Acme-MITHALDU-BleedingOpenGL
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glext_consts.h view on Meta::CPAN
i(GL_RETAINED_APPLE)
i(GL_UNDEFINED_APPLE)
i(GL_PURGEABLE_APPLE)
#endif /* GL_APPLE_object_purgeable */
#ifndef NO_GL_APPLE_rgb_422
i(GL_RGB_422_APPLE)
i(GL_UNSIGNED_SHORT_8_8_APPLE)
i(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
i(GL_RGB_RAW_422_APPLE)
#endif /* GL_APPLE_rgb_422 */
#ifndef NO_GL_APPLE_row_bytes
i(GL_PACK_ROW_BYTES_APPLE)
i(GL_UNPACK_ROW_BYTES_APPLE)
#endif /* GL_APPLE_row_bytes */
#ifndef NO_GL_APPLE_specular_vector
i(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
#endif /* GL_APPLE_specular_vector */
#ifndef NO_GL_APPLE_texture_range
i(GL_TEXTURE_RANGE_LENGTH_APPLE)
i(GL_TEXTURE_RANGE_POINTER_APPLE)
i(GL_TEXTURE_STORAGE_HINT_APPLE)
i(GL_STORAGE_PRIVATE_APPLE)
i(GL_STORAGE_CACHED_APPLE)
i(GL_STORAGE_SHARED_APPLE)
#endif /* GL_APPLE_texture_range */
#ifndef NO_GL_APPLE_transform_hint
i(GL_TRANSFORM_HINT_APPLE)
#endif /* GL_APPLE_transform_hint */
#ifndef NO_GL_APPLE_vertex_array_object
i(GL_VERTEX_ARRAY_BINDING_APPLE)
#endif /* GL_APPLE_vertex_array_object */
#ifndef NO_GL_APPLE_vertex_array_range
i(GL_VERTEX_ARRAY_RANGE_APPLE)
i(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
i(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
i(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
i(GL_STORAGE_CLIENT_APPLE)
#endif /* GL_APPLE_vertex_array_range */
#ifndef NO_GL_APPLE_vertex_program_evaluators
i(GL_VERTEX_ATTRIB_MAP1_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
i(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
i(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
#endif /* GL_APPLE_vertex_program_evaluators */
#ifndef NO_GL_APPLE_ycbcr_422
i(GL_YCBCR_422_APPLE)
#endif /* GL_APPLE_ycbcr_422 */
#ifndef NO_GL_ATI_draw_buffers
i(GL_MAX_DRAW_BUFFERS_ATI)
i(GL_DRAW_BUFFER0_ATI)
i(GL_DRAW_BUFFER1_ATI)
i(GL_DRAW_BUFFER2_ATI)
i(GL_DRAW_BUFFER3_ATI)
i(GL_DRAW_BUFFER4_ATI)
i(GL_DRAW_BUFFER5_ATI)
i(GL_DRAW_BUFFER6_ATI)
i(GL_DRAW_BUFFER7_ATI)
i(GL_DRAW_BUFFER8_ATI)
i(GL_DRAW_BUFFER9_ATI)
i(GL_DRAW_BUFFER10_ATI)
i(GL_DRAW_BUFFER11_ATI)
i(GL_DRAW_BUFFER12_ATI)
i(GL_DRAW_BUFFER13_ATI)
i(GL_DRAW_BUFFER14_ATI)
i(GL_DRAW_BUFFER15_ATI)
#endif /* GL_ATI_draw_buffers */
#ifndef NO_GL_ATI_element_array
i(GL_ELEMENT_ARRAY_ATI)
i(GL_ELEMENT_ARRAY_TYPE_ATI)
i(GL_ELEMENT_ARRAY_POINTER_ATI)
#endif /* GL_ATI_element_array */
#ifndef NO_GL_ATI_envmap_bumpmap
i(GL_BUMP_ROT_MATRIX_ATI)
i(GL_BUMP_ROT_MATRIX_SIZE_ATI)
i(GL_BUMP_NUM_TEX_UNITS_ATI)
i(GL_BUMP_TEX_UNITS_ATI)
i(GL_DUDV_ATI)
i(GL_DU8DV8_ATI)
i(GL_BUMP_ENVMAP_ATI)
i(GL_BUMP_TARGET_ATI)
#endif /* GL_ATI_envmap_bumpmap */
#ifndef NO_GL_ATI_fragment_shader
i(GL_FRAGMENT_SHADER_ATI)
i(GL_REG_0_ATI)
i(GL_REG_1_ATI)
i(GL_REG_2_ATI)
i(GL_REG_3_ATI)
i(GL_REG_4_ATI)
i(GL_REG_5_ATI)
i(GL_REG_6_ATI)
i(GL_REG_7_ATI)
i(GL_REG_8_ATI)
i(GL_REG_9_ATI)
i(GL_REG_10_ATI)
i(GL_REG_11_ATI)
i(GL_REG_12_ATI)
i(GL_REG_13_ATI)
i(GL_REG_14_ATI)
i(GL_REG_15_ATI)
i(GL_REG_16_ATI)
i(GL_REG_17_ATI)
i(GL_REG_18_ATI)
glext_consts.h view on Meta::CPAN
#ifndef NO_GL_INTEL_map_texture
i(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
i(GL_LAYOUT_DEFAULT_INTEL)
i(GL_LAYOUT_LINEAR_INTEL)
i(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
#endif /* GL_INTEL_map_texture */
#ifndef NO_GL_INTEL_parallel_arrays
i(GL_PARALLEL_ARRAYS_INTEL)
i(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
i(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
#endif /* GL_INTEL_parallel_arrays */
#ifndef NO_GL_INTEL_performance_query
i(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
i(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
i(GL_PERFQUERY_WAIT_INTEL)
i(GL_PERFQUERY_FLUSH_INTEL)
i(GL_PERFQUERY_DONOT_FLUSH_INTEL)
i(GL_PERFQUERY_COUNTER_EVENT_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
i(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
i(GL_PERFQUERY_COUNTER_RAW_INTEL)
i(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
i(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
i(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
i(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
#endif /* GL_INTEL_performance_query */
#ifndef NO_GL_MESAX_texture_stack
i(GL_TEXTURE_1D_STACK_MESAX)
i(GL_TEXTURE_2D_STACK_MESAX)
i(GL_PROXY_TEXTURE_1D_STACK_MESAX)
i(GL_PROXY_TEXTURE_2D_STACK_MESAX)
i(GL_TEXTURE_1D_STACK_BINDING_MESAX)
i(GL_TEXTURE_2D_STACK_BINDING_MESAX)
#endif /* GL_MESAX_texture_stack */
#ifndef NO_GL_MESA_pack_invert
i(GL_PACK_INVERT_MESA)
#endif /* GL_MESA_pack_invert */
#ifndef NO_GL_MESA_resize_buffers
#endif /* GL_MESA_resize_buffers */
#ifndef NO_GL_MESA_window_pos
#endif /* GL_MESA_window_pos */
#ifndef NO_GL_MESA_ycbcr_texture
i(GL_UNSIGNED_SHORT_8_8_MESA)
i(GL_UNSIGNED_SHORT_8_8_REV_MESA)
i(GL_YCBCR_MESA)
#endif /* GL_MESA_ycbcr_texture */
#ifndef NO_GL_NVX_conditional_render
#endif /* GL_NVX_conditional_render */
#ifndef NO_GL_NVX_gpu_memory_info
i(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
i(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
i(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
i(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
i(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
#endif /* GL_NVX_gpu_memory_info */
#ifndef NO_GL_NV_bindless_multi_draw_indirect
#endif /* GL_NV_bindless_multi_draw_indirect */
#ifndef NO_GL_NV_bindless_multi_draw_indirect_count
#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifndef NO_GL_NV_bindless_texture
#endif /* GL_NV_bindless_texture */
#ifndef NO_GL_NV_blend_equation_advanced
i(GL_BLEND_OVERLAP_NV)
i(GL_BLEND_PREMULTIPLIED_SRC_NV)
i(GL_BLUE_NV)
i(GL_COLORBURN_NV)
i(GL_COLORDODGE_NV)
i(GL_CONJOINT_NV)
i(GL_CONTRAST_NV)
i(GL_DARKEN_NV)
i(GL_DIFFERENCE_NV)
i(GL_DISJOINT_NV)
i(GL_DST_ATOP_NV)
i(GL_DST_IN_NV)
i(GL_DST_NV)
i(GL_DST_OUT_NV)
i(GL_DST_OVER_NV)
i(GL_EXCLUSION_NV)
i(GL_GREEN_NV)
i(GL_HARDLIGHT_NV)
i(GL_HARDMIX_NV)
i(GL_HSL_COLOR_NV)
i(GL_HSL_HUE_NV)
i(GL_HSL_LUMINOSITY_NV)
i(GL_HSL_SATURATION_NV)
i(GL_INVERT_OVG_NV)
i(GL_INVERT_RGB_NV)
i(GL_LIGHTEN_NV)
i(GL_LINEARBURN_NV)
i(GL_LINEARDODGE_NV)
i(GL_LINEARLIGHT_NV)
i(GL_MINUS_CLAMPED_NV)
i(GL_MINUS_NV)
i(GL_MULTIPLY_NV)
i(GL_OVERLAY_NV)
i(GL_PINLIGHT_NV)
i(GL_PLUS_CLAMPED_ALPHA_NV)
i(GL_PLUS_CLAMPED_NV)
i(GL_PLUS_DARKER_NV)
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