Acme-MITHALDU-BleedingOpenGL

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glext_consts.h  view on Meta::CPAN

    i(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
    i(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
    i(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
    i(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
    i(GL_PROGRAM_STRING_ARB)
    i(GL_PROGRAM_ERROR_POSITION_ARB)
    i(GL_CURRENT_MATRIX_ARB)
    i(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
    i(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
    i(GL_MAX_PROGRAM_MATRICES_ARB)
    i(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
    i(GL_MAX_TEXTURE_COORDS_ARB)
    i(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
    i(GL_PROGRAM_ERROR_STRING_ARB)
    i(GL_MATRIX0_ARB)
    i(GL_MATRIX1_ARB)
    i(GL_MATRIX2_ARB)
    i(GL_MATRIX3_ARB)
    i(GL_MATRIX4_ARB)
    i(GL_MATRIX5_ARB)
    i(GL_MATRIX6_ARB)
    i(GL_MATRIX7_ARB)
    i(GL_MATRIX8_ARB)
    i(GL_MATRIX9_ARB)
    i(GL_MATRIX10_ARB)
    i(GL_MATRIX11_ARB)
    i(GL_MATRIX12_ARB)
    i(GL_MATRIX13_ARB)
    i(GL_MATRIX14_ARB)
    i(GL_MATRIX15_ARB)
    i(GL_MATRIX16_ARB)
    i(GL_MATRIX17_ARB)
    i(GL_MATRIX18_ARB)
    i(GL_MATRIX19_ARB)
    i(GL_MATRIX20_ARB)
    i(GL_MATRIX21_ARB)
    i(GL_MATRIX22_ARB)
    i(GL_MATRIX23_ARB)
    i(GL_MATRIX24_ARB)
    i(GL_MATRIX25_ARB)
    i(GL_MATRIX26_ARB)
    i(GL_MATRIX27_ARB)
    i(GL_MATRIX28_ARB)
    i(GL_MATRIX29_ARB)
    i(GL_MATRIX30_ARB)
    i(GL_MATRIX31_ARB)
#endif /* GL_ARB_fragment_program */

#ifndef NO_GL_ARB_fragment_program_shadow
#endif /* GL_ARB_fragment_program_shadow */

#ifndef NO_GL_ARB_fragment_shader
    i(GL_FRAGMENT_SHADER_ARB)
    i(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
    i(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
#endif /* GL_ARB_fragment_shader */

#ifndef NO_GL_ARB_fragment_shader_interlock
#endif /* GL_ARB_fragment_shader_interlock */

#ifndef NO_GL_ARB_framebuffer_no_attachments
#endif /* GL_ARB_framebuffer_no_attachments */

#ifndef NO_GL_ARB_framebuffer_object
#endif /* GL_ARB_framebuffer_object */

#ifndef NO_GL_ARB_framebuffer_sRGB
#endif /* GL_ARB_framebuffer_sRGB */

#ifndef NO_GL_ARB_geometry_shader4
    i(GL_LINES_ADJACENCY_ARB)
    i(GL_LINE_STRIP_ADJACENCY_ARB)
    i(GL_TRIANGLES_ADJACENCY_ARB)
    i(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
    i(GL_PROGRAM_POINT_SIZE_ARB)
    i(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
    i(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
    i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
    i(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
    i(GL_GEOMETRY_SHADER_ARB)
    i(GL_GEOMETRY_VERTICES_OUT_ARB)
    i(GL_GEOMETRY_INPUT_TYPE_ARB)
    i(GL_GEOMETRY_OUTPUT_TYPE_ARB)
    i(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
    i(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
    i(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
    i(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
    i(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
#endif /* GL_ARB_geometry_shader4 */

#ifndef NO_GL_ARB_get_program_binary
#endif /* GL_ARB_get_program_binary */

#ifndef NO_GL_ARB_get_texture_sub_image
#endif /* GL_ARB_get_texture_sub_image */

#ifndef NO_GL_ARB_gpu_shader5
#endif /* GL_ARB_gpu_shader5 */

#ifndef NO_GL_ARB_gpu_shader_fp64
#endif /* GL_ARB_gpu_shader_fp64 */

#ifndef NO_GL_ARB_gpu_shader_int64
    i(GL_INT64_ARB)
    i(GL_INT64_VEC2_ARB)
    i(GL_INT64_VEC3_ARB)
    i(GL_INT64_VEC4_ARB)
    i(GL_UNSIGNED_INT64_VEC2_ARB)
    i(GL_UNSIGNED_INT64_VEC3_ARB)
    i(GL_UNSIGNED_INT64_VEC4_ARB)
#endif /* GL_ARB_gpu_shader_int64 */

#ifndef NO_GL_ARB_half_float_pixel
    i(GL_HALF_FLOAT_ARB)
#endif /* GL_ARB_half_float_pixel */

#ifndef NO_GL_ARB_half_float_vertex
#endif /* GL_ARB_half_float_vertex */

#ifndef NO_GL_ARB_imaging
    i(GL_BLEND_COLOR)
    i(GL_BLEND_EQUATION)



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