Acme-MITHALDU-BleedingOpenGL
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fragment.glsl view on Meta::CPAN
uniform vec4 surfacecolor;
void main (void)
{
float v = 2.0 * gl_TexCoord[0].y;
v = 1.01 - abs(1.0 - v); // Some cards have a rounding error
gl_FragColor = vec4(v,v,v, 1.0) * surfacecolor;
}
( run in 0.699 second using v1.01-cache-2.11-cpan-39bf76dae61 )