Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_ARB_blend_func_extended
#endif /* GL_ARB_blend_func_extended */

#ifndef NO_GL_ARB_buffer_storage
#endif /* GL_ARB_buffer_storage */

#ifndef NO_GL_ARB_cl_event
    i(GL_SYNC_CL_EVENT_ARB)
    i(GL_SYNC_CL_EVENT_COMPLETE_ARB)
#endif /* GL_ARB_cl_event */

#ifndef NO_GL_ARB_clear_buffer_object
#endif /* GL_ARB_clear_buffer_object */

#ifndef NO_GL_ARB_clear_texture
#endif /* GL_ARB_clear_texture */

#ifndef NO_GL_ARB_clip_control
#endif /* GL_ARB_clip_control */

#ifndef NO_GL_ARB_color_buffer_float
    i(GL_RGBA_FLOAT_MODE_ARB)
    i(GL_CLAMP_VERTEX_COLOR_ARB)
    i(GL_CLAMP_FRAGMENT_COLOR_ARB)
    i(GL_CLAMP_READ_COLOR_ARB)
    i(GL_FIXED_ONLY_ARB)
#endif /* GL_ARB_color_buffer_float */

#ifndef NO_GL_ARB_compatibility
#endif /* GL_ARB_compatibility */

#ifndef NO_GL_ARB_compressed_texture_pixel_storage
#endif /* GL_ARB_compressed_texture_pixel_storage */

#ifndef NO_GL_ARB_compute_shader
#endif /* GL_ARB_compute_shader */

#ifndef NO_GL_ARB_compute_variable_group_size
    i(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
    i(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
    i(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
    i(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
#endif /* GL_ARB_compute_variable_group_size */

#ifndef NO_GL_ARB_conditional_render_inverted
#endif /* GL_ARB_conditional_render_inverted */

#ifndef NO_GL_ARB_conservative_depth
#endif /* GL_ARB_conservative_depth */

#ifndef NO_GL_ARB_copy_buffer
#endif /* GL_ARB_copy_buffer */

#ifndef NO_GL_ARB_copy_image
#endif /* GL_ARB_copy_image */

#ifndef NO_GL_ARB_cull_distance
#endif /* GL_ARB_cull_distance */

#ifndef NO_GL_ARB_debug_output
    i(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
    i(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
    i(GL_DEBUG_CALLBACK_FUNCTION_ARB)
    i(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
    i(GL_DEBUG_SOURCE_API_ARB)
    i(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
    i(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
    i(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
    i(GL_DEBUG_SOURCE_APPLICATION_ARB)
    i(GL_DEBUG_SOURCE_OTHER_ARB)
    i(GL_DEBUG_TYPE_ERROR_ARB)
    i(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
    i(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
    i(GL_DEBUG_TYPE_PORTABILITY_ARB)
    i(GL_DEBUG_TYPE_PERFORMANCE_ARB)
    i(GL_DEBUG_TYPE_OTHER_ARB)
    i(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
    i(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
    i(GL_DEBUG_LOGGED_MESSAGES_ARB)
    i(GL_DEBUG_SEVERITY_HIGH_ARB)
    i(GL_DEBUG_SEVERITY_MEDIUM_ARB)
    i(GL_DEBUG_SEVERITY_LOW_ARB)
#endif /* GL_ARB_debug_output */

#ifndef NO_GL_ARB_depth_buffer_float
#endif /* GL_ARB_depth_buffer_float */

#ifndef NO_GL_ARB_depth_clamp
#endif /* GL_ARB_depth_clamp */

#ifndef NO_GL_ARB_depth_texture
    i(GL_DEPTH_COMPONENT16_ARB)
    i(GL_DEPTH_COMPONENT24_ARB)
    i(GL_DEPTH_COMPONENT32_ARB)
    i(GL_TEXTURE_DEPTH_SIZE_ARB)
    i(GL_DEPTH_TEXTURE_MODE_ARB)
#endif /* GL_ARB_depth_texture */

#ifndef NO_GL_ARB_derivative_control
#endif /* GL_ARB_derivative_control */

#ifndef NO_GL_ARB_direct_state_access
#endif /* GL_ARB_direct_state_access */

#ifndef NO_GL_ARB_draw_buffers
    i(GL_MAX_DRAW_BUFFERS_ARB)
    i(GL_DRAW_BUFFER0_ARB)
    i(GL_DRAW_BUFFER1_ARB)
    i(GL_DRAW_BUFFER2_ARB)
    i(GL_DRAW_BUFFER3_ARB)
    i(GL_DRAW_BUFFER4_ARB)
    i(GL_DRAW_BUFFER5_ARB)
    i(GL_DRAW_BUFFER6_ARB)
    i(GL_DRAW_BUFFER7_ARB)
    i(GL_DRAW_BUFFER8_ARB)
    i(GL_DRAW_BUFFER9_ARB)
    i(GL_DRAW_BUFFER10_ARB)
    i(GL_DRAW_BUFFER11_ARB)
    i(GL_DRAW_BUFFER12_ARB)
    i(GL_DRAW_BUFFER13_ARB)
    i(GL_DRAW_BUFFER14_ARB)
    i(GL_DRAW_BUFFER15_ARB)
#endif /* GL_ARB_draw_buffers */

#ifndef NO_GL_ARB_draw_buffers_blend
#endif /* GL_ARB_draw_buffers_blend */

#ifndef NO_GL_ARB_draw_elements_base_vertex
#endif /* GL_ARB_draw_elements_base_vertex */

#ifndef NO_GL_ARB_draw_indirect
#endif /* GL_ARB_draw_indirect */

#ifndef NO_GL_ARB_draw_instanced
#endif /* GL_ARB_draw_instanced */

#ifndef NO_GL_ARB_enhanced_layouts
#endif /* GL_ARB_enhanced_layouts */

#ifndef NO_GL_ARB_explicit_attrib_location
#endif /* GL_ARB_explicit_attrib_location */

#ifndef NO_GL_ARB_explicit_uniform_location

glext_consts.h  view on Meta::CPAN

    i(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
    i(GL_CURRENT_VERTEX_ATTRIB_ARB)
    i(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
    i(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
    i(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
    i(GL_MAX_VERTEX_ATTRIBS_ARB)
    i(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
    i(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
    i(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
    i(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
    i(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
#endif /* GL_ARB_vertex_program */

#ifndef NO_GL_ARB_vertex_shader
    i(GL_VERTEX_SHADER_ARB)
    i(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
    i(GL_MAX_VARYING_FLOATS_ARB)
    i(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
    i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
    i(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
    i(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
#endif /* GL_ARB_vertex_shader */

#ifndef NO_GL_ARB_vertex_type_10f_11f_11f_rev
#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */

#ifndef NO_GL_ARB_vertex_type_2_10_10_10_rev
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */

#ifndef NO_GL_ARB_viewport_array
#endif /* GL_ARB_viewport_array */

#ifndef NO_GL_ARB_window_pos
#endif /* GL_ARB_window_pos */

#ifndef NO_GL_KHR_blend_equation_advanced
    i(GL_MULTIPLY_KHR)
    i(GL_SCREEN_KHR)
    i(GL_OVERLAY_KHR)
    i(GL_DARKEN_KHR)
    i(GL_LIGHTEN_KHR)
    i(GL_COLORDODGE_KHR)
    i(GL_COLORBURN_KHR)
    i(GL_HARDLIGHT_KHR)
    i(GL_SOFTLIGHT_KHR)
    i(GL_DIFFERENCE_KHR)
    i(GL_EXCLUSION_KHR)
    i(GL_HSL_HUE_KHR)
    i(GL_HSL_SATURATION_KHR)
    i(GL_HSL_COLOR_KHR)
    i(GL_HSL_LUMINOSITY_KHR)
#endif /* GL_KHR_blend_equation_advanced */

#ifndef NO_GL_KHR_blend_equation_advanced_coherent
    i(GL_BLEND_ADVANCED_COHERENT_KHR)
#endif /* GL_KHR_blend_equation_advanced_coherent */

#ifndef NO_GL_KHR_context_flush_control
#endif /* GL_KHR_context_flush_control */

#ifndef NO_GL_KHR_debug
#endif /* GL_KHR_debug */

#ifndef NO_GL_KHR_no_error
    i(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
#endif /* GL_KHR_no_error */

#ifndef NO_GL_KHR_robust_buffer_access_behavior
#endif /* GL_KHR_robust_buffer_access_behavior */

#ifndef NO_GL_KHR_robustness
    i(GL_CONTEXT_ROBUST_ACCESS)
#endif /* GL_KHR_robustness */

#ifndef NO_GL_KHR_texture_compression_astc_hdr
    i(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
    i(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
    i(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
#endif /* GL_KHR_texture_compression_astc_hdr */

#ifndef NO_GL_KHR_texture_compression_astc_ldr
#endif /* GL_KHR_texture_compression_astc_ldr */

#ifndef NO_GL_KHR_texture_compression_astc_sliced_3d
#endif /* GL_KHR_texture_compression_astc_sliced_3d */

#ifndef NO_GL_OES_byte_coordinates
#endif /* GL_OES_byte_coordinates */

#ifndef NO_GL_OES_compressed_paletted_texture
    i(GL_PALETTE4_RGB8_OES)
    i(GL_PALETTE4_RGBA8_OES)
    i(GL_PALETTE4_R5_G6_B5_OES)
    i(GL_PALETTE4_RGBA4_OES)
    i(GL_PALETTE4_RGB5_A1_OES)
    i(GL_PALETTE8_RGB8_OES)
    i(GL_PALETTE8_RGBA8_OES)
    i(GL_PALETTE8_R5_G6_B5_OES)
    i(GL_PALETTE8_RGBA4_OES)
    i(GL_PALETTE8_RGB5_A1_OES)
#endif /* GL_OES_compressed_paletted_texture */

#ifndef NO_GL_OES_fixed_point
    i(GL_FIXED_OES)
#endif /* GL_OES_fixed_point */

#ifndef NO_GL_OES_query_matrix
#endif /* GL_OES_query_matrix */

#ifndef NO_GL_OES_read_format
    i(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
    i(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
#endif /* GL_OES_read_format */

#ifndef NO_GL_OES_single_precision
#endif /* GL_OES_single_precision */

#ifndef NO_GL_3DFX_multisample
    i(GL_MULTISAMPLE_3DFX)
    i(GL_SAMPLE_BUFFERS_3DFX)
    i(GL_SAMPLES_3DFX)
    i(GL_MULTISAMPLE_BIT_3DFX)
#endif /* GL_3DFX_multisample */

#ifndef NO_GL_3DFX_tbuffer
#endif /* GL_3DFX_tbuffer */

#ifndef NO_GL_3DFX_texture_compression_FXT1
    i(GL_COMPRESSED_RGB_FXT1_3DFX)
    i(GL_COMPRESSED_RGBA_FXT1_3DFX)
#endif /* GL_3DFX_texture_compression_FXT1 */

#ifndef NO_GL_AMD_blend_minmax_factor
    i(GL_FACTOR_MIN_AMD)
    i(GL_FACTOR_MAX_AMD)
#endif /* GL_AMD_blend_minmax_factor */

#ifndef NO_GL_AMD_conservative_depth
#endif /* GL_AMD_conservative_depth */

#ifndef NO_GL_AMD_debug_output
    i(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
    i(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
    i(GL_DEBUG_LOGGED_MESSAGES_AMD)
    i(GL_DEBUG_SEVERITY_HIGH_AMD)
    i(GL_DEBUG_SEVERITY_MEDIUM_AMD)
    i(GL_DEBUG_SEVERITY_LOW_AMD)
    i(GL_DEBUG_CATEGORY_API_ERROR_AMD)
    i(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
    i(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
    i(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
    i(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
    i(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
    i(GL_DEBUG_CATEGORY_APPLICATION_AMD)
    i(GL_DEBUG_CATEGORY_OTHER_AMD)
#endif /* GL_AMD_debug_output */

#ifndef NO_GL_AMD_depth_clamp_separate
    i(GL_DEPTH_CLAMP_NEAR_AMD)
    i(GL_DEPTH_CLAMP_FAR_AMD)
#endif /* GL_AMD_depth_clamp_separate */

#ifndef NO_GL_AMD_draw_buffers_blend
#endif /* GL_AMD_draw_buffers_blend */

#ifndef NO_GL_AMD_gcn_shader
#endif /* GL_AMD_gcn_shader */

#ifndef NO_GL_AMD_gpu_shader_int64
    i(GL_INT64_NV)
    i(GL_UNSIGNED_INT64_NV)
    i(GL_INT8_NV)
    i(GL_INT8_VEC2_NV)
    i(GL_INT8_VEC3_NV)
    i(GL_INT8_VEC4_NV)
    i(GL_INT16_NV)
    i(GL_INT16_VEC2_NV)
    i(GL_INT16_VEC3_NV)
    i(GL_INT16_VEC4_NV)
    i(GL_INT64_VEC2_NV)
    i(GL_INT64_VEC3_NV)
    i(GL_INT64_VEC4_NV)
    i(GL_UNSIGNED_INT8_NV)
    i(GL_UNSIGNED_INT8_VEC2_NV)
    i(GL_UNSIGNED_INT8_VEC3_NV)
    i(GL_UNSIGNED_INT8_VEC4_NV)
    i(GL_UNSIGNED_INT16_NV)
    i(GL_UNSIGNED_INT16_VEC2_NV)
    i(GL_UNSIGNED_INT16_VEC3_NV)
    i(GL_UNSIGNED_INT16_VEC4_NV)
    i(GL_UNSIGNED_INT64_VEC2_NV)
    i(GL_UNSIGNED_INT64_VEC3_NV)
    i(GL_UNSIGNED_INT64_VEC4_NV)
    i(GL_FLOAT16_NV)
    i(GL_FLOAT16_VEC2_NV)
    i(GL_FLOAT16_VEC3_NV)
    i(GL_FLOAT16_VEC4_NV)
#endif /* GL_AMD_gpu_shader_int64 */

#ifndef NO_GL_AMD_interleaved_elements
    i(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
    i(GL_VERTEX_ID_SWIZZLE_AMD)
#endif /* GL_AMD_interleaved_elements */

#ifndef NO_GL_AMD_multi_draw_indirect
#endif /* GL_AMD_multi_draw_indirect */

#ifndef NO_GL_AMD_name_gen_delete
    i(GL_DATA_BUFFER_AMD)
    i(GL_PERFORMANCE_MONITOR_AMD)
    i(GL_QUERY_OBJECT_AMD)
    i(GL_VERTEX_ARRAY_OBJECT_AMD)
    i(GL_SAMPLER_OBJECT_AMD)
#endif /* GL_AMD_name_gen_delete */

#ifndef NO_GL_AMD_occlusion_query_event

glext_consts.h  view on Meta::CPAN

    i(GL_UNPACK_CMYK_HINT_EXT)
#endif /* GL_EXT_cmyka */

#ifndef NO_GL_EXT_color_subtable
#endif /* GL_EXT_color_subtable */

#ifndef NO_GL_EXT_compiled_vertex_array
    i(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
    i(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
#endif /* GL_EXT_compiled_vertex_array */

#ifndef NO_GL_EXT_convolution
    i(GL_CONVOLUTION_1D_EXT)
    i(GL_CONVOLUTION_2D_EXT)
    i(GL_SEPARABLE_2D_EXT)
    i(GL_CONVOLUTION_BORDER_MODE_EXT)
    i(GL_CONVOLUTION_FILTER_SCALE_EXT)
    i(GL_CONVOLUTION_FILTER_BIAS_EXT)
    i(GL_REDUCE_EXT)
    i(GL_CONVOLUTION_FORMAT_EXT)
    i(GL_CONVOLUTION_WIDTH_EXT)
    i(GL_CONVOLUTION_HEIGHT_EXT)
    i(GL_MAX_CONVOLUTION_WIDTH_EXT)
    i(GL_MAX_CONVOLUTION_HEIGHT_EXT)
    i(GL_POST_CONVOLUTION_RED_SCALE_EXT)
    i(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
    i(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
    i(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
    i(GL_POST_CONVOLUTION_RED_BIAS_EXT)
    i(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
    i(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
    i(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
#endif /* GL_EXT_convolution */

#ifndef NO_GL_EXT_coordinate_frame
    i(GL_TANGENT_ARRAY_EXT)
    i(GL_BINORMAL_ARRAY_EXT)
    i(GL_CURRENT_TANGENT_EXT)
    i(GL_CURRENT_BINORMAL_EXT)
    i(GL_TANGENT_ARRAY_TYPE_EXT)
    i(GL_TANGENT_ARRAY_STRIDE_EXT)
    i(GL_BINORMAL_ARRAY_TYPE_EXT)
    i(GL_BINORMAL_ARRAY_STRIDE_EXT)
    i(GL_TANGENT_ARRAY_POINTER_EXT)
    i(GL_BINORMAL_ARRAY_POINTER_EXT)
    i(GL_MAP1_TANGENT_EXT)
    i(GL_MAP2_TANGENT_EXT)
    i(GL_MAP1_BINORMAL_EXT)
    i(GL_MAP2_BINORMAL_EXT)
#endif /* GL_EXT_coordinate_frame */

#ifndef NO_GL_EXT_copy_texture
#endif /* GL_EXT_copy_texture */

#ifndef NO_GL_EXT_cull_vertex
    i(GL_CULL_VERTEX_EXT)
    i(GL_CULL_VERTEX_EYE_POSITION_EXT)
    i(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
#endif /* GL_EXT_cull_vertex */

#ifndef NO_GL_EXT_debug_label
    i(GL_PROGRAM_PIPELINE_OBJECT_EXT)
    i(GL_PROGRAM_OBJECT_EXT)
    i(GL_SHADER_OBJECT_EXT)
    i(GL_BUFFER_OBJECT_EXT)
    i(GL_QUERY_OBJECT_EXT)
    i(GL_VERTEX_ARRAY_OBJECT_EXT)
#endif /* GL_EXT_debug_label */

#ifndef NO_GL_EXT_debug_marker
#endif /* GL_EXT_debug_marker */

#ifndef NO_GL_EXT_depth_bounds_test
    i(GL_DEPTH_BOUNDS_TEST_EXT)
    i(GL_DEPTH_BOUNDS_EXT)
#endif /* GL_EXT_depth_bounds_test */

#ifndef NO_GL_EXT_direct_state_access
    i(GL_PROGRAM_MATRIX_EXT)
    i(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
    i(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
#endif /* GL_EXT_direct_state_access */

#ifndef NO_GL_EXT_draw_buffers2
#endif /* GL_EXT_draw_buffers2 */

#ifndef NO_GL_EXT_draw_instanced
#endif /* GL_EXT_draw_instanced */

#ifndef NO_GL_EXT_draw_range_elements
    i(GL_MAX_ELEMENTS_VERTICES_EXT)
    i(GL_MAX_ELEMENTS_INDICES_EXT)
#endif /* GL_EXT_draw_range_elements */

#ifndef NO_GL_EXT_fog_coord
    i(GL_FOG_COORDINATE_SOURCE_EXT)
    i(GL_FOG_COORDINATE_EXT)
    i(GL_FRAGMENT_DEPTH_EXT)
    i(GL_CURRENT_FOG_COORDINATE_EXT)
    i(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
    i(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
    i(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
    i(GL_FOG_COORDINATE_ARRAY_EXT)
#endif /* GL_EXT_fog_coord */

#ifndef NO_GL_EXT_framebuffer_blit
    i(GL_READ_FRAMEBUFFER_EXT)
    i(GL_DRAW_FRAMEBUFFER_EXT)
    i(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
    i(GL_READ_FRAMEBUFFER_BINDING_EXT)
#endif /* GL_EXT_framebuffer_blit */

#ifndef NO_GL_EXT_framebuffer_multisample
    i(GL_RENDERBUFFER_SAMPLES_EXT)
    i(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
    i(GL_MAX_SAMPLES_EXT)
#endif /* GL_EXT_framebuffer_multisample */

#ifndef NO_GL_EXT_framebuffer_multisample_blit_scaled
    i(GL_SCALED_RESOLVE_FASTEST_EXT)
    i(GL_SCALED_RESOLVE_NICEST_EXT)
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */

#ifndef NO_GL_EXT_framebuffer_object
    i(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
    i(GL_MAX_RENDERBUFFER_SIZE_EXT)
    i(GL_FRAMEBUFFER_BINDING_EXT)
    i(GL_RENDERBUFFER_BINDING_EXT)
    i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
    i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
    i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)



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