Acme-MITHALDU-BleedingOpenGL
view release on metacpan or search on metacpan
#define MAX_GL_MAP_COUNT 4
extern int gl_map_count(GLenum target, GLenum query);
#define MAX_GL_LIGHT_COUNT 4
extern int gl_light_count(GLenum pname);
#define MAX_GL_LIGHTMODEL_COUNT 4
extern int gl_lightmodel_count(GLenum pname);
#define MAX_GL_FOG_COUNT 4
extern int gl_fog_count(GLenum pname);
#define MAX_GL_GET_COUNT 16
extern int gl_get_count(GLenum param);
extern int gl_pixelmap_size(GLenum map);
extern int gl_state_count(GLenum state);
enum {
gl_pixelbuffer_pack = 1,
gl_pixelbuffer_unpack = 2,
};
extern unsigned long gl_pixelbuffer_size(
GLenum format,
GLsizei width,
GLsizei height,
GLenum type,
int mode);
extern GLvoid * pack_image_ST(SV ** stack, int count, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode);
extern GLvoid * allocate_image_ST(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode);
extern SV ** unpack_image_ST(SV ** SP, void * data,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode);
extern GLvoid * ELI(SV * sv, GLsizei width, GLsizei height, GLenum format, GLenum type, int mode);
extern GLvoid * EL(SV * sv, int needlen);
extern int gl_type_size(GLenum type);
extern int gl_component_count(GLenum format, GLenum type);
// Only support 2 for now
#define MAX_ARRAY_DIMENSIONS 2
struct oga_struct {
int type_count, item_count;
GLint bind;
GLenum * types;
GLint * type_offset;
int total_types_width;
void * data;
int data_length;
int dimension_count;
int dimensions[MAX_ARRAY_DIMENSIONS];
GLuint target, pixel_type, pixel_format, element_size;
GLuint affine_handle;
GLuint tex_handle[2];
GLuint fbo_handle;
int fbo_w, fbo_h;
int free_data;
};
typedef struct oga_struct oga_struct;
typedef oga_struct * OpenGL__Array;
typedef oga_struct * OpenGL__Matrix;
( run in 1.362 second using v1.01-cache-2.11-cpan-5837b0d9d2c )