Algorithm-Gutter

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eg/rainmidi3000.pl  view on Meta::CPAN


# Wire up the togglers to toggle a random toggler or pitch generator
# cell, if possible.
my @targets = shuffle grep { $_->enabled } @$glist;
for my $cell ( shuffle @$glist ) {
    unless ( defined $cell->context ) {
        if (@targets) {
            $cell->context->{toggles} = shift @targets;
            $cell->enabled = coinflip();
        } else {
            ( $cell->enabled, $cell->threshold, $cell->update ) =
              ( 0, ~0, undef );
        }
    }
}

# What thing did we wire up? Some way to visualize this over time might
# also help direct one towards better wirings?
show_wiring($glist);

{
    # TWEAK fewer slosh iterations makes the fluid more viscous and thus
    # less able to spread out to adjacent cells
    #my $slosh_iters;
    my $slosh_iters = 2;
    my %slosh;

    my $offset = 0;
    for my $turn ( 1 .. 128 ) {
        $gobj->rain;
        # TWEAK whether to drain all the fluid (1) or only up to the
        # threshold (0) but whether this makes a difference depends on
        # how much rain is being added, etc
        my @pitches = $gobj->drain(0);
        if (@pitches) {
            sound( $offset, @pitches );
        } else {
            $offset += $tick + ticknoise();
        }
        my $r = $gobj->slosh( $slosh_iters // ~0 );
        unless ( defined $slosh_iters ) {
            $slosh{$r}++;
        }
    }
    unless ( defined $slosh_iters ) {
        warn Data::Dumper->Dump( [ \%slosh ], ['slosh_iters'] );
    }
}

MIDI::Opus->new(
    { format => 0, ticks => 96, tracks => make_track() } )
  ->write_to_file($out_file);

########################################################################
#
# SUBROUTINES

sub coinflip { int rand 2 }

# This is for when you want random pitches, possibly when using a drum
# SountFont and to select from random drum samples. The MIDI number
# range may well need to be fiddled with. Softlocks if you try to
# request too many pitches from it, so don't do that.
{
    my %seen;

    sub getapitch {
        my $p;
        do {
            $p = 24 + int rand( 77 - 24 );
        } while exists $seen{$p};
        $seen{$p} = 1;
        return $p;
    }
}

sub make_track () { [ MIDI::Track->new( { events => \@events } ) ] }

sub pitch { $_[0]->context->{pitch} }

sub show_wiring {
    my ($gutter) = @_;
    for my $cell (@$gutter) {
        my $s = sprintf '% 3d ', $cell->id;
        if ( defined $cell->update ) {
            $s .= join ' ', $cell->enabled ? '+' : '-', sprintf '% 3d',
              $cell->threshold;
            my $c = $cell->context;
            if ( $cell->update == \&pitch ) {
                $s .= ' MIDI -> ' . $cell->context->{pitch};
            } else {
                $s .= ' TOGGLE #' . $cell->context->{toggles}->id;
            }
        }
        say $s;
    }
}

# Generate MIDI events for one or more pitches happening at the
# same time.
sub sound {
    my ( $offset, @pitch ) = @_;
    # TWEAK limit how notes can sound at the same time. Note choice will
    # depend on how the pitches get shuffled into the gutter.
    my $at_most = 4;
    my $left    = $at_most;
    for my $n (@pitch) {
        push @events, [ note_on => $offset, $ch, $n, velonoise() ];
        $offset = 0;
        last unless --$left;
    }
    # Note duration. This could be shortened and an $offset on the next
    # start event added elsewhere to produce staccato notes, or you can
    # get much the same effect by using a small $tick value and not
    # having much rainfall.
    $offset = $tick + ticknoise();
    $left   = $at_most;
    for my $n (@pitch) {
        push @events, [ note_off => $offset, $ch, $n, 0 ];
        $offset = 0;
        last unless --$left;



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