Linux-DVB-DVBT-TS
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clib/libmpeg2/motion_comp_mmx.c view on Meta::CPAN
/*
* motion_comp_mmx.c
* Copyright (C) 2000-2003 Michel Lespinasse <walken@zoy.org>
* Copyright (C) 1999-2000 Aaron Holtzman <aholtzma@ess.engr.uvic.ca>
*
* This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
* See http://libmpeg2.sourceforge.net/ for updates.
*
* mpeg2dec is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpeg2dec is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#if defined(ARCH_X86) || defined(ARCH_X86_64)
#include <inttypes.h>
#include "mpeg2.h"
#include "attributes.h"
#include "mpeg2_internal.h"
#include "mmx.h"
#define CPU_MMXEXT 0
#define CPU_3DNOW 1
/* MMX code - needs a rewrite */
/*
* Motion Compensation frequently needs to average values using the
* formula (x+y+1)>>1. Both MMXEXT and 3Dnow include one instruction
* to compute this, but it's been left out of classic MMX.
*
* We need to be careful of overflows when doing this computation.
* Rather than unpacking data to 16-bits, which reduces parallelism,
* we use the following formulas:
*
* (x+y)>>1 == (x&y)+((x^y)>>1)
* (x+y+1)>>1 == (x|y)-((x^y)>>1)
*/
/* some rounding constants */
static mmx_t mask1 = {0xfefefefefefefefeLL};
static mmx_t round4 = {0x0002000200020002LL};
/*
* This code should probably be compiled with loop unrolling
* (ie, -funroll-loops in gcc)becuase some of the loops
* use a small static number of iterations. This was written
* with the assumption the compiler knows best about when
* unrolling will help
*/
static inline void mmx_zero_reg (void)
{
/* load 0 into mm0 */
pxor_r2r (mm0, mm0);
}
static inline void mmx_average_2_U8 (uint8_t * dest, const uint8_t * src1,
const uint8_t * src2)
{
/* *dest = (*src1 + *src2 + 1)/ 2; */
movq_m2r (*src1, mm1); /* load 8 src1 bytes */
movq_r2r (mm1, mm2); /* copy 8 src1 bytes */
movq_m2r (*src2, mm3); /* load 8 src2 bytes */
movq_r2r (mm3, mm4); /* copy 8 src2 bytes */
pxor_r2r (mm1, mm3); /* xor src1 and src2 */
pand_m2r (mask1, mm3); /* mask lower bits */
psrlq_i2r (1, mm3); /* /2 */
por_r2r (mm2, mm4); /* or src1 and src2 */
psubb_r2r (mm3, mm4); /* subtract subresults */
movq_r2m (mm4, *dest); /* store result in dest */
}
static inline void mmx_interp_average_2_U8 (uint8_t * dest,
const uint8_t * src1,
const uint8_t * src2)
{
/* *dest = (*dest + (*src1 + *src2 + 1)/ 2 + 1)/ 2; */
movq_m2r (*dest, mm1); /* load 8 dest bytes */
movq_r2r (mm1, mm2); /* copy 8 dest bytes */
movq_m2r (*src1, mm3); /* load 8 src1 bytes */
movq_r2r (mm3, mm4); /* copy 8 src1 bytes */
movq_m2r (*src2, mm5); /* load 8 src2 bytes */
movq_r2r (mm5, mm6); /* copy 8 src2 bytes */
pxor_r2r (mm3, mm5); /* xor src1 and src2 */
pand_m2r (mask1, mm5); /* mask lower bits */
psrlq_i2r (1, mm5); /* /2 */
por_r2r (mm4, mm6); /* or src1 and src2 */
psubb_r2r (mm5, mm6); /* subtract subresults */
movq_r2r (mm6, mm5); /* copy subresult */
pxor_r2r (mm1, mm5); /* xor srcavg and dest */
pand_m2r (mask1, mm5); /* mask lower bits */
psrlq_i2r (1, mm5); /* /2 */
por_r2r (mm2, mm6); /* or srcavg and dest */
psubb_r2r (mm5, mm6); /* subtract subresults */
movq_r2m (mm6, *dest); /* store result in dest */
}
static inline void mmx_average_4_U8 (uint8_t * dest, const uint8_t * src1,
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