Acme-MITHALDU-BleedingOpenGL
view release on metacpan or search on metacpan
glext_consts.h view on Meta::CPAN
#endif /* GL_ARB_depth_buffer_float */
#ifndef NO_GL_ARB_depth_clamp
#endif /* GL_ARB_depth_clamp */
#ifndef NO_GL_ARB_depth_texture
i(GL_DEPTH_COMPONENT16_ARB)
i(GL_DEPTH_COMPONENT24_ARB)
i(GL_DEPTH_COMPONENT32_ARB)
i(GL_TEXTURE_DEPTH_SIZE_ARB)
i(GL_DEPTH_TEXTURE_MODE_ARB)
#endif /* GL_ARB_depth_texture */
#ifndef NO_GL_ARB_derivative_control
#endif /* GL_ARB_derivative_control */
#ifndef NO_GL_ARB_direct_state_access
#endif /* GL_ARB_direct_state_access */
#ifndef NO_GL_ARB_draw_buffers
i(GL_MAX_DRAW_BUFFERS_ARB)
i(GL_DRAW_BUFFER0_ARB)
i(GL_DRAW_BUFFER1_ARB)
i(GL_DRAW_BUFFER2_ARB)
i(GL_DRAW_BUFFER3_ARB)
i(GL_DRAW_BUFFER4_ARB)
i(GL_DRAW_BUFFER5_ARB)
i(GL_DRAW_BUFFER6_ARB)
i(GL_DRAW_BUFFER7_ARB)
i(GL_DRAW_BUFFER8_ARB)
i(GL_DRAW_BUFFER9_ARB)
i(GL_DRAW_BUFFER10_ARB)
i(GL_DRAW_BUFFER11_ARB)
i(GL_DRAW_BUFFER12_ARB)
i(GL_DRAW_BUFFER13_ARB)
i(GL_DRAW_BUFFER14_ARB)
i(GL_DRAW_BUFFER15_ARB)
#endif /* GL_ARB_draw_buffers */
#ifndef NO_GL_ARB_draw_buffers_blend
#endif /* GL_ARB_draw_buffers_blend */
#ifndef NO_GL_ARB_draw_elements_base_vertex
#endif /* GL_ARB_draw_elements_base_vertex */
#ifndef NO_GL_ARB_draw_indirect
#endif /* GL_ARB_draw_indirect */
#ifndef NO_GL_ARB_draw_instanced
#endif /* GL_ARB_draw_instanced */
#ifndef NO_GL_ARB_enhanced_layouts
#endif /* GL_ARB_enhanced_layouts */
#ifndef NO_GL_ARB_explicit_attrib_location
#endif /* GL_ARB_explicit_attrib_location */
#ifndef NO_GL_ARB_explicit_uniform_location
#endif /* GL_ARB_explicit_uniform_location */
#ifndef NO_GL_ARB_fragment_coord_conventions
#endif /* GL_ARB_fragment_coord_conventions */
#ifndef NO_GL_ARB_fragment_layer_viewport
#endif /* GL_ARB_fragment_layer_viewport */
#ifndef NO_GL_ARB_fragment_program
i(GL_FRAGMENT_PROGRAM_ARB)
i(GL_PROGRAM_FORMAT_ASCII_ARB)
i(GL_PROGRAM_LENGTH_ARB)
i(GL_PROGRAM_FORMAT_ARB)
i(GL_PROGRAM_BINDING_ARB)
i(GL_PROGRAM_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
i(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
i(GL_PROGRAM_TEMPORARIES_ARB)
i(GL_MAX_PROGRAM_TEMPORARIES_ARB)
i(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
i(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
i(GL_PROGRAM_PARAMETERS_ARB)
i(GL_MAX_PROGRAM_PARAMETERS_ARB)
i(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
i(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
i(GL_PROGRAM_ATTRIBS_ARB)
i(GL_MAX_PROGRAM_ATTRIBS_ARB)
i(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
i(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
i(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
i(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
i(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
i(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
i(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
i(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
i(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
i(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
i(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
i(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
i(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
i(GL_PROGRAM_STRING_ARB)
i(GL_PROGRAM_ERROR_POSITION_ARB)
i(GL_CURRENT_MATRIX_ARB)
i(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
i(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
i(GL_MAX_PROGRAM_MATRICES_ARB)
i(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
i(GL_MAX_TEXTURE_COORDS_ARB)
i(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
i(GL_PROGRAM_ERROR_STRING_ARB)
i(GL_MATRIX0_ARB)
i(GL_MATRIX1_ARB)
i(GL_MATRIX2_ARB)
i(GL_MATRIX3_ARB)
i(GL_MATRIX4_ARB)
i(GL_MATRIX5_ARB)
i(GL_MATRIX6_ARB)
i(GL_MATRIX7_ARB)
i(GL_MATRIX8_ARB)
i(GL_MATRIX9_ARB)
i(GL_MATRIX10_ARB)
i(GL_MATRIX11_ARB)
i(GL_MATRIX12_ARB)
i(GL_MATRIX13_ARB)
i(GL_MATRIX14_ARB)
i(GL_MATRIX15_ARB)
i(GL_MATRIX16_ARB)
i(GL_MATRIX17_ARB)
i(GL_MATRIX18_ARB)
i(GL_MATRIX19_ARB)
i(GL_MATRIX20_ARB)
i(GL_MATRIX21_ARB)
i(GL_MATRIX22_ARB)
i(GL_MATRIX23_ARB)
i(GL_MATRIX24_ARB)
i(GL_MATRIX25_ARB)
i(GL_MATRIX26_ARB)
i(GL_MATRIX27_ARB)
i(GL_MATRIX28_ARB)
i(GL_MATRIX29_ARB)
i(GL_MATRIX30_ARB)
i(GL_MATRIX31_ARB)
#endif /* GL_ARB_fragment_program */
#ifndef NO_GL_ARB_fragment_program_shadow
#endif /* GL_ARB_fragment_program_shadow */
#ifndef NO_GL_ARB_fragment_shader
i(GL_FRAGMENT_SHADER_ARB)
i(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
i(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
#endif /* GL_ARB_fragment_shader */
#ifndef NO_GL_ARB_fragment_shader_interlock
#endif /* GL_ARB_fragment_shader_interlock */
#ifndef NO_GL_ARB_framebuffer_no_attachments
#endif /* GL_ARB_framebuffer_no_attachments */
#ifndef NO_GL_ARB_framebuffer_object
#endif /* GL_ARB_framebuffer_object */
#ifndef NO_GL_ARB_framebuffer_sRGB
#endif /* GL_ARB_framebuffer_sRGB */
#ifndef NO_GL_ARB_geometry_shader4
i(GL_LINES_ADJACENCY_ARB)
i(GL_LINE_STRIP_ADJACENCY_ARB)
i(GL_TRIANGLES_ADJACENCY_ARB)
i(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
i(GL_PROGRAM_POINT_SIZE_ARB)
i(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
i(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
i(GL_GEOMETRY_SHADER_ARB)
i(GL_GEOMETRY_VERTICES_OUT_ARB)
i(GL_GEOMETRY_INPUT_TYPE_ARB)
i(GL_GEOMETRY_OUTPUT_TYPE_ARB)
i(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
i(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
i(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
i(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
i(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
#endif /* GL_ARB_geometry_shader4 */
#ifndef NO_GL_ARB_get_program_binary
#endif /* GL_ARB_get_program_binary */
#ifndef NO_GL_ARB_get_texture_sub_image
#endif /* GL_ARB_get_texture_sub_image */
#ifndef NO_GL_ARB_gpu_shader5
#endif /* GL_ARB_gpu_shader5 */
#ifndef NO_GL_ARB_gpu_shader_fp64
#endif /* GL_ARB_gpu_shader_fp64 */
#ifndef NO_GL_ARB_gpu_shader_int64
i(GL_INT64_ARB)
i(GL_INT64_VEC2_ARB)
i(GL_INT64_VEC3_ARB)
i(GL_INT64_VEC4_ARB)
i(GL_UNSIGNED_INT64_VEC2_ARB)
i(GL_UNSIGNED_INT64_VEC3_ARB)
i(GL_UNSIGNED_INT64_VEC4_ARB)
#endif /* GL_ARB_gpu_shader_int64 */
#ifndef NO_GL_ARB_half_float_pixel
i(GL_HALF_FLOAT_ARB)
#endif /* GL_ARB_half_float_pixel */
#ifndef NO_GL_ARB_half_float_vertex
#endif /* GL_ARB_half_float_vertex */
glext_consts.h view on Meta::CPAN
i(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
i(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
i(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
i(GL_STORAGE_CLIENT_APPLE)
#endif /* GL_APPLE_vertex_array_range */
#ifndef NO_GL_APPLE_vertex_program_evaluators
i(GL_VERTEX_ATTRIB_MAP1_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
#endif /* GL_APPLE_vertex_program_evaluators */
#ifndef NO_GL_APPLE_ycbcr_422
i(GL_YCBCR_422_APPLE)
#endif /* GL_APPLE_ycbcr_422 */
#ifndef NO_GL_ATI_draw_buffers
i(GL_MAX_DRAW_BUFFERS_ATI)
i(GL_DRAW_BUFFER0_ATI)
i(GL_DRAW_BUFFER1_ATI)
i(GL_DRAW_BUFFER2_ATI)
i(GL_DRAW_BUFFER3_ATI)
i(GL_DRAW_BUFFER4_ATI)
i(GL_DRAW_BUFFER5_ATI)
i(GL_DRAW_BUFFER6_ATI)
i(GL_DRAW_BUFFER7_ATI)
i(GL_DRAW_BUFFER8_ATI)
i(GL_DRAW_BUFFER9_ATI)
i(GL_DRAW_BUFFER10_ATI)
i(GL_DRAW_BUFFER11_ATI)
i(GL_DRAW_BUFFER12_ATI)
i(GL_DRAW_BUFFER13_ATI)
i(GL_DRAW_BUFFER14_ATI)
i(GL_DRAW_BUFFER15_ATI)
#endif /* GL_ATI_draw_buffers */
#ifndef NO_GL_ATI_element_array
i(GL_ELEMENT_ARRAY_ATI)
i(GL_ELEMENT_ARRAY_TYPE_ATI)
i(GL_ELEMENT_ARRAY_POINTER_ATI)
#endif /* GL_ATI_element_array */
#ifndef NO_GL_ATI_envmap_bumpmap
i(GL_BUMP_ROT_MATRIX_ATI)
i(GL_BUMP_ROT_MATRIX_SIZE_ATI)
i(GL_BUMP_NUM_TEX_UNITS_ATI)
i(GL_BUMP_TEX_UNITS_ATI)
i(GL_DUDV_ATI)
i(GL_DU8DV8_ATI)
i(GL_BUMP_ENVMAP_ATI)
i(GL_BUMP_TARGET_ATI)
#endif /* GL_ATI_envmap_bumpmap */
#ifndef NO_GL_ATI_fragment_shader
i(GL_FRAGMENT_SHADER_ATI)
i(GL_REG_0_ATI)
i(GL_REG_1_ATI)
i(GL_REG_2_ATI)
i(GL_REG_3_ATI)
i(GL_REG_4_ATI)
i(GL_REG_5_ATI)
i(GL_REG_6_ATI)
i(GL_REG_7_ATI)
i(GL_REG_8_ATI)
i(GL_REG_9_ATI)
i(GL_REG_10_ATI)
i(GL_REG_11_ATI)
i(GL_REG_12_ATI)
i(GL_REG_13_ATI)
i(GL_REG_14_ATI)
i(GL_REG_15_ATI)
i(GL_REG_16_ATI)
i(GL_REG_17_ATI)
i(GL_REG_18_ATI)
i(GL_REG_19_ATI)
i(GL_REG_20_ATI)
i(GL_REG_21_ATI)
i(GL_REG_22_ATI)
i(GL_REG_23_ATI)
i(GL_REG_24_ATI)
i(GL_REG_25_ATI)
i(GL_REG_26_ATI)
i(GL_REG_27_ATI)
i(GL_REG_28_ATI)
i(GL_REG_29_ATI)
i(GL_REG_30_ATI)
i(GL_REG_31_ATI)
i(GL_CON_0_ATI)
i(GL_CON_1_ATI)
i(GL_CON_2_ATI)
i(GL_CON_3_ATI)
i(GL_CON_4_ATI)
i(GL_CON_5_ATI)
i(GL_CON_6_ATI)
i(GL_CON_7_ATI)
i(GL_CON_8_ATI)
i(GL_CON_9_ATI)
i(GL_CON_10_ATI)
i(GL_CON_11_ATI)
i(GL_CON_12_ATI)
i(GL_CON_13_ATI)
i(GL_CON_14_ATI)
i(GL_CON_15_ATI)
i(GL_CON_16_ATI)
i(GL_CON_17_ATI)
i(GL_CON_18_ATI)
i(GL_CON_19_ATI)
i(GL_CON_20_ATI)
i(GL_CON_21_ATI)
i(GL_CON_22_ATI)
i(GL_CON_23_ATI)
i(GL_CON_24_ATI)
i(GL_CON_25_ATI)
i(GL_CON_26_ATI)
i(GL_CON_27_ATI)
i(GL_CON_28_ATI)
i(GL_CON_29_ATI)
i(GL_CON_30_ATI)
i(GL_CON_31_ATI)
i(GL_MOV_ATI)
i(GL_ADD_ATI)
i(GL_MUL_ATI)
i(GL_SUB_ATI)
i(GL_DOT3_ATI)
i(GL_DOT4_ATI)
i(GL_MAD_ATI)
i(GL_LERP_ATI)
i(GL_CND_ATI)
i(GL_CND0_ATI)
i(GL_DOT2_ADD_ATI)
i(GL_SECONDARY_INTERPOLATOR_ATI)
i(GL_NUM_FRAGMENT_REGISTERS_ATI)
i(GL_NUM_FRAGMENT_CONSTANTS_ATI)
i(GL_NUM_PASSES_ATI)
i(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
i(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
i(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
i(GL_NUM_LOOPBACK_COMPONENTS_ATI)
i(GL_COLOR_ALPHA_PAIRING_ATI)
i(GL_SWIZZLE_STR_ATI)
i(GL_SWIZZLE_STQ_ATI)
i(GL_SWIZZLE_STR_DR_ATI)
i(GL_SWIZZLE_STQ_DQ_ATI)
i(GL_SWIZZLE_STRQ_ATI)
i(GL_SWIZZLE_STRQ_DQ_ATI)
i(GL_RED_BIT_ATI)
i(GL_GREEN_BIT_ATI)
i(GL_BLUE_BIT_ATI)
i(GL_2X_BIT_ATI)
i(GL_4X_BIT_ATI)
i(GL_8X_BIT_ATI)
i(GL_HALF_BIT_ATI)
i(GL_QUARTER_BIT_ATI)
i(GL_EIGHTH_BIT_ATI)
i(GL_SATURATE_BIT_ATI)
i(GL_COMP_BIT_ATI)
i(GL_NEGATE_BIT_ATI)
i(GL_BIAS_BIT_ATI)
#endif /* GL_ATI_fragment_shader */
#ifndef NO_GL_ATI_map_object_buffer
#endif /* GL_ATI_map_object_buffer */
#ifndef NO_GL_ATI_meminfo
i(GL_VBO_FREE_MEMORY_ATI)
i(GL_TEXTURE_FREE_MEMORY_ATI)
i(GL_RENDERBUFFER_FREE_MEMORY_ATI)
#endif /* GL_ATI_meminfo */
#ifndef NO_GL_ATI_pixel_format_float
i(GL_RGBA_FLOAT_MODE_ATI)
i(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
#endif /* GL_ATI_pixel_format_float */
#ifndef NO_GL_ATI_pn_triangles
i(GL_PN_TRIANGLES_ATI)
i(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
i(GL_PN_TRIANGLES_POINT_MODE_ATI)
i(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
i(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
i(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
i(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
i(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
i(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
#endif /* GL_ATI_pn_triangles */
#ifndef NO_GL_ATI_separate_stencil
i(GL_STENCIL_BACK_FUNC_ATI)
i(GL_STENCIL_BACK_FAIL_ATI)
i(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
i(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
#endif /* GL_ATI_separate_stencil */
#ifndef NO_GL_ATI_text_fragment_shader
i(GL_TEXT_FRAGMENT_SHADER_ATI)
#endif /* GL_ATI_text_fragment_shader */
#ifndef NO_GL_ATI_texture_env_combine3
i(GL_MODULATE_ADD_ATI)
i(GL_MODULATE_SIGNED_ADD_ATI)
i(GL_MODULATE_SUBTRACT_ATI)
#endif /* GL_ATI_texture_env_combine3 */
#ifndef NO_GL_ATI_texture_float
i(GL_RGBA_FLOAT32_ATI)
i(GL_RGB_FLOAT32_ATI)
i(GL_ALPHA_FLOAT32_ATI)
i(GL_INTENSITY_FLOAT32_ATI)
i(GL_LUMINANCE_FLOAT32_ATI)
i(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
i(GL_RGBA_FLOAT16_ATI)
i(GL_RGB_FLOAT16_ATI)
i(GL_ALPHA_FLOAT16_ATI)
i(GL_INTENSITY_FLOAT16_ATI)
i(GL_LUMINANCE_FLOAT16_ATI)
i(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
#endif /* GL_ATI_texture_float */
#ifndef NO_GL_ATI_texture_mirror_once
i(GL_MIRROR_CLAMP_ATI)
i(GL_MIRROR_CLAMP_TO_EDGE_ATI)
#endif /* GL_ATI_texture_mirror_once */
#ifndef NO_GL_ATI_vertex_array_object
i(GL_STATIC_ATI)
i(GL_DYNAMIC_ATI)
i(GL_PRESERVE_ATI)
i(GL_DISCARD_ATI)
i(GL_OBJECT_BUFFER_SIZE_ATI)
i(GL_OBJECT_BUFFER_USAGE_ATI)
i(GL_ARRAY_OBJECT_BUFFER_ATI)
i(GL_ARRAY_OBJECT_OFFSET_ATI)
#endif /* GL_ATI_vertex_array_object */
#ifndef NO_GL_ATI_vertex_attrib_array_object
#endif /* GL_ATI_vertex_attrib_array_object */
#ifndef NO_GL_ATI_vertex_streams
i(GL_MAX_VERTEX_STREAMS_ATI)
i(GL_VERTEX_STREAM0_ATI)
i(GL_VERTEX_STREAM1_ATI)
i(GL_VERTEX_STREAM2_ATI)
i(GL_VERTEX_STREAM3_ATI)
i(GL_VERTEX_STREAM4_ATI)
i(GL_VERTEX_STREAM5_ATI)
i(GL_VERTEX_STREAM6_ATI)
i(GL_VERTEX_STREAM7_ATI)
i(GL_VERTEX_SOURCE_ATI)
#endif /* GL_ATI_vertex_streams */
#ifndef NO_GL_EXT_422_pixels
i(GL_422_EXT)
i(GL_422_REV_EXT)
i(GL_422_AVERAGE_EXT)
i(GL_422_REV_AVERAGE_EXT)
#endif /* GL_EXT_422_pixels */
glext_consts.h view on Meta::CPAN
i(GL_TEXTURE_PRE_SPECULAR_HP)
#endif /* GL_HP_texture_lighting */
#ifndef NO_GL_IBM_cull_vertex
i(GL_CULL_VERTEX_IBM)
#endif /* GL_IBM_cull_vertex */
#ifndef NO_GL_IBM_multimode_draw_arrays
#endif /* GL_IBM_multimode_draw_arrays */
#ifndef NO_GL_IBM_rasterpos_clip
i(GL_RASTER_POSITION_UNCLIPPED_IBM)
#endif /* GL_IBM_rasterpos_clip */
#ifndef NO_GL_IBM_static_data
i(GL_ALL_STATIC_DATA_IBM)
i(GL_STATIC_VERTEX_ARRAY_IBM)
#endif /* GL_IBM_static_data */
#ifndef NO_GL_IBM_texture_mirrored_repeat
i(GL_MIRRORED_REPEAT_IBM)
#endif /* GL_IBM_texture_mirrored_repeat */
#ifndef NO_GL_IBM_vertex_array_lists
i(GL_VERTEX_ARRAY_LIST_IBM)
i(GL_NORMAL_ARRAY_LIST_IBM)
i(GL_COLOR_ARRAY_LIST_IBM)
i(GL_INDEX_ARRAY_LIST_IBM)
i(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
i(GL_EDGE_FLAG_ARRAY_LIST_IBM)
i(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
i(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
i(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
i(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
i(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
i(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
i(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
i(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
i(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
i(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
#endif /* GL_IBM_vertex_array_lists */
#ifndef NO_GL_INGR_blend_func_separate
#endif /* GL_INGR_blend_func_separate */
#ifndef NO_GL_INGR_color_clamp
i(GL_RED_MIN_CLAMP_INGR)
i(GL_GREEN_MIN_CLAMP_INGR)
i(GL_BLUE_MIN_CLAMP_INGR)
i(GL_ALPHA_MIN_CLAMP_INGR)
i(GL_RED_MAX_CLAMP_INGR)
i(GL_GREEN_MAX_CLAMP_INGR)
i(GL_BLUE_MAX_CLAMP_INGR)
i(GL_ALPHA_MAX_CLAMP_INGR)
#endif /* GL_INGR_color_clamp */
#ifndef NO_GL_INGR_interlace_read
i(GL_INTERLACE_READ_INGR)
#endif /* GL_INGR_interlace_read */
#ifndef NO_GL_INTEL_fragment_shader_ordering
#endif /* GL_INTEL_fragment_shader_ordering */
#ifndef NO_GL_INTEL_framebuffer_CMAA
#endif /* GL_INTEL_framebuffer_CMAA */
#ifndef NO_GL_INTEL_map_texture
i(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
i(GL_LAYOUT_DEFAULT_INTEL)
i(GL_LAYOUT_LINEAR_INTEL)
i(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
#endif /* GL_INTEL_map_texture */
#ifndef NO_GL_INTEL_parallel_arrays
i(GL_PARALLEL_ARRAYS_INTEL)
i(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
#endif /* GL_INTEL_parallel_arrays */
#ifndef NO_GL_INTEL_performance_query
i(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
i(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
i(GL_PERFQUERY_WAIT_INTEL)
i(GL_PERFQUERY_FLUSH_INTEL)
i(GL_PERFQUERY_DONOT_FLUSH_INTEL)
i(GL_PERFQUERY_COUNTER_EVENT_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
i(GL_PERFQUERY_COUNTER_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
i(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
#endif /* GL_INTEL_performance_query */
#ifndef NO_GL_MESAX_texture_stack
i(GL_TEXTURE_1D_STACK_MESAX)
i(GL_TEXTURE_2D_STACK_MESAX)
i(GL_PROXY_TEXTURE_1D_STACK_MESAX)
i(GL_PROXY_TEXTURE_2D_STACK_MESAX)
i(GL_TEXTURE_1D_STACK_BINDING_MESAX)
i(GL_TEXTURE_2D_STACK_BINDING_MESAX)
#endif /* GL_MESAX_texture_stack */
#ifndef NO_GL_MESA_pack_invert
i(GL_PACK_INVERT_MESA)
#endif /* GL_MESA_pack_invert */
#ifndef NO_GL_MESA_resize_buffers
#endif /* GL_MESA_resize_buffers */
#ifndef NO_GL_MESA_window_pos
#endif /* GL_MESA_window_pos */
glext_consts.h view on Meta::CPAN
i(GL_EVAL_VERTEX_ATTRIB7_NV)
i(GL_EVAL_VERTEX_ATTRIB8_NV)
i(GL_EVAL_VERTEX_ATTRIB9_NV)
i(GL_EVAL_VERTEX_ATTRIB10_NV)
i(GL_EVAL_VERTEX_ATTRIB11_NV)
i(GL_EVAL_VERTEX_ATTRIB12_NV)
i(GL_EVAL_VERTEX_ATTRIB13_NV)
i(GL_EVAL_VERTEX_ATTRIB14_NV)
i(GL_EVAL_VERTEX_ATTRIB15_NV)
i(GL_MAX_MAP_TESSELLATION_NV)
i(GL_MAX_RATIONAL_EVAL_ORDER_NV)
#endif /* GL_NV_evaluators */
#ifndef NO_GL_NV_explicit_multisample
i(GL_SAMPLE_POSITION_NV)
i(GL_SAMPLE_MASK_NV)
i(GL_SAMPLE_MASK_VALUE_NV)
i(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
i(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
i(GL_TEXTURE_RENDERBUFFER_NV)
i(GL_SAMPLER_RENDERBUFFER_NV)
i(GL_INT_SAMPLER_RENDERBUFFER_NV)
i(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
i(GL_MAX_SAMPLE_MASK_WORDS_NV)
#endif /* GL_NV_explicit_multisample */
#ifndef NO_GL_NV_fence
i(GL_ALL_COMPLETED_NV)
i(GL_FENCE_STATUS_NV)
i(GL_FENCE_CONDITION_NV)
#endif /* GL_NV_fence */
#ifndef NO_GL_NV_fill_rectangle
i(GL_FILL_RECTANGLE_NV)
#endif /* GL_NV_fill_rectangle */
#ifndef NO_GL_NV_float_buffer
i(GL_FLOAT_R_NV)
i(GL_FLOAT_RG_NV)
i(GL_FLOAT_RGB_NV)
i(GL_FLOAT_RGBA_NV)
i(GL_FLOAT_R16_NV)
i(GL_FLOAT_R32_NV)
i(GL_FLOAT_RG16_NV)
i(GL_FLOAT_RG32_NV)
i(GL_FLOAT_RGB16_NV)
i(GL_FLOAT_RGB32_NV)
i(GL_FLOAT_RGBA16_NV)
i(GL_FLOAT_RGBA32_NV)
i(GL_TEXTURE_FLOAT_COMPONENTS_NV)
i(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
i(GL_FLOAT_RGBA_MODE_NV)
#endif /* GL_NV_float_buffer */
#ifndef NO_GL_NV_fog_distance
i(GL_FOG_DISTANCE_MODE_NV)
i(GL_EYE_RADIAL_NV)
i(GL_EYE_PLANE_ABSOLUTE_NV)
#endif /* GL_NV_fog_distance */
#ifndef NO_GL_NV_fragment_coverage_to_color
i(GL_FRAGMENT_COVERAGE_TO_COLOR_NV)
i(GL_FRAGMENT_COVERAGE_COLOR_NV)
#endif /* GL_NV_fragment_coverage_to_color */
#ifndef NO_GL_NV_fragment_program
i(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
i(GL_FRAGMENT_PROGRAM_NV)
i(GL_MAX_TEXTURE_COORDS_NV)
i(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
i(GL_FRAGMENT_PROGRAM_BINDING_NV)
i(GL_PROGRAM_ERROR_STRING_NV)
#endif /* GL_NV_fragment_program */
#ifndef NO_GL_NV_fragment_program2
i(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
i(GL_MAX_PROGRAM_CALL_DEPTH_NV)
i(GL_MAX_PROGRAM_IF_DEPTH_NV)
i(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
i(GL_MAX_PROGRAM_LOOP_COUNT_NV)
#endif /* GL_NV_fragment_program2 */
#ifndef NO_GL_NV_fragment_program4
#endif /* GL_NV_fragment_program4 */
#ifndef NO_GL_NV_fragment_program_option
#endif /* GL_NV_fragment_program_option */
#ifndef NO_GL_NV_fragment_shader_interlock
#endif /* GL_NV_fragment_shader_interlock */
#ifndef NO_GL_NV_framebuffer_mixed_samples
i(GL_COVERAGE_MODULATION_TABLE_NV)
i(GL_COLOR_SAMPLES_NV)
i(GL_DEPTH_SAMPLES_NV)
i(GL_STENCIL_SAMPLES_NV)
i(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV)
i(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
i(GL_COVERAGE_MODULATION_NV)
i(GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
#endif /* GL_NV_framebuffer_mixed_samples */
#ifndef NO_GL_NV_framebuffer_multisample_coverage
i(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
i(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
i(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
i(GL_MULTISAMPLE_COVERAGE_MODES_NV)
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifndef NO_GL_NV_geometry_program4
i(GL_GEOMETRY_PROGRAM_NV)
i(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
i(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
#endif /* GL_NV_geometry_program4 */
#ifndef NO_GL_NV_geometry_shader4
#endif /* GL_NV_geometry_shader4 */
#ifndef NO_GL_NV_geometry_shader_passthrough
#endif /* GL_NV_geometry_shader_passthrough */
#ifndef NO_GL_NV_gpu_program4
i(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
i(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
i(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
i(GL_PROGRAM_RESULT_COMPONENTS_NV)
i(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
i(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
i(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
i(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
#endif /* GL_NV_gpu_program4 */
#ifndef NO_GL_NV_gpu_program5
i(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
i(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
i(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
i(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
i(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
i(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
i(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
i(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
#endif /* GL_NV_gpu_program5 */
#ifndef NO_GL_NV_gpu_program5_mem_extended
#endif /* GL_NV_gpu_program5_mem_extended */
#ifndef NO_GL_NV_gpu_shader5
#endif /* GL_NV_gpu_shader5 */
#ifndef NO_GL_NV_half_float
glext_consts.h view on Meta::CPAN
#ifndef NO_GL_SGIS_texture_filter4
i(GL_FILTER4_SGIS)
i(GL_TEXTURE_FILTER4_SIZE_SGIS)
#endif /* GL_SGIS_texture_filter4 */
#ifndef NO_GL_SGIS_texture_lod
i(GL_TEXTURE_MIN_LOD_SGIS)
i(GL_TEXTURE_MAX_LOD_SGIS)
i(GL_TEXTURE_BASE_LEVEL_SGIS)
i(GL_TEXTURE_MAX_LEVEL_SGIS)
#endif /* GL_SGIS_texture_lod */
#ifndef NO_GL_SGIS_texture_select
i(GL_DUAL_ALPHA4_SGIS)
i(GL_DUAL_ALPHA8_SGIS)
i(GL_DUAL_ALPHA12_SGIS)
i(GL_DUAL_ALPHA16_SGIS)
i(GL_DUAL_LUMINANCE4_SGIS)
i(GL_DUAL_LUMINANCE8_SGIS)
i(GL_DUAL_LUMINANCE12_SGIS)
i(GL_DUAL_LUMINANCE16_SGIS)
i(GL_DUAL_INTENSITY4_SGIS)
i(GL_DUAL_INTENSITY8_SGIS)
i(GL_DUAL_INTENSITY12_SGIS)
i(GL_DUAL_INTENSITY16_SGIS)
i(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
i(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
i(GL_QUAD_ALPHA4_SGIS)
i(GL_QUAD_ALPHA8_SGIS)
i(GL_QUAD_LUMINANCE4_SGIS)
i(GL_QUAD_LUMINANCE8_SGIS)
i(GL_QUAD_INTENSITY4_SGIS)
i(GL_QUAD_INTENSITY8_SGIS)
i(GL_DUAL_TEXTURE_SELECT_SGIS)
i(GL_QUAD_TEXTURE_SELECT_SGIS)
#endif /* GL_SGIS_texture_select */
#ifndef NO_GL_SGIX_async
i(GL_ASYNC_MARKER_SGIX)
#endif /* GL_SGIX_async */
#ifndef NO_GL_SGIX_async_histogram
i(GL_ASYNC_HISTOGRAM_SGIX)
i(GL_MAX_ASYNC_HISTOGRAM_SGIX)
#endif /* GL_SGIX_async_histogram */
#ifndef NO_GL_SGIX_async_pixel
i(GL_ASYNC_TEX_IMAGE_SGIX)
i(GL_ASYNC_DRAW_PIXELS_SGIX)
i(GL_ASYNC_READ_PIXELS_SGIX)
i(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
i(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
i(GL_MAX_ASYNC_READ_PIXELS_SGIX)
#endif /* GL_SGIX_async_pixel */
#ifndef NO_GL_SGIX_blend_alpha_minmax
i(GL_ALPHA_MIN_SGIX)
i(GL_ALPHA_MAX_SGIX)
#endif /* GL_SGIX_blend_alpha_minmax */
#ifndef NO_GL_SGIX_calligraphic_fragment
i(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
#endif /* GL_SGIX_calligraphic_fragment */
#ifndef NO_GL_SGIX_clipmap
i(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
i(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
i(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
i(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
i(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
i(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
i(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
i(GL_MAX_CLIPMAP_DEPTH_SGIX)
i(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
i(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
i(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
i(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
#endif /* GL_SGIX_clipmap */
#ifndef NO_GL_SGIX_convolution_accuracy
i(GL_CONVOLUTION_HINT_SGIX)
#endif /* GL_SGIX_convolution_accuracy */
#ifndef NO_GL_SGIX_depth_pass_instrument
#endif /* GL_SGIX_depth_pass_instrument */
#ifndef NO_GL_SGIX_depth_texture
i(GL_DEPTH_COMPONENT16_SGIX)
i(GL_DEPTH_COMPONENT24_SGIX)
i(GL_DEPTH_COMPONENT32_SGIX)
#endif /* GL_SGIX_depth_texture */
#ifndef NO_GL_SGIX_flush_raster
#endif /* GL_SGIX_flush_raster */
#ifndef NO_GL_SGIX_fog_offset
i(GL_FOG_OFFSET_SGIX)
i(GL_FOG_OFFSET_VALUE_SGIX)
#endif /* GL_SGIX_fog_offset */
#ifndef NO_GL_SGIX_fragment_lighting
i(GL_FRAGMENT_LIGHTING_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
i(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
i(GL_MAX_FRAGMENT_LIGHTS_SGIX)
i(GL_MAX_ACTIVE_LIGHTS_SGIX)
i(GL_CURRENT_RASTER_NORMAL_SGIX)
i(GL_LIGHT_ENV_MODE_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
i(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
i(GL_FRAGMENT_LIGHT0_SGIX)
i(GL_FRAGMENT_LIGHT1_SGIX)
i(GL_FRAGMENT_LIGHT2_SGIX)
i(GL_FRAGMENT_LIGHT3_SGIX)
i(GL_FRAGMENT_LIGHT4_SGIX)
i(GL_FRAGMENT_LIGHT5_SGIX)
i(GL_FRAGMENT_LIGHT6_SGIX)
i(GL_FRAGMENT_LIGHT7_SGIX)
#endif /* GL_SGIX_fragment_lighting */
#ifndef NO_GL_SGIX_framezoom
i(GL_FRAMEZOOM_SGIX)
i(GL_FRAMEZOOM_FACTOR_SGIX)
i(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
#endif /* GL_SGIX_framezoom */
#ifndef NO_GL_SGIX_igloo_interface
#endif /* GL_SGIX_igloo_interface */
#ifndef NO_GL_SGIX_instruments
i(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
i(GL_INSTRUMENT_MEASUREMENTS_SGIX)
#endif /* GL_SGIX_instruments */
#ifndef NO_GL_SGIX_interlace
i(GL_INTERLACE_SGIX)
#endif /* GL_SGIX_interlace */
#ifndef NO_GL_SGIX_ir_instrument1
i(GL_IR_INSTRUMENT1_SGIX)
#endif /* GL_SGIX_ir_instrument1 */
#ifndef NO_GL_SGIX_list_priority
i(GL_LIST_PRIORITY_SGIX)
#endif /* GL_SGIX_list_priority */
#ifndef NO_GL_SGIX_pixel_texture
i(GL_PIXEL_TEX_GEN_SGIX)
i(GL_PIXEL_TEX_GEN_MODE_SGIX)
#endif /* GL_SGIX_pixel_texture */
#ifndef NO_GL_SGIX_pixel_tiles
i(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
i(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
i(GL_PIXEL_TILE_WIDTH_SGIX)
i(GL_PIXEL_TILE_HEIGHT_SGIX)
i(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
i(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
i(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
i(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
#endif /* GL_SGIX_pixel_tiles */
#ifndef NO_GL_SGIX_polynomial_ffd
i(GL_TEXTURE_DEFORMATION_BIT_SGIX)
i(GL_GEOMETRY_DEFORMATION_BIT_SGIX)
i(GL_GEOMETRY_DEFORMATION_SGIX)
i(GL_TEXTURE_DEFORMATION_SGIX)
i(GL_DEFORMATIONS_MASK_SGIX)
i(GL_MAX_DEFORMATION_ORDER_SGIX)
#endif /* GL_SGIX_polynomial_ffd */
#ifndef NO_GL_SGIX_reference_plane
i(GL_REFERENCE_PLANE_SGIX)
i(GL_REFERENCE_PLANE_EQUATION_SGIX)
#endif /* GL_SGIX_reference_plane */
#ifndef NO_GL_SGIX_resample
i(GL_PACK_RESAMPLE_SGIX)
i(GL_UNPACK_RESAMPLE_SGIX)
( run in 0.958 second using v1.01-cache-2.11-cpan-b16cb0d3907 )