Box2D
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examples/mouse.pl view on Meta::CPAN
use strict;
use warnings;
use Box2D;
use SDL;
use SDL::Video;
use SDL::Events qw(:type);
use SDLx::App;
# pixels
my $width = 400;
my $height = 400;
# pixels per meter
my $ppm = 30;
# meters per pixel
my $mpp = 1.0 / $ppm;
# frames per second
my $fps = 60.0;
my $timestep = 1.0 / $fps;
# velocity iterations
my $vIters = 30;
# position iterations
my $pIters = 30;
my $gravity = make_vec2( 0.0, 10.0 );
my $world = Box2D::b2World->new( $gravity, 1 );
my $ground = make_ground();
my $walls = make_walls(
[ [ s2w(0.0), s2w(0.0) ], [ s2w(0.0), s2w($height) ] ],
[ [ s2w(0.0), s2w(0.0) ], [ s2w($width), s2w(0.0) ] ],
[ [ s2w($width), s2w(0.0) ], [ s2w($width), s2w($height) ] ],
[ [ s2w(0.0), s2w($height) ], [ s2w($width), s2w($height) ] ],
);
my $ball = make_ball(
x => s2w( $width / 2.0 ),
y => s2w( $height / 2.0 ),
radius => s2w( rand(5.0) + 10.0 ),
color => [ 255, 0, 0 ],
density => 1.0,
);
my @balls;
for ( 1 .. 100 ) {
my $b = make_ball(
x => rand s2w($width),
y => rand s2w($height),
radius => s2w( rand(5.0) + 10.0 ),
color => [ 0, int rand(200) + 55, int rand(200) + 55 ],
density => 1.0,
);
push @balls, $b;
}
my $joint = make_mouse_joint(
target => $ball->{body}->GetWorldCenter(),
bodyA => $ground->{body},
bodyB => $ball->{body},
maxForce => 1000.0 * $ball->{body}->GetMass(),
);
my $app = SDLx::App->new(
width => $width,
height => $height,
dt => $timestep,
min_t => $timestep / 2,
flags => SDL_DOUBLEBUF | SDL_HWSURFACE,
eoq => 1,
);
$app->add_event_handler(
sub {
my ($event) = @_;
return unless $event->type == SDL_MOUSEMOTION;
my ( undef, $x, $y ) = @{ SDL::Events::get_mouse_state() };
$joint->SetTarget( make_vec2( s2w($x), s2w($y) ) );
}
);
$app->add_show_handler(
( run in 1.100 second using v1.01-cache-2.11-cpan-71847e10f99 )