Acme-MITHALDU-BleedingOpenGL
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glext_consts.h view on Meta::CPAN
i(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
i(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
i(GL_MAX_VERTEX_ATTRIBS_ARB)
i(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
i(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
i(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
i(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
i(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
#endif /* GL_ARB_vertex_program */
#ifndef NO_GL_ARB_vertex_shader
i(GL_VERTEX_SHADER_ARB)
i(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
i(GL_MAX_VARYING_FLOATS_ARB)
i(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
i(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
i(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
#endif /* GL_ARB_vertex_shader */
#ifndef NO_GL_ARB_vertex_type_10f_11f_11f_rev
#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
#ifndef NO_GL_ARB_vertex_type_2_10_10_10_rev
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifndef NO_GL_ARB_viewport_array
#endif /* GL_ARB_viewport_array */
#ifndef NO_GL_ARB_window_pos
#endif /* GL_ARB_window_pos */
#ifndef NO_GL_KHR_blend_equation_advanced
i(GL_MULTIPLY_KHR)
i(GL_SCREEN_KHR)
i(GL_OVERLAY_KHR)
i(GL_DARKEN_KHR)
i(GL_LIGHTEN_KHR)
i(GL_COLORDODGE_KHR)
i(GL_COLORBURN_KHR)
i(GL_HARDLIGHT_KHR)
i(GL_SOFTLIGHT_KHR)
i(GL_DIFFERENCE_KHR)
i(GL_EXCLUSION_KHR)
i(GL_HSL_HUE_KHR)
i(GL_HSL_SATURATION_KHR)
i(GL_HSL_COLOR_KHR)
i(GL_HSL_LUMINOSITY_KHR)
#endif /* GL_KHR_blend_equation_advanced */
#ifndef NO_GL_KHR_blend_equation_advanced_coherent
i(GL_BLEND_ADVANCED_COHERENT_KHR)
#endif /* GL_KHR_blend_equation_advanced_coherent */
#ifndef NO_GL_KHR_context_flush_control
#endif /* GL_KHR_context_flush_control */
#ifndef NO_GL_KHR_debug
#endif /* GL_KHR_debug */
#ifndef NO_GL_KHR_no_error
i(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
#endif /* GL_KHR_no_error */
#ifndef NO_GL_KHR_robust_buffer_access_behavior
#endif /* GL_KHR_robust_buffer_access_behavior */
#ifndef NO_GL_KHR_robustness
i(GL_CONTEXT_ROBUST_ACCESS)
#endif /* GL_KHR_robustness */
#ifndef NO_GL_KHR_texture_compression_astc_hdr
i(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
i(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
i(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
i(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
i(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
i(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
i(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
i(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
i(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
i(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
i(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
i(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
i(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
i(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
#endif /* GL_KHR_texture_compression_astc_hdr */
#ifndef NO_GL_KHR_texture_compression_astc_ldr
#endif /* GL_KHR_texture_compression_astc_ldr */
#ifndef NO_GL_KHR_texture_compression_astc_sliced_3d
#endif /* GL_KHR_texture_compression_astc_sliced_3d */
#ifndef NO_GL_OES_byte_coordinates
#endif /* GL_OES_byte_coordinates */
#ifndef NO_GL_OES_compressed_paletted_texture
i(GL_PALETTE4_RGB8_OES)
i(GL_PALETTE4_RGBA8_OES)
i(GL_PALETTE4_R5_G6_B5_OES)
i(GL_PALETTE4_RGBA4_OES)
i(GL_PALETTE4_RGB5_A1_OES)
i(GL_PALETTE8_RGB8_OES)
i(GL_PALETTE8_RGBA8_OES)
i(GL_PALETTE8_R5_G6_B5_OES)
i(GL_PALETTE8_RGBA4_OES)
i(GL_PALETTE8_RGB5_A1_OES)
#endif /* GL_OES_compressed_paletted_texture */
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