Acme-MITHALDU-BleedingOpenGL
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glext_consts.h view on Meta::CPAN
#endif /* GL_ATI_vertex_attrib_array_object */
#ifndef NO_GL_ATI_vertex_streams
i(GL_MAX_VERTEX_STREAMS_ATI)
i(GL_VERTEX_STREAM0_ATI)
i(GL_VERTEX_STREAM1_ATI)
i(GL_VERTEX_STREAM2_ATI)
i(GL_VERTEX_STREAM3_ATI)
i(GL_VERTEX_STREAM4_ATI)
i(GL_VERTEX_STREAM5_ATI)
i(GL_VERTEX_STREAM6_ATI)
i(GL_VERTEX_STREAM7_ATI)
i(GL_VERTEX_SOURCE_ATI)
#endif /* GL_ATI_vertex_streams */
#ifndef NO_GL_EXT_422_pixels
i(GL_422_EXT)
i(GL_422_REV_EXT)
i(GL_422_AVERAGE_EXT)
i(GL_422_REV_AVERAGE_EXT)
#endif /* GL_EXT_422_pixels */
#ifndef NO_GL_EXT_abgr
i(GL_ABGR_EXT)
#endif /* GL_EXT_abgr */
#ifndef NO_GL_EXT_bgra
i(GL_BGR_EXT)
i(GL_BGRA_EXT)
#endif /* GL_EXT_bgra */
#ifndef NO_GL_EXT_bindable_uniform
i(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
i(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
i(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
i(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
i(GL_UNIFORM_BUFFER_EXT)
i(GL_UNIFORM_BUFFER_BINDING_EXT)
#endif /* GL_EXT_bindable_uniform */
#ifndef NO_GL_EXT_blend_color
i(GL_CONSTANT_COLOR_EXT)
i(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
i(GL_CONSTANT_ALPHA_EXT)
i(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
i(GL_BLEND_COLOR_EXT)
#endif /* GL_EXT_blend_color */
#ifndef NO_GL_EXT_blend_equation_separate
i(GL_BLEND_EQUATION_RGB_EXT)
i(GL_BLEND_EQUATION_ALPHA_EXT)
#endif /* GL_EXT_blend_equation_separate */
#ifndef NO_GL_EXT_blend_func_separate
i(GL_BLEND_DST_RGB_EXT)
i(GL_BLEND_SRC_RGB_EXT)
i(GL_BLEND_DST_ALPHA_EXT)
i(GL_BLEND_SRC_ALPHA_EXT)
#endif /* GL_EXT_blend_func_separate */
#ifndef NO_GL_EXT_blend_logic_op
#endif /* GL_EXT_blend_logic_op */
#ifndef NO_GL_EXT_blend_minmax
i(GL_MIN_EXT)
i(GL_MAX_EXT)
i(GL_FUNC_ADD_EXT)
i(GL_BLEND_EQUATION_EXT)
#endif /* GL_EXT_blend_minmax */
#ifndef NO_GL_EXT_blend_subtract
i(GL_FUNC_SUBTRACT_EXT)
i(GL_FUNC_REVERSE_SUBTRACT_EXT)
#endif /* GL_EXT_blend_subtract */
#ifndef NO_GL_EXT_clip_volume_hint
i(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
#endif /* GL_EXT_clip_volume_hint */
#ifndef NO_GL_EXT_cmyka
i(GL_CMYK_EXT)
i(GL_CMYKA_EXT)
i(GL_PACK_CMYK_HINT_EXT)
i(GL_UNPACK_CMYK_HINT_EXT)
#endif /* GL_EXT_cmyka */
#ifndef NO_GL_EXT_color_subtable
#endif /* GL_EXT_color_subtable */
#ifndef NO_GL_EXT_compiled_vertex_array
i(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
i(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
#endif /* GL_EXT_compiled_vertex_array */
#ifndef NO_GL_EXT_convolution
i(GL_CONVOLUTION_1D_EXT)
i(GL_CONVOLUTION_2D_EXT)
i(GL_SEPARABLE_2D_EXT)
i(GL_CONVOLUTION_BORDER_MODE_EXT)
i(GL_CONVOLUTION_FILTER_SCALE_EXT)
i(GL_CONVOLUTION_FILTER_BIAS_EXT)
i(GL_REDUCE_EXT)
i(GL_CONVOLUTION_FORMAT_EXT)
i(GL_CONVOLUTION_WIDTH_EXT)
i(GL_CONVOLUTION_HEIGHT_EXT)
i(GL_MAX_CONVOLUTION_WIDTH_EXT)
i(GL_MAX_CONVOLUTION_HEIGHT_EXT)
i(GL_POST_CONVOLUTION_RED_SCALE_EXT)
i(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
i(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
i(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
i(GL_POST_CONVOLUTION_RED_BIAS_EXT)
i(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
i(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
i(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
#endif /* GL_EXT_convolution */
#ifndef NO_GL_EXT_coordinate_frame
i(GL_TANGENT_ARRAY_EXT)
i(GL_BINORMAL_ARRAY_EXT)
i(GL_CURRENT_TANGENT_EXT)
i(GL_CURRENT_BINORMAL_EXT)
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