Box2D
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examples/pulley.pl view on Meta::CPAN
use strict;
use warnings;
use Box2D;
use SDL;
use SDL::Video;
use SDL::Events ':type';
use SDLx::App;
# pixels
my $width = 400;
my $height = 400;
# pixels per meter
my $ppm = 10;
# meters per pixel
my $mpp = 1.0 / $ppm;
# frames per second
my $fps = 60.0;
my $timestep = 1.0 / $fps;
# velocity iterations
my $vIters = 30;
# position iterations
my $pIters = 30;
my $gravity = make_vec2( 0, 9.8 );
my $world = Box2D::b2World->new( $gravity, 1 );
my $ground = make_ground();
my $platformA = make_platform(
x => s2w( $width / 4.0 ),
y => s2w( $height / 2.0 ),
width => s2w( $width / 3.0 ),
height => s2w( $width / 20.0 ),
density => 0.11,
color => 0xFF0000FF,
);
my $platformB = make_platform(
x => s2w( 3.0 * $width / 4.0 ),
y => s2w( $height / 2.0 ),
width => s2w( $width / 3.0 ),
height => s2w( $width / 20.0 ),
density => 0.1,
color => 0x00FF00FF,
);
my $groundAnchorA = make_vec2( $platformA->{body}->GetWorldCenter->x,
s2w( $height * 0.1 ) );
my $groundAnchorB = make_vec2( $platformB->{body}->GetWorldCenter->x,
s2w( $height * 0.1 ) );
my $joint = make_pulley_joint(
bodyA => $platformA->{body},
bodyB => $platformB->{body},
groundAnchorA => $groundAnchorA,
groundAnchorB => $groundAnchorB,
anchorA => $platformA->{body}->GetWorldCenter(),
anchorB => $platformB->{body}->GetWorldCenter(),
ratio => 1.0,
maxLengthA => s2w( $height * 0.8 ),
maxLengthB => s2w( $height * 0.8 ),
);
my $app = SDLx::App->new(
width => $width,
height => $height,
dt => $timestep,
min_t => $timestep / 2,
flags => SDL_DOUBLEBUF | SDL_HWSURFACE,
eoq => 1,
);
my @balls;
$app->add_event_handler(
sub {
my ($event) = @_;
return unless $event->type == SDL_MOUSEBUTTONDOWN;
my ( undef, $x, $y ) = @{ SDL::Events::get_mouse_state() };
push @balls,
make_ball(
( run in 0.486 second using v1.01-cache-2.11-cpan-71847e10f99 )