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cppjieba/deps/gtest/src/gtest.cc  view on Meta::CPAN


  // How many times to repeat the tests?  We don't want to repeat them
  // when we are inside the subprocess of a death test.
  const int repeat = in_subprocess_for_death_test ? 1 : GTEST_FLAG(repeat);
  // Repeats forever if the repeat count is negative.
  const bool forever = repeat < 0;
  for (int i = 0; forever || i != repeat; i++) {
    // We want to preserve failures generated by ad-hoc test
    // assertions executed before RUN_ALL_TESTS().
    ClearNonAdHocTestResult();

    const TimeInMillis start = GetTimeInMillis();

    // Shuffles test cases and tests if requested.
    if (has_tests_to_run && GTEST_FLAG(shuffle)) {
      random()->Reseed(random_seed_);
      // This should be done before calling OnTestIterationStart(),
      // such that a test event listener can see the actual test order
      // in the event.
      ShuffleTests();
    }

    // Tells the unit test event listeners that the tests are about to start.
    repeater->OnTestIterationStart(*parent_, i);

    // Runs each test case if there is at least one test to run.
    if (has_tests_to_run) {
      // Sets up all environments beforehand.
      repeater->OnEnvironmentsSetUpStart(*parent_);
      ForEach(environments_, SetUpEnvironment);
      repeater->OnEnvironmentsSetUpEnd(*parent_);

      // Runs the tests only if there was no fatal failure during global
      // set-up.
      if (!Test::HasFatalFailure()) {
        for (int test_index = 0; test_index < total_test_case_count();
             test_index++) {
          GetMutableTestCase(test_index)->Run();
        }
      }

      // Tears down all environments in reverse order afterwards.
      repeater->OnEnvironmentsTearDownStart(*parent_);
      std::for_each(environments_.rbegin(), environments_.rend(),
                    TearDownEnvironment);
      repeater->OnEnvironmentsTearDownEnd(*parent_);
    }

    elapsed_time_ = GetTimeInMillis() - start;

    // Tells the unit test event listener that the tests have just finished.
    repeater->OnTestIterationEnd(*parent_, i);

    // Gets the result and clears it.
    if (!Passed()) {
      failed = true;
    }

    // Restores the original test order after the iteration.  This
    // allows the user to quickly repro a failure that happens in the
    // N-th iteration without repeating the first (N - 1) iterations.
    // This is not enclosed in "if (GTEST_FLAG(shuffle)) { ... }", in
    // case the user somehow changes the value of the flag somewhere
    // (it's always safe to unshuffle the tests).
    UnshuffleTests();

    if (GTEST_FLAG(shuffle)) {
      // Picks a new random seed for each iteration.
      random_seed_ = GetNextRandomSeed(random_seed_);
    }
  }

  repeater->OnTestProgramEnd(*parent_);

  return !failed;
}

// Reads the GTEST_SHARD_STATUS_FILE environment variable, and creates the file
// if the variable is present. If a file already exists at this location, this
// function will write over it. If the variable is present, but the file cannot
// be created, prints an error and exits.
void WriteToShardStatusFileIfNeeded() {
  const char* const test_shard_file = posix::GetEnv(kTestShardStatusFile);
  if (test_shard_file != NULL) {
    FILE* const file = posix::FOpen(test_shard_file, "w");
    if (file == NULL) {
      ColoredPrintf(COLOR_RED,
                    "Could not write to the test shard status file \"%s\" "
                    "specified by the %s environment variable.\n",
                    test_shard_file, kTestShardStatusFile);
      fflush(stdout);
      exit(EXIT_FAILURE);
    }
    fclose(file);
  }
}

// Checks whether sharding is enabled by examining the relevant
// environment variable values. If the variables are present,
// but inconsistent (i.e., shard_index >= total_shards), prints
// an error and exits. If in_subprocess_for_death_test, sharding is
// disabled because it must only be applied to the original test
// process. Otherwise, we could filter out death tests we intended to execute.
bool ShouldShard(const char* total_shards_env,
                 const char* shard_index_env,
                 bool in_subprocess_for_death_test) {
  if (in_subprocess_for_death_test) {
    return false;
  }

  const Int32 total_shards = Int32FromEnvOrDie(total_shards_env, -1);
  const Int32 shard_index = Int32FromEnvOrDie(shard_index_env, -1);

  if (total_shards == -1 && shard_index == -1) {
    return false;
  } else if (total_shards == -1 && shard_index != -1) {
    const Message msg = Message()
      << "Invalid environment variables: you have "
      << kTestShardIndex << " = " << shard_index
      << ", but have left " << kTestTotalShards << " unset.\n";
    ColoredPrintf(COLOR_RED, msg.GetString().c_str());



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