Serge

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        %NAME:LNAME%     - split the %NAME% using the leftmost dot and take the left part
        %NAME:LEXT%      - split the %NAME% using the leftmost dot and take the right part
                           (%NAME% is equivalent to %NAME:NAME%.%NAME:EXT%)

        %LNAME:NOLOCALE% - take %LNAME% and strip the source locale '_XX' suffix
                           (e.g. '_en')
        %NAME:NOLOCALE%  - take %NAME% and strip the source locale '_XX' suffix
                           (e.g. '_en')

        %FILE%           - original file name including full path
                           (equivalent to %PATH%%NAME%.%EXT% or %PATH%%LNAME%.%LEXT%)

        %LANG%           - language tag (e.g. 'en', 'ru', 'pt-br')
        %CULTURE%        - culture tag (e.g. 'en-US', 'ru-RU', 'pt-BR')
        %LOCALE%         - locale name (e.g. 'en', 'ru', 'pt_BR')
        %LOCALE:ANDROID% - locale name as used on Android (e.g. 'en', 'ru', 'pt-rBR')
        %LOCALE:IPHONE%  - locale name as used on iPhone
                           (**DEPRECATED**, use %LANG% instead + `output_lang_rewrite`)
        %LOCALE:LC%      - a lowercased locale name (e.g. 'en', 'ru', 'pt_br')
        %LOCALE:UC%      - an uppercased locale name (e.g. 'EN', 'RU', 'PT_BR')
        %LOCALE:FULL%    - full locale with country name (e.g. 'en_US', 'ru_RU', 'pt_BR')
        %LOCALE:FULL:LC% - same as above, but lowercased
        %LOCALE:FULL:UC% - same as above, but uppercased
        %LANGNAME%       - full language name (e.g. 'English', 'Russian') used in Mac
                           (**LEGACY, DEPRECATED**)
        %LANGNAME:IPHONE%- full language name (e.g. 'English', 'Russian') used in iPhone
                           (**LEGACY, DEPRECATED**)
        %LANGID%         - Win32 laguage locale as 4-digit hex value (e.g. '0419')
        %LANGID:DEC%     - Win32 laguage locale as decimal value (e.g. '1049')
        %LANGCONST%      - Win32 LANG_ constant (e.g. 'LANG_RUSSIAN')
        %SUBLANGCONST%   - Win32 SUBLANG_ constant (e.g 'SUBLANG_RUSSIAN_RUSSIA')
        %AFXTARGCONST%   - Win32 AFX_TARG_ constant (e.g. 'AFX_TARG_RUS')
        %CODEPAGE%       - Win32 codepage (e.g. '1251')
        */

        # (BOOLEAN) [OPTIONAL] Should the language-specific files be created
        # from each target language (see `destination_languages` parameter)?
        # YES - localized files should be created (default)
        # NO - localized files should not be created (useful when one doesn't want to have
        # the localized files but rather use some plugin to export the translations in some
        # separate format)
        output_lang_files           YES

        # (BOOLEAN) [OPTIONAL] Should the localized files be created
        # for the default language (see `source_language` parameter) as well?
        # YES - the files needs to be created
        # NO - do not create the files (default)
        # Note: This option is handy when the source file is not the final localizable
        # resource to use but rather a template that has to be preprocessed.
        # See e.g. the `parse_master` parser and its `.master` template file format
        # that allows one to mark up unstructured plain text files for translation
        output_default_lang_file    NO

        # (STRING) [OPTIONAL] Output encoding for generated language files
        # Sample values: UTF-8, UTF-16, UCS-2, UCS-4
        # Default: UTF-8
        # This value has effect only if `output_lang_files` or `output_default_lang_file`
        # parameters are set to YES
        output_encoding             UCS-2LE

        # (BOOLEAN) [OPTIONAL] Should the BOM ("byte order mark")
        # be emitted at the beginning of the output file?
        # YES - output the BOM (default)
        # NO - do not output the BOM
        output_bom                  YES

        # [OPTIONAL] Map telling to use different language name in language macros
        # (see the list of available macros in `ts_file_path` parameter description)
        # and when constructing output path (see `output_file_path` parameter).
        # This allows to tweak language/locale names for different projects.
        output_lang_rewrite
        {
            no                      nb
        }

        # (STRING) Path to a generated file (relative to the config file or absolute).
        # Allowed macros: same as for the `ts_file_path` parameter (see above)
        # This value has effect only if `output_lang_files` or `output_default_lang_file`
        # parameters are set to YES
        output_file_path            ./%FILE%.%LANG%

        # [OPTIONAL] A list of callback plugins that we should load,
        # with the parameters to pass
        callback_plugins
        {
            # First plugin definition
            {
                # (STRING) Plugin to use for processing.
                # See Serge/Engine/Plugin/*.pm files
                plugin              foo_plugin

                # [OPTIONAL] Data for plugin parameters. Each plugin may have
                # specific parameters inside the `data` block. See the documentation
                # for each specific plugin for more information.
                data
                {
                    bar             YES
                    baz             string
                    etc             1 2 3
                }
            }
        }
    } # end of first job definition

    # Second job definition
    {
        id                          sample.job
        name                        Sample `<%`...`%>` parsing job
        source_language             en
        destination_languages       es de it fr ru
        source_dir                  ./sample
        source_match                \.txt\.master$

        parser
        {
            plugin                  parse_master
        }

        db_source                   DBD:SQLite:dbname=./translate.db3
        db_namespace                sample
        ts_file_path                ./po/sample/%LANG%/%FILE%.po
        output_file_path            ./sample/%FILE%.%LANG%
    } # end of second job definition



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