)
    i(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
    i(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
    i(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
#endif /* GL_ARB_texture_cube_map */

#ifndef NO_GL_ARB_texture_cube_map_array
    i(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
    i(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
    i(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
    i(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
    i(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
    i(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
    i(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
#endif /* GL_ARB_texture_cube_map_array */

#ifndef NO_GL_ARB_texture_env_add
#endif /* GL_ARB_texture_env_add */

#ifndef NO_GL_ARB_texture_env_combine
    i(GL_COMBINE_ARB)
    i(GL_COMBINE_RGB_ARB)
    i(GL_COMBINE_ALPHA_ARB)
    i(GL_SOURCE0_RGB_ARB)
    i(GL_SOURCE1_RGB_ARB)
    i(GL_SOURCE2_RGB_ARB)
    i(GL_SOURCE0_ALPHA_ARB)
    i(GL_SOURCE1_ALPHA_ARB)
    i(GL_SOURCE2_ALPHA_ARB)
    i(GL_OPERAND0_RGB_ARB)
    i(GL_OPERAND1_RGB_ARB)
    i(GL_OPERAND2_RGB_ARB)
    i(GL_OPERAND0_ALPHA_ARB)
    i(GL_OPERAND1_ALPHA_ARB)
    i(GL_OPERAND2_ALPHA_ARB)
    i(GL_RGB_SCALE_ARB)
    i(GL_ADD_SIGNED_ARB)
    i(GL_INTERPOLATE_ARB)
    i(GL_SUBTRACT_ARB)
    i(GL_CONSTANT_ARB)
    i(GL_PRIMARY_COLOR_ARB)
    i(GL_PREVIOUS_ARB)
#endif /* GL_ARB_texture_env_combine */

#ifndef NO_GL_ARB_texture_env_crossbar
#endif /* GL_ARB_texture_env_crossbar */

#ifndef NO_GL_ARB_texture_env_dot3
    i(GL_DOT3_RGB_ARB)
    i(GL_DOT3_RGBA_ARB)
#endif /* GL_ARB_texture_env_dot3 */

#ifndef NO_GL_ARB_texture_filter_minmax
    i(GL_TEXTURE_REDUCTION_MODE_ARB)
    i(GL_WEIGHTED_AVERAGE_ARB)
#endif /* GL_ARB_texture_filter_minmax */

#ifndef NO_GL_ARB_texture_float
    i(GL_TEXTURE_RED_TYPE_ARB)
    i(GL_TEXTURE_GREEN_TYPE_ARB)
    i(GL_TEXTURE_BLUE_TYPE_ARB)
    i(GL_TEXTURE_ALPHA_TYPE_ARB)
    i(GL_TEXTURE_LUMINANCE_TYPE_ARB)
    i(GL_TEXTURE_INTENSITY_TYPE_ARB)
    i(GL_TEXTURE_DEPTH_TYPE_ARB)
    i(GL_UNSIGNED_NORMALIZED_ARB)
    i(GL_RGBA32F_ARB)
    i(GL_RGB32F_ARB)
    i(GL_ALPHA32F_ARB)
    i(GL_INTENSITY32F_ARB)
    i(GL_LUMINANCE32F_ARB)
    i(GL_LUMINANCE_ALPHA32F_ARB)
    i(GL_RGBA16F_ARB)
    i(GL_RGB16F_ARB)
    i(GL_ALPHA16F_ARB)

glext_consts.h  view on Meta::CPAN

    i(GL_UNSIGNED_INT16_VEC3_NV)
    i(GL_UNSIGNED_INT16_VEC4_NV)
    i(GL_UNSIGNED_INT64_VEC2_NV)
    i(GL_UNSIGNED_INT64_VEC3_NV)
    i(GL_UNSIGNED_INT64_VEC4_NV)
    i(GL_FLOAT16_NV)
    i(GL_FLOAT16_VEC2_NV)
    i(GL_FLOAT16_VEC3_NV)
    i(GL_FLOAT16_VEC4_NV)
#endif /* GL_AMD_gpu_shader_int64 */

#ifndef NO_GL_AMD_interleaved_elements
    i(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
    i(GL_VERTEX_ID_SWIZZLE_AMD)
#endif /* GL_AMD_interleaved_elements */

#ifndef NO_GL_AMD_multi_draw_indirect
#endif /* GL_AMD_multi_draw_indirect */

#ifndef NO_GL_AMD_name_gen_delete
    i(GL_DATA_BUFFER_AMD)
    i(GL_PERFORMANCE_MONITOR_AMD)
    i(GL_QUERY_OBJECT_AMD)
    i(GL_VERTEX_ARRAY_OBJECT_AMD)
    i(GL_SAMPLER_OBJECT_AMD)
#endif /* GL_AMD_name_gen_delete */

#ifndef NO_GL_AMD_occlusion_query_event
    i(GL_OCCLUSION_QUERY_EVENT_MASK_AMD)
    i(GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD)
    i(GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD)
    i(GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD)
    i(GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD)
    i(GL_QUERY_ALL_EVENT_BITS_AMD)
#endif /* GL_AMD_occlusion_query_event */

#ifndef NO_GL_AMD_performance_monitor
    i(GL_COUNTER_TYPE_AMD)
    i(GL_COUNTER_RANGE_AMD)
    i(GL_UNSIGNED_INT64_AMD)
    i(GL_PERCENTAGE_AMD)
    i(GL_PERFMON_RESULT_AVAILABLE_AMD)
    i(GL_PERFMON_RESULT_SIZE_AMD)
    i(GL_PERFMON_RESULT_AMD)
#endif /* GL_AMD_performance_monitor */

#ifndef NO_GL_AMD_pinned_memory
    i(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
#endif /* GL_AMD_pinned_memory */

#ifndef NO_GL_AMD_query_buffer_object
    i(GL_QUERY_BUFFER_AMD)
    i(GL_QUERY_BUFFER_BINDING_AMD)
    i(GL_QUERY_RESULT_NO_WAIT_AMD)
#endif /* GL_AMD_query_buffer_object */

#ifndef NO_GL_AMD_sample_positions
    i(GL_SUBSAMPLE_DISTANCE_AMD)
#endif /* GL_AMD_sample_positions */

#ifndef NO_GL_AMD_seamless_cubemap_per_texture
#endif /* GL_AMD_seamless_cubemap_per_texture */

#ifndef NO_GL_AMD_shader_atomic_counter_ops
#endif /* GL_AMD_shader_atomic_counter_ops */

#ifndef NO_GL_AMD_shader_explicit_vertex_parameter
#endif /* GL_AMD_shader_explicit_vertex_parameter */

#ifndef NO_GL_AMD_shader_stencil_export
#endif /* GL_AMD_shader_stencil_export */

#ifndef NO_GL_AMD_shader_trinary_minmax
#endif /* GL_AMD_shader_trinary_minmax */

#ifndef NO_GL_AMD_sparse_texture
    i(GL_VIRTUAL_PAGE_SIZE_X_AMD)
    i(GL_VIRTUAL_PAGE_SIZE_Y_AMD)
    i(GL_VIRTUAL_PAGE_SIZE_Z_AMD)
    i(GL_MAX_SPARSE_TEXTURE_SIZE_AMD)
    i(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD)
    i(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS)
    i(GL_MIN_SPARSE_LEVEL_AMD)
    i(GL_MIN_LOD_WARNING_AMD)
    i(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD)
#endif /* GL_AMD_sparse_texture */

#ifndef NO_GL_AMD_stencil_operation_extended
    i(GL_SET_AMD)
    i(GL_REPLACE_VALUE_AMD)
    i(GL_STENCIL_OP_VALUE_AMD)
    i(GL_STENCIL_BACK_OP_VALUE_AMD)
#endif /* GL_AMD_stencil_operation_extended */

#ifndef NO_GL_AMD_texture_texture4
#endif /* GL_AMD_texture_texture4 */

#ifndef NO_GL_AMD_transform_feedback3_lines_triangles
#endif /* GL_AMD_transform_feedback3_lines_triangles */

#ifndef NO_GL_AMD_transform_feedback4
    i(GL_STREAM_RASTERIZATION_AMD)
#endif /* GL_AMD_transform_feedback4 */

#ifndef NO_GL_AMD_vertex_shader_layer
#endif /* GL_AMD_vertex_shader_layer */

#ifndef NO_GL_AMD_vertex_shader_tessellator
    i(GL_SAMPLER_BUFFER_AMD)
    i(GL_INT_SAMPLER_BUFFER_AMD)
    i(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
    i(GL_TESSELLATION_MODE_AMD)
    i(GL_TESSELLATION_FACTOR_AMD)
    i(GL_DISCRETE_AMD)
    i(GL_CONTINUOUS_AMD)
#endif /* GL_AMD_vertex_shader_tessellator */

#ifndef NO_GL_AMD_vertex_shader_viewport_index
#endif /* GL_AMD_vertex_shader_viewport_index */

#ifndef NO_GL_APPLE_aux_depth_stencil
    i(GL_AUX_DEPTH_STENCIL_APPLE)

glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_APPLE_transform_hint
    i(GL_TRANSFORM_HINT_APPLE)
#endif /* GL_APPLE_transform_hint */

#ifndef NO_GL_APPLE_vertex_array_object
    i(GL_VERTEX_ARRAY_BINDING_APPLE)
#endif /* GL_APPLE_vertex_array_object */

#ifndef NO_GL_APPLE_vertex_array_range
    i(GL_VERTEX_ARRAY_RANGE_APPLE)
    i(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
    i(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
    i(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
    i(GL_STORAGE_CLIENT_APPLE)
#endif /* GL_APPLE_vertex_array_range */

#ifndef NO_GL_APPLE_vertex_program_evaluators
    i(GL_VERTEX_ATTRIB_MAP1_APPLE)
    i(GL_VERTEX_ATTRIB_MAP2_APPLE)
    i(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
    i(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
    i(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
    i(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
    i(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
    i(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
    i(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
    i(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
#endif /* GL_APPLE_vertex_program_evaluators */

#ifndef NO_GL_APPLE_ycbcr_422
    i(GL_YCBCR_422_APPLE)
#endif /* GL_APPLE_ycbcr_422 */

#ifndef NO_GL_ATI_draw_buffers
    i(GL_MAX_DRAW_BUFFERS_ATI)
    i(GL_DRAW_BUFFER0_ATI)
    i(GL_DRAW_BUFFER1_ATI)
    i(GL_DRAW_BUFFER2_ATI)
    i(GL_DRAW_BUFFER3_ATI)
    i(GL_DRAW_BUFFER4_ATI)
    i(GL_DRAW_BUFFER5_ATI)
    i(GL_DRAW_BUFFER6_ATI)
    i(GL_DRAW_BUFFER7_ATI)
    i(GL_DRAW_BUFFER8_ATI)
    i(GL_DRAW_BUFFER9_ATI)
    i(GL_DRAW_BUFFER10_ATI)
    i(GL_DRAW_BUFFER11_ATI)
    i(GL_DRAW_BUFFER12_ATI)
    i(GL_DRAW_BUFFER13_ATI)
    i(GL_DRAW_BUFFER14_ATI)
    i(GL_DRAW_BUFFER15_ATI)
#endif /* GL_ATI_draw_buffers */

#ifndef NO_GL_ATI_element_array
    i(GL_ELEMENT_ARRAY_ATI)
    i(GL_ELEMENT_ARRAY_TYPE_ATI)
    i(GL_ELEMENT_ARRAY_POINTER_ATI)
#endif /* GL_ATI_element_array */

#ifndef NO_GL_ATI_envmap_bumpmap
    i(GL_BUMP_ROT_MATRIX_ATI)
    i(GL_BUMP_ROT_MATRIX_SIZE_ATI)
    i(GL_BUMP_NUM_TEX_UNITS_ATI)
    i(GL_BUMP_TEX_UNITS_ATI)
    i(GL_DUDV_ATI)
    i(GL_DU8DV8_ATI)
    i(GL_BUMP_ENVMAP_ATI)
    i(GL_BUMP_TARGET_ATI)
#endif /* GL_ATI_envmap_bumpmap */

#ifndef NO_GL_ATI_fragment_shader
    i(GL_FRAGMENT_SHADER_ATI)
    i(GL_REG_0_ATI)
    i(GL_REG_1_ATI)
    i(GL_REG_2_ATI)
    i(GL_REG_3_ATI)
    i(GL_REG_4_ATI)
    i(GL_REG_5_ATI)
    i(GL_REG_6_ATI)
    i(GL_REG_7_ATI)
    i(GL_REG_8_ATI)
    i(GL_REG_9_ATI)
    i(GL_REG_10_ATI)
    i(GL_REG_11_ATI)
    i(GL_REG_12_ATI)
    i(GL_REG_13_ATI)
    i(GL_REG_14_ATI)
    i(GL_REG_15_ATI)
    i(GL_REG_16_ATI)
    i(GL_REG_17_ATI)
    i(GL_REG_18_ATI)
    i(GL_REG_19_ATI)
    i(GL_REG_20_ATI)
    i(GL_REG_21_ATI)
    i(GL_REG_22_ATI)
    i(GL_REG_23_ATI)
    i(GL_REG_24_ATI)
    i(GL_REG_25_ATI)
    i(GL_REG_26_ATI)
    i(GL_REG_27_ATI)
    i(GL_REG_28_ATI)
    i(GL_REG_29_ATI)
    i(GL_REG_30_ATI)
    i(GL_REG_31_ATI)
    i(GL_CON_0_ATI)
    i(GL_CON_1_ATI)
    i(GL_CON_2_ATI)
    i(GL_CON_3_ATI)
    i(GL_CON_4_ATI)
    i(GL_CON_5_ATI)
    i(GL_CON_6_ATI)
    i(GL_CON_7_ATI)
    i(GL_CON_8_ATI)
    i(GL_CON_9_ATI)
    i(GL_CON_10_ATI)
    i(GL_CON_11_ATI)
    i(GL_CON_12_ATI)
    i(GL_CON_13_ATI)
    i(GL_CON_14_ATI)
    i(GL_CON_15_ATI)
    i(GL_CON_16_ATI)
    i(GL_CON_17_ATI)
    i(GL_CON_18_ATI)
    i(GL_CON_19_ATI)
    i(GL_CON_20_ATI)
    i(GL_CON_21_ATI)
    i(GL_CON_22_ATI)
    i(GL_CON_23_ATI)
    i(GL_CON_24_ATI)
    i(GL_CON_25_ATI)
    i(GL_CON_26_ATI)
    i(GL_CON_27_ATI)
    i(GL_CON_28_ATI)
    i(GL_CON_29_ATI)
    i(GL_CON_30_ATI)
    i(GL_CON_31_ATI)
    i(GL_MOV_ATI)
    i(GL_ADD_ATI)
    i(GL_MUL_ATI)
    i(GL_SUB_ATI)
    i(GL_DOT3_ATI)
    i(GL_DOT4_ATI)
    i(GL_MAD_ATI)
    i(GL_LERP_ATI)
    i(GL_CND_ATI)
    i(GL_CND0_ATI)
    i(GL_DOT2_ADD_ATI)
    i(GL_SECONDARY_INTERPOLATOR_ATI)
    i(GL_NUM_FRAGMENT_REGISTERS_ATI)
    i(GL_NUM_FRAGMENT_CONSTANTS_ATI)
    i(GL_NUM_PASSES_ATI)
    i(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
    i(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
    i(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
    i(GL_NUM_LOOPBACK_COMPONENTS_ATI)
    i(GL_COLOR_ALPHA_PAIRING_ATI)
    i(GL_SWIZZLE_STR_ATI)
    i(GL_SWIZZLE_STQ_ATI)
    i(GL_SWIZZLE_STR_DR_ATI)
    i(GL_SWIZZLE_STQ_DQ_ATI)
    i(GL_SWIZZLE_STRQ_ATI)
    i(GL_SWIZZLE_STRQ_DQ_ATI)
    i(GL_RED_BIT_ATI)
    i(GL_GREEN_BIT_ATI)
    i(GL_BLUE_BIT_ATI)
    i(GL_2X_BIT_ATI)
    i(GL_4X_BIT_ATI)
    i(GL_8X_BIT_ATI)
    i(GL_HALF_BIT_ATI)
    i(GL_QUARTER_BIT_ATI)
    i(GL_EIGHTH_BIT_ATI)
    i(GL_SATURATE_BIT_ATI)
    i(GL_COMP_BIT_ATI)
    i(GL_NEGATE_BIT_ATI)
    i(GL_BIAS_BIT_ATI)
#endif /* GL_ATI_fragment_shader */

#ifndef NO_GL_ATI_map_object_buffer
#endif /* GL_ATI_map_object_buffer */

#ifndef NO_GL_ATI_meminfo
    i(GL_VBO_FREE_MEMORY_ATI)
    i(GL_TEXTURE_FREE_MEMORY_ATI)
    i(GL_RENDERBUFFER_FREE_MEMORY_ATI)
#endif /* GL_ATI_meminfo */

#ifndef NO_GL_ATI_pixel_format_float
    i(GL_RGBA_FLOAT_MODE_ATI)
    i(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
#endif /* GL_ATI_pixel_format_float */

#ifndef NO_GL_ATI_pn_triangles
    i(GL_PN_TRIANGLES_ATI)
    i(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
    i(GL_PN_TRIANGLES_POINT_MODE_ATI)
    i(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
    i(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
    i(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
    i(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
    i(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
    i(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
#endif /* GL_ATI_pn_triangles */

#ifndef NO_GL_ATI_separate_stencil
    i(GL_STENCIL_BACK_FUNC_ATI)
    i(GL_STENCIL_BACK_FAIL_ATI)
    i(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
    i(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
#endif /* GL_ATI_separate_stencil */

#ifndef NO_GL_ATI_text_fragment_shader
    i(GL_TEXT_FRAGMENT_SHADER_ATI)
#endif /* GL_ATI_text_fragment_shader */

#ifndef NO_GL_ATI_texture_env_combine3
    i(GL_MODULATE_ADD_ATI)
    i(GL_MODULATE_SIGNED_ADD_ATI)
    i(GL_MODULATE_SUBTRACT_ATI)
#endif /* GL_ATI_texture_env_combine3 */

#ifndef NO_GL_ATI_texture_float
    i(GL_RGBA_FLOAT32_ATI)
    i(GL_RGB_FLOAT32_ATI)
    i(GL_ALPHA_FLOAT32_ATI)
    i(GL_INTENSITY_FLOAT32_ATI)
    i(GL_LUMINANCE_FLOAT32_ATI)
    i(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
    i(GL_RGBA_FLOAT16_ATI)
    i(GL_RGB_FLOAT16_ATI)
    i(GL_ALPHA_FLOAT16_ATI)
    i(GL_INTENSITY_FLOAT16_ATI)
    i(GL_LUMINANCE_FLOAT16_ATI)
    i(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
#endif /* GL_ATI_texture_float */

#ifndef NO_GL_ATI_texture_mirror_once
    i(GL_MIRROR_CLAMP_ATI)
    i(GL_MIRROR_CLAMP_TO_EDGE_ATI)
#endif /* GL_ATI_texture_mirror_once */

glext_consts.h  view on Meta::CPAN

    i(GL_TEXTURE_LUMINANCE_SIZE_EXT)
    i(GL_TEXTURE_INTENSITY_SIZE_EXT)
    i(GL_REPLACE_EXT)
    i(GL_PROXY_TEXTURE_1D_EXT)
    i(GL_PROXY_TEXTURE_2D_EXT)
    i(GL_TEXTURE_TOO_LARGE_EXT)
#endif /* GL_EXT_texture */

#ifndef NO_GL_EXT_texture3D
    i(GL_PACK_SKIP_IMAGES_EXT)
    i(GL_PACK_IMAGE_HEIGHT_EXT)
    i(GL_UNPACK_SKIP_IMAGES_EXT)
    i(GL_UNPACK_IMAGE_HEIGHT_EXT)
    i(GL_TEXTURE_3D_EXT)
    i(GL_PROXY_TEXTURE_3D_EXT)
    i(GL_TEXTURE_DEPTH_EXT)
    i(GL_TEXTURE_WRAP_R_EXT)
    i(GL_MAX_3D_TEXTURE_SIZE_EXT)
#endif /* GL_EXT_texture3D */

#ifndef NO_GL_EXT_texture_array
    i(GL_TEXTURE_1D_ARRAY_EXT)
    i(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
    i(GL_TEXTURE_2D_ARRAY_EXT)
    i(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
    i(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
    i(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
    i(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
    i(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
#endif /* GL_EXT_texture_array */

#ifndef NO_GL_EXT_texture_buffer_object
    i(GL_TEXTURE_BUFFER_EXT)
    i(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
    i(GL_TEXTURE_BINDING_BUFFER_EXT)
    i(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
    i(GL_TEXTURE_BUFFER_FORMAT_EXT)
#endif /* GL_EXT_texture_buffer_object */

#ifndef NO_GL_EXT_texture_compression_latc
    i(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
    i(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
    i(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
    i(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
#endif /* GL_EXT_texture_compression_latc */

#ifndef NO_GL_EXT_texture_compression_rgtc
    i(GL_COMPRESSED_RED_RGTC1_EXT)
    i(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
    i(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
    i(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
#endif /* GL_EXT_texture_compression_rgtc */

#ifndef NO_GL_EXT_texture_compression_s3tc
    i(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
    i(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
    i(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
    i(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
#endif /* GL_EXT_texture_compression_s3tc */

#ifndef NO_GL_EXT_texture_cube_map
    i(GL_NORMAL_MAP_EXT)
    i(GL_REFLECTION_MAP_EXT)
    i(GL_TEXTURE_CUBE_MAP_EXT)
    i(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
    i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
    i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
    i(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
    i(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
#endif /* GL_EXT_texture_cube_map */

#ifndef NO_GL_EXT_texture_env_add
#endif /* GL_EXT_texture_env_add */

#ifndef NO_GL_EXT_texture_env_combine
    i(GL_COMBINE_EXT)
    i(GL_COMBINE_RGB_EXT)
    i(GL_COMBINE_ALPHA_EXT)
    i(GL_RGB_SCALE_EXT)
    i(GL_ADD_SIGNED_EXT)
    i(GL_INTERPOLATE_EXT)
    i(GL_CONSTANT_EXT)
    i(GL_PRIMARY_COLOR_EXT)
    i(GL_PREVIOUS_EXT)
    i(GL_SOURCE0_RGB_EXT)
    i(GL_SOURCE1_RGB_EXT)
    i(GL_SOURCE2_RGB_EXT)
    i(GL_SOURCE0_ALPHA_EXT)
    i(GL_SOURCE1_ALPHA_EXT)
    i(GL_SOURCE2_ALPHA_EXT)
    i(GL_OPERAND0_RGB_EXT)
    i(GL_OPERAND1_RGB_EXT)
    i(GL_OPERAND2_RGB_EXT)
    i(GL_OPERAND0_ALPHA_EXT)
    i(GL_OPERAND1_ALPHA_EXT)
    i(GL_OPERAND2_ALPHA_EXT)
#endif /* GL_EXT_texture_env_combine */

#ifndef NO_GL_EXT_texture_env_dot3
    i(GL_DOT3_RGB_EXT)
    i(GL_DOT3_RGBA_EXT)
#endif /* GL_EXT_texture_env_dot3 */

#ifndef NO_GL_EXT_texture_filter_anisotropic
    i(GL_TEXTURE_MAX_ANISOTROPY_EXT)
    i(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
#endif /* GL_EXT_texture_filter_anisotropic */

#ifndef NO_GL_EXT_texture_filter_minmax
#endif /* GL_EXT_texture_filter_minmax */

#ifndef NO_GL_EXT_texture_integer
    i(GL_RGBA32UI_EXT)
    i(GL_RGB32UI_EXT)
    i(GL_ALPHA32UI_EXT)
    i(GL_INTENSITY32UI_EXT)
    i(GL_LUMINANCE32UI_EXT)
    i(GL_LUMINANCE_ALPHA32UI_EXT)
    i(GL_RGBA16UI_EXT)
    i(GL_RGB16UI_EXT)
    i(GL_ALPHA16UI_EXT)
    i(GL_INTENSITY16UI_EXT)
    i(GL_LUMINANCE16UI_EXT)
    i(GL_LUMINANCE_ALPHA16UI_EXT)
    i(GL_RGBA8UI_EXT)
    i(GL_RGB8UI_EXT)
    i(GL_ALPHA8UI_EXT)
    i(GL_INTENSITY8UI_EXT)
    i(GL_LUMINANCE8UI_EXT)
    i(GL_LUMINANCE_ALPHA8UI_EXT)

glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_IBM_multimode_draw_arrays
#endif /* GL_IBM_multimode_draw_arrays */

#ifndef NO_GL_IBM_rasterpos_clip
    i(GL_RASTER_POSITION_UNCLIPPED_IBM)
#endif /* GL_IBM_rasterpos_clip */

#ifndef NO_GL_IBM_static_data
    i(GL_ALL_STATIC_DATA_IBM)
    i(GL_STATIC_VERTEX_ARRAY_IBM)
#endif /* GL_IBM_static_data */

#ifndef NO_GL_IBM_texture_mirrored_repeat
    i(GL_MIRRORED_REPEAT_IBM)
#endif /* GL_IBM_texture_mirrored_repeat */

#ifndef NO_GL_IBM_vertex_array_lists
    i(GL_VERTEX_ARRAY_LIST_IBM)
    i(GL_NORMAL_ARRAY_LIST_IBM)
    i(GL_COLOR_ARRAY_LIST_IBM)
    i(GL_INDEX_ARRAY_LIST_IBM)
    i(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
    i(GL_EDGE_FLAG_ARRAY_LIST_IBM)
    i(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
    i(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
    i(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
    i(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
    i(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
    i(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
    i(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
    i(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
    i(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
    i(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
#endif /* GL_IBM_vertex_array_lists */

#ifndef NO_GL_INGR_blend_func_separate
#endif /* GL_INGR_blend_func_separate */

#ifndef NO_GL_INGR_color_clamp
    i(GL_RED_MIN_CLAMP_INGR)
    i(GL_GREEN_MIN_CLAMP_INGR)
    i(GL_BLUE_MIN_CLAMP_INGR)
    i(GL_ALPHA_MIN_CLAMP_INGR)
    i(GL_RED_MAX_CLAMP_INGR)
    i(GL_GREEN_MAX_CLAMP_INGR)
    i(GL_BLUE_MAX_CLAMP_INGR)
    i(GL_ALPHA_MAX_CLAMP_INGR)
#endif /* GL_INGR_color_clamp */

#ifndef NO_GL_INGR_interlace_read
    i(GL_INTERLACE_READ_INGR)
#endif /* GL_INGR_interlace_read */

#ifndef NO_GL_INTEL_fragment_shader_ordering
#endif /* GL_INTEL_fragment_shader_ordering */

#ifndef NO_GL_INTEL_framebuffer_CMAA
#endif /* GL_INTEL_framebuffer_CMAA */

#ifndef NO_GL_INTEL_map_texture
    i(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
    i(GL_LAYOUT_DEFAULT_INTEL)
    i(GL_LAYOUT_LINEAR_INTEL)
    i(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
#endif /* GL_INTEL_map_texture */

#ifndef NO_GL_INTEL_parallel_arrays
    i(GL_PARALLEL_ARRAYS_INTEL)
    i(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
    i(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
    i(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
    i(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
#endif /* GL_INTEL_parallel_arrays */

#ifndef NO_GL_INTEL_performance_query
    i(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
    i(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
    i(GL_PERFQUERY_WAIT_INTEL)
    i(GL_PERFQUERY_FLUSH_INTEL)
    i(GL_PERFQUERY_DONOT_FLUSH_INTEL)
    i(GL_PERFQUERY_COUNTER_EVENT_INTEL)
    i(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
    i(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
    i(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
    i(GL_PERFQUERY_COUNTER_RAW_INTEL)
    i(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
    i(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
#endif /* GL_INTEL_performance_query */

#ifndef NO_GL_MESAX_texture_stack
    i(GL_TEXTURE_1D_STACK_MESAX)
    i(GL_TEXTURE_2D_STACK_MESAX)
    i(GL_PROXY_TEXTURE_1D_STACK_MESAX)
    i(GL_PROXY_TEXTURE_2D_STACK_MESAX)
    i(GL_TEXTURE_1D_STACK_BINDING_MESAX)
    i(GL_TEXTURE_2D_STACK_BINDING_MESAX)
#endif /* GL_MESAX_texture_stack */

#ifndef NO_GL_MESA_pack_invert
    i(GL_PACK_INVERT_MESA)
#endif /* GL_MESA_pack_invert */

#ifndef NO_GL_MESA_resize_buffers
#endif /* GL_MESA_resize_buffers */

#ifndef NO_GL_MESA_window_pos
#endif /* GL_MESA_window_pos */

#ifndef NO_GL_MESA_ycbcr_texture
    i(GL_UNSIGNED_SHORT_8_8_MESA)
    i(GL_UNSIGNED_SHORT_8_8_REV_MESA)
    i(GL_YCBCR_MESA)
#endif /* GL_MESA_ycbcr_texture */

#ifndef NO_GL_NVX_conditional_render
#endif /* GL_NVX_conditional_render */

glext_consts.h  view on Meta::CPAN

    i(GL_WIDE_LINE_HINT_PGI)
    i(GL_BACK_NORMALS_HINT_PGI)
#endif /* GL_PGI_misc_hints */

#ifndef NO_GL_PGI_vertex_hints
    i(GL_VERTEX_DATA_HINT_PGI)
    i(GL_VERTEX_CONSISTENT_HINT_PGI)
    i(GL_MATERIAL_SIDE_HINT_PGI)
    i(GL_MAX_VERTEX_HINT_PGI)
    i(GL_COLOR3_BIT_PGI)
    i(GL_COLOR4_BIT_PGI)
    i(GL_EDGEFLAG_BIT_PGI)
    i(GL_INDEX_BIT_PGI)
    i(GL_MAT_AMBIENT_BIT_PGI)
    i(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI)
    i(GL_MAT_DIFFUSE_BIT_PGI)
    i(GL_MAT_EMISSION_BIT_PGI)
    i(GL_MAT_COLOR_INDEXES_BIT_PGI)
    i(GL_MAT_SHININESS_BIT_PGI)
    i(GL_MAT_SPECULAR_BIT_PGI)
    i(GL_NORMAL_BIT_PGI)
    i(GL_TEXCOORD1_BIT_PGI)
    i(GL_TEXCOORD2_BIT_PGI)
    i(GL_TEXCOORD3_BIT_PGI)
    i(GL_TEXCOORD4_BIT_PGI)
    i(GL_VERTEX23_BIT_PGI)
    i(GL_VERTEX4_BIT_PGI)
#endif /* GL_PGI_vertex_hints */

#ifndef NO_GL_REND_screen_coordinates
    i(GL_SCREEN_COORDINATES_REND)
    i(GL_INVERTED_SCREEN_W_REND)
#endif /* GL_REND_screen_coordinates */

#ifndef NO_GL_S3_s3tc
    i(GL_RGB_S3TC)
    i(GL_RGB4_S3TC)
    i(GL_RGBA_S3TC)
    i(GL_RGBA4_S3TC)
    i(GL_RGBA_DXT5_S3TC)
    i(GL_RGBA4_DXT5_S3TC)
#endif /* GL_S3_s3tc */

#ifndef NO_GL_SGIS_detail_texture
    i(GL_DETAIL_TEXTURE_2D_SGIS)
    i(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
    i(GL_LINEAR_DETAIL_SGIS)
    i(GL_LINEAR_DETAIL_ALPHA_SGIS)
    i(GL_LINEAR_DETAIL_COLOR_SGIS)
    i(GL_DETAIL_TEXTURE_LEVEL_SGIS)
    i(GL_DETAIL_TEXTURE_MODE_SGIS)
    i(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
#endif /* GL_SGIS_detail_texture */

#ifndef NO_GL_SGIS_fog_function
    i(GL_FOG_FUNC_SGIS)
    i(GL_FOG_FUNC_POINTS_SGIS)
    i(GL_MAX_FOG_FUNC_POINTS_SGIS)
#endif /* GL_SGIS_fog_function */

#ifndef NO_GL_SGIS_generate_mipmap
    i(GL_GENERATE_MIPMAP_SGIS)
    i(GL_GENERATE_MIPMAP_HINT_SGIS)
#endif /* GL_SGIS_generate_mipmap */

#ifndef NO_GL_SGIS_multisample
    i(GL_MULTISAMPLE_SGIS)
    i(GL_SAMPLE_ALPHA_TO_MASK_SGIS)
    i(GL_SAMPLE_ALPHA_TO_ONE_SGIS)
    i(GL_SAMPLE_MASK_SGIS)
    i(GL_1PASS_SGIS)
    i(GL_2PASS_0_SGIS)
    i(GL_2PASS_1_SGIS)
    i(GL_4PASS_0_SGIS)
    i(GL_4PASS_1_SGIS)
    i(GL_4PASS_2_SGIS)
    i(GL_4PASS_3_SGIS)
    i(GL_SAMPLE_BUFFERS_SGIS)
    i(GL_SAMPLES_SGIS)
    i(GL_SAMPLE_MASK_VALUE_SGIS)
    i(GL_SAMPLE_MASK_INVERT_SGIS)
    i(GL_SAMPLE_PATTERN_SGIS)
#endif /* GL_SGIS_multisample */

#ifndef NO_GL_SGIS_pixel_texture
    i(GL_PIXEL_TEXTURE_SGIS)
    i(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS)
    i(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS)
    i(GL_PIXEL_GROUP_COLOR_SGIS)
#endif /* GL_SGIS_pixel_texture */

#ifndef NO_GL_SGIS_point_line_texgen
    i(GL_EYE_DISTANCE_TO_POINT_SGIS)
    i(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
    i(GL_EYE_DISTANCE_TO_LINE_SGIS)
    i(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
    i(GL_EYE_POINT_SGIS)
    i(GL_OBJECT_POINT_SGIS)
    i(GL_EYE_LINE_SGIS)
    i(GL_OBJECT_LINE_SGIS)
#endif /* GL_SGIS_point_line_texgen */

#ifndef NO_GL_SGIS_point_parameters
    i(GL_POINT_SIZE_MIN_SGIS)
    i(GL_POINT_SIZE_MAX_SGIS)
    i(GL_POINT_FADE_THRESHOLD_SIZE_SGIS)
    i(GL_DISTANCE_ATTENUATION_SGIS)
#endif /* GL_SGIS_point_parameters */

#ifndef NO_GL_SGIS_sharpen_texture
    i(GL_LINEAR_SHARPEN_SGIS)
    i(GL_LINEAR_SHARPEN_ALPHA_SGIS)
    i(GL_LINEAR_SHARPEN_COLOR_SGIS)
    i(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
#endif /* GL_SGIS_sharpen_texture */

#ifndef NO_GL_SGIS_texture4D
    i(GL_PACK_SKIP_VOLUMES_SGIS)
    i(GL_PACK_IMAGE_DEPTH_SGIS)
    i(GL_UNPACK_SKIP_VOLUMES_SGIS)
    i(GL_UNPACK_IMAGE_DEPTH_SGIS)
    i(GL_TEXTURE_4D_SGIS)
    i(GL_PROXY_TEXTURE_4D_SGIS)
    i(GL_TEXTURE_4DSIZE_SGIS)

glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_SGIS_texture_lod
    i(GL_TEXTURE_MIN_LOD_SGIS)
    i(GL_TEXTURE_MAX_LOD_SGIS)
    i(GL_TEXTURE_BASE_LEVEL_SGIS)
    i(GL_TEXTURE_MAX_LEVEL_SGIS)
#endif /* GL_SGIS_texture_lod */

#ifndef NO_GL_SGIS_texture_select
    i(GL_DUAL_ALPHA4_SGIS)
    i(GL_DUAL_ALPHA8_SGIS)
    i(GL_DUAL_ALPHA12_SGIS)
    i(GL_DUAL_ALPHA16_SGIS)
    i(GL_DUAL_LUMINANCE4_SGIS)
    i(GL_DUAL_LUMINANCE8_SGIS)
    i(GL_DUAL_LUMINANCE12_SGIS)
    i(GL_DUAL_LUMINANCE16_SGIS)
    i(GL_DUAL_INTENSITY4_SGIS)
    i(GL_DUAL_INTENSITY8_SGIS)
    i(GL_DUAL_INTENSITY12_SGIS)
    i(GL_DUAL_INTENSITY16_SGIS)
    i(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
    i(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
    i(GL_QUAD_ALPHA4_SGIS)
    i(GL_QUAD_ALPHA8_SGIS)
    i(GL_QUAD_LUMINANCE4_SGIS)
    i(GL_QUAD_LUMINANCE8_SGIS)
    i(GL_QUAD_INTENSITY4_SGIS)
    i(GL_QUAD_INTENSITY8_SGIS)
    i(GL_DUAL_TEXTURE_SELECT_SGIS)
    i(GL_QUAD_TEXTURE_SELECT_SGIS)
#endif /* GL_SGIS_texture_select */

#ifndef NO_GL_SGIX_async
    i(GL_ASYNC_MARKER_SGIX)
#endif /* GL_SGIX_async */

#ifndef NO_GL_SGIX_async_histogram
    i(GL_ASYNC_HISTOGRAM_SGIX)
    i(GL_MAX_ASYNC_HISTOGRAM_SGIX)
#endif /* GL_SGIX_async_histogram */

#ifndef NO_GL_SGIX_async_pixel
    i(GL_ASYNC_TEX_IMAGE_SGIX)
    i(GL_ASYNC_DRAW_PIXELS_SGIX)
    i(GL_ASYNC_READ_PIXELS_SGIX)
    i(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
    i(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
    i(GL_MAX_ASYNC_READ_PIXELS_SGIX)
#endif /* GL_SGIX_async_pixel */

#ifndef NO_GL_SGIX_blend_alpha_minmax
    i(GL_ALPHA_MIN_SGIX)
    i(GL_ALPHA_MAX_SGIX)
#endif /* GL_SGIX_blend_alpha_minmax */

#ifndef NO_GL_SGIX_calligraphic_fragment
    i(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
#endif /* GL_SGIX_calligraphic_fragment */

#ifndef NO_GL_SGIX_clipmap
    i(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
    i(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
    i(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
    i(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
    i(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
    i(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
    i(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
    i(GL_MAX_CLIPMAP_DEPTH_SGIX)
    i(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
    i(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
    i(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
    i(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
#endif /* GL_SGIX_clipmap */

#ifndef NO_GL_SGIX_convolution_accuracy
    i(GL_CONVOLUTION_HINT_SGIX)
#endif /* GL_SGIX_convolution_accuracy */

#ifndef NO_GL_SGIX_depth_pass_instrument
#endif /* GL_SGIX_depth_pass_instrument */

#ifndef NO_GL_SGIX_depth_texture
    i(GL_DEPTH_COMPONENT16_SGIX)
    i(GL_DEPTH_COMPONENT24_SGIX)
    i(GL_DEPTH_COMPONENT32_SGIX)
#endif /* GL_SGIX_depth_texture */

#ifndef NO_GL_SGIX_flush_raster
#endif /* GL_SGIX_flush_raster */

#ifndef NO_GL_SGIX_fog_offset
    i(GL_FOG_OFFSET_SGIX)
    i(GL_FOG_OFFSET_VALUE_SGIX)
#endif /* GL_SGIX_fog_offset */

#ifndef NO_GL_SGIX_fragment_lighting
    i(GL_FRAGMENT_LIGHTING_SGIX)
    i(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
    i(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
    i(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
    i(GL_MAX_FRAGMENT_LIGHTS_SGIX)
    i(GL_MAX_ACTIVE_LIGHTS_SGIX)
    i(GL_CURRENT_RASTER_NORMAL_SGIX)
    i(GL_LIGHT_ENV_MODE_SGIX)
    i(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
    i(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
    i(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
    i(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
    i(GL_FRAGMENT_LIGHT0_SGIX)
    i(GL_FRAGMENT_LIGHT1_SGIX)
    i(GL_FRAGMENT_LIGHT2_SGIX)
    i(GL_FRAGMENT_LIGHT3_SGIX)
    i(GL_FRAGMENT_LIGHT4_SGIX)
    i(GL_FRAGMENT_LIGHT5_SGIX)
    i(GL_FRAGMENT_LIGHT6_SGIX)
    i(GL_FRAGMENT_LIGHT7_SGIX)
#endif /* GL_SGIX_fragment_lighting */

#ifndef NO_GL_SGIX_framezoom
    i(GL_FRAMEZOOM_SGIX)
    i(GL_FRAMEZOOM_FACTOR_SGIX)
    i(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
#endif /* GL_SGIX_framezoom */

#ifndef NO_GL_SGIX_igloo_interface
#endif /* GL_SGIX_igloo_interface */

#ifndef NO_GL_SGIX_instruments
    i(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
    i(GL_INSTRUMENT_MEASUREMENTS_SGIX)
#endif /* GL_SGIX_instruments */

#ifndef NO_GL_SGIX_interlace



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