Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN

    i(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
    i(GL_BUFFER_IMMUTABLE_STORAGE)
    i(GL_BUFFER_STORAGE_FLAGS)
    i(GL_CLEAR_TEXTURE)
    i(GL_LOCATION_COMPONENT)
    i(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
    i(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
    i(GL_QUERY_BUFFER)
    i(GL_QUERY_BUFFER_BARRIER_BIT)
    i(GL_QUERY_BUFFER_BINDING)
    i(GL_QUERY_RESULT_NO_WAIT)
    i(GL_MIRROR_CLAMP_TO_EDGE)
#endif /* GL_VERSION_4_4 */

#ifndef NO_GL_VERSION_4_5
    i(GL_CONTEXT_LOST)
    i(GL_NEGATIVE_ONE_TO_ONE)
    i(GL_ZERO_TO_ONE)
    i(GL_CLIP_ORIGIN)
    i(GL_CLIP_DEPTH_MODE)
    i(GL_QUERY_WAIT_INVERTED)
    i(GL_QUERY_NO_WAIT_INVERTED)
    i(GL_QUERY_BY_REGION_WAIT_INVERTED)
    i(GL_QUERY_BY_REGION_NO_WAIT_INVERTED)
    i(GL_MAX_CULL_DISTANCES)
    i(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES)
    i(GL_TEXTURE_TARGET)
    i(GL_QUERY_TARGET)
    i(GL_GUILTY_CONTEXT_RESET)
    i(GL_INNOCENT_CONTEXT_RESET)
    i(GL_UNKNOWN_CONTEXT_RESET)
    i(GL_RESET_NOTIFICATION_STRATEGY)
    i(GL_LOSE_CONTEXT_ON_RESET)
    i(GL_NO_RESET_NOTIFICATION)
    i(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT)
    i(GL_CONTEXT_RELEASE_BEHAVIOR)
    i(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
#endif /* GL_VERSION_4_5 */

#ifndef NO_GL_ARB_ES2_compatibility
#endif /* GL_ARB_ES2_compatibility */

#ifndef NO_GL_ARB_ES3_1_compatibility
#endif /* GL_ARB_ES3_1_compatibility */

#ifndef NO_GL_ARB_ES3_2_compatibility
    i(GL_PRIMITIVE_BOUNDING_BOX_ARB)
    i(GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB)
    i(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB)
#endif /* GL_ARB_ES3_2_compatibility */

#ifndef NO_GL_ARB_ES3_compatibility
#endif /* GL_ARB_ES3_compatibility */

#ifndef NO_GL_ARB_arrays_of_arrays
#endif /* GL_ARB_arrays_of_arrays */

#ifndef NO_GL_ARB_base_instance
#endif /* GL_ARB_base_instance */

#ifndef NO_GL_ARB_bindless_texture
    i(GL_UNSIGNED_INT64_ARB)
#endif /* GL_ARB_bindless_texture */

#ifndef NO_GL_ARB_blend_func_extended
#endif /* GL_ARB_blend_func_extended */

#ifndef NO_GL_ARB_buffer_storage
#endif /* GL_ARB_buffer_storage */

#ifndef NO_GL_ARB_cl_event
    i(GL_SYNC_CL_EVENT_ARB)
    i(GL_SYNC_CL_EVENT_COMPLETE_ARB)
#endif /* GL_ARB_cl_event */

#ifndef NO_GL_ARB_clear_buffer_object
#endif /* GL_ARB_clear_buffer_object */

#ifndef NO_GL_ARB_clear_texture
#endif /* GL_ARB_clear_texture */

#ifndef NO_GL_ARB_clip_control
#endif /* GL_ARB_clip_control */

#ifndef NO_GL_ARB_color_buffer_float
    i(GL_RGBA_FLOAT_MODE_ARB)
    i(GL_CLAMP_VERTEX_COLOR_ARB)
    i(GL_CLAMP_FRAGMENT_COLOR_ARB)
    i(GL_CLAMP_READ_COLOR_ARB)
    i(GL_FIXED_ONLY_ARB)
#endif /* GL_ARB_color_buffer_float */

#ifndef NO_GL_ARB_compatibility
#endif /* GL_ARB_compatibility */

#ifndef NO_GL_ARB_compressed_texture_pixel_storage
#endif /* GL_ARB_compressed_texture_pixel_storage */

#ifndef NO_GL_ARB_compute_shader
#endif /* GL_ARB_compute_shader */

#ifndef NO_GL_ARB_compute_variable_group_size
    i(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
    i(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
    i(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
    i(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
#endif /* GL_ARB_compute_variable_group_size */

#ifndef NO_GL_ARB_conditional_render_inverted
#endif /* GL_ARB_conditional_render_inverted */

#ifndef NO_GL_ARB_conservative_depth
#endif /* GL_ARB_conservative_depth */

#ifndef NO_GL_ARB_copy_buffer
#endif /* GL_ARB_copy_buffer */

#ifndef NO_GL_ARB_copy_image
#endif /* GL_ARB_copy_image */

#ifndef NO_GL_ARB_cull_distance
#endif /* GL_ARB_cull_distance */

glext_consts.h  view on Meta::CPAN

    i(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
    i(GL_COLOR_TABLE)
    i(GL_POST_CONVOLUTION_COLOR_TABLE)
    i(GL_POST_COLOR_MATRIX_COLOR_TABLE)
    i(GL_PROXY_COLOR_TABLE)
    i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
    i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
    i(GL_COLOR_TABLE_SCALE)
    i(GL_COLOR_TABLE_BIAS)
    i(GL_COLOR_TABLE_FORMAT)
    i(GL_COLOR_TABLE_WIDTH)
    i(GL_COLOR_TABLE_RED_SIZE)
    i(GL_COLOR_TABLE_GREEN_SIZE)
    i(GL_COLOR_TABLE_BLUE_SIZE)
    i(GL_COLOR_TABLE_ALPHA_SIZE)
    i(GL_COLOR_TABLE_LUMINANCE_SIZE)
    i(GL_COLOR_TABLE_INTENSITY_SIZE)
    i(GL_CONSTANT_BORDER)
    i(GL_REPLICATE_BORDER)
    i(GL_CONVOLUTION_BORDER_COLOR)
#endif /* GL_ARB_imaging */

#ifndef NO_GL_ARB_indirect_parameters
    i(GL_PARAMETER_BUFFER_ARB)
    i(GL_PARAMETER_BUFFER_BINDING_ARB)
#endif /* GL_ARB_indirect_parameters */

#ifndef NO_GL_ARB_instanced_arrays
    i(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
#endif /* GL_ARB_instanced_arrays */

#ifndef NO_GL_ARB_internalformat_query
#endif /* GL_ARB_internalformat_query */

#ifndef NO_GL_ARB_internalformat_query2
    i(GL_SRGB_DECODE_ARB)
#endif /* GL_ARB_internalformat_query2 */

#ifndef NO_GL_ARB_invalidate_subdata
#endif /* GL_ARB_invalidate_subdata */

#ifndef NO_GL_ARB_map_buffer_alignment
#endif /* GL_ARB_map_buffer_alignment */

#ifndef NO_GL_ARB_map_buffer_range
#endif /* GL_ARB_map_buffer_range */

#ifndef NO_GL_ARB_matrix_palette
    i(GL_MATRIX_PALETTE_ARB)
    i(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
    i(GL_MAX_PALETTE_MATRICES_ARB)
    i(GL_CURRENT_PALETTE_MATRIX_ARB)
    i(GL_MATRIX_INDEX_ARRAY_ARB)
    i(GL_CURRENT_MATRIX_INDEX_ARB)
    i(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
    i(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
#endif /* GL_ARB_matrix_palette */

#ifndef NO_GL_ARB_multi_bind
#endif /* GL_ARB_multi_bind */

#ifndef NO_GL_ARB_multi_draw_indirect
#endif /* GL_ARB_multi_draw_indirect */

#ifndef NO_GL_ARB_multisample
    i(GL_MULTISAMPLE_ARB)
    i(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
    i(GL_SAMPLE_ALPHA_TO_ONE_ARB)
    i(GL_SAMPLE_COVERAGE_ARB)
    i(GL_SAMPLE_BUFFERS_ARB)
    i(GL_SAMPLES_ARB)
    i(GL_SAMPLE_COVERAGE_VALUE_ARB)
    i(GL_SAMPLE_COVERAGE_INVERT_ARB)
    i(GL_MULTISAMPLE_BIT_ARB)
#endif /* GL_ARB_multisample */

#ifndef NO_GL_ARB_multitexture
    i(GL_TEXTURE0_ARB)
    i(GL_TEXTURE1_ARB)
    i(GL_TEXTURE2_ARB)
    i(GL_TEXTURE3_ARB)
    i(GL_TEXTURE4_ARB)
    i(GL_TEXTURE5_ARB)
    i(GL_TEXTURE6_ARB)
    i(GL_TEXTURE7_ARB)
    i(GL_TEXTURE8_ARB)
    i(GL_TEXTURE9_ARB)
    i(GL_TEXTURE10_ARB)
    i(GL_TEXTURE11_ARB)
    i(GL_TEXTURE12_ARB)
    i(GL_TEXTURE13_ARB)
    i(GL_TEXTURE14_ARB)
    i(GL_TEXTURE15_ARB)
    i(GL_TEXTURE16_ARB)
    i(GL_TEXTURE17_ARB)
    i(GL_TEXTURE18_ARB)
    i(GL_TEXTURE19_ARB)
    i(GL_TEXTURE20_ARB)
    i(GL_TEXTURE21_ARB)
    i(GL_TEXTURE22_ARB)
    i(GL_TEXTURE23_ARB)
    i(GL_TEXTURE24_ARB)
    i(GL_TEXTURE25_ARB)
    i(GL_TEXTURE26_ARB)
    i(GL_TEXTURE27_ARB)
    i(GL_TEXTURE28_ARB)
    i(GL_TEXTURE29_ARB)
    i(GL_TEXTURE30_ARB)
    i(GL_TEXTURE31_ARB)
    i(GL_ACTIVE_TEXTURE_ARB)
    i(GL_CLIENT_ACTIVE_TEXTURE_ARB)
    i(GL_MAX_TEXTURE_UNITS_ARB)
#endif /* GL_ARB_multitexture */

#ifndef NO_GL_ARB_occlusion_query
    i(GL_QUERY_COUNTER_BITS_ARB)
    i(GL_CURRENT_QUERY_ARB)
    i(GL_QUERY_RESULT_ARB)
    i(GL_QUERY_RESULT_AVAILABLE_ARB)
    i(GL_SAMPLES_PASSED_ARB)

glext_consts.h  view on Meta::CPAN

    i(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
#endif /* GL_ARB_texture_rectangle */

#ifndef NO_GL_ARB_texture_rg
#endif /* GL_ARB_texture_rg */

#ifndef NO_GL_ARB_texture_rgb10_a2ui
#endif /* GL_ARB_texture_rgb10_a2ui */

#ifndef NO_GL_ARB_texture_stencil8
#endif /* GL_ARB_texture_stencil8 */

#ifndef NO_GL_ARB_texture_storage
#endif /* GL_ARB_texture_storage */

#ifndef NO_GL_ARB_texture_storage_multisample
#endif /* GL_ARB_texture_storage_multisample */

#ifndef NO_GL_ARB_texture_swizzle
#endif /* GL_ARB_texture_swizzle */

#ifndef NO_GL_ARB_texture_view
#endif /* GL_ARB_texture_view */

#ifndef NO_GL_ARB_timer_query
#endif /* GL_ARB_timer_query */

#ifndef NO_GL_ARB_transform_feedback2
#endif /* GL_ARB_transform_feedback2 */

#ifndef NO_GL_ARB_transform_feedback3
#endif /* GL_ARB_transform_feedback3 */

#ifndef NO_GL_ARB_transform_feedback_instanced
#endif /* GL_ARB_transform_feedback_instanced */

#ifndef NO_GL_ARB_transform_feedback_overflow_query
    i(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
    i(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
#endif /* GL_ARB_transform_feedback_overflow_query */

#ifndef NO_GL_ARB_transpose_matrix
    i(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
    i(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
    i(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
    i(GL_TRANSPOSE_COLOR_MATRIX_ARB)
#endif /* GL_ARB_transpose_matrix */

#ifndef NO_GL_ARB_uniform_buffer_object
#endif /* GL_ARB_uniform_buffer_object */

#ifndef NO_GL_ARB_vertex_array_bgra
#endif /* GL_ARB_vertex_array_bgra */

#ifndef NO_GL_ARB_vertex_array_object
#endif /* GL_ARB_vertex_array_object */

#ifndef NO_GL_ARB_vertex_attrib_64bit
#endif /* GL_ARB_vertex_attrib_64bit */

#ifndef NO_GL_ARB_vertex_attrib_binding
#endif /* GL_ARB_vertex_attrib_binding */

#ifndef NO_GL_ARB_vertex_blend
    i(GL_MAX_VERTEX_UNITS_ARB)
    i(GL_ACTIVE_VERTEX_UNITS_ARB)
    i(GL_WEIGHT_SUM_UNITY_ARB)
    i(GL_VERTEX_BLEND_ARB)
    i(GL_CURRENT_WEIGHT_ARB)
    i(GL_WEIGHT_ARRAY_TYPE_ARB)
    i(GL_WEIGHT_ARRAY_STRIDE_ARB)
    i(GL_WEIGHT_ARRAY_SIZE_ARB)
    i(GL_WEIGHT_ARRAY_POINTER_ARB)
    i(GL_WEIGHT_ARRAY_ARB)
    i(GL_MODELVIEW0_ARB)
    i(GL_MODELVIEW1_ARB)
    i(GL_MODELVIEW2_ARB)
    i(GL_MODELVIEW3_ARB)
    i(GL_MODELVIEW4_ARB)
    i(GL_MODELVIEW5_ARB)
    i(GL_MODELVIEW6_ARB)
    i(GL_MODELVIEW7_ARB)
    i(GL_MODELVIEW8_ARB)
    i(GL_MODELVIEW9_ARB)
    i(GL_MODELVIEW10_ARB)
    i(GL_MODELVIEW11_ARB)
    i(GL_MODELVIEW12_ARB)
    i(GL_MODELVIEW13_ARB)
    i(GL_MODELVIEW14_ARB)
    i(GL_MODELVIEW15_ARB)
    i(GL_MODELVIEW16_ARB)
    i(GL_MODELVIEW17_ARB)
    i(GL_MODELVIEW18_ARB)
    i(GL_MODELVIEW19_ARB)
    i(GL_MODELVIEW20_ARB)
    i(GL_MODELVIEW21_ARB)
    i(GL_MODELVIEW22_ARB)
    i(GL_MODELVIEW23_ARB)
    i(GL_MODELVIEW24_ARB)
    i(GL_MODELVIEW25_ARB)
    i(GL_MODELVIEW26_ARB)
    i(GL_MODELVIEW27_ARB)
    i(GL_MODELVIEW28_ARB)
    i(GL_MODELVIEW29_ARB)
    i(GL_MODELVIEW30_ARB)
    i(GL_MODELVIEW31_ARB)
#endif /* GL_ARB_vertex_blend */

#ifndef NO_GL_ARB_vertex_buffer_object
    i(GL_BUFFER_SIZE_ARB)
    i(GL_BUFFER_USAGE_ARB)
    i(GL_ARRAY_BUFFER_ARB)
    i(GL_ELEMENT_ARRAY_BUFFER_ARB)
    i(GL_ARRAY_BUFFER_BINDING_ARB)
    i(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
    i(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
    i(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
    i(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
    i(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
    i(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
    i(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
    i(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)

glext_consts.h  view on Meta::CPAN

    i(GL_ALPHA_FLOAT32_ATI)
    i(GL_INTENSITY_FLOAT32_ATI)
    i(GL_LUMINANCE_FLOAT32_ATI)
    i(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
    i(GL_RGBA_FLOAT16_ATI)
    i(GL_RGB_FLOAT16_ATI)
    i(GL_ALPHA_FLOAT16_ATI)
    i(GL_INTENSITY_FLOAT16_ATI)
    i(GL_LUMINANCE_FLOAT16_ATI)
    i(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
#endif /* GL_ATI_texture_float */

#ifndef NO_GL_ATI_texture_mirror_once
    i(GL_MIRROR_CLAMP_ATI)
    i(GL_MIRROR_CLAMP_TO_EDGE_ATI)
#endif /* GL_ATI_texture_mirror_once */

#ifndef NO_GL_ATI_vertex_array_object
    i(GL_STATIC_ATI)
    i(GL_DYNAMIC_ATI)
    i(GL_PRESERVE_ATI)
    i(GL_DISCARD_ATI)
    i(GL_OBJECT_BUFFER_SIZE_ATI)
    i(GL_OBJECT_BUFFER_USAGE_ATI)
    i(GL_ARRAY_OBJECT_BUFFER_ATI)
    i(GL_ARRAY_OBJECT_OFFSET_ATI)
#endif /* GL_ATI_vertex_array_object */

#ifndef NO_GL_ATI_vertex_attrib_array_object
#endif /* GL_ATI_vertex_attrib_array_object */

#ifndef NO_GL_ATI_vertex_streams
    i(GL_MAX_VERTEX_STREAMS_ATI)
    i(GL_VERTEX_STREAM0_ATI)
    i(GL_VERTEX_STREAM1_ATI)
    i(GL_VERTEX_STREAM2_ATI)
    i(GL_VERTEX_STREAM3_ATI)
    i(GL_VERTEX_STREAM4_ATI)
    i(GL_VERTEX_STREAM5_ATI)
    i(GL_VERTEX_STREAM6_ATI)
    i(GL_VERTEX_STREAM7_ATI)
    i(GL_VERTEX_SOURCE_ATI)
#endif /* GL_ATI_vertex_streams */

#ifndef NO_GL_EXT_422_pixels
    i(GL_422_EXT)
    i(GL_422_REV_EXT)
    i(GL_422_AVERAGE_EXT)
    i(GL_422_REV_AVERAGE_EXT)
#endif /* GL_EXT_422_pixels */

#ifndef NO_GL_EXT_abgr
    i(GL_ABGR_EXT)
#endif /* GL_EXT_abgr */

#ifndef NO_GL_EXT_bgra
    i(GL_BGR_EXT)
    i(GL_BGRA_EXT)
#endif /* GL_EXT_bgra */

#ifndef NO_GL_EXT_bindable_uniform
    i(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
    i(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
    i(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
    i(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
    i(GL_UNIFORM_BUFFER_EXT)
    i(GL_UNIFORM_BUFFER_BINDING_EXT)
#endif /* GL_EXT_bindable_uniform */

#ifndef NO_GL_EXT_blend_color
    i(GL_CONSTANT_COLOR_EXT)
    i(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
    i(GL_CONSTANT_ALPHA_EXT)
    i(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
    i(GL_BLEND_COLOR_EXT)
#endif /* GL_EXT_blend_color */

#ifndef NO_GL_EXT_blend_equation_separate
    i(GL_BLEND_EQUATION_RGB_EXT)
    i(GL_BLEND_EQUATION_ALPHA_EXT)
#endif /* GL_EXT_blend_equation_separate */

#ifndef NO_GL_EXT_blend_func_separate
    i(GL_BLEND_DST_RGB_EXT)
    i(GL_BLEND_SRC_RGB_EXT)
    i(GL_BLEND_DST_ALPHA_EXT)
    i(GL_BLEND_SRC_ALPHA_EXT)
#endif /* GL_EXT_blend_func_separate */

#ifndef NO_GL_EXT_blend_logic_op
#endif /* GL_EXT_blend_logic_op */

#ifndef NO_GL_EXT_blend_minmax
    i(GL_MIN_EXT)
    i(GL_MAX_EXT)
    i(GL_FUNC_ADD_EXT)
    i(GL_BLEND_EQUATION_EXT)
#endif /* GL_EXT_blend_minmax */

#ifndef NO_GL_EXT_blend_subtract
    i(GL_FUNC_SUBTRACT_EXT)
    i(GL_FUNC_REVERSE_SUBTRACT_EXT)
#endif /* GL_EXT_blend_subtract */

#ifndef NO_GL_EXT_clip_volume_hint
    i(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
#endif /* GL_EXT_clip_volume_hint */

#ifndef NO_GL_EXT_cmyka
    i(GL_CMYK_EXT)
    i(GL_CMYKA_EXT)
    i(GL_PACK_CMYK_HINT_EXT)
    i(GL_UNPACK_CMYK_HINT_EXT)
#endif /* GL_EXT_cmyka */

#ifndef NO_GL_EXT_color_subtable
#endif /* GL_EXT_color_subtable */

#ifndef NO_GL_EXT_compiled_vertex_array
    i(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
    i(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
#endif /* GL_EXT_compiled_vertex_array */

#ifndef NO_GL_EXT_convolution
    i(GL_CONVOLUTION_1D_EXT)
    i(GL_CONVOLUTION_2D_EXT)
    i(GL_SEPARABLE_2D_EXT)
    i(GL_CONVOLUTION_BORDER_MODE_EXT)

glext_consts.h  view on Meta::CPAN


#ifndef NO_GL_INTEL_performance_query
    i(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
    i(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
    i(GL_PERFQUERY_WAIT_INTEL)
    i(GL_PERFQUERY_FLUSH_INTEL)
    i(GL_PERFQUERY_DONOT_FLUSH_INTEL)
    i(GL_PERFQUERY_COUNTER_EVENT_INTEL)
    i(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
    i(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
    i(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
    i(GL_PERFQUERY_COUNTER_RAW_INTEL)
    i(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
    i(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
    i(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
    i(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
#endif /* GL_INTEL_performance_query */

#ifndef NO_GL_MESAX_texture_stack
    i(GL_TEXTURE_1D_STACK_MESAX)
    i(GL_TEXTURE_2D_STACK_MESAX)
    i(GL_PROXY_TEXTURE_1D_STACK_MESAX)
    i(GL_PROXY_TEXTURE_2D_STACK_MESAX)
    i(GL_TEXTURE_1D_STACK_BINDING_MESAX)
    i(GL_TEXTURE_2D_STACK_BINDING_MESAX)
#endif /* GL_MESAX_texture_stack */

#ifndef NO_GL_MESA_pack_invert
    i(GL_PACK_INVERT_MESA)
#endif /* GL_MESA_pack_invert */

#ifndef NO_GL_MESA_resize_buffers
#endif /* GL_MESA_resize_buffers */

#ifndef NO_GL_MESA_window_pos
#endif /* GL_MESA_window_pos */

#ifndef NO_GL_MESA_ycbcr_texture
    i(GL_UNSIGNED_SHORT_8_8_MESA)
    i(GL_UNSIGNED_SHORT_8_8_REV_MESA)
    i(GL_YCBCR_MESA)
#endif /* GL_MESA_ycbcr_texture */

#ifndef NO_GL_NVX_conditional_render
#endif /* GL_NVX_conditional_render */

#ifndef NO_GL_NVX_gpu_memory_info
    i(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
    i(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
    i(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
    i(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
    i(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
#endif /* GL_NVX_gpu_memory_info */

#ifndef NO_GL_NV_bindless_multi_draw_indirect
#endif /* GL_NV_bindless_multi_draw_indirect */

#ifndef NO_GL_NV_bindless_multi_draw_indirect_count
#endif /* GL_NV_bindless_multi_draw_indirect_count */

#ifndef NO_GL_NV_bindless_texture
#endif /* GL_NV_bindless_texture */

#ifndef NO_GL_NV_blend_equation_advanced
    i(GL_BLEND_OVERLAP_NV)
    i(GL_BLEND_PREMULTIPLIED_SRC_NV)
    i(GL_BLUE_NV)
    i(GL_COLORBURN_NV)
    i(GL_COLORDODGE_NV)
    i(GL_CONJOINT_NV)
    i(GL_CONTRAST_NV)
    i(GL_DARKEN_NV)
    i(GL_DIFFERENCE_NV)
    i(GL_DISJOINT_NV)
    i(GL_DST_ATOP_NV)
    i(GL_DST_IN_NV)
    i(GL_DST_NV)
    i(GL_DST_OUT_NV)
    i(GL_DST_OVER_NV)
    i(GL_EXCLUSION_NV)
    i(GL_GREEN_NV)
    i(GL_HARDLIGHT_NV)
    i(GL_HARDMIX_NV)
    i(GL_HSL_COLOR_NV)
    i(GL_HSL_HUE_NV)
    i(GL_HSL_LUMINOSITY_NV)
    i(GL_HSL_SATURATION_NV)
    i(GL_INVERT_OVG_NV)
    i(GL_INVERT_RGB_NV)
    i(GL_LIGHTEN_NV)
    i(GL_LINEARBURN_NV)
    i(GL_LINEARDODGE_NV)
    i(GL_LINEARLIGHT_NV)
    i(GL_MINUS_CLAMPED_NV)
    i(GL_MINUS_NV)
    i(GL_MULTIPLY_NV)
    i(GL_OVERLAY_NV)
    i(GL_PINLIGHT_NV)
    i(GL_PLUS_CLAMPED_ALPHA_NV)
    i(GL_PLUS_CLAMPED_NV)
    i(GL_PLUS_DARKER_NV)
    i(GL_PLUS_NV)
    i(GL_RED_NV)
    i(GL_SCREEN_NV)
    i(GL_SOFTLIGHT_NV)
    i(GL_SRC_ATOP_NV)
    i(GL_SRC_IN_NV)
    i(GL_SRC_NV)
    i(GL_SRC_OUT_NV)
    i(GL_SRC_OVER_NV)
    i(GL_UNCORRELATED_NV)
    i(GL_VIVIDLIGHT_NV)
    i(GL_XOR_NV)
#endif /* GL_NV_blend_equation_advanced */

#ifndef NO_GL_NV_blend_equation_advanced_coherent
    i(GL_BLEND_ADVANCED_COHERENT_NV)
#endif /* GL_NV_blend_equation_advanced_coherent */

#ifndef NO_GL_NV_blend_square
#endif /* GL_NV_blend_square */



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