Acme-MITHALDU-BleedingOpenGL
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case GL_NORMAL_ARRAY:
case GL_NORMAL_ARRAY_STRIDE:
case GL_NORMAL_ARRAY_TYPE:
case GL_INDEX_LOGIC_OP:
case GL_INDEX_ARRAY:
case GL_INDEX_ARRAY_STRIDE:
case GL_INDEX_ARRAY_TYPE:
case GL_EDGE_FLAG_ARRAY:
case GL_EDGE_FLAG_ARRAY_STRIDE:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_STRIDE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_LOGIC_OP:
return 1;
}
#endif
/* 18 */
#ifdef GL_EXT_cmyka
switch (param) {
case GL_PACK_CMYK_HINT_EXT:
case GL_UNPACK_CMYK_HINT_EXT:
return 1;
}
#endif
/* 30 */
#ifdef GL_EXT_vertex_array
switch (param) {
case GL_VERTEX_ARRAY_EXT:
case GL_VERTEX_ARRAY_SIZE_EXT:
case GL_VERTEX_ARRAY_STRIDE_EXT:
case GL_VERTEX_ARRAY_TYPE_EXT:
case GL_VERTEX_ARRAY_COUNT_EXT:
case GL_NORMAL_ARRAY_EXT:
case GL_NORMAL_ARRAY_STRIDE_EXT:
case GL_NORMAL_ARRAY_TYPE_EXT:
case GL_NORMAL_ARRAY_COUNT_EXT:
case GL_COLOR_ARRAY_EXT:
case GL_COLOR_ARRAY_SIZE_EXT:
case GL_COLOR_ARRAY_STRIDE_EXT:
case GL_COLOR_ARRAY_TYPE_EXT:
case GL_COLOR_ARRAY_COUNT_EXT:
case GL_INDEX_ARRAY_EXT:
case GL_INDEX_ARRAY_STRIDE_EXT:
case GL_INDEX_ARRAY_TYPE_EXT:
case GL_INDEX_ARRAY_COUNT_EXT:
case GL_TEXTURE_COORD_ARRAY_EXT:
case GL_TEXTURE_COORD_ARRAY_SIZE_EXT:
case GL_TEXTURE_COORD_ARRAY_STRIDE_EXT:
case GL_TEXTURE_COORD_ARRAY_TYPE_EXT:
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
case GL_EDGE_FLAG_ARRAY_EXT:
case GL_EDGE_FLAG_ARRAY_STRIDE_EXT:
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
return 1;
}
#endif
#ifdef GL_EXT_framebuffer_object
switch (param) {
case GL_FRAMEBUFFER_BINDING_EXT:
case GL_RENDERBUFFER_BINDING_EXT:
case GL_MAX_COLOR_ATTACHMENTS_EXT:
case GL_MAX_RENDERBUFFER_SIZE_EXT:
return 1;
}
#endif
#ifdef GL_ARB_point_sprite
switch (param) {
case GL_POINT_SPRITE_ARB:
case GL_COORD_REPLACE_ARB:
return 1;
}
#endif
#ifdef GL_ARB_point_parameters
switch (param) {
case GL_POINT_SIZE_MIN_ARB:
case GL_POINT_SIZE_MAX_ARB:
case GL_POINT_FADE_THRESHOLD_SIZE_ARB:
return 1;
case GL_POINT_DISTANCE_ATTENUATION_ARB:
return 3;
}
#endif
/* 79 */
#if defined(GL_EXT_clip_volume_hint) && defined(GL_VOLUME_CLIPPING_HINT_EXT)
switch (param) {
case GL_VOLUME_CLIPPING_HINT_EXT:
return 1;
}
#endif
switch (param) {
case GL_ACCUM_ALPHA_BITS:
case GL_ACCUM_RED_BITS:
case GL_ACCUM_BLUE_BITS:
case GL_ACCUM_GREEN_BITS:
case GL_ALPHA_BIAS:
case GL_ALPHA_BITS:
case GL_ALPHA_SCALE:
case GL_ALPHA_TEST:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
case GL_ATTRIB_STACK_DEPTH:
case GL_AUTO_NORMAL:
case GL_AUX_BUFFERS:
case GL_BLEND:
case GL_BLEND_DST:
case GL_BLEND_EQUATION_EXT:
case GL_BLEND_SRC:
case GL_BLUE_BIAS:
case GL_BLUE_BITS:
case GL_BLUE_SCALE:
case GL_CLIENT_ATTRIB_STACK_DEPTH:
case GL_COLOR_MATERIAL:
case GL_COLOR_MATERIAL_FACE:
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