Acme-MITHALDU-BleedingOpenGL
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glext_consts.h view on Meta::CPAN
i(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
i(GL_PROGRAM_STRING_ARB)
i(GL_PROGRAM_ERROR_POSITION_ARB)
i(GL_CURRENT_MATRIX_ARB)
i(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
i(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
i(GL_MAX_PROGRAM_MATRICES_ARB)
i(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
i(GL_MAX_TEXTURE_COORDS_ARB)
i(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
i(GL_PROGRAM_ERROR_STRING_ARB)
i(GL_MATRIX0_ARB)
i(GL_MATRIX1_ARB)
i(GL_MATRIX2_ARB)
i(GL_MATRIX3_ARB)
i(GL_MATRIX4_ARB)
i(GL_MATRIX5_ARB)
i(GL_MATRIX6_ARB)
i(GL_MATRIX7_ARB)
i(GL_MATRIX8_ARB)
i(GL_MATRIX9_ARB)
i(GL_MATRIX10_ARB)
i(GL_MATRIX11_ARB)
i(GL_MATRIX12_ARB)
i(GL_MATRIX13_ARB)
i(GL_MATRIX14_ARB)
i(GL_MATRIX15_ARB)
i(GL_MATRIX16_ARB)
i(GL_MATRIX17_ARB)
i(GL_MATRIX18_ARB)
i(GL_MATRIX19_ARB)
i(GL_MATRIX20_ARB)
i(GL_MATRIX21_ARB)
i(GL_MATRIX22_ARB)
i(GL_MATRIX23_ARB)
i(GL_MATRIX24_ARB)
i(GL_MATRIX25_ARB)
i(GL_MATRIX26_ARB)
i(GL_MATRIX27_ARB)
i(GL_MATRIX28_ARB)
i(GL_MATRIX29_ARB)
i(GL_MATRIX30_ARB)
i(GL_MATRIX31_ARB)
#endif /* GL_ARB_fragment_program */
#ifndef NO_GL_ARB_fragment_program_shadow
#endif /* GL_ARB_fragment_program_shadow */
#ifndef NO_GL_ARB_fragment_shader
i(GL_FRAGMENT_SHADER_ARB)
i(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
i(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
#endif /* GL_ARB_fragment_shader */
#ifndef NO_GL_ARB_fragment_shader_interlock
#endif /* GL_ARB_fragment_shader_interlock */
#ifndef NO_GL_ARB_framebuffer_no_attachments
#endif /* GL_ARB_framebuffer_no_attachments */
#ifndef NO_GL_ARB_framebuffer_object
#endif /* GL_ARB_framebuffer_object */
#ifndef NO_GL_ARB_framebuffer_sRGB
#endif /* GL_ARB_framebuffer_sRGB */
#ifndef NO_GL_ARB_geometry_shader4
i(GL_LINES_ADJACENCY_ARB)
i(GL_LINE_STRIP_ADJACENCY_ARB)
i(GL_TRIANGLES_ADJACENCY_ARB)
i(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
i(GL_PROGRAM_POINT_SIZE_ARB)
i(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
i(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
i(GL_GEOMETRY_SHADER_ARB)
i(GL_GEOMETRY_VERTICES_OUT_ARB)
i(GL_GEOMETRY_INPUT_TYPE_ARB)
i(GL_GEOMETRY_OUTPUT_TYPE_ARB)
i(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
i(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
i(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
i(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
i(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
#endif /* GL_ARB_geometry_shader4 */
#ifndef NO_GL_ARB_get_program_binary
#endif /* GL_ARB_get_program_binary */
#ifndef NO_GL_ARB_get_texture_sub_image
#endif /* GL_ARB_get_texture_sub_image */
#ifndef NO_GL_ARB_gpu_shader5
#endif /* GL_ARB_gpu_shader5 */
#ifndef NO_GL_ARB_gpu_shader_fp64
#endif /* GL_ARB_gpu_shader_fp64 */
#ifndef NO_GL_ARB_gpu_shader_int64
i(GL_INT64_ARB)
i(GL_INT64_VEC2_ARB)
i(GL_INT64_VEC3_ARB)
i(GL_INT64_VEC4_ARB)
i(GL_UNSIGNED_INT64_VEC2_ARB)
i(GL_UNSIGNED_INT64_VEC3_ARB)
i(GL_UNSIGNED_INT64_VEC4_ARB)
#endif /* GL_ARB_gpu_shader_int64 */
#ifndef NO_GL_ARB_half_float_pixel
i(GL_HALF_FLOAT_ARB)
#endif /* GL_ARB_half_float_pixel */
#ifndef NO_GL_ARB_half_float_vertex
#endif /* GL_ARB_half_float_vertex */
#ifndef NO_GL_ARB_imaging
i(GL_BLEND_COLOR)
i(GL_BLEND_EQUATION)
i(GL_CONVOLUTION_1D)
i(GL_CONVOLUTION_2D)
i(GL_SEPARABLE_2D)
i(GL_CONVOLUTION_BORDER_MODE)
i(GL_CONVOLUTION_FILTER_SCALE)
i(GL_CONVOLUTION_FILTER_BIAS)
glext_consts.h view on Meta::CPAN
i(GL_BLEND_SRC_ALPHA_EXT)
#endif /* GL_EXT_blend_func_separate */
#ifndef NO_GL_EXT_blend_logic_op
#endif /* GL_EXT_blend_logic_op */
#ifndef NO_GL_EXT_blend_minmax
i(GL_MIN_EXT)
i(GL_MAX_EXT)
i(GL_FUNC_ADD_EXT)
i(GL_BLEND_EQUATION_EXT)
#endif /* GL_EXT_blend_minmax */
#ifndef NO_GL_EXT_blend_subtract
i(GL_FUNC_SUBTRACT_EXT)
i(GL_FUNC_REVERSE_SUBTRACT_EXT)
#endif /* GL_EXT_blend_subtract */
#ifndef NO_GL_EXT_clip_volume_hint
i(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
#endif /* GL_EXT_clip_volume_hint */
#ifndef NO_GL_EXT_cmyka
i(GL_CMYK_EXT)
i(GL_CMYKA_EXT)
i(GL_PACK_CMYK_HINT_EXT)
i(GL_UNPACK_CMYK_HINT_EXT)
#endif /* GL_EXT_cmyka */
#ifndef NO_GL_EXT_color_subtable
#endif /* GL_EXT_color_subtable */
#ifndef NO_GL_EXT_compiled_vertex_array
i(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
i(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
#endif /* GL_EXT_compiled_vertex_array */
#ifndef NO_GL_EXT_convolution
i(GL_CONVOLUTION_1D_EXT)
i(GL_CONVOLUTION_2D_EXT)
i(GL_SEPARABLE_2D_EXT)
i(GL_CONVOLUTION_BORDER_MODE_EXT)
i(GL_CONVOLUTION_FILTER_SCALE_EXT)
i(GL_CONVOLUTION_FILTER_BIAS_EXT)
i(GL_REDUCE_EXT)
i(GL_CONVOLUTION_FORMAT_EXT)
i(GL_CONVOLUTION_WIDTH_EXT)
i(GL_CONVOLUTION_HEIGHT_EXT)
i(GL_MAX_CONVOLUTION_WIDTH_EXT)
i(GL_MAX_CONVOLUTION_HEIGHT_EXT)
i(GL_POST_CONVOLUTION_RED_SCALE_EXT)
i(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
i(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
i(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
i(GL_POST_CONVOLUTION_RED_BIAS_EXT)
i(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
i(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
i(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
#endif /* GL_EXT_convolution */
#ifndef NO_GL_EXT_coordinate_frame
i(GL_TANGENT_ARRAY_EXT)
i(GL_BINORMAL_ARRAY_EXT)
i(GL_CURRENT_TANGENT_EXT)
i(GL_CURRENT_BINORMAL_EXT)
i(GL_TANGENT_ARRAY_TYPE_EXT)
i(GL_TANGENT_ARRAY_STRIDE_EXT)
i(GL_BINORMAL_ARRAY_TYPE_EXT)
i(GL_BINORMAL_ARRAY_STRIDE_EXT)
i(GL_TANGENT_ARRAY_POINTER_EXT)
i(GL_BINORMAL_ARRAY_POINTER_EXT)
i(GL_MAP1_TANGENT_EXT)
i(GL_MAP2_TANGENT_EXT)
i(GL_MAP1_BINORMAL_EXT)
i(GL_MAP2_BINORMAL_EXT)
#endif /* GL_EXT_coordinate_frame */
#ifndef NO_GL_EXT_copy_texture
#endif /* GL_EXT_copy_texture */
#ifndef NO_GL_EXT_cull_vertex
i(GL_CULL_VERTEX_EXT)
i(GL_CULL_VERTEX_EYE_POSITION_EXT)
i(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
#endif /* GL_EXT_cull_vertex */
#ifndef NO_GL_EXT_debug_label
i(GL_PROGRAM_PIPELINE_OBJECT_EXT)
i(GL_PROGRAM_OBJECT_EXT)
i(GL_SHADER_OBJECT_EXT)
i(GL_BUFFER_OBJECT_EXT)
i(GL_QUERY_OBJECT_EXT)
i(GL_VERTEX_ARRAY_OBJECT_EXT)
#endif /* GL_EXT_debug_label */
#ifndef NO_GL_EXT_debug_marker
#endif /* GL_EXT_debug_marker */
#ifndef NO_GL_EXT_depth_bounds_test
i(GL_DEPTH_BOUNDS_TEST_EXT)
i(GL_DEPTH_BOUNDS_EXT)
#endif /* GL_EXT_depth_bounds_test */
#ifndef NO_GL_EXT_direct_state_access
i(GL_PROGRAM_MATRIX_EXT)
i(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
i(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
#endif /* GL_EXT_direct_state_access */
#ifndef NO_GL_EXT_draw_buffers2
#endif /* GL_EXT_draw_buffers2 */
#ifndef NO_GL_EXT_draw_instanced
#endif /* GL_EXT_draw_instanced */
#ifndef NO_GL_EXT_draw_range_elements
i(GL_MAX_ELEMENTS_VERTICES_EXT)
i(GL_MAX_ELEMENTS_INDICES_EXT)
#endif /* GL_EXT_draw_range_elements */
#ifndef NO_GL_EXT_fog_coord
i(GL_FOG_COORDINATE_SOURCE_EXT)
i(GL_FOG_COORDINATE_EXT)
i(GL_FRAGMENT_DEPTH_EXT)
i(GL_CURRENT_FOG_COORDINATE_EXT)
i(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
i(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
i(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
i(GL_FOG_COORDINATE_ARRAY_EXT)
#endif /* GL_EXT_fog_coord */
#ifndef NO_GL_EXT_framebuffer_blit
i(GL_READ_FRAMEBUFFER_EXT)
i(GL_DRAW_FRAMEBUFFER_EXT)
i(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
i(GL_READ_FRAMEBUFFER_BINDING_EXT)
#endif /* GL_EXT_framebuffer_blit */
#ifndef NO_GL_EXT_framebuffer_multisample
i(GL_RENDERBUFFER_SAMPLES_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
i(GL_MAX_SAMPLES_EXT)
#endif /* GL_EXT_framebuffer_multisample */
#ifndef NO_GL_EXT_framebuffer_multisample_blit_scaled
i(GL_SCALED_RESOLVE_FASTEST_EXT)
i(GL_SCALED_RESOLVE_NICEST_EXT)
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
#ifndef NO_GL_EXT_framebuffer_object
i(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
i(GL_MAX_RENDERBUFFER_SIZE_EXT)
i(GL_FRAMEBUFFER_BINDING_EXT)
i(GL_RENDERBUFFER_BINDING_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
i(GL_FRAMEBUFFER_COMPLETE_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
i(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
i(GL_MAX_COLOR_ATTACHMENTS_EXT)
i(GL_COLOR_ATTACHMENT0_EXT)
i(GL_COLOR_ATTACHMENT1_EXT)
i(GL_COLOR_ATTACHMENT2_EXT)
i(GL_COLOR_ATTACHMENT3_EXT)
i(GL_COLOR_ATTACHMENT4_EXT)
i(GL_COLOR_ATTACHMENT5_EXT)
i(GL_COLOR_ATTACHMENT6_EXT)
i(GL_COLOR_ATTACHMENT7_EXT)
i(GL_COLOR_ATTACHMENT8_EXT)
i(GL_COLOR_ATTACHMENT9_EXT)
i(GL_COLOR_ATTACHMENT10_EXT)
i(GL_COLOR_ATTACHMENT11_EXT)
i(GL_COLOR_ATTACHMENT12_EXT)
i(GL_COLOR_ATTACHMENT13_EXT)
i(GL_COLOR_ATTACHMENT14_EXT)
i(GL_COLOR_ATTACHMENT15_EXT)
i(GL_DEPTH_ATTACHMENT_EXT)
i(GL_STENCIL_ATTACHMENT_EXT)
i(GL_FRAMEBUFFER_EXT)
i(GL_RENDERBUFFER_EXT)
i(GL_RENDERBUFFER_WIDTH_EXT)
i(GL_RENDERBUFFER_HEIGHT_EXT)
i(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
i(GL_STENCIL_INDEX1_EXT)
i(GL_STENCIL_INDEX4_EXT)
i(GL_STENCIL_INDEX8_EXT)
i(GL_STENCIL_INDEX16_EXT)
i(GL_RENDERBUFFER_RED_SIZE_EXT)
i(GL_RENDERBUFFER_GREEN_SIZE_EXT)
i(GL_RENDERBUFFER_BLUE_SIZE_EXT)
i(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
i(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
i(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
#endif /* GL_EXT_framebuffer_object */
#ifndef NO_GL_EXT_framebuffer_sRGB
i(GL_FRAMEBUFFER_SRGB_EXT)
i(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
#endif /* GL_EXT_framebuffer_sRGB */
#ifndef NO_GL_EXT_geometry_shader4
i(GL_GEOMETRY_SHADER_EXT)
i(GL_GEOMETRY_VERTICES_OUT_EXT)
i(GL_GEOMETRY_INPUT_TYPE_EXT)
i(GL_GEOMETRY_OUTPUT_TYPE_EXT)
i(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
i(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
i(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
i(GL_MAX_VARYING_COMPONENTS_EXT)
i(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
i(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
i(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
i(GL_LINES_ADJACENCY_EXT)
i(GL_LINE_STRIP_ADJACENCY_EXT)
i(GL_TRIANGLES_ADJACENCY_EXT)
i(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
i(GL_PROGRAM_POINT_SIZE_EXT)
#endif /* GL_EXT_geometry_shader4 */
#ifndef NO_GL_EXT_gpu_program_parameters
#endif /* GL_EXT_gpu_program_parameters */
#ifndef NO_GL_EXT_gpu_shader4
i(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT)
i(GL_SAMPLER_1D_ARRAY_EXT)
i(GL_SAMPLER_2D_ARRAY_EXT)
i(GL_SAMPLER_BUFFER_EXT)
i(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
i(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
i(GL_SAMPLER_CUBE_SHADOW_EXT)
i(GL_UNSIGNED_INT_VEC2_EXT)
i(GL_UNSIGNED_INT_VEC3_EXT)
i(GL_UNSIGNED_INT_VEC4_EXT)
i(GL_INT_SAMPLER_1D_EXT)
i(GL_INT_SAMPLER_2D_EXT)
i(GL_INT_SAMPLER_3D_EXT)
i(GL_INT_SAMPLER_CUBE_EXT)
i(GL_INT_SAMPLER_2D_RECT_EXT)
i(GL_INT_SAMPLER_1D_ARRAY_EXT)
i(GL_INT_SAMPLER_2D_ARRAY_EXT)
i(GL_INT_SAMPLER_BUFFER_EXT)
i(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
i(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
i(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
i(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
i(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
i(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
i(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
i(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
i(GL_MIN_PROGRAM_TEXEL_OFFSET_EXT)
i(GL_MAX_PROGRAM_TEXEL_OFFSET_EXT)
#endif /* GL_EXT_gpu_shader4 */
#ifndef NO_GL_EXT_histogram
i(GL_HISTOGRAM_EXT)
glext_consts.h view on Meta::CPAN
i(GL_VERTEX_SHADER_INVARIANTS_EXT)
i(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
i(GL_VERTEX_SHADER_LOCALS_EXT)
i(GL_VERTEX_SHADER_OPTIMIZED_EXT)
i(GL_X_EXT)
i(GL_Y_EXT)
i(GL_Z_EXT)
i(GL_W_EXT)
i(GL_NEGATIVE_X_EXT)
i(GL_NEGATIVE_Y_EXT)
i(GL_NEGATIVE_Z_EXT)
i(GL_NEGATIVE_W_EXT)
i(GL_ZERO_EXT)
i(GL_ONE_EXT)
i(GL_NEGATIVE_ONE_EXT)
i(GL_NORMALIZED_RANGE_EXT)
i(GL_FULL_RANGE_EXT)
i(GL_CURRENT_VERTEX_EXT)
i(GL_MVP_MATRIX_EXT)
i(GL_VARIANT_VALUE_EXT)
i(GL_VARIANT_DATATYPE_EXT)
i(GL_VARIANT_ARRAY_STRIDE_EXT)
i(GL_VARIANT_ARRAY_TYPE_EXT)
i(GL_VARIANT_ARRAY_EXT)
i(GL_VARIANT_ARRAY_POINTER_EXT)
i(GL_INVARIANT_VALUE_EXT)
i(GL_INVARIANT_DATATYPE_EXT)
i(GL_LOCAL_CONSTANT_VALUE_EXT)
i(GL_LOCAL_CONSTANT_DATATYPE_EXT)
#endif /* GL_EXT_vertex_shader */
#ifndef NO_GL_EXT_vertex_weighting
i(GL_MODELVIEW0_STACK_DEPTH_EXT)
i(GL_MODELVIEW1_STACK_DEPTH_EXT)
i(GL_MODELVIEW0_MATRIX_EXT)
i(GL_MODELVIEW1_MATRIX_EXT)
i(GL_VERTEX_WEIGHTING_EXT)
i(GL_MODELVIEW0_EXT)
i(GL_MODELVIEW1_EXT)
i(GL_CURRENT_VERTEX_WEIGHT_EXT)
i(GL_VERTEX_WEIGHT_ARRAY_EXT)
i(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
i(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
i(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
i(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
#endif /* GL_EXT_vertex_weighting */
#ifndef NO_GL_EXT_window_rectangles
i(GL_INCLUSIVE_EXT)
i(GL_EXCLUSIVE_EXT)
i(GL_WINDOW_RECTANGLE_EXT)
i(GL_WINDOW_RECTANGLE_MODE_EXT)
i(GL_MAX_WINDOW_RECTANGLES_EXT)
i(GL_NUM_WINDOW_RECTANGLES_EXT)
#endif /* GL_EXT_window_rectangles */
#ifndef NO_GL_EXT_x11_sync_object
i(GL_SYNC_X11_FENCE_EXT)
#endif /* GL_EXT_x11_sync_object */
#ifndef NO_GL_GREMEDY_frame_terminator
#endif /* GL_GREMEDY_frame_terminator */
#ifndef NO_GL_GREMEDY_string_marker
#endif /* GL_GREMEDY_string_marker */
#ifndef NO_GL_HP_convolution_border_modes
i(GL_IGNORE_BORDER_HP)
i(GL_CONSTANT_BORDER_HP)
i(GL_REPLICATE_BORDER_HP)
i(GL_CONVOLUTION_BORDER_COLOR_HP)
#endif /* GL_HP_convolution_border_modes */
#ifndef NO_GL_HP_image_transform
i(GL_IMAGE_SCALE_X_HP)
i(GL_IMAGE_SCALE_Y_HP)
i(GL_IMAGE_TRANSLATE_X_HP)
i(GL_IMAGE_TRANSLATE_Y_HP)
i(GL_IMAGE_ROTATE_ANGLE_HP)
i(GL_IMAGE_ROTATE_ORIGIN_X_HP)
i(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
i(GL_IMAGE_MAG_FILTER_HP)
i(GL_IMAGE_MIN_FILTER_HP)
i(GL_IMAGE_CUBIC_WEIGHT_HP)
i(GL_CUBIC_HP)
i(GL_AVERAGE_HP)
i(GL_IMAGE_TRANSFORM_2D_HP)
i(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
i(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
#endif /* GL_HP_image_transform */
#ifndef NO_GL_HP_occlusion_test
i(GL_OCCLUSION_TEST_HP)
i(GL_OCCLUSION_TEST_RESULT_HP)
#endif /* GL_HP_occlusion_test */
#ifndef NO_GL_HP_texture_lighting
i(GL_TEXTURE_LIGHTING_MODE_HP)
i(GL_TEXTURE_POST_SPECULAR_HP)
i(GL_TEXTURE_PRE_SPECULAR_HP)
#endif /* GL_HP_texture_lighting */
#ifndef NO_GL_IBM_cull_vertex
i(GL_CULL_VERTEX_IBM)
#endif /* GL_IBM_cull_vertex */
#ifndef NO_GL_IBM_multimode_draw_arrays
#endif /* GL_IBM_multimode_draw_arrays */
#ifndef NO_GL_IBM_rasterpos_clip
i(GL_RASTER_POSITION_UNCLIPPED_IBM)
#endif /* GL_IBM_rasterpos_clip */
#ifndef NO_GL_IBM_static_data
i(GL_ALL_STATIC_DATA_IBM)
i(GL_STATIC_VERTEX_ARRAY_IBM)
#endif /* GL_IBM_static_data */
#ifndef NO_GL_IBM_texture_mirrored_repeat
i(GL_MIRRORED_REPEAT_IBM)
#endif /* GL_IBM_texture_mirrored_repeat */
#ifndef NO_GL_IBM_vertex_array_lists
i(GL_VERTEX_ARRAY_LIST_IBM)
i(GL_NORMAL_ARRAY_LIST_IBM)
i(GL_COLOR_ARRAY_LIST_IBM)
i(GL_INDEX_ARRAY_LIST_IBM)
i(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
i(GL_EDGE_FLAG_ARRAY_LIST_IBM)
i(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
i(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
i(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
i(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
i(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
i(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
i(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
i(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
i(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
i(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
#endif /* GL_IBM_vertex_array_lists */
#ifndef NO_GL_INGR_blend_func_separate
#endif /* GL_INGR_blend_func_separate */
#ifndef NO_GL_INGR_color_clamp
i(GL_RED_MIN_CLAMP_INGR)
i(GL_GREEN_MIN_CLAMP_INGR)
i(GL_BLUE_MIN_CLAMP_INGR)
i(GL_ALPHA_MIN_CLAMP_INGR)
i(GL_RED_MAX_CLAMP_INGR)
i(GL_GREEN_MAX_CLAMP_INGR)
i(GL_BLUE_MAX_CLAMP_INGR)
i(GL_ALPHA_MAX_CLAMP_INGR)
#endif /* GL_INGR_color_clamp */
#ifndef NO_GL_INGR_interlace_read
i(GL_INTERLACE_READ_INGR)
#endif /* GL_INGR_interlace_read */
#ifndef NO_GL_INTEL_fragment_shader_ordering
#endif /* GL_INTEL_fragment_shader_ordering */
#ifndef NO_GL_INTEL_framebuffer_CMAA
#endif /* GL_INTEL_framebuffer_CMAA */
#ifndef NO_GL_INTEL_map_texture
i(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
i(GL_LAYOUT_DEFAULT_INTEL)
i(GL_LAYOUT_LINEAR_INTEL)
i(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
#endif /* GL_INTEL_map_texture */
#ifndef NO_GL_INTEL_parallel_arrays
i(GL_PARALLEL_ARRAYS_INTEL)
i(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
#endif /* GL_INTEL_parallel_arrays */
#ifndef NO_GL_INTEL_performance_query
i(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
i(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
i(GL_PERFQUERY_WAIT_INTEL)
i(GL_PERFQUERY_FLUSH_INTEL)
i(GL_PERFQUERY_DONOT_FLUSH_INTEL)
i(GL_PERFQUERY_COUNTER_EVENT_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
i(GL_PERFQUERY_COUNTER_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
i(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
#endif /* GL_INTEL_performance_query */
#ifndef NO_GL_MESAX_texture_stack
i(GL_TEXTURE_1D_STACK_MESAX)
i(GL_TEXTURE_2D_STACK_MESAX)
i(GL_PROXY_TEXTURE_1D_STACK_MESAX)
i(GL_PROXY_TEXTURE_2D_STACK_MESAX)
i(GL_TEXTURE_1D_STACK_BINDING_MESAX)
i(GL_TEXTURE_2D_STACK_BINDING_MESAX)
#endif /* GL_MESAX_texture_stack */
#ifndef NO_GL_MESA_pack_invert
i(GL_PACK_INVERT_MESA)
#endif /* GL_MESA_pack_invert */
#ifndef NO_GL_MESA_resize_buffers
#endif /* GL_MESA_resize_buffers */
#ifndef NO_GL_MESA_window_pos
#endif /* GL_MESA_window_pos */
#ifndef NO_GL_MESA_ycbcr_texture
i(GL_UNSIGNED_SHORT_8_8_MESA)
glext_consts.h view on Meta::CPAN
#ifndef NO_GL_NV_fill_rectangle
i(GL_FILL_RECTANGLE_NV)
#endif /* GL_NV_fill_rectangle */
#ifndef NO_GL_NV_float_buffer
i(GL_FLOAT_R_NV)
i(GL_FLOAT_RG_NV)
i(GL_FLOAT_RGB_NV)
i(GL_FLOAT_RGBA_NV)
i(GL_FLOAT_R16_NV)
i(GL_FLOAT_R32_NV)
i(GL_FLOAT_RG16_NV)
i(GL_FLOAT_RG32_NV)
i(GL_FLOAT_RGB16_NV)
i(GL_FLOAT_RGB32_NV)
i(GL_FLOAT_RGBA16_NV)
i(GL_FLOAT_RGBA32_NV)
i(GL_TEXTURE_FLOAT_COMPONENTS_NV)
i(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
i(GL_FLOAT_RGBA_MODE_NV)
#endif /* GL_NV_float_buffer */
#ifndef NO_GL_NV_fog_distance
i(GL_FOG_DISTANCE_MODE_NV)
i(GL_EYE_RADIAL_NV)
i(GL_EYE_PLANE_ABSOLUTE_NV)
#endif /* GL_NV_fog_distance */
#ifndef NO_GL_NV_fragment_coverage_to_color
i(GL_FRAGMENT_COVERAGE_TO_COLOR_NV)
i(GL_FRAGMENT_COVERAGE_COLOR_NV)
#endif /* GL_NV_fragment_coverage_to_color */
#ifndef NO_GL_NV_fragment_program
i(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
i(GL_FRAGMENT_PROGRAM_NV)
i(GL_MAX_TEXTURE_COORDS_NV)
i(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
i(GL_FRAGMENT_PROGRAM_BINDING_NV)
i(GL_PROGRAM_ERROR_STRING_NV)
#endif /* GL_NV_fragment_program */
#ifndef NO_GL_NV_fragment_program2
i(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
i(GL_MAX_PROGRAM_CALL_DEPTH_NV)
i(GL_MAX_PROGRAM_IF_DEPTH_NV)
i(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
i(GL_MAX_PROGRAM_LOOP_COUNT_NV)
#endif /* GL_NV_fragment_program2 */
#ifndef NO_GL_NV_fragment_program4
#endif /* GL_NV_fragment_program4 */
#ifndef NO_GL_NV_fragment_program_option
#endif /* GL_NV_fragment_program_option */
#ifndef NO_GL_NV_fragment_shader_interlock
#endif /* GL_NV_fragment_shader_interlock */
#ifndef NO_GL_NV_framebuffer_mixed_samples
i(GL_COVERAGE_MODULATION_TABLE_NV)
i(GL_COLOR_SAMPLES_NV)
i(GL_DEPTH_SAMPLES_NV)
i(GL_STENCIL_SAMPLES_NV)
i(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV)
i(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
i(GL_COVERAGE_MODULATION_NV)
i(GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
#endif /* GL_NV_framebuffer_mixed_samples */
#ifndef NO_GL_NV_framebuffer_multisample_coverage
i(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
i(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
i(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
i(GL_MULTISAMPLE_COVERAGE_MODES_NV)
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifndef NO_GL_NV_geometry_program4
i(GL_GEOMETRY_PROGRAM_NV)
i(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
i(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
#endif /* GL_NV_geometry_program4 */
#ifndef NO_GL_NV_geometry_shader4
#endif /* GL_NV_geometry_shader4 */
#ifndef NO_GL_NV_geometry_shader_passthrough
#endif /* GL_NV_geometry_shader_passthrough */
#ifndef NO_GL_NV_gpu_program4
i(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
i(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
i(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
i(GL_PROGRAM_RESULT_COMPONENTS_NV)
i(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
i(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
i(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
i(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
#endif /* GL_NV_gpu_program4 */
#ifndef NO_GL_NV_gpu_program5
i(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
i(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
i(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
i(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
i(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
i(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
i(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
i(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
#endif /* GL_NV_gpu_program5 */
#ifndef NO_GL_NV_gpu_program5_mem_extended
#endif /* GL_NV_gpu_program5_mem_extended */
#ifndef NO_GL_NV_gpu_shader5
#endif /* GL_NV_gpu_shader5 */
#ifndef NO_GL_NV_half_float
i(GL_HALF_FLOAT_NV)
#endif /* GL_NV_half_float */
#ifndef NO_GL_NV_internalformat_sample_query
i(GL_MULTISAMPLES_NV)
i(GL_SUPERSAMPLE_SCALE_X_NV)
i(GL_SUPERSAMPLE_SCALE_Y_NV)
i(GL_CONFORMANT_NV)
#endif /* GL_NV_internalformat_sample_query */
#ifndef NO_GL_NV_light_max_exponent
i(GL_MAX_SHININESS_NV)
i(GL_MAX_SPOT_EXPONENT_NV)
#endif /* GL_NV_light_max_exponent */
#ifndef NO_GL_NV_multisample_coverage
#endif /* GL_NV_multisample_coverage */
glext_consts.h view on Meta::CPAN
#ifndef NO_GL_SGIX_clipmap
i(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
i(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
i(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
i(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
i(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
i(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
i(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
i(GL_MAX_CLIPMAP_DEPTH_SGIX)
i(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
i(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
i(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
i(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
#endif /* GL_SGIX_clipmap */
#ifndef NO_GL_SGIX_convolution_accuracy
i(GL_CONVOLUTION_HINT_SGIX)
#endif /* GL_SGIX_convolution_accuracy */
#ifndef NO_GL_SGIX_depth_pass_instrument
#endif /* GL_SGIX_depth_pass_instrument */
#ifndef NO_GL_SGIX_depth_texture
i(GL_DEPTH_COMPONENT16_SGIX)
i(GL_DEPTH_COMPONENT24_SGIX)
i(GL_DEPTH_COMPONENT32_SGIX)
#endif /* GL_SGIX_depth_texture */
#ifndef NO_GL_SGIX_flush_raster
#endif /* GL_SGIX_flush_raster */
#ifndef NO_GL_SGIX_fog_offset
i(GL_FOG_OFFSET_SGIX)
i(GL_FOG_OFFSET_VALUE_SGIX)
#endif /* GL_SGIX_fog_offset */
#ifndef NO_GL_SGIX_fragment_lighting
i(GL_FRAGMENT_LIGHTING_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
i(GL_MAX_FRAGMENT_LIGHTS_SGIX)
i(GL_MAX_ACTIVE_LIGHTS_SGIX)
i(GL_CURRENT_RASTER_NORMAL_SGIX)
i(GL_LIGHT_ENV_MODE_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
i(GL_FRAGMENT_LIGHT0_SGIX)
i(GL_FRAGMENT_LIGHT1_SGIX)
i(GL_FRAGMENT_LIGHT2_SGIX)
i(GL_FRAGMENT_LIGHT3_SGIX)
i(GL_FRAGMENT_LIGHT4_SGIX)
i(GL_FRAGMENT_LIGHT5_SGIX)
i(GL_FRAGMENT_LIGHT6_SGIX)
i(GL_FRAGMENT_LIGHT7_SGIX)
#endif /* GL_SGIX_fragment_lighting */
#ifndef NO_GL_SGIX_framezoom
i(GL_FRAMEZOOM_SGIX)
i(GL_FRAMEZOOM_FACTOR_SGIX)
i(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
#endif /* GL_SGIX_framezoom */
#ifndef NO_GL_SGIX_igloo_interface
#endif /* GL_SGIX_igloo_interface */
#ifndef NO_GL_SGIX_instruments
i(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
i(GL_INSTRUMENT_MEASUREMENTS_SGIX)
#endif /* GL_SGIX_instruments */
#ifndef NO_GL_SGIX_interlace
i(GL_INTERLACE_SGIX)
#endif /* GL_SGIX_interlace */
#ifndef NO_GL_SGIX_ir_instrument1
i(GL_IR_INSTRUMENT1_SGIX)
#endif /* GL_SGIX_ir_instrument1 */
#ifndef NO_GL_SGIX_list_priority
i(GL_LIST_PRIORITY_SGIX)
#endif /* GL_SGIX_list_priority */
#ifndef NO_GL_SGIX_pixel_texture
i(GL_PIXEL_TEX_GEN_SGIX)
i(GL_PIXEL_TEX_GEN_MODE_SGIX)
#endif /* GL_SGIX_pixel_texture */
#ifndef NO_GL_SGIX_pixel_tiles
i(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
i(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
i(GL_PIXEL_TILE_WIDTH_SGIX)
i(GL_PIXEL_TILE_HEIGHT_SGIX)
i(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
i(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
i(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
i(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
#endif /* GL_SGIX_pixel_tiles */
#ifndef NO_GL_SGIX_polynomial_ffd
i(GL_TEXTURE_DEFORMATION_BIT_SGIX)
i(GL_GEOMETRY_DEFORMATION_BIT_SGIX)
i(GL_GEOMETRY_DEFORMATION_SGIX)
i(GL_TEXTURE_DEFORMATION_SGIX)
i(GL_DEFORMATIONS_MASK_SGIX)
i(GL_MAX_DEFORMATION_ORDER_SGIX)
#endif /* GL_SGIX_polynomial_ffd */
#ifndef NO_GL_SGIX_reference_plane
i(GL_REFERENCE_PLANE_SGIX)
i(GL_REFERENCE_PLANE_EQUATION_SGIX)
#endif /* GL_SGIX_reference_plane */
#ifndef NO_GL_SGIX_resample
i(GL_PACK_RESAMPLE_SGIX)
i(GL_UNPACK_RESAMPLE_SGIX)
i(GL_RESAMPLE_REPLICATE_SGIX)
i(GL_RESAMPLE_ZERO_FILL_SGIX)
i(GL_RESAMPLE_DECIMATE_SGIX)
#endif /* GL_SGIX_resample */
#ifndef NO_GL_SGIX_scalebias_hint
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