App-GUI-GoLP

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                                            ['Plaintext (.cells)' => '*.cells'],
                                    ]
                            );

                            if ( $open->execute ) {
                                if ( load_game($open->fileName) ) {
                                    # start paused
                                    $window->menu->uncheck('play');
                                    $window->Timer->stop();
                                    $play = 0;
                                    $ticks = 0;
                                    
                                    # exit edit mode if on
                                    $window->menu->uncheck('edit');
                                    $edit_mode = 0;
                        
                                    ($filebase, $dirs, $suffix) = fileparse($open->fileName, '.rle', '.cells');                                    
                                    $window->text("GoLP | " . $filebase . $suffix);
                                    my $rule = to_bs_string($birth, $survival);
                                    $window->menu->check($rule);

                                    $window->repaint();
                                }
                                else {
                                    message('ERROR: Could not load ' . $open->fileName);
                                }                                
                            }
                        }],
                        ['Save' => sub {
                            my ( $window, $menu ) = @_;
                            
                            my $save_file = ($filebase // '') . ($suffix // '');
                            my $save = Prima::Dialog::SaveDialog-> new(
                                fileName => $save_file,
                                defaultExt => '.rle',
                                filter => [
                                            ['Run-length encoded (.rle)' => '*.rle'],
                                            ['Plaintext (.cells)' => '*.cells'],
                                    ]
                            );
                            
                            if ( $save->execute ) {
                                
                                if ( save_game($save->fileName) ) {
                                    ($filebase, $dirs, $suffix) = fileparse($save->fileName, '.rle', '.cells');                                    
                                    $window->text("GoLP | " . $filebase . $suffix);
                                }
                                else {
                                    message('ERROR: Could not save ' . $save->fileName);                                
                                }
                            }
                        }],
                    [],
                    ['~Exit', 'Ctrl+X', '^X', sub { shift-> close } ],
            ]],
            [ '~Options' => [

		            [ 'play' => '~Play/Pause' => 'Space' => kb::Space => sub {
			            my ( $window, $menu ) = @_;
			            unless ( $edit_mode ) {
			            	# prevent accidental unpausing if editing
		                    $play = $window->menu->toggle($menu);
		                    $play ? $window->Timer->start() : $window->Timer->stop();
		                }
		            } ],
                    ['*Grid' => '~Grid' => sub { 
			            my ( $window, $menu ) = @_;
                        $grid = $window->menu->toggle($menu);
                        $window->repaint();
                    } ],
                    ['*Grow' => '~Autogrow' => sub { 
			            my ( $window, $menu ) = @_;
                        $autogrow = $window->menu->toggle($menu);
                    } ],
                    ['*Status' => 'S~tatus line' => sub { 
			            my ( $window, $menu ) = @_;
                        $status = $window->menu->toggle($menu);
                        $window->repaint();
                    } ],
		            [ '~Snapshot board' => 'F5' => kb::F5 => sub {
                        my $snapname = to_png($game->get_grid());
                        if ( -e $snapname ) {
                            message("Snapshot written to $snapname");
                        }
                        else {
                            message("ERROR - snapshot not created");
                        }
		            } ],
                    [ 'L~oop delay' => [
                        [ '(s_zero' => '0 ms'  => sub { $_[0]->Timer->timeout(0);  } ],
                        [ 'ms_25' => '25 ms'  => sub { $_[0]->Timer->timeout(25); } ],
                        [ 'ms_50' => '50 ms'  => sub { $_[0]->Timer->timeout(50); } ],
                        [ 'ms_100' => '100 ms' => sub { $_[0]->Timer->timeout(100); } ],
                        [ '*ms_250' => '250 ms' => sub { $_[0]->Timer->timeout(250); } ],
                        [ 'ms_500' => '500 ms' => sub { $_[0]->Timer->timeout(500); } ],
                        [ 'one_s' => '1 s' => sub { $_[0]->Timer->timeout(1000); } ],
                        [ 'ms_2500' => '2.5 s' => sub { $_[0]->Timer->timeout(2500); } ],
                        [ 'five_s' => '5 s' => sub { $_[0]->Timer->timeout(5000); } ],
                        [ 'ten_s)' => '10 s' => sub { $_[0]->Timer->timeout(10000); } ],
                    ]],
                    [ '~Rules' => [
                         [ '*(B3/S23' => "Conway's Life (B3/S23)" => sub { handle_rule($_[0], 'B3/S23'); } ], 
                         [ 'B357/S1358' => "Amoeba (B357/S1358)" => sub { handle_rule($_[0], 'B357/S1358'); } ], 
                         [ 'B345/S4567' => "Assimilation (B345/S4567)" => sub { handle_rule($_[0], 'B345/S4567'); } ], 
                         [ 'B34/S456' => "Bacteria (B34/S456)" => sub { handle_rule($_[0], 'B34/S456'); } ], 
                         [ 'B3/S45678' => "Coral (B3/S45678)" => sub { handle_rule($_[0], 'B3/S45678'); } ], 
                         [ 'B3678/S34678' => "Day and Night (B3678/S34678)" => sub { handle_rule($_[0], 'B3678/S34678'); } ], 
                         [ 'B3/S12' => "Flock (B3/S12)" => sub { handle_rule($_[0], 'B3/S12'); } ], 
                         [ 'B3578/S24678' => "Geology (B3578/S24678)" => sub { handle_rule($_[0], 'B3578/S24678'); } ], 
                         [ 'B1/S1' => "Gnarl (B1/S1)" => sub { handle_rule($_[0], 'B1/S1'); } ], 
                         [ 'B36/S23' => "HighLife (B36/S23)" => sub { handle_rule($_[0], 'B36/S23'); } ], 
                         [ 'B38/S238' => "HoneyLife (B38/S238)" => sub { handle_rule($_[0], 'B38/S238'); } ], 
                         [ 'B3/S012345678' => "Life without death (B3/S012345678)" => sub { handle_rule($_[0], 'B3/S012345678'); } ], 
                         [ 'B2/S0' => "Live Free or Die (B2/S0)" => sub { handle_rule($_[0], 'B2/S0'); } ], 
                         [ 'B345/S5' => "Long Life (B345/S5)" => sub { handle_rule($_[0], 'B345/S5'); } ], 
                         [ 'B3/S13' => "LowLife (B3/S13)" => sub { handle_rule($_[0], 'B3/S13'); } ], 
                         [ 'B3/S12345' => "Maze (B3/S12345)" => sub { handle_rule($_[0], 'B3/S12345'); } ], 
                         [ 'B3/S1234' => "Mazectric (B3/S1234)" => sub { handle_rule($_[0], 'B3/S1234'); } ], 
                         [ 'B368/S245' => "Morley (B368/S245)" => sub { handle_rule($_[0], 'B368/S245'); } ], 
                         [ 'B38/S23' => "Pedestrian Life (B38/S23)" => sub { handle_rule($_[0], 'B38/S23'); } ], 
                         [ 'B234/S' => "Persian rug (B234/S)" => sub { handle_rule($_[0], 'B234/S'); } ], 



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