AI-NeuralNet-Simple
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examples/game_ai.pl view on Meta::CPAN
#!/usr/local/bin/perl -w
use strict;
use lib '../blib/lib/', 'blib/lib';
use AI::NeuralNet::Simple;
use constant ATTACK => [1.0, 0.0, 0.0, 0.0];
use constant RUN => [0.0, 1.0, 0.0, 0.0];
use constant WANDER => [0.0, 0.0, 1.0, 0.0];
use constant HIDE => [0.0, 0.0, 0.0, 1.0];
use constant GOOD => 2.0;
use constant AVERAGE => 1.0;
use constant POOR => 0.0;
use constant YES => 1.0;
use constant NO => 0.0;
my $net = AI::NeuralNet::Simple->new(4,20,4);
$net->iterations(shift || 100000);
$net->train_set( [
# health knife gun enemy
[GOOD, YES, YES, 0], WANDER,
[GOOD, YES, NO, 2], HIDE,
[GOOD, YES, NO, 1], ATTACK,
[GOOD, YES, NO, 0], WANDER,
[GOOD, NO, YES, 2], ATTACK,
[GOOD, NO, YES, 1], ATTACK,
[GOOD, NO, NO, 3], HIDE,
[GOOD, NO, NO, 2], HIDE,
[GOOD, NO, NO, 1], RUN,
[GOOD, NO, NO, 0], WANDER,
[AVERAGE, YES, YES, 0], WANDER,
[AVERAGE, YES, NO, 2], HIDE,
[AVERAGE, YES, NO, 1], RUN,
[AVERAGE, NO, YES, 2], HIDE,
[AVERAGE, NO, YES, 1], ATTACK,
[AVERAGE, NO, NO, 3], HIDE,
[AVERAGE, NO, NO, 2], HIDE,
[AVERAGE, NO, NO, 1], RUN,
[AVERAGE, NO, NO, 0], WANDER,
[AVERAGE, NO, NO, 0], WANDER,
[POOR, YES, NO, 2], HIDE,
[POOR, YES, NO, 1], RUN,
[POOR, NO, YES, 2], HIDE,
[POOR, NO, YES, 1], RUN,
[POOR, NO, NO, 2], HIDE,
[POOR, NO, NO, 1], HIDE,
[POOR, NO, NO, 0], WANDER,
[POOR, YES, NO, 0], WANDER,
]);
my $format = "%8s %5s %3s %7s %6s\n";
my @actions = qw/attack run wander hide/;
printf $format, qw/Health Knife Gun Enemies Action/;
display_result($net,2,1,1,1);
display_result($net,2,0,0,2);
display_result($net,2,0,1,2);
display_result($net,2,0,1,3);
display_result($net,1,1,0,0);
( run in 0.832 second using v1.01-cache-2.11-cpan-cdf2f3d4e48 )