Compress-Stream-Zstd
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ext/zstd/lib/common/fse.h view on Meta::CPAN
You can then encode your input data, byte after byte.
FSE_encodeSymbol() outputs a maximum of 'tableLog' bits at a time.
Remember decoding will be done in reverse direction.
FSE_encodeByte(&bitStream, &state, symbol);
At any time, you can also add any bit sequence.
Note : maximum allowed nbBits is 25, for compatibility with 32-bits decoders
BIT_addBits(&bitStream, bitField, nbBits);
The above methods don't commit data to memory, they just store it into local register, for speed.
Local register size is 64-bits on 64-bits systems, 32-bits on 32-bits systems (size_t).
Writing data to memory is a manual operation, performed by the flushBits function.
BIT_flushBits(&bitStream);
Your last FSE encoding operation shall be to flush your last state value(s).
FSE_flushState(&bitStream, &state);
Finally, you must close the bitStream.
The function returns the size of CStream in bytes.
If data couldn't fit into dstBuffer, it will return a 0 ( == not compressible)
If there is an error, it returns an errorCode (which can be tested using FSE_isError()).
size_t size = BIT_closeCStream(&bitStream);
*/
/* *****************************************
* FSE symbol decompression API
*******************************************/
typedef struct {
size_t state;
const void* table; /* precise table may vary, depending on U16 */
} FSE_DState_t;
static void FSE_initDState(FSE_DState_t* DStatePtr, BIT_DStream_t* bitD, const FSE_DTable* dt);
static unsigned char FSE_decodeSymbol(FSE_DState_t* DStatePtr, BIT_DStream_t* bitD);
static unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr);
/**<
Let's now decompose FSE_decompress_usingDTable() into its unitary components.
You will decode FSE-encoded symbols from the bitStream,
and also any other bitFields you put in, **in reverse order**.
You will need a few variables to track your bitStream. They are :
BIT_DStream_t DStream; // Stream context
FSE_DState_t DState; // State context. Multiple ones are possible
FSE_DTable* DTablePtr; // Decoding table, provided by FSE_buildDTable()
The first thing to do is to init the bitStream.
errorCode = BIT_initDStream(&DStream, srcBuffer, srcSize);
You should then retrieve your initial state(s)
(in reverse flushing order if you have several ones) :
errorCode = FSE_initDState(&DState, &DStream, DTablePtr);
You can then decode your data, symbol after symbol.
For information the maximum number of bits read by FSE_decodeSymbol() is 'tableLog'.
Keep in mind that symbols are decoded in reverse order, like a LIFO stack (last in, first out).
unsigned char symbol = FSE_decodeSymbol(&DState, &DStream);
You can retrieve any bitfield you eventually stored into the bitStream (in reverse order)
Note : maximum allowed nbBits is 25, for 32-bits compatibility
size_t bitField = BIT_readBits(&DStream, nbBits);
All above operations only read from local register (which size depends on size_t).
Refueling the register from memory is manually performed by the reload method.
endSignal = FSE_reloadDStream(&DStream);
BIT_reloadDStream() result tells if there is still some more data to read from DStream.
BIT_DStream_unfinished : there is still some data left into the DStream.
BIT_DStream_endOfBuffer : Dstream reached end of buffer. Its container may no longer be completely filled.
BIT_DStream_completed : Dstream reached its exact end, corresponding in general to decompression completed.
BIT_DStream_tooFar : Dstream went too far. Decompression result is corrupted.
When reaching end of buffer (BIT_DStream_endOfBuffer), progress slowly, notably if you decode multiple symbols per loop,
to properly detect the exact end of stream.
After each decoded symbol, check if DStream is fully consumed using this simple test :
BIT_reloadDStream(&DStream) >= BIT_DStream_completed
When it's done, verify decompression is fully completed, by checking both DStream and the relevant states.
Checking if DStream has reached its end is performed by :
BIT_endOfDStream(&DStream);
Check also the states. There might be some symbols left there, if some high probability ones (>50%) are possible.
FSE_endOfDState(&DState);
*/
/* *****************************************
* FSE unsafe API
*******************************************/
static unsigned char FSE_decodeSymbolFast(FSE_DState_t* DStatePtr, BIT_DStream_t* bitD);
/* faster, but works only if nbBits is always >= 1 (otherwise, result will be corrupted) */
/* *****************************************
* Implementation of inlined functions
*******************************************/
typedef struct {
int deltaFindState;
U32 deltaNbBits;
} FSE_symbolCompressionTransform; /* total 8 bytes */
MEM_STATIC void FSE_initCState(FSE_CState_t* statePtr, const FSE_CTable* ct)
{
const void* ptr = ct;
const U16* u16ptr = (const U16*) ptr;
const U32 tableLog = MEM_read16(ptr);
statePtr->value = (ptrdiff_t)1<<tableLog;
statePtr->stateTable = u16ptr+2;
statePtr->symbolTT = ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1);
statePtr->stateLog = tableLog;
}
/*! FSE_initCState2() :
* Same as FSE_initCState(), but the first symbol to include (which will be the last to be read)
* uses the smallest state value possible, saving the cost of this symbol */
MEM_STATIC void FSE_initCState2(FSE_CState_t* statePtr, const FSE_CTable* ct, U32 symbol)
{
FSE_initCState(statePtr, ct);
{ const FSE_symbolCompressionTransform symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol];
const U16* stateTable = (const U16*)(statePtr->stateTable);
U32 nbBitsOut = (U32)((symbolTT.deltaNbBits + (1<<15)) >> 16);
statePtr->value = (nbBitsOut << 16) - symbolTT.deltaNbBits;
statePtr->value = stateTable[(statePtr->value >> nbBitsOut) + symbolTT.deltaFindState];
}
}
MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, unsigned symbol)
{
FSE_symbolCompressionTransform const symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol];
const U16* const stateTable = (const U16*)(statePtr->stateTable);
U32 const nbBitsOut = (U32)((statePtr->value + symbolTT.deltaNbBits) >> 16);
BIT_addBits(bitC, statePtr->value, nbBitsOut);
statePtr->value = stateTable[ (statePtr->value >> nbBitsOut) + symbolTT.deltaFindState];
}
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